[Mod][Total Conversion] Star Trek: New Civilisations

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Walshicus

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UPDATE: 2021-01-07:
New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name was changed to avoid confusion with the new TV series in development.
New Civilisations is part of the Renegades Modding Group.

Steam Workshop URL: https://steamcommunity.com/sharedfiles/filedetails/?id=1886496498


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Description
New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name was changed to avoid confusion with the new TV series in development.

English Language Only

Major Features
Ships:
Over 400 unique ship sizes and 1,000 ship sections across 50 graphical cultures. Classic designs from Starfleet, the Klingons, Dominion and others sit alongside full shipsets for races such as the Zahl, Ba'ul, Husnock, and many others.

Species:
Over 150 unique species with unique clothing options. From all the classic races such as the Romulans, Klingons, Cardassians and Borg, through to even the more obscure members of the Star Trek Galaxy, such as the Troyans, Paradans, Kzinti, Grazerites, Amaralans and more.

Events:
Many hundreds of events, anomalies, dig sites and crisis chains. Including:
  • Borg Invasion crisis.
  • Dominion Invasion crisis.
  • Mirror Universe Invasion crisis.
  • Unity Device crisis.
  • Rightful Heir, Gambit, Altamid, Romulan Drone Ship, Skorr and many other mid-game event chains.
  • Anomalies from every Trek series, such as Lower Deck's Sentient Cave, The Original Series' Space Seed, Next Generation's Power Play, Deep Space Nine's Meridian, and many, many more.

Mechanics and Features:
Institutions and Agencies allowing for players to set policies and interact with parts of their empire. Including:
  • Science Directorate - make choices about the kinds of technology that are made available to research.
  • Iconography and Design Bureau - set the uniforms your empire's leaders wear.
  • Naval Museum - retire and re-activate older ship designs.
  • Tal Shiar / Obsidian Order - dispatch spies to your enemies.
  • Federation Council - oversee the application of new members to the Federation, and promote peace in the quadrant.
  • Klingon Council - interact with the various Great Houses that make up the Klingon Empire.
  • Trill Symbiosis Commission - assign symbionts to aspiring candidates.
  • And many more!

Exploration Clusters allow for exploration to continue into the late-game and beyond.

Improvements to the terraforming system, allowing players multiple methods of increasing or reducing heat, atmosphere etc. in order to make a planet more suitable for their needs.

Multiple maps available, including three sizes of full galaxy map, quadrant-specific maps, and a Starfleet Battles inspired multiplayer-friendly map.

Many new Megastructures added, including Subspace Relays, Fleet Yards and Trading Stations which allow for the purchase of ships, trade goods, relics and rumours and intelligence.

Technology, Economy and Empire Setup:
Revamped and optimised technology tree. Improvements in behind-the-scenes categorisation and structure enable a number of mechanics and systems that would otherwise be impossible.

Streamlined economic system eliminates much late-game slowdown without compromising on key systems.

Improved empire and government setup, allowing players to better customise their empires during gameplay, and removing many hyper-specific restrictions on civics, traits etc.


Let me know your feedback and come join us on the Renegades Modding Group discord here: https://discord.gg/a5AyB29gp7
 
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Walshicus

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Patchnotes for SNW-2005j:

- Setup/Events: Skorr crisis ships should now spawn with weapons again
- Setup/Events: Minor updates to Skorr crisis, leader skill now has more impact on success
- Setup: Kazon start the game with the Misogyny policy
- Graphics: 2x Additional Ferengi outfits added
- Graphics: Additional Ferengi male lobes added
- Graphics: Ferengi added to master clothing file
 

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Patchnotes for SNW-2006:
- Setup/Graphics: Hirogen ship set added
- 2x Frigate
- 2x Destroyer
- 2x Cruiser
- 1x Battlecruiser
- 1x Heavy Cruiser
- 2x Battleship
- 1x Command Cruiser
- 1x Science, Colony, Transport, Construction Ships
- Military Stations, Starbase (5x levels), Mining Station, Research Station
- Unique Subspace Relay model
- Graphics: Updated Hirogen clothing, added female Hirogen models
- Setup: Various other Hirogen updates
- Localisation: Hebitian Union start text added (thanks Josun)
 

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Patchnotes for SNW-2006a:
- Setup/Graphics: Skorr ship set added
- 1x Frigate
- 1x Destroyer
- 1x Cruiser
- 1x Battleship
- 1x Science, Colony, Transport, Construction Ships
- Setup: Added Kingdom of Skorr as playable country
- Setup: Added Soul of Alar and Soul of Alar Shadow as relics
- Setup: Re-Added Dervish Device technology from Skorr event chain
- Setup: Fixed issue with Hirogen species spawning correctly when played by AI
- Events: Skorr event chain updated to better work with playable Skorr - further updates to come
- Localisation: Qomar Planetary Alliance, Kingdom of Skorr start text added (thanks Josun)

Patchnotes for SNW-2006b:
- Setup: Added new technologies to increase colony development speed
- Setup: Dominion should now properly get Polaron weaponry again
- Setup: Borg buildings should now correctly accept Borg capital buildings as requirements again
- Setup: Command limit for fleets starts at 10 now (increased by techs)
- Map: Various systems on the small Alpha/Beta map should have correct system names shown
 

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Patchnotes for SNW-2006c:

- Setup: Techs which add trait points should now work again
- Setup/Graphics: D'Raliel Heavy Cruiser added to Romulan roster
- Setup/Graphics: S'Tanet Frigate model has been updated, tier 5 refit section added
- Setup: T'Liss Destroyer sections have been updated, tier 5 refit section added
- Setup: A number of Class Y planetary deposits have been added
- Graphics: Class Y planet icon updated
 

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Patchnotes for SNW-2006d:

- Setup/Graphics: Romulan Debrune Heavy Cruiser has been updated, tier 6 refit section dded
- Setup/Graphics: Romulan Mogai Battlecruiser has been updated, tier 10 refit section added
- Events/Setup: Trading Stations are now more likely to spawn for players after 50 years.
- Events/Setup: First Edition Rules of Acquisition now added to random list of Trading Station deals.
- Localisation: Romulan namelist file updated to better account for ship class names.
 

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Patchnotes for SNW-2006e:

- Setup/Graphics: Romulan Talon Scout model has been updated, is now available as a combat model with tier 2 refit.
- Setup/Graphics: Romulan Rostrum Scout model has been updated, is now available as a combat model with tier 6 refit.
- Setup/Graphics: Romulan Remex Scout model has been updated, is now available as a combat model with tier 9 refit.
 

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Patchnotes for SNW-2006g:

- Setup/Graphics: Minor updates to Romulan Rea model, tier 1 refit section added.
- Setup/Graphics: Minor updates to Romulan Ar'hael model, tier 10 refit section added.
- Graphics: Romulan Construction ship added.
- Graphics: Romulan Transport ship added.
- Graphics: Romulan Mining Station added.


Patchnotes for SNW-2006h:
- Setup/Graphics: Minor updates to Romulan Vreedex model, tier 8 refit section added.
- Setup/Graphics: Minor updates to Romulan T'Mara model, tier 6 refit section added.
- Setup/Graphics: Minor updates to Romulan T'Dair model, tier 6 refit section added.
- Graphics: Romulan Colony ship added.
- Graphics: Romulan Research Station added.
- Graphics: Romulan Defence Stations added.
- Graphics: Romulan Starbase added (Outpost, Starport, Starhold, Starfortress and Citadel progression).
- Setup: Building/District AI settings tweaked - hopefully should result in better AI choices.
- Setup: Component AI weights tweaked - should prevent AI from building ships with power hungry required components and missing weapons, unless they have the Warp Drive tech to power them.
- Audio: Pre-selected advisor types will weight against male/female voices if the species selected is misogynist (Kzinti, etc.) or misandrist (Skreeans).
 

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Patchnotes for SNW-2007:

- Setup/Graphics: Minor updates to Romulan Kanassarum model, refit section added.
- Setup/Graphics: Minor updates to Romulan Tellus model, refit section added.
- Setup/Graphics: Minor updates to Romulan S'tasek model, refit section added.
- Setup/Graphics: Minor updates to Romulan Pontilus model, refit section added.
- Setup/Graphics: Minor updates to Romulan Valkis model, refit section added.
- Setup/Graphics: Minor updates to Romulan Tomia model, section adjusted.
- Setup/Graphics: New Romulan S'harien model, refit section added.
- Graphics: J Class Freighter added for Starfleet transport ship.
- Setup: Subspace Field techs and components added as an alternative shield option for Borg. For now there is a hard limit on them showing for Borg, but will add options for non-Borg to study them into the Science Directorate.
- Localisation: Various localisation tweaks.
- Events: Added a decent reward to certain Power Play anomaly end routes.
 

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Patchnotes for SNW-2007a:

SNW-2007a:
- Setup/Graphics: Reman shipset added - Yatagan Frigate, Scythe Destroyer, Katan Cruiser, Saif Battleship, Scimitar Dreadnought.
- Setup/Graphics: Various Romulan civilian ships and stations given Reman variant textures.
- Setup: Reman ships available to Romulans, and vice versa, if species has full citizenship rights.
- Setup: nth Generation Ship Design techs have been disabled, ships will be unlocked by reaching the appropriate technology level without the need for a gatekeeper tech.
- Localisation: Clarified effect of cloaking devices in tooltip.
 

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Patchnotes for SNW-2007b:

- Graphics: Borg military stations added.
- Setup: Borg Scout Cube now available as scout type frigate for military fleets.
- Setup: All Borg ships sections updated - 2 to 3 refits added per ship size.
- Setup: Borg Adaptive Shielding techs and Countermeasure components added. For a small passive armour reduction, ships with these components will build up an 'adaption' rating every month in combat, providing them with a sizable armour boost in longer engagements.
- Setup: Borg Alcoves and Bio-Regenerative Chambers added as Borg/Undine specific variants of Crew Quarter components and starbase buildings.
 

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Patchnotes for SNW-2007c:

- Graphics: Nausicaan portraits updated, new clothing, female portraits.
- Events: Unity Device crisis should no longer trigger for Borg and Undine.
- Graphics: Son'a starbase, mining station, research station and defence stations added. Military ships coming in future update.
 

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Patchnotes for SNW-2007d:
- Setup: Torpedo techs simplified - launcher techs no longer required to progress
- Setup/Events: Torpedo focus added to Science Directorate institution
- Setup: Magnetometric Torpedoes added (very high shield damage, low armour and hull damage), Borg default alongside Gravimetric Torpedoes
- Setup: Energy Weapon focus in Science Directorate is now toggled per-type
- Setup/Events: Various notifications for when access to alternative energy and torpedo technologies are unlocked by having contact with an empire that has those technologies
- Setup: Photon, Polaron, Plasma, Temporal, Resonance and Gravimetric Torpedoes are now available in tier 1 and 2, Tricobalt Torpedoes are now available in tier 5
- Setup: Cravic and Pralor can now have Engineer jobs as they're supposed to
- Setup/Events: Undine and Machine empires can now have access to the Science Directorate institution

Patchnotes for SNW-2007e:
- Setup/Graphics: Starfleet California class destroyer added
- Setup/Graphics: Son'a Astrama class Frigate added
- Setup/Graphics: Son'a Opalash class Destroyer added
- Setup/Graphics: Son'a Roantha class Cruiser added
- Setup/Graphics: Son'a Veretha class Battleship added
- Setup: Son'a starting conditions have been updated - Son'a no longer spawn at game start unless played by a Human, Tarlac and Ellora will spawn as primitive countries at game start
- Setup: Son'a civics updated
- Events: Son'a have a chance to spawn after 80 years, providing the Baku exist
 

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Patchnotes for SNW-2007f:

- Events: Terra Prime civil war should no longer automatically include UE allies
- Events: Terra Prime civil war victory should no behave in line with expectations
- Setup/Graphics: Romulan Ralek Heavy Cruiser added
 

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Patchnotes for SNW-2007g:

- Setup/Graphics: Fleet Yards megastructure added - requires tier 4 technology to construct, and has tier 7 upgrade. Unique models for Starfleet, Romulans, Klingons, Undine, Borg, Cardassians.
 

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Patchnotes for SNW-2007h:
- Graphics: Kradin portraits and clothes added.
- Setup: Kradin Protectorate added to Delta Quadrant.
- Setup: Fixed duplicate Akritiri system on 1000 star galaxy map.
- Graphics/Setup: Added Vidiian Grace Frigate.
- Graphics/Setup: Added Vidiian Prognosis Scout.
- Graphics/Setup: Added Vidiian Mercy Destroyer.
- Graphics/Setup: Added Vidiian Comfort Heavy Escort.
- Graphics/Setup: Added Vidiian Triage Battlecruiser.
- Graphics/Setup: Added Vidiian Preserver Heavy Cruiser.
- Graphics/Setup: Added Vidiian Savior Battleship.
- Graphics/Setup: Added Vidiian Salvation Command Cruiser.

Patchnotes for SNW-2007i:
- Graphics: Starbase Listening Post icon updated.
- Graphics: Kradin flag updated to align to the microscopic view we saw of it in VOY.
- Graphics/Setup: Son'a Neratho Dreadnought added.
- Setup: Removed many unusued jobs and buildings - hopefully should improve speed a little.
- Setup: Job weights tweaked and several bugs fixed (thanks Had).
- Setup: Fixed some colonisation species right issues.
- Localisation: Added Kradin start screen message (thanks Rainbow).
- Setup: Fixed Terran Empire starting resources, tweaked Coalition of Hope resources.
- Graphics: Fixed minor issue with Kzinti portraits in certain windows.
- Setup: Tweak to Connoisseur civic to provide less unity but more consumer goods.

Patchnotes for SNW-2007j:
- Graphics/Setup: Talaxian Drexia class scout added.
- Graphics/Setup: Talaxian Axiana class frigate added.
- Graphics/Setup: Talaxian Paxau class destroyer added.
- Graphics/Setup: Talaxian Heelox class cruiser added.
- Graphics/Setup: Talaxian Godo class command cruiser added.
- Graphics: Talaxian Construction Ship and Transport ship added.
- Graphics: Talaxian Fleet Yard variant added.
- Graphics: Updated Talaxian, Undine, Breen, Terralysium empire flags.
- Graphics: Talaxians added to master clothing file.
- Setup: Talaxian solar system has been improved.
- Setup: Talaxian civics and species traits have been updated.
- Graphics: Trinary G/G/K system icon added.
- Setup: Job weights tweaked for better outcomes (thanks Had).
- Setup: Specialist job criteria tweaked (thanks Had).
- Localisation: Added descriptions and clarified unlocks to several techs.
- Setup: Starbase HP levels have been significantly reduced - now aligned to 15x hull of matching ship level (e.g. outpost = 15x frigate hull, starport = 15x destroyer hull...)
 

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Patchnotes for SNW-2007k:
SNW-2007k:
- Graphics/Setup: Springfield class cruiser added.
- Graphics: Several icons updated for low-res players.
- Events: Boreth retreat events added for Klingons.
- Events: Kahless Returns event chain added.
- Graphics: Updated a number of empire flags.
- Setup/Events: Terra Prime now created with appropriate civics.
 

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Patchnotes for SNW-2007l:
SNW-2007l:
- Graphics/Setup: Orion Corsair class frigate added (Lookout scout variant).
- Graphics/Setup: Orion Ruffian class attack wing added.
- Graphics/Setup: Orion Vandal class destroyer added.
- Graphics/Setup: Orion Vagabond class battlecruiser added.
- Graphics/Setup: Orion Delinquent class command cruiser added.
- Graphics: Several more icons updated for low-res players.
- Setup: Kobali traits adjusted, Limited Palate trait added.
- Setup: Orion traits adjusted.
- Graphics: Particle weapon graphics adjusted, "turret" beams adjusted.

Patchnotes for SNW-2007m:
- Localisation: Large number of 'WIP' entries updated for planets.
- Localisation: Many techs have had their component unlocks simplified.
- Setup: Terraforming has updated! To terraform a world now, you must construct the appropriate terraforming facilities on a candidate planet. Larger planets require more facilities, and each facility has its own tech requirement. For example, Mars will require a Verteron Array to provide hydration, a Solar Mirror to provide heat and an Atmosphere Generation Facility to provide atmosphere. Feedback is desired!
- Setup: Various +n% bonus techs have had their weights adjusted. Only one tech per area should be shown (e.g. Sensor Cost and Sensor Output won't appear together), and techs flagged as 'low priority' will be half as likely to be drawn as options at the same time.
- Events: Fixed a CTD with old diplomatic missions.
- Events: Various Q Tips added.
- Graphics: Various fixes to planet/star icons.
- Setup: Fixed Romulan T'Dair and S'Tasek sections so that all weapons are now selectable.