Vae Victis adds greater depth, realism and historical accuracy along with improvements to UI for easier usability.
Im avoiding making any overly ambitious goals and promises for this mod and will rather just take it one update at a time with small additions along the way.
The basis for the historical accuracy for this mod is based on 5 years of great resaerch done by many many researchers for Vae Victis mod for Rome 2 total war https://www.twcenter.net/forums/forumdisplay.php?2098-Vae-Victis-(VV) so a bit thank you to all of them.
New Mechanics:
Cultural unit modifiers - Legionaries and Phalanx do not fight the same
Terrain influences combat - Terrain has a larger impact on the outcome of battles on a unit level, lighter units thrive in rougher terrain and heavy ones excel out in the open as one example.
Seasonal Supply Modifiers - Provinces wont be able to support as many troops during winter months and summer in the desert will also see supply limits reduced thus resulting in more attrition.
Winter in the mountains - speed in mountains during winter is significantly slower.
New Tactics System - Specialised/Normal/Flexible tactics allow for high risk/reward or low risk/reward options.
Other Changes
Longer sieges - lower maximum % but more breaches are possible
More losses in battle
Battles contribute more to warscore
More realistic unit speed
XP cap on drilling legions. Training will only take you so far, to become truly elite you will need to actually fight battles
Road building + Forced march give morale penalties
Adjusted Roman levy ratio template
Download & Installation
Discord
https://discord.gg/k2qTpHa
(This is the same magnar from Vae Victis mod for Rome 2)
Team
Im avoiding making any overly ambitious goals and promises for this mod and will rather just take it one update at a time with small additions along the way.
The basis for the historical accuracy for this mod is based on 5 years of great resaerch done by many many researchers for Vae Victis mod for Rome 2 total war https://www.twcenter.net/forums/forumdisplay.php?2098-Vae-Victis-(VV) so a bit thank you to all of them.
New Mechanics:
Cultural unit modifiers - Legionaries and Phalanx do not fight the same
Terrain influences combat - Terrain has a larger impact on the outcome of battles on a unit level, lighter units thrive in rougher terrain and heavy ones excel out in the open as one example.
Seasonal Supply Modifiers - Provinces wont be able to support as many troops during winter months and summer in the desert will also see supply limits reduced thus resulting in more attrition.
Winter in the mountains - speed in mountains during winter is significantly slower.
New Tactics System - Specialised/Normal/Flexible tactics allow for high risk/reward or low risk/reward options.
Other Changes
Longer sieges - lower maximum % but more breaches are possible
More losses in battle
Battles contribute more to warscore
More realistic unit speed
XP cap on drilling legions. Training will only take you so far, to become truly elite you will need to actually fight battles
Road building + Forced march give morale penalties
Adjusted Roman levy ratio template
Download & Installation
Discord
https://discord.gg/k2qTpHa
(This is the same magnar from Vae Victis mod for Rome 2)
Team
just me (Magnar) so far
Attachments
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