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superskierpat

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Having random things to do would be nice; flavor events only pop up every now and then, after all.

Catholic Foreign Tournaments: Might be too much for VIET, although it might be something interesting to suggest for the New Duel Engine. I do plan to properly integrate NDE once jordarkelf's back at it.

Hiring Out as Mercenary: Not sure how I could code this satisfactorily, or whether I could really code this without some sort of really really roundabout way. If the devs had allowed for the possibility as playing as an adventurer I could see a possible way of doing it, but unfortunately not I guess.

Frivolous wars: I was planning to do something like this, until I was hoping that Additional Objectives 2.0 could do some itself. One instance I was thinking of was when William the Conqueror's eldest son was pranked by his younger siblings, and when William didn't do much to punish the younger sons, the eldest sons decided to revolt against his father. So I was thinking of having two plots, one where you plot to humiliate someone and one where you plot to spread vicious rumors, and success gives the target a CB to redeem their name or protect their honor or something. Hmm, well, since AO 2.0 seems quiet for now, maybe I can work on something like that.

Actually, that reminds me I might as well integrate AO 2.0. I'm sure nobody will mind.




What I'm afraid is that it'd lead to really insane gameplay balance. I'm wonder whether anyone attempted that?
Go forth young Padawan.

Those frivolous cb's are a must have.
You should aslo get a liberate cb when your spouse is kidnapped.
 

Calantyr

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Hiring as a mercenary could be fun, and could be emulated through the pilgrim mechanics and event chains. Similar to Templars in Prince and the Thane.

So, brainstorming some frivolous temporary CB's:

Neighbour moved boundry marker or re-directed a river to claim your land! You have 3 months to press your claim, earning compensation if successful.

A visiting noble has assaulted one of your subjects and fled to a neighbourring court. Can war victories imprison characters who aren't rulers? Prestige loss if not carried out.

Your neighbour is accosting and imposing harsh taxes on all travellers to your lands. Smack them down. Temporary income modifier, or lifting an income penalty gained through event.

A neighbouring lord has publicly mocked the size of your manhood! Go and show him who has the bigger sword! Bring flowers.

Etc.
 
I

ImperatorLJ

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Allowing everyone to raid would be fantastic with me! Balance seems to go out the window in about 100 years with me anyway. Calantyr's ideas are great.

Muslim idea (and potentially Byzantine): Establishing eastern trade routes. By establishing eastern trade, you bring in extra commerce to your provinces. But beware! With trade comes bandit raids (rebels) from the steppes and Afghanistan! This would also make occupying the eastern map a gamble. You occupy the eastern edge of the map for the lucrative trade, but you have to drive off the Mongols.
 

cybrxkhan

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Calantyr's ideas are pretty sweet for frivolous CBs. I think most of those would do well with what I had envisioned for a humiliate/spread gossip plot, which I'll call the Troll plot (it won't be called that but it's basically just trolling other people) that allows for you to, well, troll other lords and piss them off. My idea is for success to have tons of prestige for you and a semi-permanent or long-term prestige hit (maybe a general opinion hit) for the rival lord, but the rival lord gets a CB to restore his/her honor. Maybe if you fail when the rival lord successfully counter-trolls you then you'll have a CB to also restore your honor.

Now though I have to think of a medieval-appropriate equivalent term for "Troll".


Muslim idea (and potentially Byzantine): Establishing eastern trade routes. By establishing eastern trade, you bring in extra commerce to your provinces. But beware! With trade comes bandit raids (rebels) from the steppes and Afghanistan! This would also make occupying the eastern map a gamble. You occupy the eastern edge of the map for the lucrative trade, but you have to drive off the Mongols.

I do want to have the Silk Road represented, but for that I'm waiting out to see what PI does with land-locked Republics and see whether I can use any of that. (A landlocked republic DLC will probably be around (hopefuly) by the time I finish through all of the stuff on my to-do list anyways :p)

I do however plan to have Bandit rebels in the game regardless. And other types of rebels too anyways. So much lack of variety for rebels, it gets kind of boring - I'm surprised the devs didn't have bandit/pirate/brigand rebels when TOG came out, they were so annoying in the older Total War games, and they were around historically and such.
 

Calantyr

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Thanks! I could come up with more, but that may not be fair if I am unwilling to script them myself. My modding tends to be rather unbalanced...

Now though I have to think of a medieval-appropriate equivalent term for "Troll".

Jackanape. Basically mischievous monkey, dated to around 1400 so it is within the timespan (just).
 
I

ImperatorLJ

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Since it is 1:30 AM here in Texas, and my attention is split between CK2 ideas and ping pong, I'll just spitball a few ideas.

General: Have duties in your kingdom. For example, every year you must march your forces to the capital for a parade, or give every son after the first a church career. They would be optional, but carry a reward for completion, and maybe a penalty for failure. Similar to the mission system from EU.

This one isn't so good but, maybe give rewards for exploring the map? I sometimes get the urge, when I'm bored, to just march to somewhere to see what I find. Something to consider, but I think it would need to be combined with something like the merc idea.

Construct a "wonder" building. You could contribute money to it over time, represented in game as separate building slots in a city, castle, or church, and you only receive the benefits of the wonder when you complete the last level. For example: You want to build Notre Dame in the city Paris. The wonder consists of three building slots which are foundation, flying buttress, and artwork, each of which have three levels. You only receive the benefits of the building once all three levels are at their maximum. Maybe it could be where all vassals in a kingdom can contribute, and/or it could be a group project for each culture. *shrug* This isn't really something active for downtime, but I thought it was worth mentioning in my delirious state. :cool:

Good night everyone! :wub:
 

Meneth

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Right, Cybr.

I'm getting completely tired of people not being able to holy war due to VIET.
As such either:
A) Update the "is war possible?" decisions with VIET's requirements. I even split it off into a separate file some time back, so keeping compatibility will be easy
B) Remove VIET's requirements in the PB version of VIET

I've lost count by now of how many times I've tried to figure out why someone can't holy war, only for it to be VIET's fault.
 

StarlightTW

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Right, Cybr.

I'm getting completely tired of people not being able to holy war due to VIET.
As such either:
A) Update the "is war possible?" decisions with VIET's requirements. I even split it off into a separate file some time back, so keeping compatibility will be easy
B) Remove VIET's requirements in the PB version of VIET

I've lost count by now of how many times I've tried to figure out why someone can't holy war, only for it to be VIET's fault.

You know, I've noticed that I haven't been able to do this. Hasn't really bothered me all that much, but it did strike me as odd. That said, I suppose I could probably use it now as I just started a campaign as Anglo-Saxon Byzantine Empire (because why not?).
 

Raczynski

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Why are West Slavic dukes called Voivodes? Voivode was the equivalent of a Marshal. Castellany for a county is also a wrong choice as Castellanies were barony-sized.
I would suggest Duke for the Duchy level, Petty Duke for the county level, Castellan for Castle holdings.
 

nitroholic

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Right, Cybr.

I'm getting completely tired of people not being able to holy war due to VIET.
As such either:
A) Update the "is war possible?" decisions with VIET's requirements. I even split it off into a separate file some time back, so keeping compatibility will be easy
B) Remove VIET's requirements in the PB version of VIET

I've lost count by now of how many times I've tried to figure out why someone can't holy war, only for it to be VIET's fault.

This just reminded me of a suggestion I have: Instead of requiring every province to be converted for holy war, maybe make it 50%, Cybr? Making every province needed seems a bit harsh.
 

theStormWeaver

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Go forth young Padawan.

Those frivolous cb's are a must have.
You should aslo get a liberate cb when your spouse is kidnapped.

Spouse or close family member. I had a Genius grandson die in the dungeons of the Earl of Orkney once, even though I could have roflstomped the guy into oblivion. A revenge CB would have come in handy. Although the de jure cb served the purpose in this case.
 

Cardinal Sin

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Right, Cybr.

I'm getting completely tired of people not being able to holy war due to VIET.
As such either:
A) Update the "is war possible?" decisions with VIET's requirements. I even split it off into a separate file some time back, so keeping compatibility will be easy
B) Remove VIET's requirements in the PB version of VIET

I've lost count by now of how many times I've tried to figure out why someone can't holy war, only for it to be VIET's fault.

Seconded. I was a bit put off by my most recent game where I played as one of the Manichean Khazars but could not holy war anybody apart from the orthodox Alans, even after becoming an independent Zoroastrian king of Alania, without knowing the reason why :(
 

cybrxkhan

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Ok, so for all you PB+VIET users I've just updated PB's holy war checks (I think, I haven't checked it in-game yet). Actually I'm surprised there was only a check for holy wars and subjugations, I thought the code had checks for a bunch of other CBs as well and was way more complicated.


Since it is 1:30 AM here in Texas, and my attention is split between CK2 ideas and ping pong, I'll just spitball a few ideas.

General: Have duties in your kingdom. For example, every year you must march your forces to the capital for a parade, or give every son after the first a church career. They would be optional, but carry a reward for completion, and maybe a penalty for failure. Similar to the mission system from EU.

This one isn't so good but, maybe give rewards for exploring the map? I sometimes get the urge, when I'm bored, to just march to somewhere to see what I find. Something to consider, but I think it would need to be combined with something like the merc idea.

Construct a "wonder" building. You could contribute money to it over time, represented in game as separate building slots in a city, castle, or church, and you only receive the benefits of the wonder when you complete the last level. For example: You want to build Notre Dame in the city Paris. The wonder consists of three building slots which are foundation, flying buttress, and artwork, each of which have three levels. You only receive the benefits of the building once all three levels are at their maximum. Maybe it could be where all vassals in a kingdom can contribute, and/or it could be a group project for each culture. *shrug* This isn't really something active for downtime, but I thought it was worth mentioning in my delirious state. :cool:

Good night everyone! :wub:

General: A bit similar to what I originally planned for VIET with adventures the ruler can take; for instance, there would be one where rulers with certain traits like diligent or humble can disguise themselves as commoners and do the Prince and Pauper thing for a while; there was another one where a lustful or unmarried ruler can go around places trying to look for love. The only remnant of those old ideas is the Survey Realm event chain. I might return to those advntures soon, though, and having a mission sort of system might give players an incentive.

Exploring the map: Not sure how I could code that satisfactorily.

"Wonders": Hehe, that'd be a good idea. I vaguely remember Arko had a mini-mod a while back for building Cathedrals. I might do something similar in the far future.


Why are West Slavic dukes called Voivodes? Voivode was the equivalent of a Marshal. Castellany for a county is also a wrong choice as Castellanies were barony-sized.
I would suggest Duke for the Duchy level, Petty Duke for the county level, Castellan for Castle holdings.

I've seen Voivode used as a ruler's title in various contexts, and not just Wikipedia, and as the equivalent of the English "Duke". According to Wikipedia, "Voivode (Old Slavic, literally "warlord") is a Slavic title that originally denoted the principal commander of a military force (warlord). The word gradually came to denote the governor of a province. The territory ruled or administered by a voivode is known as a voivodeship. In the English language, the title is often translated as "prince" or "duke". In Slavic terminology, the rank of a voivode is considered equal of that of a German Herzog [Duke]."

As for Castellany I just looked it up on Wikipedia and actually you're right, it does makes more sense for a baron. Not sure why I had that.

This just reminded me of a suggestion I have: Instead of requiring every province to be converted for holy war, maybe make it 50%, Cybr? Making every province needed seems a bit harsh.

I'm not sure how code-wise I can make it only 50%, I dunno if the code can allow for partial percentages like that. That would be the optimal solution (though personally I'll have it at 75% rather than 50% - I still want players and the AI to put in some effort into converting (i.e. the whole point of the holy war, not land-grbabing)). I like the idea, but I do agree it's a bit harsh, but at this point I dunno how to code it to require a percentage of provinces rather than all of them (currently what the engine does is check if ANY of your provinces are pagan, rather than if 100% of your provinces are non-Pagan) and I also can't think of a similar alternative either - the closest would be to check your demesne provinces instead of your realm provinces, but I think that sort of defeats the purpose since I figure given all the holy war landgrabbing you won't have that much pagan territory for yourself to begin with once you hand it out and such.
 

Neoptolemos

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I'm not sure how code-wise I can make it only 50%, I dunno if the code can allow for partial percentages like that. That would be the optimal solution (though personally I'll have it at 75% rather than 50% - I still want players and the AI to put in some effort into converting (i.e. the whole point of the holy war, not land-grbabing)). I like the idea, but I do agree it's a bit harsh, but at this point I dunno how to code it to require a percentage of provinces rather than all of them (currently what the engine does is check if ANY of your provinces are pagan, rather than if 100% of your provinces are non-Pagan) and I also can't think of a similar alternative either - the closest would be to check your demesne provinces instead of your realm provinces, but I think that sort of defeats the purpose since I figure given all the holy war landgrabbing you won't have that much pagan territory for yourself to begin with once you hand it out and such.

Just spitballing, but maybe the check could be whether any provinces in each of the realm's duchies are Christian, i.e. at least one province per duchy must be Christian before another Holy War can be called?

Hmm, maybe not. It just that with, how converting works, any all-or-nothing check is going to be a half-measure.
 

Meneth

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Ok, so for all you PB+VIET users I've just updated PB's holy war checks (I think, I haven't checked it in-game yet). Actually I'm surprised there was only a check for holy wars and subjugations, I thought the code had checks for a bunch of other CBs as well and was way more complicated.
I moved nearly all the checks to the CBs themselves when Paradox made that possible. Only title requirements can't be displayed yet.
 

Ethan194

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I have deleted the turkish.gfx file in order that they use the Muslim portraits but they use the Mongol dlc instead.
 

Raczynski

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I've seen Voivode used as a ruler's title in various contexts, and not just Wikipedia, and as the equivalent of the English "Duke". According to Wikipedia, "Voivode (Old Slavic, literally "warlord") is a Slavic title that originally denoted the principal commander of a military force (warlord). The word gradually came to denote the governor of a province. The territory ruled or administered by a voivode is known as a voivodeship. In the English language, the title is often translated as "prince" or "duke". In Slavic terminology, the rank of a voivode is considered equal of that of a German Herzog [Duke]."

I cannot speak for other countries but it wasn't and isn't used that way in Poland, where every ruler was either a King or known as Ksiaże (Prince, Duke). I read the wikipedia article on Voivode both in English and in Polish and the author(s) seems to be engaged in a bit of original research (?) by trying to equal it with the Duke/Herzog. In Poland, it was obviously a separate, appointed office that had little to do with being a territorial ruler.
 
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