- Jan 28, 2013
I do not think I have parsed this correctly; it sounds like you are averse to mixing government types within one realm, which converting to a religion incompatible with Confucian Bureaucracy would achieve? That is the case in vanilla though: nothing is stopping a feudal realm from vassalising a Chinese one, etc. And wasn't the point of ConBur that it did not care what religion its vassals have and cannot revoke them for it? Ergo, it shouldn't care if they are feudal, monastic feudal, theocratic, Japanese Imperial etc. either, right?- A "Chinese enough" [...] Thanist reformation plus Viet culture is compatible with Chinese Imperial [...] and Confucian Bureaucracy [...], as is the case for Buddhist/Taoist plus Viet culture. This means that the conversion decisions as currently implemented will result in Chinese Imperial/Confucian Bureaucracy realms that aren't homogenous when it comes to the religion, while a decision [...] permitting it in the general case would result in [...] those realms swapping to governments that don't play nice with other religions and that might implement religious revokation, might demand conversion, and so on, which is the opposite of what the current decisions are intended to achieve.
Right, that's a valid gameplay argument; though if I recall correctly, the vanilla Dharmic religion decision can only be taken once a lifetime. So no temporary flipflopping possible there.- Chinese Imperial and Confucian Bureaucracy come with some trade-offs in exchange for the benefits they give you, with two of those trade-offs being a lack of holy wars and GHWs. Making it trivial [...] to swap between a religion that does have access to those thing and one that doesn't would make it trivial to get the best of both worlds; for example, you would then be able to take part in a GHW [...], flip to Taoist/Buddhist during the cooldown for 500 prestige to benefit from Grace stuff [...] or other benefits from Chinese Imperial/Confucian Bureaucracy, and then flip back for the next GHW. It is of course possible to convert to a crusading [...] faith from Taoist/Buddhist using other methods, and we're not going to disable those methods [...], but I don't think making it easier is a good idea.
I agree that a specific "convert to the pagans we used to be" decision would be out of scope and lacking from vanilla, but that was not what I was suggesting: only for the decisions you added to be congruent with the vanilla Dharmic decision.- There is also no vanilla precedent for a "[Cultures] convert to [related (reformed) pagan religion]" decision, and the various pagan faiths tend to play by mostly the same rules [...], so a non-conditional [...] decision for that for some or all of our religions would be rather noticeable difference from vanilla's overall treatment, and since we have a general "Don't mess with vanilla [...]!" policy adding similar decisions for vanilla's pagans wouldn't be on the table [...].
It of course depends on how exactly you interpret the rationale of that decision. Does it mean: "in this realm we do not care about religion, so feel free to follow any that we are accustomed to"? Then it would make sense for Koreans/Viet living in a Chinese Realm, to not be able to convert to a religion China is not comfortable with. But it would not make sense for people living in a Korean/Viet Empire of their own making, which doesn't even have to have the Confucian government type, and ergo, does not even have to be religiously tolerant. Easy solution: only allow these decisions if the top liege is a Chinese Bureaucracy.
If the rationale behind the vanilla Dharmic decision is independent of the current realm, and rather goes like "these three religions are our cultural roots, and we do not care which of them you follow so convert away!" it again makes no sense for a weird version of a character's ancestral religion to be excluded, because by definition it is part of the cultural heritage.
How do you interpret the Dharmic decision?