Sad face. I love VIET, but I can't face playing without SWMH. I won't bug you about compatibility, I'll just have to mod it myself.
Yes, anything with PB is compatible with PB alone. If you add anything afterwards, then it's more complicated. Make sure to have Viet Assets, and I would recommend Viet Music.
VIET 1.3.6 IS READY FOR DOWNLOAD! Click here to download or go to the first page's link.
Experience New Finnish Pagan features: BEARS
Don't forget to download the Finnish Pagan music pack as well!
The Finnish Pagan-themed update you’ve all been waiting for is up and ready! With over 70 new events (including flavor events and decision-related events), as well as several new decisions, traits, and more, not only are the Finnish Pagans getting more or less about the same as the West Africans got in 1.3.2, like the West Africans they’re also getting more flavor than all the non-Norse pagans got in TOG (no offense to PI). And, as a bonus, the Shaman stuff is also available to the Tengri Pagans. For those who haven’t been keeping up with the thread, you can read about how the new Finnish Pagans features work in the two “dev diaries” HERE and HERE (though do note some things have changed since then; in particular, the Bear Hunt event chain now has a small chance of firing events related to the orphan girl).
Also, VIET 1.3.5 was the first version of VIET to get 1500+ downloads. Yay VIET.
Key features of VIET 1.3.6:
- Finnish Pagan mechanics and flavor - Bear hunts, Shamans, Haltija, and more! Over 70 new events for Finnish Pagans, including flavor events and decision-related events
- 9 generic flavor events for Finnish Pagans!
- Finnish music pack, to go along with the new Finnish Pagan stuff!
- Bugfixes galore!
- And more!
Like always, I’ve tested both the vanilla and PB versions of the mod (as well as the portrait fix versions) for a few years each. Still, there are possibly and probably minor issues and bugs I may have missed particularly since this is a rather big update - as always, don’t hesitate to report anything. The Republic of Iceland bug is still at large, and for some reason I’ve been unable to get the new Finnish background working, but other than that I haven’t noticed any major issues or bugs.
Until then, enjoy the update, and make sure to try out the Finnish Pagan stuff. GO HUNT BEARS.
1.3.6 Screenshots (click to enlarge)
Shamans: healers, advisors, travelers to the Spirit World for Finnish and Tengri Pagans. Comes in male and female flavors.
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Shamans can travel to the Spirit World to ask for advice on your behalf.
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Haltija, or Guardian Spirits, now occupy all Finnish Pagan provinces - make sure they’re kept happy, or else you might suffer some consequences.
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Your parents might give you trouble even after they’re dead, especially if your Karsikko markings were inadequate.
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Hunt bears.
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Hunt bears AND seduce young virgins. Or, alternatively, there’s a small chance you’ll get an event chain where you’ll adopt the orphan girl as your own child afterwards. (Though technically you could still do both if you’re into that kind of thing.)
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1.3.6 Changelog
- Added 9 Finnish Pagan flavor events
- Added music module: Finnish
- Added in-game customization options: turn Finnish Pagan features off, change name of the Kingdom of Britain (vanilla Empire of Britannia), change name of the Kalmar Union (vanilla Empire of Scandinavia)
- Added new optional portrait background for Finno-Ugric cultures (and rarely North Germanic, East Slavic, and Bolghar)
- Added Carvaka heresy to Hinduism and Sammitiya heresy to Buddhism
- Added PolsakGOLA’s revamped Polish name list
- Characters of the Av Vedrafjord, Crovan and Ivaring dynasties are Norse-Gaelic from the 1066 start (credits to Emperor Tojo)
- Norsegael duchies are petty kingdoms
- Changed a few provinces in northern Scotland to Pictish culture before 900
- Empire of Bulgaria is held by Krum onwards
- Indic culture group is renamed to “Indian”
- Nestorian, Chaldean, Syriac, and Maronite holy book is the Peshitta
- Reduced the chances AI will take the Become King ambition
- Duchy of Udmurtia is independent until the Mongol Conquest
- Odinism (i.e. reformed Norse paganism) is now called Ásatrú
- Slightly increased fertility rate
- Minimum age required for Live to Old Age ambition is now 40
- Significantly increased MTTH for event to lose a lover, and added other elements that could influence the MTTH
- Polish and Lithuanian Barons are Castellans and they rule over Castellanies (instead of being counts)
- Polish and Lithuanian Dukes are no longer Voivodes
Finnish Pagan Additions/Features
- Added Shaman trait
- Added decision available for Finnish and Tengri Pagans: “Ask Ancestors for Advice”
- Added decisions available for Finnish Pagans: “Hold Bear Hunt,” “Make Offerings to Haltija”
- Added Haltija system for Finnish Pagans - all provinces directly controlled by a Finnish Pagan will have modifiers reflecting the local Haltija who dwell there
- Added Karsikko mini event chain for when a Finnish Pagan dies
Finnish Pagan Miscellany (some credits to Pesco77's Finno-Ugric mod series)
- Added new Finnish, Mordvin, Udmurt, Samoyed dynasties
- Finnish Pagan temples are called Sacred Groves
- Finnish Court Chaplains must have the Shaman trait
- Empire of Russia is called “Uralica” if ruled by a Finno-Ugric
- Kingdom of Russia is called “Erzya” if ruled by a Finno-Ugric
- Kingdom of Volga Bulgaria is called “Mordovia” if ruled by a Finno-Ugric
- Duchy of Bjarmia is called “Lamtü” if ruled by a Finno-Ugric
Sinic Title Localizations (credits to superskierpat)
- Chinese and Khitan Dukes are called Gong and they rule over a Circuit
- Chinese and Khitan Counts are called Bo and they rule over a Prefecture
- Chinese and Khitan Barons are called Nan and they rule over a Xian
- Vietnamese Dukes are called Cong and they rule over a Circuit
- Vietnamese Counts are called Ba and they rule over a Prefecture
- Vietnamese Barons are called Nam and they rule over a Castle
- Korean Dukes are called Gukgong and they rule over a Nation
- Korean Counts are called Hyeonbaek and they rule over a Prefecture
- Korean Barons are called Hyeonnam and they rule over a Castle
- Japanese Kings and Queens are called Shoguns and Ohi, respectively, and they rule over a Shogunate
- Japanese Dukes are called Daimyo and they rule over a Daimyo
- Japanese Counts are called Kanji and they rule over a Lordship
- Japanese Barons are called Omo and they rule over a Castle
Bugfixes, Optimization, Etc.
- PB war checks should be updated appropriately (and no more headaches for Meneth, hopefully)
- Reduced size of VIET Assets by removing unnecessary art files
- Changes to councillors moved to VIET Immersion
- Turn off Elder Scrolls referencing events customization option now turns off all Elder Scrolls referencing events
- Fixed instructions for Muslim portraits for Turkish portrait customization option
- Fixed duplicate instances of the Counties of Yamalia and Chelyabi
- Fixed Iceland still being independent at later start dates
- Fixed (vanilla bug) with English royalty having the Tanist title
- Fixed Norsegael having no localization
- Fixed Kingdom of Spain (i.e. Empire of Hispania) localization in PB VIET
- Fixed Sofa Warriors having the Mandinka horsemen modifier
Upcoming Plans
Obviously, the 1.3.7 update will fix any bugs/issues coming from the big 1.3.6. The 1.3.6 update, however, will probably the last themed update before the August DLC and the patch that will probably come with it.
The next major themed update will probably be Republic-focused with a minor focus of Italy - whether that will come with the 1.4.0 update (i.e. the one with the August DLC and new vanilla patch) or a little afterwards will have to be seen. This will hopefully mean either a Ball decision (the patrician equivalent of a feast) or a Carnival decision for Italians and Republics (whichever one I can get working better). There will also hopefully be a few new Republics, dynamically-spawning Republics for the 867 start, as well as several dedicated event chains.
Other things I’m planning for the 1.4.0 include a proper integration of Additional Objectives 2.0, new plots (humiliate and spread gossip) along with an associated Restore Honor CB (i.e. frivolous CBs for no reason), a few new provinces in East Africa (though nothing too detailed, as VIET isn’t SWMH, just a few new provinces for the lulz and to spice up the situation in East Africa), and Sardinians. Of course, this is just what’s planned - I may not be able to actually add in all that in one update (it’s all stuff I plan to do eventually anyways).
I’ll be putting up a dev diary or something as soon as I get some of these down in solid form. I expect to have some fun with the Republic event chains - I’ve already entirely planned two including a ‘pizza’ one and one ripped off from an Oblivion questline (but there will be references to things other than TES too, I’m starting to plan one that will be inspired by an arc from this one unusually nice economics-themed anime I watched a while back (actually, I’ve already thrown a few references about that one here and there)).
After the Republic/Italy stuff I’ll probably go for either the Tengri, Baltic, or Slavic pagans depending on what I can whip up for them. Probably the Tengri Pagans, but we’ll see.
Here ya go, new update up one day and an hour or two earlier than I expected.![]()
And what is the name of this anime?I’m starting to plan one that will be inspired by an arc from this one unusually nice economics-themed anime I watched a while back (actually, I’ve already thrown a few references about that one here and there)).
Sad face. I love VIET, but I can't face playing without SWMH. I won't bug you about compatibility, I'll just have to mod it myself.
Thank you for confirming![]()
By the way, while I was waiting for a response, I actually started playing a game with PB/VIET to test it out and so far so good. I actually just had twin girls, lol. Anyway, thank you again for answering me and if you'd indulge me quickly once more.. is the checksum supposed to be XHEP or does it even matter? Also, PB and VIET are both compatible with 867 starts?
ps. And I will definitely try out the music. Thank you once again! Fabulous Mod
EDIT: I forgot to mention one more thing.. ugh, sorry for asking so many questions here, but when using ruler designer,
is it intended to have traits be neutral in terms of affecting age? Will a created ruler always start at age 16?
*Achievement Unlocked: Persuade an esteemed moder to publish a new version of his mod before the actual release-date, for 50 pts*
Well, deep down you knew it too that you wouldn't stand a chance against a crazy Mongol horseman - didn't ya! (lol!)
Love ya man - keep up the good work!
:wub:![]()
And what is the name of this anime?
Ah, thank you so much cyb! I figured the checksum was going to be a non factor heh.
And gotcha, ruler designer is better that way since you can mix and match traits without worry. (Which is awesome.)
I'm just a bit paranoid so I was like... did I install something wrong? lol
Finally, if you could indeed point me to the one line of code to change the age that would be great
(I know I'll want to roleplay certain rulers at different ages at some point so having that option would be cool.)
Thank you, thank you, thank you my friend!
NRulerDesigner =
{
BASE_ATTRIB = 5,
[COLOR="#FFA500"]BASE_AGE = 16,[/COLOR]
BASE_FERTILITY = 0.5,
BASE_HEALTH = 5.0,
COST_ATTRIB = 0.0,
COST_SON = 0.0,
COST_DAUGHTER = 0.0,
COST_MARRIED = 0.0,
COST_FERTILITY = 0.0,
COST_HEALTH = 0.0,
COST_MONTHLY_PRESTIGE = 0.0,
COST_MONTHLY_PIETY = 0.0,
COST_MONTHLY_WEALTH = 0.0,
COST_CHURCH_OPINION = 0.0,
COST_SPOUCE_OPINION = 0.0,
COST_SEXAPPEAL_OPINION = 0.0,
COST_DYNASTY_OPINION = 0.0,
COST_VASSAL_OPINION = 0.0,
COST_LIEGE_OPINION = 0.0,
COST_INFIDEL_OPINION = 0.0,
COST_OPPOSITE_TRAIT_OPINION = 0.0,
COST_SAME_TRAIT_OPINION = 0.0,
COST_SAME_RELIGION_OPINION = 0.0,
COST_AMBITION_OPINION = 0.0,
COST_GENERAL_OPINION = 0.0,
MAX_AGE = 100,
},
}
So no Khitan invasion in next versions?
Not in the immediate next versions. I'm planning to have the Khitan/Chinese stuff for the one year anniversary of VIET in December, I have a feeling it's going to be a real big update.
So I downloaded the most up to date VIET and noticed none of the finnish stuff is appearing as province modifiers, this has lead me to one conclusion, Viet hasn't been working on my game all along D: I'm playing the PB versions of the mod does that make it incompatible or something? I just don't know what I'm doing...
Ha, so thats why there are no Khitan in the Khitan invasion bookmark. I always wondered.
Btw, are we doing the 3000th poster gets a custom character thing from past editions?![]()
I believe, the last time i tried it, setting the ruler designer base age lower than 16 makes it impossible to start. It'll say that your character isn't old enough to have that many children, even if you have none. Maybe the game considers you a child? And since, in VIET, you can't increase a characters age with negative traits.... heh.
Yes, I like to mess around in the files and see what happens! It's fun!
So I downloaded the most up to date VIET and noticed none of the finnish stuff is appearing as province modifiers, this has lead me to one conclusion, Viet hasn't been working on my game all along D: I'm playing the PB versions of the mod does that make it incompatible or something? I just don't know what I'm doing...
Bug report: Kingdom of Volga Bulgaria/Mordovia - even though there's new localisation for finnic-ugric culture, the creation of the title itself is still limited to altaic characters.
Also the new mercenaries bands still don't work :sad:
Impressive update! Looking forward to giving it a try.
It's melting my face to see so many cultures with lower case first letters. tajik instead of Tajik, cumbrian instead of Cumbrian, I know it's nit-picky but please fix this for all those out there like me D: lol with love -User29
EDIT: getting a weird cybrxkhan.5 event with no text, game is working, just not sure what it is
EDIT 2: the ambitions looking for love and wanting to live into old age are weridly large and have the go to person icon.
EDIT 3: starting to think my version is just messed up, tons of titles aren't localized such as k-khorasan and d-perm D: what's happeningggg