This is written with the intention as a brainstorming post for everyone. What do you guys think could be added that would give non-pagan nations something active they can always do?
What I mean is that the player, as a pagan nation, has raiding he/she can do during slow times. For example, if you're waiting for your heir to mature, a building to complete, etc., you can take some forces and raid. That is one of the big draws of the pagans, as the player can constantly do something, as opposed to, say, Catholics, who are either warring, or sitting and waiting for war (Catholics aren't that simple, but you get the the point). I'm not saying it has to involve military forces, but rather something you can influence, and be involved in, without having to use council members, or waiting for random events to pop. So what could be added, within the realm of possibility, that would give you more to do? Here are my ideas:
Catholics: Take part in foreign tournaments. If the prestigious HRE is holding a tournament, it would make sense your Spanish count would want to participate if he was skilled enough. You could even add more layers to it (I.E. Your count is bribed to "accidentally" kill someone during the tournament, and has a risk of being caught), but I'm not sure if that is to much.
General: Hire your forces, and yourself, out as a mercenary. You could offer, or be offered, to join a war if you are paid a lump sum of gold. You could maybe even have an opinion modifier depending how much you contributed.
Frivolous wars. Medieval lords fought for all kind of reasons, sometimes just to fight. So maybe the player could earn a random CB via event that lets them fight another, same level, lord for some small reward, or maybe for nothing but the thrill of fighting. For example, I hear buckets caused all kinds of fighting.
http://en.wikipedia.org/wiki/War_of_the_Bucket
If I come up with anymore, I'll post them here. What do you think about all this, Cybrxkhan?