TIP Vol. II mod v5.1
Welcome to TIP II, a database and historical improvement mod for Crusader Kings III
DOWNLOAD LINK
Note: TIP II is not recommended to be used alongside other gameplay mods. Please do not report issues with the mod if you have other mods enabled as I can't guarantee compatibility.
A couple of people have asked me to combine my existing religious mods so they're usable together, and I also wanted to create a platform for adding general improvements and database fixes. In an effort to accomplish this I've decided to release a gradual conversion of CK II's TIP mod for CK III. Please bear in mind that this is a work in progress and only a moderate amount has been done so far - however, with the focus of CK III being purely on 867 and 1066 there's far less work to be done.
As with the original, the aim of this mod is to improve the history database, correct bugs and localization errors, and add new and interesting content to the game.
I've been posting suggestions and bug reports steadily since the game was released, and those have formed the bulk of the content so far, alongside interesting ideas and fixes posted by other members of the community.
This current public release is v5.1, which adds the following:
Examples of newly playable counts in 1066 include:
There are other minor changes as well, and for a more comprehensive changelog please view the Discussions tab of the Workshop page. The mod can be downloaded here and will be Steam-only for the time being.
I hope some of you decide to give this a go. In anticipation of any questions; I get no errors from loading this mod on its own, and I haven't tried it with any other mods. You do so at your own risk, and I'm not going to ensure compatibility with any other mods. I'll try to keep this updated fairly regularly and would appreciate user feedback and suggestions. Using the original TIP as a source means I have plenty of CK database work already done, it's just a case of how quickly I'm able to port it over as part of future updates.
I hope you enjoy it!
DOWNLOAD LINK
Note: TIP II is not recommended to be used alongside other gameplay mods. Please do not report issues with the mod if you have other mods enabled as I can't guarantee compatibility.
A couple of people have asked me to combine my existing religious mods so they're usable together, and I also wanted to create a platform for adding general improvements and database fixes. In an effort to accomplish this I've decided to release a gradual conversion of CK II's TIP mod for CK III. Please bear in mind that this is a work in progress and only a moderate amount has been done so far - however, with the focus of CK III being purely on 867 and 1066 there's far less work to be done.
As with the original, the aim of this mod is to improve the history database, correct bugs and localization errors, and add new and interesting content to the game.
I've been posting suggestions and bug reports steadily since the game was released, and those have formed the bulk of the content so far, alongside interesting ideas and fixes posted by other members of the community.
This current public release is v5.1, which adds the following:
- - new empires: the Baltic Empire, Sikh Empire, Kushite Empire, Bulgarian Empire, Serbian Empire, Celtic Empire, Assyrian Empire, Latin Empire, the Western Protectorate and Empire of Illyria
- - new kingdoms: Iceland, the Kingdom of the Isles, the Kingdom of the Picts, Cumbria, the Saxon Kingdom, the Vandal Kingdom, the Ostrogothic Kingdom, Romania, Dalmatia, the Canary Islands, the Principality of Antioch, Khorezm, Provence, Arles, Crimea and Beta-Israel
- - new duchies: Strathclyde, Francia, Zaragoza, Naples, Macedonia, Galatia, Lincoln, Morgannwg, Khiva, Suenik, Kakheti-Hereti, Kerch and the Maldives
- - new counties: Perche, Ponthieu, Orange, Chiny, Gaeta, Isernia, Porhoët, Turenne, Fézensac, Dax, Kildare, Meath, Offaly, Antrim, Down, West Connacht, Hy Many, Iarmond, Tyrone, Tyrconnell, Mayo, Sligo, Balanjar, Urgench, Petigoria, Cisterki, Lugo, Guimarães, Tenerife, Lanzarote and Gran Canaria
- - new religions: Arianism, Docetism, Marcionism, Montanism, Henricianism, Hussitism, Maronism, Novatianism, Tondrakianism, Nordic Rite, Hispanic Rite & Rumâni (Christian), Mithraism, Bacchism, Orphism, Pythagoreanism, Roman, Eleusinian & Sol Invictus (Greco-Roman), Naassenism, Basilidianism, Borboritism & Athinganoism (Dualist), Fyrnsidu (Germanic), Euskal (Basque), Gaelic, Gaulish & Brythonic (Celtic), Ebionitism, Elkesaism & Nazarenism (Jewish Christian), Atharism, Kharijism, Maraboutism, Maulvism & Wadaadism (Muslim), Sarvastivada, Vibhajyavada, Pudgalavada & Chan (Buddhist), Ajivika, Charvaka & Ajnana (Sramanic), Gurmat, Udasi, Mina, Hindali, Ramraiya, Nanakpanthi & Khalsa (Sikh), Kemetism, Atenism, Isiac & Hermeticism (Kordofanian), Behafaridism (Zoroastrian), Amazighism & Barghawâtism (North African), Vodunism (Yoruba), Shangism & Zhouism (Wuist), Fashi (Taoist), Sarmatianism & Ossetianism (Scythian), Khabzeism (Circassian), Suryaism & Shrautism (Hindu), Ashurism & Ishtarism (Mesopotamian)
- - new religious tenets: Exaltation of Pain, Fatalism, Materialism, Prosperity, Skepticism, Sanctioned Witchcraft, Blood Sacrament, Mummification and Ritual Fratricide
- - new dynasties and cadet branches
- - hundreds of new historical characters
- - dozens of new coats of arms
- - new coats of arms elements (also included in the CoA Designer)
- - new Men-at-Arms icons
- - new nicknames
- - new pilgrimage bonuses
- - new pilgrimage events
- - new historical commander trait events
- - new university slots (and general fixes for universities)
- - new special buildings: Great Mosque of Kairouan, Baku Maiden Tower, Maryam Ts'iyon Church, Pyramids of Meroë, Gates of Alexander, Antonine Wall, Jade Gate, South Gate, Barabar Hill Caves and Temple of Zun
- - added missing CK II characters and cultures
- - new war: Breton Invasion of the Cotentin (867)
- - new decisions: Unite the East Slavs, Restore the Kingdom of the Isles, Restore the Saxon Kingdom, Restore the Vandal Kingdom, Raise an Irminsul, Embrace Cannibalism, Disavow the Truth, Adopt Roman Traditions, Embrace Witchcraft, Return to the Old Ways, Embrace the Sun, Embrace Deviancy, Ritually Cannibalize, Found the Sikh Empire, Restore the Kushite Empire, Restore the Kushite High Priesthood, Found the Kingdom of Castille, Found the Kingdom of León, Found the Bulgarian Empire, Found the Serbian Empire, Found the Celtic Empire, Restore the Assyrian Empire, Found the Latin Empire, Unite Romania, Restore the Uyghur Khanate, Restore the Kirghiz Khanate, Found the Kingdom of Prussia, Consolidate Beta Israel, Christianize the Culture, Proclaim the Kingdom of Bohemia, Return the Culture to Druidry, Bring Sikhism to the Culture, Restore the Realm's Pyramids, Return the Realm to Hellenism, Establish the Parlement of Capital, Reclaim the Old North, Reclaim Illyria, Raise Illyria to an Imperium, Retire to Monastery, Break the Habit, Establish the Sakya Trizin, Establish the Western Protectorate, Mummify Ancestor, Restore the Scythian High Priesthood, Adopt the Fyrnsidu Faith, Return to the Fold, Restore the Byzantine Empire, Issue the Divine Call, Reform the Celtic Church, Embrace the Hafizi Sect, Adopt the Arian Creeds and Restore the Hunnic Empire
- - new cultural heritages: East Germanic, Aramean and Caucasian
- - new cultural languages: Sanskrit, Gothic, Vandal, Albanian, Coptic, Francoprovençal, Austroasiatic, Guanche, Mel, Circassian and Semitic
- - new cultures: Mizrahi, Crimean Gothic, Gepid, Vandal, Arpitan, Pyu, Arakanese, Arberian, Carantanian, Coptic, Dalmatian, Venetian, Icelandic, Norse-Gaelic, Varangian, Dregovich, Radimich, Tiverian, Ruthenian, Scythian, Circassian, Guanche and Himyarite
- - new cultural innovations/traditions: Basque Whaling, Routiers, Gothic Legacy, Gallowglass Septs, Mountain Clans, Viri Devoti, Balkan Mercenary Traditions, Ta-Seti, Desert Rangers, Celtic Chieftains, Mamluks, Marine Infantry, Fianna, War Paint, Barbary Corsairs, Hunnic Legacy, Tsikhe Forts, Paradise Gardens, Burning Javelins, Kheshig, Siiddat, Devshirme, Lodya Ships, Shield Wall, Varangian Veterans, Brehon Law and Tibetan Horse Breeders
- - new cultural Men-at-Arms: Gallowglass, Gothic Infantry, Mountain Warriors, Langobardi, Stratioti, Nubian Archers, Medjay, Teulu, Mamluks, Fanti da Mar, Woad Raiders, Torguud, Khevtuul and Janissaries
- - loads of new hybrid culture names (e.g. Bactrian, Wendish, Magna Graecian, etc.)
- - new legend seeds (80!)
- - new historical artifact: the Kavirajamarga
- - new title formation custom text for The Isles, Cornwall, Cumbria, Bactria, Armenia, the Kushite Empire and the Sikh Empire
- - new holy order Men-at-Arms: Einherjar, Immortals and War Chariots
- - new and revised holy sites for various faiths
- - new custom localization and culture titles (lots!)
- - improved name lists for numerous cultures
- - updated several religions (improved tenets and laws, new character death text, bug fixes, etc.)
- - feudal elective succession for the Byzantine Empire; male-only succession for Navarre and the Karling realms; Tanistry succession in Ireland
- - database corrections
- - map revisions: Ireland, France, Italy, Iberia, the Caucasus, the Canary Islands and elsewhere
- - heavily revised and more accurate historical setup in Scotland and the Isles
- - heavily revised and more accurate historical setup in Georgia and Armenia
- - new playable vassals in England - no more Wessex blob
- - new playable vassals in Egypt - no more Tulunid blob
- - new playable vassals in Nubia - no more Makuria blob
- - new playable vassals in Balaton - no more Slovien blob
- - new playable vassals in Transoxiana - no more Ghaznavid and Samanid blobs
- - new playable vassals in Kabulistan
- - new playable vassals in Nepal
- - new playable vassals in the Guiyi Circuit
- - new playable vassals in Russia and Karelia
- - new playable vassals in Lanka - no more Lambakanna blob
- - new playable Avars, Magyars and Gepids
- - new playable Guanche pagans
- - new playable Berber pagans
- - new playable Suebi Arians - reclaim Iberia for the barbarians!
- - new playable Wu pagans in Guiyi
- - new playable Circassian pagans in Caucasia
- - new playable Himyarites in Yemen
- - new Roman province events
- - new death reasons
- - Russian culture split in 867 - divided into six historical proto-Russian tribes
- - minor AI improvements
- - fertility and mortality changes
- - scenario bookmark screen improvements
- - de jure improvements (e.g. Bar > Lotharingia; Croatia > Carpathia; Sicily > Italia)
- - religious improvements (e.g. Mu'tazilism and Zunism exist in 867; Turks are now Maturidi instead of Ash'ari; Bolghars are now Athari instead of Ash'ari; unique forms of Islam in India and East/West Africa; Germanic and Basque paganism are present; Chinese Buddhism and Wuism are present in the Guiyi Circuit; Circassian and Alanian paganism exist)
- - culture improvements (e.g. Estonians now have Longships and can raid; Dutch and Frisian properly implemented; playable Pyu in Burma; playable Carantanians in Styria)
- - balance improvements
- - family tree fixes
- - Education trait fix
- - Realm Dissolution faction type now requires the target realm having the Autonomous Vassals law
- - county development/conversion fix
- - bug fixes - lots of them, including the Plague, Kinslaying, councillor events, childhood events, fighting clergy, Shieldmaidens, Mediterranean Conquest CB, Azariqa Rebellion CB, Seniority succession, Rite tenet, Coterie legacy triggers, Jizya contracts, Revive Táltosism trigger, Temporal HoF replacement, and various DLC-related issues
- - localization fixes (lots of incorrect holding names corrected thanks to community feedback)
- - removed the Norman and Norwegian invasions - this is more of a subjective change, but I don't like the way they work and don't think the game engine handles them very well; it is still fairly simple to start a claim war and conquer England as either William or Harald if you want to, as you're smarter than the AI and can use marriage alliance exploits
Examples of newly playable counts in 1066 include:
- Albret
- Béziers
- Bigorre
- Foix
- Comminges
- Kammersberg
- Valence
- Wiltberg
- Zollern
- Lippe
- Tecklenburg
- Derby
- Cambridge
- Hereford
- Oxford
- Beaumont
- Bayeux
- Avranches
- Mortain
- Courtenay
- Perche
- Porhoët
- Zutphen
- Namur
- Chiny
- Saarbrücken
- Arnsberg
- Tusculum
- Gaeta
- Angus
- Mearns
- Galloway
- Annandale
- Lennox
- Turenne
- Fézensac
- Dax
- Kildare
- Tyrconnell
- Hy Many
- Offaly
- Antrim
- Iarmond
- Arbanon
- Avlonas
- Ipuskoa
- Tudela
- Ragusa
- Württemberg
- Bourges
- Merionnydd
There are other minor changes as well, and for a more comprehensive changelog please view the Discussions tab of the Workshop page. The mod can be downloaded here and will be Steam-only for the time being.
I hope some of you decide to give this a go. In anticipation of any questions; I get no errors from loading this mod on its own, and I haven't tried it with any other mods. You do so at your own risk, and I'm not going to ensure compatibility with any other mods. I'll try to keep this updated fairly regularly and would appreciate user feedback and suggestions. Using the original TIP as a source means I have plenty of CK database work already done, it's just a case of how quickly I'm able to port it over as part of future updates.
I hope you enjoy it!
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