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Do the CK2+ -compatible parts of VIET include the flavor things like griots/shamans and the spirits? I really like those kind of features and would be sad to find that they aren't compatible.
(Side note: unofficial update to vanilla patch 1.111 will be whenever Meneth gets the new version of PB up (since SWMH just updated). For CK2+ fans, it will include a proper update to the most recent version of CK2+)
It’s time for a new “dev diary” for the Jewish-themed update that is 1.4.0. Even without the Jewish-themed stuff, 1.4.0 is looking to be a very large update, much of it because of integrated mods, but also due to some new stuff here and there I’ve added. Originally I wasn’t going to do a Jewish-themed update until much later, but enough of you pestered me into doing it, so here I am. The Jews won’t be getting as much as the West Africans or Finnish pagans, but hopefully it’ll be enough for those who like playing the underdogs. Some of the Jewish stuff is from Frostschaden’s Jewish mod, mainly the decision to rebuild the Temple (if you control Jerusalem) but I’ve also added some new things myself.
In the preview screenshots below, I'm temporarily using option 5 from the Jerusalem event pic voting thing because it's currently the one with the most votes. If you haven't voted yet and want to, or wish to change your mind, feel free to do so! I won't "officially" choose a pic until shortly before 1.4.0 is released.
One of these new things is the Passover decision, available to any Jewish ruler; it is the Jewish equivalent of Ramadan or the Christian Feasts, and can be held every three years. It’s a somewhat small event chain compared to the other decision-related ones I’ve coded, but it is just as flavorful and immersive (I hope).
Speaking of Jewish rulers, there probably won’t be that many to choose (probably only in Semien in East Africa, if at all). There will however be a customization option that’ll change the Khazars to be Jewish at the 867 and 1066 starts; I figured it was a reasonable compromise for those who want Jewish Khazars. Otherwise, you’ll have to use ruler designer.
If you, as a Jewish ruler, manage to conquer and reclaim Israel, you’ll get a special event commemorating your achievement, effectively destroying the Kingdom of Jerusalem and granting you the Kingdom of Israel (if you don’t have it yet). One perk of reclaiming Israel is that it’d stop ‘maintenance’ events forcing Jews who marry non-Jewish characters, or are the children of non-Jewish characters, to convert to their spouse’s or parents’ religion (in other words, Judaism becomes an accepted and (relatively speaking) “powerful” religion like Christianity, Islam, or Zoroastrianism). You and your vassals can even receive Jews “making aliyah” (“returning”) to Israel via events. The Jewish courtiers who spawn from these events range from Ashkenazi and Sephardic Jews, for instance, to the rarer Indian and Chinese Jews.
That’s more or less it for the Jewish-themed stuff. As for other additions, the most obvious and important is the integration is several mods of varying size and scope. Other features I’ll be adding in include a special event for the formation of the Principality of Antioch (which can no longer be formed like a normal titular title). There are also two new cogenital traits, Fertile and Imposing, and several new cultures, many of which are currently unused but will be featured in the Muslim “Republic” themed update (the themed update after this one).
Lastly, here’s the tentative changelog so far - again, I probably will add or remove some of these as I see fit (I will probably have to cut down on them a bit since I’m scrunched for time as I have a vacation at the end of the month). So far, though, this changelog looks as big as 1.3.0’s if not bigger, and it doesn’t do justice to all the wonderful mods I’m integrating.
General Additions
- Added 7 flavor events for Jewish rulers
- Added Dance of Death flavor event chain (credits to Zaldax)
- Added music module: Jewish
- Added customization option: Turn off Sassanid Descendant Invasion, Khazars are Jewish, Turn off War Cooldowns
- Added new congenital traits: Fertile, Imposing
- Added Southeast Asian culture group with the Khmer, Malay, Cham, Javanese and Tagalog cultures
- Added Falashim (Ethiopian Jews), Indian Jewish, Chinese Jewish, and Bukharim (Bukharan Jews) cultures to the Jewish culture group
- Added Lombard culture to the Latin culture group
- Added Konkani and Sinhala cultures to the Indian culture group
- Added Nilotic culture to the East African culture group
- Added in events to spawn Bukharim, Falashim, Crimean Jewish, Indian Jewish, and Chinese Jewish courtiers in appropriate realms
- Added event that fires after c. 900 for the Kingdom of “Pictland” if it is ruled by a non-Pictish, allowing the ruler to choose whether it should be renamed to Scotland (the AI will always rename it to Scotland)
- Added event to any independent non-Arabic/Iranian/Altaic/Byzantine Catholic ruling the Kingdom of Syria the Principality of Antioch instead
Integrated Mods (to see features of those mods, click on DA LINKS DA LINKS; I will put all relevant additions from these mods in the detailed list of features soon)
- Age Customizer
- Additional Objectives 2.0
- Decadence Breakup
- Family Relations
- Judaism - The Diaspora, the Exilarchs and the Khazars
- Latinokratia
- Little Portrait Mod
- Mazdayasna Zarathushtrish - Zoroastrianism expanded
- New COA Frames
- North Africa Expansion 2.0
Jewish Stuff (in addition to all merged stuff from Judaism mod)
- Jewish rulers who form the Kingdom of Israel get a special event giving them a major prestige and piety bonus, as well as “the Great” nickname
- Jewish religion can raid
- Jewish dynasties now have a different COA frame to differentiate them from their Christian counterparts
- Added Passover decision and event chain for Jewish rulers, available every 4 years
- Added events where a Jewish ruler of the Kingdom of Israel, and/or his/her Jewish vassals, can receive Jews from around to world “making Aliyah” (i.e. ‘return’) to Israel
- Added narrative event (like the Marco Polo one) for the formation of the Kingdom of Israel
- Kingdom of Israel receives the de jure territory of the Kingdom of Jerusalem if it is formed
- If the Kingdom of Israel is formed, various maintainence events forcing Jews to convert or preventing others from converting to Judaism will no longer fire; additionally events spawning Jews in realms across the world will fire less frequently
Misc. Map, History, and Province Changes
- Added the Khitan and Chinese Empires as well as the Muslim “Republics” of Oran and Acre(???) as (unused) titular titles
- Added several new tribal duchies in Siberia, Northern and Eastern Russia: Mari, Bashkirs, Mansi, Selkups
- Added Brian Boru as King of Ireland
- Added Amar Godomat (a semi-legendary Serer character) and his daughter to the court of the Duchy of Takrur at 1066 start
- Added fair trait to Borte (Genghis Khan’s wife)
- Abaqa Khan is now Buddhist
- Kingdom of Wales switches to Primogeniture succession during Edward I’s reign
- Split the Empire of Tartaria into Tartaria and Turkestan/Scythia
- Split the Kingdom of Cumania into Cumania and Kipchaks/Scythia
- Split the Kingdom of Rus into Novgorod, Kiev, Vladimir, and Galich
- Merged the Kingdom of Perm into the Kingdoms of Novgorod, Vladimir, and Cumania
- Removed land bridge from Somalia to Yemen
- Russians can only form the Kingdom of Rus if they control several duchy-tier titles within the Kingdom of Rus
- Kingdom of Jerusalem cannot be formed if the Kingdom of Israel has been reformed
- Jews can also form the Kingdom of Jerusalem (although it will quickly be turned into the Kingdom of Israel via event)
Misc. Changes and Additions
- Shia is no longer a heresy of Sunni??????????
- Moved Occitan culture into Gallic culture group
- Eunuchs from the eunuch merchant event chain now have appropriate religions
- Ilkhanate AI will tend to favor attacking realms within the Persian Empire to prevent possible conflicts with the Golden Horde
- Golden Horde AI will tend to favor attacking realms within the Empires of Tataria and Rus to prevent possible conflicts with the Ilkhanate
- Ilkhanate and Golden Horde AI will not launch tribal invasions on each other before 1245, and rarely before 1280
- Increased Catholic Crusade weight for Syria
- Spawned Ilkhanate and Golden Horde rulers will start with one to three sons
- Scotland is known as Pictland at the 867 start
- Increased the chances of getting vanilla events that increase or decrease decadence based on traits
- Traits siege effect
- Norse pagans can now intermarry with Finnish, Baltic and Slavic pagans
- Baltic pagans can now intermarry with Finnish, Norse, and Slavic pagans
- Finnish pagans can now intermarry with Norse, Baltic, Slavic, and Tengri pagans
- Slavic pagans can now intermarry with Finnish, Baltic, Norse, and Tengri pagans
- Tengri pagans can now intermarry with Slavic pagans, Orthodox, Sunni and Shia
- Ruler of the Principality of Antioch is now known as the Prince/Princess of Antioch
- Integrated PB’s “Ransom All”, “Release All”, and “Banish All” decisions
- Zoroastrians and Jews can declare holy war on pagans even if there are pagan provinces in their realm unless the Priesthood is restored
- Significantly increased chances of vassals joining/creating factions if they’re far away
- Reduced the chances of non-Norse and non-West African pagans choosing the Become a King ambition, particularly non-Finnish Finno-Ugrics
- Romaniote Jews can also appear in Griko realms
Removed Features (some may return in the near future)
- VIET’s West African provinces (due to integration of NAE 2.0)
- Koppen Climate Classification integration; may be re-added at a later date
- Most of VIET’s mercenaries, as they are no longer needed due to new mercenary bands added in earlier patches
- Songhai Empire
- Extra Borte and Sorkhaghatani from history files
- Traits having no effect on age in ruler designer (due to integration of Age Customizer mod)
Bugfixes, Optimization, etc.
- Reworded “Did you install properly?” event at the begining of the game
- Turn Off Blatant TES Referencing events now disables even more TES Referencing events
- Added “Can Declare War on Pagans?” decision for PB war checks
- Added several unused trait icons
- Combined several localization files together in VIET Assets
- Fixed spawned Jews appearing in Jewish courts
- Fixed narrative event for the Fall of Constantinople not working
- Fixed localization for the Principality of Antioch
- Fixed Bayda not being in the Duchy of Aden
- Fixed the position of Air
- Fixed events to forcibly convert Jews to their spouse’s or parent’s religion not occurring
- Fixed Give Offerings to Haltija decision being unavailable after the first time
- Fixed Scotland not being called Pictland if ruled by a Pict in PB version
Do the CK2+ -compatible parts of VIET include the flavor things like griots/shamans and the spirits? I really like those kind of features and would be sad to find that they aren't compatible.
While the CK2+ compatible modules of VIET include generic and simple flavor events, they do not include the meatier flavor and mechanics like griots and shamans, which are included in the CK2+ incompatible Immersion module. Currently, if you want to play the whole VIET suite, your only options are the vanilla or the PB-compatible version; I will be maintaining a PB+SWMH version of VIET in the future, but otherwise nothing else. Here's more on the matter, taken from the VIET FAQ here:
Will you ever make a fully-compatible version with CKII+ or The Prince and the Thane?
Short answer: no. For an explanation as to why not, see this post here. I will however continue to make CKII+ compatible versions of the Events and Traits modules so long as CKII+ stays updated to the vanilla patches. Nevertheless, the current team of modders taking care of CKII+ have told me their interest in integrating parts of VIET into CKII+. I have given them my approval and blessing, and while I will not take an active part in the integration of any part of VIET into CKII+, I look forward to helping and communicating with them as necessary. If you're a VIET/PB+VIET and a CKII+ fan and know both mods really well, it'd be great if you can give the CKII+ guys suggestions and ideas on what may or may not work.
Yeah, that's kind of the point. It's really akin to a Pagan reformation in VIET (which is extremely difficult, as you probably know) or something of that sort, something that the AI will never accomplish but the player could very occasionally (and probably with tons of savescumming). Israel-related stuff has been in demand in VIET since at least around the 1.1.0 update, so enough people pestered me I had to put it in eventually and with the integration of Frostschaden's stuff it was probably the best opportunity to do so.
Yeah, that's kind of the point. It's really akin to a Pagan reformation in VIET (which is extremely difficult, as you probably know) or something of that sort, something that the AI will never accomplish but the player could very occasionally (and probably with tons of savescumming). Israel-related stuff has been in demand in VIET since at least around the 1.1.0 update, so enough people pestered me I had to put it in eventually and with the integration of Frostschaden's stuff it was probably the best opportunity to do so.
I actually managed to reform the Norse pretty quickly (Ok I cheated a little but that's because I wanted proper Royal Numerals for my Fylkir ). Personally I can't wait for the Zoroastrianism update I hope you will do something with Manichaeism as it is a very fascinating religion that deserves some love.
I actually managed to reform the Norse pretty quickly (Ok I cheated a little but that's because I wanted proper Royal Numerals for my Fylkir ). Personally I can't wait for the Zoroastrianism update I hope you will do something with Manichaeism as it is a very fascinating religion that deserves some love.
Yeah, Manichaeism is really interesting. I did a research paper on it with one of my professors, so I am quite familiar with it. I think it's probably a good thing I decided to save the Zoroastrians for later, to give myself more time to think about what they could use. Still, even though its in the far future, planned features for them will probably include some special ceremony/sacrifice equivalent (though the Manichaeans will have a different one - actually, I might even make them their own religion within the Zoroastrian religion group and not a Zoroastrian heresy), as well as a Nowruz decision/event chain for Zoroastrian and non-Zoroastrian Iranians.
A little less than a week, since I go on vacation in about a week. Some of the stuff in the changelog (such as the NAE 2.0 integration) will have to be cut out if I don't have enough time, but most of the meaty stuff like the Jewish features in the 'dev diary' above should make it.
Yeah, Manichaeism is really interesting. I did a research paper on it with one of my professors, so I am quite familiar with it. I think it's probably a good thing I decided to save the Zoroastrians for later, to give myself more time to think about what they could use. Still, even though its in the far future, planned features for them will probably include some special ceremony/sacrifice equivalent (though the Manichaeans will have a different one - actually, I might even make them their own religion within the Zoroastrian religion group and not a Zoroastrian heresy), as well as a Nowruz decision/event chain for Zoroastrian and non-Zoroastrian Iranians.
Please read about The Mazdaki Shahanshah if you would please. Communist Emperors are win and Mazdaki deserves any love Manichiaeans get I want a huge Mazdaki Empire.
EDIT: I also agree with the sentiment that Manichaeism should be it's own religion(in the Zoroastrian group but not heretic as you suggested)
In all seriousness, though, I'd love a good Slavic (be it eastern or western) music pack and/or special updates, like those given for even Jewish/West African. Poland might not into space, but it can into Europe when I play them - just seems like every culture group /but/ Central Europe is getting love (Exception: Upcoming Italian update).
Please read about The Mazdaki Shahanshah if you would please. Communist Emperors are win and Mazdaki deserves any love Manichiaeans get I want a huge Mazdaki Empire.
EDIT: I also agree with the sentiment that Manichaeism should be it's own religion(in the Zoroastrian group but not heretic as you suggested)
My professor(who speceializes in Iranian history) did mention the Mazdakites here and there and how the Soviets loved them. Interesting fellows, anyhow.
I can probably throw in a few Mazdaki themed events for the Zoroastrian update just for the lulz because they are really weird, if the sources on them are to be believed.
For now I'll implement it mainly among certain pagan groups (and a few near pagans), but I will have to test for balancing reasons whether stuff like Muslim-Christian internarraige can work wirhout weird stuff happening,
In all seriousness, though, I'd love a good Slavic (be it eastern or western) music pack and/or special updates, like those given for even Jewish/West African. Poland might not into space, but it can into Europe when I play them - just seems like every culture group /but/ Central Europe is getting love (Exception: Upcoming Italian update).
Slavic pagans and being planned at the moment, though I do not know when I will be able to get to them - I so intend to have a themed update for every pagan group, anyways, so no need to worry there.
Just read about the Mazdakites. Wow socialists in the dark ages :blink:, I swear the more I look into Zoroastrianism and is heresy's the more interested I become, anyone know where I can get a good book on Zoroastrianism .
Just installed all the CK2+ versions. One slight issue i am having is that the new traits are all showing with the same symbol and the text is being written like_this with an underscore. Any help with that?
So I'm kind of curious, and I figured this would be the thread to ask it in. The event after you siege a place that gives you the option to imprison the leader, his family (with him or without, depending on if he's there), execute them all, or leave them...is that a PB, VIET, or Vanilla thing? Was doing some initial testing with the new SWMH last night and wasn't ever having the event pop up. Just not as fun as a norse pagan if you can't be collecting noble sacrifices!
Edit: Was using Events and Traits modules, obviously.
so i'm kind of curious, and i figured this would be the thread to ask it in. The event after you siege a place that gives you the option to imprison the leader, his family (with him or without, depending on if he's there), execute them all, or leave them...is that a pb, viet, or vanilla thing? Was doing some initial testing with the new swmh last night and wasn't ever having the event pop up. Just not as fun as a norse pagan if you can't be collecting noble sacrifices!
Edit: Was using events and traits modules, obviously.