So I've successfully integrated MZ to the vanilla version. Now I got to start work on the PB version of 1.4.0 soon. Since my vacation's coming up really soon a number of (mostly minor) features will probably have to be cut and saved for 1.4.1.
@
sainturl: I know you're quite interested in the Russia set-up, so here's a couple of screenshots for what I have for the kingdom and empire de jure setup (a few of the titles are missing localizations, of course, but they'll be added in).
Kingdoms - So four kingdoms in what was Rus - Kiev, Novgorod, Vladimir, Kiev
Empires
And as another little preview for everyone, Scotland is called "Pictland" at the 867 start, but an event will fire after ~900 changing it to Scotland. The player has the option of keeping it as Pictland.
hey cybr, if you're bored go check out the new interfaith marriage mod and tinker around with it see if you want to add it in.
I think it looks a tad bit too complicated for my tastes. For now, though, I'll be using the new interfaith code thingy PI added in the recent patch for a few pagan groups to see how it works out.