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you are right, i must have overlooked that and will add it in.
Currently only hellenic, latin and default culture groups have their unit stats added. the others will be coming in time. was seeing if i would make any further changes to the code/bug fixes before adding too many culture types.
updated steamworkshop version with a bunch of new stuff ive been previewing on the discord and compatibility with the latest beta changes released today.
Do you think you can make Corsica and Sardinia their own region from Italy, and make Sicily its own region for Rome? Or do you think that adds too many regions?
thats a tough one, im not sure were i stand on that. Corsica and sardinia could very well be their own region but is it then too small a region? Als sicily as a part of magna grecia i think is fine though italy should prob go further south reducing the size of magna grecia.
However ill probably leave map changes to other mods unless i see somethign that really bugs me. Im mostly trying to focus on changes to the game mechanics to improve the challenge, realism and pacing of the game.
Here are some screenshots of whats in the 1.2 version of the mod. To stay up to date with all the development of the mod join our discord (see OP for link)
Ingame Mod Feature Summary
New Script to reflect greater impact from low manpower
UI improvements
New Nation View Province Summary Info
Population Overview Window Now Displays Pop Cap and Total Pop (now you can see quickly where granaries are needed)
Great mod by the way keep up the good work, Imperator needs a more realistic in-depth experience. Hoping this mod will be to Imperator, what DEI was to Rome 2. That being said any plans on extending the end date out further, maybe to the fall of Rome or to the beginnings of the dark ages, and adding a more indepth supply system?