Screenshots
New tradegoods:
- Essential Oils
- Local Citizen Happiness +10%
- Each surplus in province : National Citizen Happiness +1%
- Surplus in Capital : Local Freeman Happiness +5%
- Exporting : Local Commerce Income +10%
- Ale
- Local Tribesman Happiness +12.5%
- Each surplus in province : Local Tribesman Happiness +2.5%
- Surplus in Capital : Monthly War Exhaustion -0.05 & Number of Clan Chiefs +1
- Exporting : Discipline +5%
- Gold
- Local Import Routes +2
- Each surplus in province : City Provincial Loyality +0.01
- Surplus in Capital : Primary Culture Happiness +10%
- Exporting : Research Points +5%
- Silver
- Governor Wage -10%
- Each surplus in province : Wrong Culture Happiness +2.5%
- Surplus in Capital : Citizen Promotion Cost -10%
- Exporting : Citizen Promotion Cost -5%
- Slaves
- Local Slave Output +10%
- Each surplus in province : Slaves needed for Local Surplus -0.5
- Surplus in Capital : Build Time - 5%
- Exporting : Built Cost -10%
- Ivory
- Local Commerce Income +15%
- Each surplus in province : Heavy Cavalry Offense +10%
- Surplus in Capital : Military Tech Investment +5%
- Exporting : Heavy Cavalry Discipline +5%
- Fruits
- Supply Limit +5%, Local Citizen Output +2.5% & Local Freeman Output +2.5%
- Each surplus in province : Local Population Growth +0.02
- Surplus in Capital : Wrong Culture-Group Happiness +10%
- Exporting : National Commerce Income +2.5%
If you play with More Buildings you need to load Tradegoods+ in the mod-launcher after More Buildings
- Multi Language Support (ger, spa; eng -> eng, fre, rus, sch)
Known bugs
-/-
TO DO
- Translations needed for rus/fre/sch
Current changelog
27 June
26 June
Slaves: switched surplus capital: Build time - 5% with exporting; Build Cost - 10%
changed icon for fruits
updated more than 7000 lines of code to the latest update! (that was a lot of work!)
fixed a typo in a fruits tradegood (missing fruit tradegood on the map)
updated to 1.1
updated all translations
added spanish translation (thanks to Athiest1979))
updated more than 7000 lines of code to the latest update! (that was a lot of work!)
fixed a typo in a fruits tradegood (missing fruit tradegood on the map)
updated to 1.1
updated all translations
added spanish translation (thanks to Athiest1979))
Older changelog
2 June
21 May
18 May
15 May
14 May
13 May
12 May
Added Fruits as a new tradegood
Added 9 new essential oils on the map
Replaced ivory icon
Replaced slave goods icon
Fixed one missing oil (typo=not active) at #7658
Added and updated all translations for new tradegood
Added 9 new essential oils on the map
Replaced ivory icon
Replaced slave goods icon
Fixed one missing oil (typo=not active) at #7658
Added and updated all translations for new tradegood
gave gold one extra import route so you actually gain an extra traderoute with gold like suppose to
Updated german translation
fixed string for slaves (desc) for other languages than english
Added Ivory as a new good
updated all translations
Added Slaves as a new good
Added new trade route "window" for the extra goods
Gold:
fixed typo in german translation
fixed missing trade route adjustion
Essential Oils:
changed surplus in province - global citizen happyness +1%
Ale:
added surplus capital - war exhaustion -0.05
Gold added
Silver added
changed color of Base Metals
changed color of Elephants
There were a total of 106 precious metals goods on the map.
Gold is more powerful now and got one of the modifiers from precious metals.
Silver got two of the modifiers from precious metals
updated all translations
Added Slaves as a new good
Added new trade route "window" for the extra goods
Gold:
- Moved Research Points from "surplus in the capital" to "when exporting" and changed to +5% (before +10%)
- Moved Primary culture happiness +10% from "when exporting" to "surplus in the capital"
fixed typo in german translation
fixed missing trade route adjustion
Essential Oils:
changed surplus in province - global citizen happyness +1%
Ale:
added surplus capital - war exhaustion -0.05
Gold added
Silver added
changed color of Base Metals
changed color of Elephants
There were a total of 106 precious metals goods on the map.
Gold is more powerful now and got one of the modifiers from precious metals.
Silver got two of the modifiers from precious metals
Preperations for gold & silver goods
changed/(fixed) salt having almost the same color as "non-specified-tradegoods"
changed/(fixed) salt having almost the same color as "non-specified-tradegoods"
renamed "earthenware" to "potteries" (earthware or earthenware is a term of the 18th century and not of ancient times - its proper in german translation for instance)
tweaked "ale" positions
renamed "earthenware" to "potteries" (earthware or earthenware is a term of the 18th century and not of ancient times - its proper in german translation for instance)
tweaked "ale" positions
Oils surplus: changed monthly war exaustion to -0.05 (was -0.1)
added ale as a tradegood
changed essential oil buff:
Each surplus in province: war exhaustion -0.1 (was slaves needed for local surplus -1)Made essential oil icon bigger to match it better with the other icons
added missing translations
Added 1st new tradegood; essential oils
tweaked "ale" positions
renamed "earthenware" to "potteries" (earthware or earthenware is a term of the 18th century and not of ancient times - its proper in german translation for instance)
tweaked "ale" positions
Oils surplus: changed monthly war exaustion to -0.05 (was -0.1)
added ale as a tradegood
changed essential oil buff:
Each surplus in province: war exhaustion -0.1 (was slaves needed for local surplus -1)Made essential oil icon bigger to match it better with the other icons
added missing translations
Added 1st new tradegood; essential oils
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