The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
No, probably not, sorry. Originally I did post all of my mods on PDX Mods, but I find it quite a tedious service to use and I update this mod regularly, so it's easier for me to only have to maintain it on one platform.is there achance to get this trough launcher? I find steam workshop laggy i subsribed but its not apearing
v1.9 --- Dynasties - added the Barbolano dynasty - changed a load of Lombard, Italian and Cisalpine dynasties to Venetian --- Cultures - added the Venetian (Latin) culture - added the Marine Infantry cultural innovation - added the Fanti da Mar (skirmishers) MaA regiment - added the War Chariots (heavy cav) holy order MaA regiment for the Celtic religion group - updated some MaA AI values --- Decisions - the Divine the Stars decision can now also be unlocked by holding Salisbury (Stonehenge) as a holy site - the Dismantle the Papacy decision can now also be taken by Celtic pagans - added a new way to kill the Pope for Celtic pagan faiths dismantling the Papacy --- Localization - added loads of new names - added some missing Celtic title localization for Brittany - added some new mercenary company and holy order names --- Religions - added two Celtic pagan (Gaelic and Gaulish) faiths - added two Christian (Docetism and Marcionism) faiths - added various new holy sites - changed the Canterbury holy site to Lindisfarne for Insular Christianity - changed the Suenik holy site to Dvin for Apostolic Christianity --- History - changed Champagne's de jure capital from Reims to Troyes - changed Nobatia's de jure capital from Faras to Qasr Ibrim - changed some Italian Drengot characters to Sicilian culture - various Celtic (Irish/Pictish) characters are now correctly represented as Gaelic pagan rather than generic pagan
v1.9b --- General - added the Norse-Gaelic (Goidelic) culture - added the Icelandic (North Germanic) culture - updated the Norse culture split event with Norse-Gaelic (Ireland/Scotland) and Icelandic (Iceland) - updated the Irish and Gaelic culture name lists - changed/standardized a load of Irish and Gaelic character names - changed Gaelic culture's patronym suffix to be the same as Irish - changed the Ívarring and their cadet branches to be Norse-Gaelic by 1066 - changed a few Norse and Norwegian dynasties to be Icelandic by 1066 - Dublin, Mann, Galloway, Argyll and the Hebrides are now Norse-Gaelic culture (1066) - Austisland and Vestisland are now Icelandic culture (1066) - added Kettil Flatnose's nickname - added a few more nicknames to some Scottish kings - added loads of new names - added some new dynasty names - added some new mercenary company names - added some custom title localization for the new cultures - added some theocracy title localization for the Celtic religion group - added the Fianna cultural innovation for Ireland - changed the Gallowglass Septs cultural innovation to be a regional innovation - changed the Gallowglass (skirmishers) MaA regiment to be a regional MaA regiment for The Isles - Irish culture now starts with the Fianna innovation unlocked (1066) - Norman culture now starts with the Arched Saddle innovation unlocked (1066) - Gaelic culture now gets Hobelars as its MaA regiment again, instead of Gallowglass - gave the Mountain Warriors MaA regiment terrain bonuses a slight damage buff - added some terrain bonuses for the Gallowglass MaA regiment (forest/taiga/hills) - added some missing Gaelic and Pictish title localization for Scotland - replaced the Just and Arbitrary traits with Patient and Impatient as virtues/sins for the Basque religion group - added the Witch trait as a virtue for the Basque religion group - replaced the Esotericism tenet with Sanctioned False Conversions (Taqiya) for the Alawite faith - updated a few decision triggers - updated some MaA AI values
Thanks, I hope you enjoy it. If you have any feedback let me know here. If you're interested, there's a YouTube series based in Ireland using the mod available here, and I've just started an AAR as the Isles (which will feature Ireland at some point) here.I enjoy Ireland starts (I am Irish) so I will be giving this mod a try.