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Silversweeeper

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I've been playing a campaign as Pasai, now Lamuri, during the mongol invasions, and I've been having a lot of fun. But I'm wondering, why is Indonesia, Malaysia, and the Philippines so tilted and skewn? It's as if it's been rotated a full 60 degrees towards the left. Is this because the map isn't tall enough?

I believe it's a consequence of both the dimensions of the map (and what was desirable to fit on the map) and the chosen projection (which is partially based on vanilla's weird projection), though as the relevant decisions were made well before I joined the team I don't know if there's more to it than that.

Given that we don't have any active map modders on the team, that good map modders are quite rare, and that many of those that have worked on maps for CK2 mods in the past likely have moved on (and that those that are left simply might not have the time or the interest to help out), it's pretty unlikely we'll be able to switch to another projection, and even if we could find someone that'd be willing and able to do various things we couldn't do ourselves the things that'd remain for us to do would be quite extensive and thus rather time-consuming even in a best-case scenario.
 

Higakoryu

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With regard to balancing Chinese Imperial for religions, why not make not having the gov itself as a condition for GHWs?
 

Silversweeeper

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With regard to balancing Chinese Imperial for religions, why not make not having the gov itself as a condition for GHWs?

It'd do effectively nothing to prevent CI rulers from blobbing through GHWs, seeing as they still would be able to join a GHW called by someone else (that wouldn't necessarily be a (sub-)vassal of a CI ruler, meaning checking for not having any CI liege would be insufficient) on the attacking side, likely would have sufficient forces to easily become the main contributor, and thus would get all the land if the GHW was won (since non-Crusade GHWs give all land to the most contributing attacker), which is contrary to the intended design of having CI rulers generally lack CBs for taking land that's not Chinese and not being able to take advantage of religious CBs.

Any option that allowed a religion with GHWs access to the CI government would also result in other things coming into contact with CI that currently aren't concerns; Autocephalous or Hierocratic religions have excommunications and claim requests (which undermine the "Can't imprison/revoke without a valid reason" part of the government), a Temporal head (that's not barred from the government) invalidates the currently true "If CI then not a rel head" assumption, and a completely different religion would mean that anything that checks for that religion (or even religion group) and doesn't check for a specific government or that checks for CI and doesn't check religion suddenly needs to be checked for possible issues arising from that combination (and either adjusted or disabled if that combination is present and is an issue). This means that even if we ignored the ability to get around the GHW restriction, changed up how you join GHWs (which means trying to partially replicate the logic of the hardcoded "Request to join war" interaction in script and disabling normal joining for that CB, at the very least), or changed what happens if the most contributing attacker is CI to avoid the blobbing issue there might be (are, in some cases) other reasons not to give certain religions (or reformations) access to CI.
 
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Silversweeeper

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Dev diary 51 - Muist flavour, a new Buddhist pilgrimage, and Grand Chancellors

It is time to go over some additional flavour that has been added in Korea, as well as one thing that's a bit more widely available.


Muist flavour:

In addition to access to the Hwarang society (if it exists) and the Chuseok harvest festival Muist characters have been given two new decisions and a decent chunk of events related to them: The decision to search for a Court Mu and (if you have a Court Mu) the decision to have your Court Mu perform a Gut.

ck2_17.png


The former decision is somewhat similar to the "Recruit Court Physician" decision in that you pay a small amount of money and get a possible candidate a while later, while the latter deals with your Court Mu preparing and holding a Gut, which either will be a Dodang-gut meant to bring well-being and prosperity or a Ssitgim-gut meant to pacify the spirits of the deceased. Depending on your Court Mu (and partially on your character) and whether you've got supernatural events enabled, a number of different things can happen here.


Pilgrimage to Bulguksa and Seokguram:

Koreanic Buddhists (that don't have their capital in Gyeongju) have been given the ability to go on a pilgrimage to Bulguksa and Seokguram.

ck2_18.png


While it is possible you'll get the normal Buddhist flavour events on arrival there is also a decent number of unique events that can happen on this pilgrimage, one of which is quite beneficial but also quite rare...


Grand Chancellors:

Assuming Conclave is active, duke- and king-tier Confucian Bureaucracy vassals of independent king- or emperor-tier Confucian Bureaucracy and Chinese Imperial lieges that are not of their dynasty have been given the ability to forge a new bloodline if they can obtain sufficient support from their liege's councillors (using a targeted decision costing prestige (and possibly further things being requested))... or if they lead a Takeover or Claimant faction to victory in a civil war and their new liege isn't from their dynasty. Their liege is also forced to give their council one more power unless that would result in Full Council Authority (i.e. forced Elective).

This mechanic also covers the military leaders in Goryeo, such as Yi Uimin, who get such bloodlines at the appropriate times (and also hold most counties in the Korean Peninsula, meaning they've got a pretty strong start).

ck2_19.png


Assuming they have the Confucian Bureaucracy government, that their liege is an independent king- or emperor-tier Confucian Bureaucracy or Chinese Imperial ruler not from their dynasty, and that they are not blocked due to being too young, incapable, women, or the like, members of these bloodlines have quite a few things going for them:

- If not on the council, they can demand that any council member (whose spot they could fill) that's not their liege's heir, the Spymaster, a Court chaplain with a different religion, their own rel head, or a Permanent Regent (since it's possible for a Shogun to have the Confucian Bureaucracy government) gives them their spot. The target can accept, try to ask for something in return, spend prestige to deflect the request, or resign outright and hope that their liege will give their spot to someone completely different.

- If on the council, they can pressure anyone that's not the current heir or a Permanent Regent to adopt their current voting pattern (and to keep it for a minimum of five years). Again, the target has a number of options to deal with the request.

- They can be on the council regardless of their stats, meaning the Chinese Imperial and Confucian Bureaucracy stat requirements don't get in their way (meaning that if you are their liege you might not want to murder them and have a low-stat heir take over).

- They cannot be fired from the council except through events (or something that renders them incapable of being a councillor, e.g. being captured in battle).

- In AI hands, they are unlikely to be Loyalists, and reasonably likely to be Malcontents.

Unlike Permanent Regents, these people are permitted to join factions if the council is discontent (or isn't allowed to vote on wars), potentially including factions for any claim they might have on their liege, and their liege is not forced into a regency (and can thus potentially try to arrest them if they've got a reason). They also lack special powers such as setting up a marriage for their liege or getting their liege to give them a title. It is possible some such things will be added at some point in the future, but the intention is for this to not be entirely similar to that system and anything further that might be added could therefore be fairly different.

As the liege of someone from one of these bloodlines (that isn't from your dynasty) you might want to ensure that they like you... or make sure you wipe the whole dynasty out so that it stops being a problem.


That would be all for today. The next dev diary will likely cover assorted things relevant to (Jurchen) Jin, their puppets, and a few related wars... and may or may not end up containing some patch notes too.
 
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Higakoryu

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Do other doctrines affect what trait is desirable or not for use of Self-improvement doctrine?

Is it possible for you guys to release a Self-improvement doctrine standalone mod?
 

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Do other doctrines affect what trait is desirable or not for use of Self-improvement doctrine?

No. This is consistent with how Random World not-Buddhists (i.e. the custom religion using the buddhist tag) work with regards to those ambitions and with various traits being regarded as good/bad globally even when that is weird. Changing it would not be straightforward, seeing as we'd need to figure out another setup and then create new events (and possibly ambitions) to handle anything that's not simply disabling some of the relevant ambitions, so it is definitely outside the scope of the 13.0.0 update and its bugfix patch(es).

Is it possible for you guys to release a Self-improvement doctrine standalone mod?

If I remember correctly what was involved in adding that Doctrine, it should be fairly easy to release it independent of Tianxia, and I'll try to remember to check that once 13.0.0 is out. Of course, since it would mess with a couple of vanilla files such a mod would be incompatible with any other mod that has messed with those files without a compatibility patch, so it wouldn't be a standalone mod that could be run alongside any other mod right away.
 

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Dev diary 52 - A Clash of Dragons

It is time to get the last non-patch note dev diary prior to 13.0.0 out of the way. As previously mentioned, it is about the bookmark we've added during the Jin-Song War, as well as some things related to this war and the things leading up to it.

ck2_1.png

It's obviously neither a clash of kings nor a dance of dragons.


The last days of Liao:

Though rather irrelevant in the grand scheme of things, before (Jurchen) Jin and Song clashed with Liao a Liao official by the name of Gao Yongchang had the "brilliant" idea to proclaim himself the emperor of Yuan (no, not that one). His ill-fated rebellion ended with his realm being conquered by (Jurchen) Jin and his death around the same time (the exact date is unclear). It is very unlikely things will go much better in Tianxia (barring console usage or anything similar), particularly as he doesn't have any great marriage prospects, but he's playable if you want to give it a try.

ck2_2.png

Though his stats aren't fixed, in this particular instance he started with about a sixth of the troops of (Jurchen) Jin. Good luck, have fun.

Several years after this series of events, the Alliance Conducted at Sea between (Jurchen) Jin and Song was negotiated, and the two of them attacked Liao (or, in the game, Liao's little tributary). Though the nomadic Liao will survive in Tianxia (since neither attacker is meant to take their vanilla land), chances are the war in question will still be a resounding victory for the allies, and (Jurchen) Jin will vassalize the land held by the tributary. Of course, there was a deal regarding the Sixteen Prefectures with Song that they might expect to remain unaltered...

When the war ends with a victory for the attackers, Song will get an event giving them three options: Ask for the Sixteen Prefectures in exchange for an NAP, ask for a straight up NAP, or just ignore both options (and perhaps consider a war declaration, if you think that's wise). If the ruler of Song is Huizong and he is controlled by the AI, he will always pick the first option, with anyone else picking an answer based on traits, giving (Jurchen) Jin the opportunity to respond.

ck2_4.png

Is this actually a reasonable demand for him to make?

If (Jurchen) Jin is ruled by Taizong and AI-controlled, they'll pick the middle option, while traits otherwise will come into play. Some further events will potentially fire in this case (you'll have to find out just what they say on your own), but the historical rulers will stick to the (roughly; the historical outcome was "Hand over some prefectures... and then have a war break out shortly thereafter anyway", which would be rather messy to try to handle) historical script, and war will be declared if both stick to it.

(Jurchen) Jin will also get to respond to the straight up NAP offer, which they're more likely to accept, and will be notified if Song decided to pick the third option.


Wars between (Jurchen) Jin and Song:

There are two historical wars between (Jurchen) Jin and Song that are relevant at this point (there are some others later on that have not been added at this time): One that starts in 1125 and one that starts in 1126.

The possible outcomes are as follows for the first war:

- If (Jurchen) Jin wins, they take all territory in China that's north/east of the Yellow River (unlanding any dynasty members of the emperor) and Song becomes a tributary of (Jurchen) Jin.

- If the war ends in a white peace, Song becomes a tributary of (Jurchen) Jin. This is roughly how the war ended historically (there were some minor border adjustments, but it's much cleaner to have just the tributary).

- If Song wins, they take all territory held by (Jurchen) Jin in the China region (unlanding any dynasty members of the emperor).

The second war is a bit messier.

If you start prior to the fall of Bianjing (1127.1.9), the outcomes are as follows:

- If (Jurchen) Jin wins, they take all territory in China that's north of the Yangtze (unlanding any dynasty members of the emperor) and Song becomes a tributary of (Jurchen) Jin. This is roughly what they wanted when they made their first peace offer.

- If the war ends in a white peace, Song becomes a tributary of (Jurchen) Jin and the border is moved to the Yellow River (unlanding relatives on both sides as necessary).

- If Song wins, they take all territory held by (Jurchen) Jin in the China region (unlanding any dynasty members of the emperor).

If you start after the fall of Bianjing, the outcomes are as follows:

- If (Jurchen) Jin wins, they take all territory in China that's north of the Yangtze (unlanding any dynasty members of the emperor) and Song becomes a tributary of (Jurchen) Jin. This is roughly what they wanted when they made their first peace offer.

- If the war ends in a white peace, Song becomes a tributary of (Jurchen) Jin and the border is moved to the Huai River (unlanding Song imperial relatives as necessary). This is the historical outcome.

- If Song wins, they take all territory held by (Jurchen) Jin in the China region (unlanding any dynasty members of the emperor).

Should either (Jurchen) Jin puppet emperor -- Zhang Bangchang of (Da) Chu or Liu Yu of (Da) Qi -- be around as puppets, any land that would have been taken by the Jurchen is instead given to the relevant puppet, while a Song victory also would destroy the puppet empire and put its lands under Song.


Puppets and related mechanics:

The (Jurchen) Jin puppets are around between the relevant historical dates and start as a special tributary of their overlord.

ck2_5.png

Zhang Bangchang is perhaps not the real Emperor of China despite possessing the former Song capital...

There are two special decisions relevant to the puppets, one for them and one for their overlord, inspired by how the two puppet regimes ended historically.

The puppet can choose to renounce their empire and become a vassal of China. This gives their former overlord claims on all of their titles and makes their former overlord consider them a traitor. This decision cannot be taken if Song currently is winning the war by 25 % or more, seeing as they'll have little reason to accept.

ck2_7.png

Maybe this whole thing was a mistake?

Meanwhile, assuming their warscore is above -25 % and that they've got 2k prestige, the (Jurchen) Jin emperor can inform the puppet emperor that their services are no longer required.

ck2_6.png

Perhaps it is time for direct rule from Zhongdu?

This gives the puppet emperor an ultimatum: Submit (resulting in them losing their empire title and becoming a vassal) or declare war to try to drive (Jurchen) Jin out of China (and also invalidating their war against Song, if that's still ongoing). It is doubtful that this will be an easy war to win, and losing would be bad, but maybe you can pull it off if you can get a good alliance with someone.

Should a puppet emperor die without a dynastic heir, their overlord will immediately step in and take all of their land, so that's another option for integration if you're unsure how much of a fight they could put up.


That's all for today. The patch notes for 13.0.0 will have to wait a few days as there's a lot to include. They'll be posted alongside a release date announcement.
 
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Warial

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hough rather irrelevant in the grand scheme of things, before (Jurchen) Jin and Song clashed with Liao a Liao official by the name of Gao Yongchang had the "brilliant" idea to proclaim himself the emperor of Yuan (no, not that one). His ill-fated rebellion ended with his realm being conquered by (Jurchen) Jin and his death around the same time (the exact date is unclear). It is very unlikely things will go much better in Tianxia (barring console usage or anything similar), particularly as he doesn't have any great marriage prospects, but he's playable if you want to give it a try.
A nitpick, Gao Yongchang was Bohai, not Han. So if you treat Balhae and Jeong'an Kings as Koreans, then so should Gao Yongchang be Go Yeongchang.
 
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Silversweeeper

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A nitpick, Gao Yongchang was Bohai, not Han. So if you treat Balhae and Jeong'an Kings as Koreans, then so should Gao Yongchang be Go Yeongchang.

I've only come across the former name (not that he has been easy to find at all...), which is why I went with ethnically Korean (due to the little information I found about Balhae ties) but culturally Han, but if that's not the case he can be changed easily enough.
 
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TheAnguishedOne

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Hats off to anyone who wins as Gao Yongchang without cheating.
 
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Silversweeeper

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Is there a list of impossible starts anywhere? That is right up there with starting as the Jewish Alan and forming Israel as a merchant republic.

I think there was a list for vanilla which had some landed eunuchs, some women with non-dynastic heirs past childbearing age right at the start, and the like posted way back when, but given that the search function isn't working well it's probably hard to find.

I can think of at least two worse starts in Tianxia that have been added in 13.0.0, however: Fang La and Lü Shinang. Both start at war with a more powerful Song, and though they have some event troops to help them (or, rather, to keep Song busy) they will have everything they own taken from them if they lose their war (seeing as they weren't actually landed revolters and only are landed to ensure their war works). I don't remember if they have any good marriage options (it's possible, since they start a few years later and a candidate could have been born), but if they don't their only real hope to survive is to capture Huizong (or anyone that succeeds him, should he die prior to the end of the war) in battle (given that he is a Craven Misguided Warrior, I wouldn't expect him to take to the field personally) or a siege (good luck sieging down Bianjing in time...).
 

Silversweeeper

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Dev diary 53 - 13.0.0 patch notes and release date:

Without further ado, here are the patch notes:

Patch 13.0.0 [????]
IMPORTANT:
- Old saves are not expected to work, regardless of whether they're Tianxia saves or not.
- Supported start dates: 769.1.1 (Charlemagne), 867.1.1 (The Old Gods), 936.8.7 (The Iron Century), 1066.9.15 (Stamford Bridge)-1127.4.20 (A Clash of Dragons).
- Random World, Shattered World, and the EU4 Converter are all unsupported.

General:
- Updated many file names. Some smaller changes might be unmentioned as a result.
- Fixed some minor bugs not mentioned below.

Artifacts and artifact spawns:
- The "Chinese Compendium of Medicine" artifact now grants +5 Physician opinion, in addition to its previous benefits.
- The Tooth of Buddha is now properly flagged as Buddhist.
- The Sarira is now properly flagged as Buddhist.
- The Sariraka Bone now requires Dharmic religion (was Eastern).
- Flagged the Imperial Regalia of Japan as impossible to store in Great Works and also made it impossible to send it as Tribute if you should keep it.
- Flagged Thuan Thien and its pieces as impossible to store in Great Works. If you don't want it, go throw it in a lake or something!
- The Green Dragon Crescent Blade is now properly considered a spear rather than a sword (Note: The placeholder picture is still a sword).
- The Heirloom Seal of the Realm now works as intended with the Five Dynasty and Ten Kingdom empires, meaning they actually get the associated benefits and are unwilling to part with it.
- The Treasure Map now has a quality of 1 (was no quality).
- Added the following historical books as artifacts:
- Ishinpo
- The Tale of the Heike
- Hwarang Segi
- Samguk Sagi
- Samguk Yusa
- Haedong Hoseungjeon
- Jewang Ungi
- The Great Dharani Sutra
- Added the following non-book artifacts:
- The Ngoc Lu Drum
- The King of Na Golden Seal
- Shaka rising from the Gold Coffin
- The Murasaki Shikibu Diary emaki
- The Nishi Honganji Sanju-rokunin Kashu
- The Jigokuzoji (Hell Scroll)
- The Genji Monogatari emaki
- Extermination of Evil
- Not one, but two Gilt-bronze Maitreyas in Meditation
- The Gilt-bronze Incense Burner of Baekje
- Added artifact spawning for the new artifacts that are meant to spawn on certain dates.

Bloodlines:
- Added a bloodline for Suryavarman II of the Khmer Empire.
- Properly flagged various bloodlines as historical.
- Gave Wu Zetian a special bloodline that shouldn't stack improperly with the Tang bloodline.
- Added a historical bloodline for the Oshu Fujiwara, potentially obtainable during gameplay.
- Added an ahistorical Kiyohara counterpart to the above, should some other things happen during gameplay.
- Added a bloodline for Suro of Geumgwan Gaya
- Added a bloodline for Dongmyeong(seongwang) of Goguryeo.
- Added a bloodline for the kings of Goguryeo (stacking with Dongmyeong's bloodline).
- Added a bloodline for the kings of Baekje (stacking with Dongmyeong's bloodline).
- Added a historical regency bloodline for the Hojo clan.
- Added a shogunate bloodline for Ashikaga Takauji.
- Added a bloodline for Taira no Kiyomori.
- Added bloodlines for the Bak, Suk, and Gim clans of Silla.
- Added a bloodline for Hong Dagu.
- Added bloodlines for the military dictators of Goryeo.
- Added generic Grand Chancellor bloodlines similar to the above.
- Added bloodlines for the rulers of the Dongnyeong and Ssangseong Prefectures.
- Added a bloodline for the refounder of the Hwarang.

Bookmarks:
- Added a new "A Clash of Dragons" bookmark (1127.4.20).

Casus belli:
- Hopefully fixed all instances of the Chrysanthemum Throne being usurped through war by people not part of the Imperial Family. Such sacrilege must not be permitted.
- Fixed several checks that checked for a character simultaneously being Shinto and Buddhist. Obviously, that's not a thing!
- Eligible characters will now found a Grand Chancellor bloodline if they win a Claimant or Takeover faction war.
- It is now possible to call allies into a Khitan invasion of China triggered by a failure to hand over the Sixteen Prefectures.
- Added new CBs for historical wars involving the (Jurchen) Jin invasions of Yuan (not *that* one!), Liao('s tributary), and Song.
- Added a CB related to (Jurchen) Jin's puppet trying to break free.
- Made the AI more eager to use the Chinese Imperial Reconquest CB if there is no China.
- Hubaekje is now renamed to Baekje if Taejo of Goryeo wins his starting war.
- If the Tenno loses a Shogunate War he is now forced to abdicate, either to his heir or to the new Shogun's preferred candidate.
- Made it impossible to declare a War of Honor against the Tenno, assuming he is neither your rival, nor your quest target, nor currently affected by a Mark of Dishonor.
- Added CBs related to the Gosannen War (referred to as the "Northern Disturbance" in-game, seeing as the length could be quite different).
- Added a CB for Fang La's rebellion.
- Added a CB for vassals of Poor/Lost MoH Chinese Imperial rulers to potentially pacify unruly elements inside the realm (and grow their own power).
- Added a CB related to Go Yeongchang/Gao Yongchang's attempt to break free from Liao.
- Properly blocked the Force Vassalization CB against the Tenno for rulers that should care.

Combat tactics:
- Added a Glorious Ainu tactic - Kamuy's Fury Tactic.

Council patterns and voting:
- Adjusted pattern selection to account for Grand Chancellor mechanics.
- Made Pragmatist Council Eunuchs more willing to consider wars to reconquer Chinese land.
- Made Pragmatist Council Eunuchs disapprove of vassalgore title grants, and approve of revokations fixing this.
- Made Pragmatist Council Eunuchs disapprove of landing heirs to titles, and approve of revokations fixing this.
- Made Pragmatist Council Eunuchs disapprove of landing children, and approve of revokations fixing this.
- Made Pragmatist Council Eunuchs disapprove of giving titles to someone that's got a regency, and approve of revokations fixing this.
- Made all council patterns oppose revoking the Chrysanthemum Throne.
- Made all council patterns oppose imprisoning, executing, or banishing the Tenno (assuming the character is Shinto/Japonic Buddhist).
- Made all council patterns oppose granting the Chrysanthemum Throne.

Cultures:
- Wako culture now uses the Japanese namelist rather than the Yamato one.
- The Nakhi, Qiang, Ryukyuan, Minangkabau, and Minahasan cultures are now properly feminist = yes.
- Among Horse names, Chi Tu.

Death and diseases:
- Added a new death reason.

Dynasties:
- Added some new dynasty names.

Governments:
- Blocked the Shogun from the Chinese Imperial government, hopefully for real this time.
- Japanese Imperial rulers can no longer grant kingdoms or empires to other governments (was government groups). You thought you were so clever...

Councillors:
- Permanent Regents and Grand Chancellors no longer need to have high stats to be on the council even if their liege is Chinese Imperial or a Confucian Bureaucracy.
- Chinese Imperial and Confucian Bureaucracy rulers cannot fire Grand Chancellors normally.

Landed titles:
- Adjusted vanilla's Chinese mercs' capitals.
- e_korea now explicitly requires holding one of k_baekje, k_silla, and k_goryeo, in addition to its previous conditions. Shouldn't really change anything.
- k_kanto_tohoku and d_kamakura now have c_sagami as their de jure capital, seeing as that's where b_kamakura is located.
- k_jin is now called Heisui.
- Added a titular k_sukhothai.
- k_chrysanthemum_throne can now only be recreated by someone holding Yamashiro.
- k_chrysanthemum_throne can no longer be usurped (and thus also not revoked) outside intra-Imperial Family usurpations (assuming there's no undiscovered loophole to close).
- k_chrysanthemum_throne can no longer be claimed.
- Only Amaterasu Descendants are eligible to recreate k_chrysanthemum_throne.
- You now need three holy sites to recreate k_chrysanthemum_throne.
- The minimum piety requirement to recreate k_chrysanthemum_throne is now 500.
- Unless part of the Imperial Family or in possession of the complete Imperial Regalia the piety cost to recreate k_chrysanthemum_throne is significantly higher.
- Added titular k_gaya (only used in the history files).
- Added titular e_northern_plan (used for (Da) Chu and (Da) Qi).
- Added titular e_eastern_reaches (used for Yuan (Go Yeongchang/Gao Yongchang's state)).

Minor titles:
- Grand Chancellors and Permanet Regents can now be Designated Regents regardless of stats.
- Properly blocked Court Eunuchs for all Chinese Imperial rulers (they use Council Eunuchs instead).
- Properly blocked special ERE titles (Caesar, etc.) for Chinese Imperial EREs.
- The Master of the Elephants minor title now also checks for culture, preventing you from appointing someone to the position if your culture is unlikely to have access to elephants.
- You now get notified for not having sufficient Council Eunuchs.
- Council Eunuchs are now only for real_tier emperors.
- Cleaned up some irrelevant Korean minor titles.
- Added the "Duke Yansheng" minor title, grantable to Confucius' descendants if you own the relevant Great Work and it has the relevant upgrade.

Nicknames:
- Added some new nicknames, and adjusted some existing ones.

Objectives:
- The Buddhist "Reject [Bad trait]" ambitions are now also available with the Self-improvement Doctrine.
- Added a special plot allowing relevant vassals to fabricate a claim on a Chinese Imperial empire if the holder's Mandate isn't doing so well.
- If there's been a first shogunate (and there isn't currently one), vassals of the Tenno can now ask the important question "But what about a *second* shougunate?" (i.e. start the Shogunate faction) even if the Tenno does not have a Permanent Regent.
- Made it impossible to claim a Chinese Imperial empire with a normal plot (seeing as there's now a special plot for it).
- Made it impossible to claim the Chrysanthemum Throne using a plot (probably redundant).
- Added an ambition to create a Grand Chancellor Bloodline.
- Made it possible to join the Independence faction if your liege has a Poor or Lost Mandate rating, even if you are on the council.
- Non-ascetic, non-bastard, non-disinherited, non-shipped-to-China Shinto members of the Imperial Family can now be supported as claimants against the Chrysanthemum Throne without a formal claim (seeing as it can't be formally claimed).
- Made it possible to join Claimant factions if your liege has a Poor or Lost Mandate rating, even if you are on the council.
- Made it possible to join the Takeover faction if your liege has a Poor or Lost Mandate rating, even if you are on the council.

Religions and reformation features:
- Ainu pagans are no longer fond of Hierocratic or Autocephalous Leaderships.
- The "The Three Mountains" Doctrine can no longer be taken with Peaceful, Agnatic Clans, or Enatic Clans.
- Added a new Doctrine: Self-improvement. This Doctrine grants access to the Buddhist "Reject [Bad trait]" ambitions.
- Most Tianxia religions now start with hard_to_convert = yes, seeing as they didn't get eradicated during the era.
- The Sanamahi religion now permits female temple holders by default.
- Updated Ainu god names, and added proper Dogmatic, Enatic, and Agnatic setups.
- Updated Korean god names, and added proper Dogmatic, Enatic, and Agnatic setups.
- Ryukyuan temple holders can no longer marry, inherit, or be male by default.
- The Taoist religion now permits female temple holders, and Taoist characters can be asked to take monastic vows.
- Added missing Qarmatian stuff (i.e. fixed a vanilla issue), e.g. SRS.

Scripted effects and triggers:
- Added missing Qarmatian stuff (i.e. fixed a vanilla issue).
- Fixed a leftover flag when the Treasure Fleet is cleared out.
- Added new scripted_effects to deal with Chrysanthemum Throne usurpation attempts.
- Slimmed down the Mandate of Heaven calculations considerably, in the name of performance.
- Fixed a typo resulting in tributaries not being upgraded/downgraded as they should.
- Fixed scripted_triggers handling government-related culture stuff not properly checking for Japan-related stuff.
- Fixed some gender equality issues.
- Correctly blocked Grace interactions for people with a Permanent Regent.

Societies:
- Updated vanilla's WL societies to account for Tianxia crusader traits (as well as the Bön one, which vanilla had missed...).
- Updated the WotRS slightly.
- Added new Hwarang society for Koreanic Buddhists, Koreanic Taoists, and Muists.
- Added an Ainu WL.

Traits:
- Lowered Amaterasu Descendant Shinto opinion to +5 (same as Saoshyant Descendant). Was +10.
- Added an Ainu WL commander trait.
- Added a not-so-secret Bear trait.

Tributaries:
- Added new "Chinese puppet" tributary type, for (Da) Chu and (Da) Qi.

Great Works and their upgrades:
- Added Ise Grand Shrine.
- Added generic Grand Shrine Great Work.
- Added several special upgrades for Grand Shrines.
- Added Angkor Wat.
- Added the Seokguram Grotto and Bulguksa Temple.
- Added the Temple and Cemetery of Confucius, a unique Great Work.
- Added unique upgrades for the Temple and Cemetery of Confucius.

Decisions:
- The Emperor of China can no longer ask himself to join the Treasure Fleet, seeing as it is important that he doesn't go.
- Added a decision for the Tenno to make Yamashiro the capital of e_japan if it is not.
- Fixed the Permanent Regent being unable to release the Tenno's prisoners due to the prisoner not being the Permanent Regent himself.
- Fixed the Permanent Regent being unable to execute the Tenno's prisoners due to the prisoner not being the Permanent Regent himself.
- Added a new targeted decision for a would-be Shogun to support one of the Tenno's relatives as his preferred candidate to take over during a Shogunate War. If nobody is picked the abdication will be to the member of the Imperial Family that you like best (out of all eligible candidates).
- Added a new targeted decision to revoke your support from the would-be Tenno if you are the would-be Shogun. Be warned, the would-be Tenno will not be pleased.
- Added a decision for Koreanic Buddhists and Muists to celebrate the Chuseok festival.
- Added a decision for a Koreanic Buddhist/Taoist or Muist Emperor of Korea to de jure drift k_balhae into e_korea.
- Added a decision for Muists to seek for a Court Mu, should they not already have one of those.
- Added a decision for Muists to tell their Court Mu to hold a Gut.
- Added a decision to forge a Grand Chancellor bloodline, should you have enough support for that ambition.
- Added a targeted decision for people seeking to become Grand Chancellors to request backing from their liege's councillors.
- Added a targeted decision for Grand Chancellor bloodline members to ask one of their liege's councillors to step aside.
- Added a targeted decision for Grand Chancellors on the council to demand that another councillor swaps to their current voting pattern.
- Updated "Ask to Take the Vows" to give Taoists access to it.
- Capped the number of provinces you get event troops from when forming a Jurchen Chinese Imperial realm with the special decision to 50.
- Added a decision for (Jurchen) Jin to integrate their puppet emperor's realm into their own.
- Added a decision for (Jurchen) Jin's puppet emperor to be most ungrateful and defect to the lesser state known as "Song".
- The Sohei and the Bushido Brotherhood both now use the Order government type when founded by decision, as would be expected of holy orders.
- Added a decision for Dubaraja II of Kedah to embrace Islam (and possibly the name Mudzaffar).
- Added missing support for the Qarmatian SRS and a secret conversion decision for them (i.e. fixed a vanilla issue).
- Added a decision to execute the plot to claim a Chinese Imperial empire.
- Updated the decision to store artifacts in Great Works to exclude certain artifacts that are better to keep around.
- The Tenno and his dynasty members can no longer send the Imperial Regalia to China. Amaterasu would not approve of doing so.
- Added a decision for the Oshu Fujiwara (or Kiyohara, if the war goes their way) to summon event troops to help them in their wars, assuming they have the relevant bloodline.
- It is now possible to replace an appointed Imperial Priestess (Saoi/Saiin) with the targeted decision once they become an adult.
- The End Shogunate faction's ultimatum can now be issued by the leader of this faction, rather than the leader of the non-existent Shogunate faction, meaning the Shogun's rule won't automatically be safe from the faction meant to end it.
- The leader of the Shogunate faction can no longer demand that the Tenno dismantles a non-existing Shogunate and returns power to the Tenno, seeing as that both is counterproductive and nonsensical.
- Added a decision to refound the Hwarang.
- Added a special decision related to members of the Hwarang ranking up.
- Added a Cash Out decision for members of the Hwarang.
- Added a decision for members of the Hwarang to attempt to rid themselves of bad traits.
- Added a decision for members of the Hwarang to pick an approved lifestyle.
- Added a decision for members of the Hwarang to demand leadership of the society, should the current leader be way too old.
- Added a decision for the leader of the Hwarang to raise a Righteous Army.
- Added a decision for the leader of the Hwarang to discourage their vassals from starting or joining factions (by a factor of 4).
- Added a targeted decision for members of the Hwarang to gain the Groomed trait.
- Added a targeted decision for members of the Hwarang to seek spiritual guidance.
- Added a targeted decision for members of the Hwarang to inspire loyalty in a vassal or courtier.
- Added a targeted decision for members of the Hwarang to enter into an NAP with a vassal or another member of the Hwarang.
- Added a title decision for members of the Hwarang to organize patrols in a province, lowering revolt risk.
- The Khitan can no longer embrace Chinese Imperialism if already Chinese Imperial.
- Capped the number of provinces you get event troops from when forming a Khitan Chinese Imperial realm with the special decision to 50.
- Added a unique WL power decision to summon a consort for members of the Ainu WL.
- Added a decision for Ainu pagans to celebrate the Iyomante festival.

Events:
- Added handling of whether Angkor Wat is a Hindu or Buddhist temple on_startup.
- Fixed an issue with Hanami lovers not respecting orientation.
- Event-spawned Genghis now starts with additional commander traits.
- Event-spawned Genghis now starts with all possible Sympathy traits. That still doesn't mean he has sympathy for Khwarezmian shahs killing his envoys.
- Event-spawned Genghis' kinslaying has no longer been forgotten. He knows what he did.
- The Sohei and the Bushido Brotherhood both now use the Order government type when founded dynamically, as would be expected of holy orders.
- Updated the SRS events to work for Qarmatians (i.e. fixed a vanilla issue).
- Added an event to handle Da Zhong switching back to Dali.
- Added an event to handle the conversion of Angkor Wat to/from Hindu to/from Buddhist during gameplay.
- Added events to handle things related to the Gosannen War/Northern Disturbance, including ahistorical outcomes.
- The Permament Regent will no longer elect to go independent if their liege dies while above the vassal limit.
- AI Koreanic Buddhists will no longer join the Buddhist MO if able to join the Hwarang.
- Added many events related to the Hwarang society, including something special for female members.
- Updated vanilla's WL events to work with the Ainu WL.
- Fixed a loophole letting the Khitans grab a province off of a Chinese Imperial empire when embracing Chinese Imperialism. Song was not amused.
- Event-settling Khitans are also capped to 50 provinces as far as event troop spawning goes.
- Added events to set and remove Ainu child (nick)names.
- Added events related to the Iyomante.
- Prevented sacriligious usurpations of the Chrysanthemum Throne in events related to faction ultimatums.
- Sending a Magnum Opus to China is no longer going to result in a loss of Grace.
- Sending a created artifact to China is no longer going to result in a loss of Grace.
- You should now be alerted of just how much Grace the Dragon Throne is willing to give you for your paltry trinkets.
- Landed female relatives of the Emperor of China are no longer blocked from normal marriages.
- The society leader of the Warriors of the Rising Sun can now get society quests, as intended.
- The person seeking to become the Very Best (like no one ever was!) should hopefully face the correct challenges now.
- If the Treasure Fleet is cancelled all the people that were taking part of the preparations should stop such preparations and thus be able to go back to normal activities, such as declaring wars.
- The Treasure Fleet should no longer get stuck in port due to a bureaucratic mistake where only a non-existent Treasure Fleet can leave a port.
- Added a disclaimer event to make it clear if you start in an unsupported start. READ THE DISCLAIMER!
- Dogmatic religions will no longer consider Qarmatian or Shinto characters appropriate marriage options. They're as heathen as any other heathens!
- If the Ryukyuan religion is reformed with a Temporal head and NOT Ancestor veneration its temple holders will once more be able to marry and inherit.
- Added events handling the fallout of attempting to fabricate a claim on a Chinese Imperial empire.
- It is now somewhat less likely a Japonic Buddhist or Shinto pilgrimage will end poorly.
- Added events related to the Chuseok festival.
- Japonic Buddhists considering a vanilla pilgrimage destination can now change their mind and once more consider a Japanese destination.
- Added a new Koreanic Buddhist pilgrimage destination, as well as some related events.
- Added Grand Chancellor events.
- Added events related to finding a Court Mu and them holding a Gut.
- The events related to the spread of Islam in Indonesia now account for the Qarmatian religion being a thing.
- Added an event related to Mudzaffar Shah converting to Islam.
- Classified vanilla's highly questionable decision to put the legitimacy of your children or your heir's children in question when attempting to Sway your (or your heir's) spouse or concubines as a bug, and fixed this bug.
- Added events regarding the lesser state known as "Song" asking for the Sixteen Prefectures.
- Added events related to decisions involving puppet emperors.
- When a vassal asks for a spot on the council due to the ambition their liege can no longer go "Sure; I'll fire my Permanent Regent!" or "Sure; I'll fire the Grand Chancellor!".
- Fixed vanilla issue where Celibate characters saw nothing wrong with trying to tumble people during Private Conversations.
- Fixed vanilla issue where tumbling someone during a Private Conversation never moved you away from Chaste/towards Lustful.
- Chinese Imperial empires now get "short_name = yes" suppressed, with the flag being restored to relevant empires if they stop being Chinese Imperial.
- The Tenno should now hopefully destroy secondary empires as intended.

Graphics and interface:
- Added some new title CoAs.
- Added a new Muist CoA.

History:
- Updated nearly every title history file in the mod to one extent or another. Details omitted for brevity.
- China is now a tributary when it should be.
- Added top liege history everywhere for all vanilla start dates. Still needs polishing. READ THE DISCLAIMER!
- Gradually weakened the Permanent Regent's power (for the Tenno).
- Anawrahta of Bagan now joins the Sinhalese rebellion roughly when he did historically.
- Added 18 new historical wars.
- Made many improvements to historical Korean characters, and added a number of previously missing ones.
- Added the Five Regent Houses (Konoe, Takatsukasa, Kujo, Ichijo, and Nijo), the Hojo clan, and the Ashikaga clan.
- Added two (technically three) Japanese Easter eggs, one of them rather far from his homeland.
- Added a couple of historical Ainu characters.
- Fixed a number of issues with historical Bamar characters.
- Fixed a number of issues with historical Cham characters.
- Fixed a number of issues with historical Jeju characters.
- Fixed a number of issues with historical Khmer characters.
- Fixed a number of issues with historical Sundanese characters.
- Fixed a number of issues with historical Viet characters.
- Added a number of previously missing historical Viet characters.
- Improved on some of vanilla's Khitan characters.
- Shulü Ping's hand is once more buried with her late husband.
- Added a number of historical Khitan characters, and improved those that already exsited.
- Added a number of historical Jurchen characters, and improved those that already exsited.
- Added a number of historical Han characters, and improved those that already exsited.
- A certain Easter egg has been unlanded, consistent with other Easter eggs.
- Added starting MoH values for many emperors and pretenders.
- Fixed vanilla issues related to the fall of Xi-Xia and the death of Temujin.
- Improved on some vanilla Mongols.
- Improved on some vanilla Han characters.
- Added some Jurchen event troops during relevant starts.
- Added the rulers of Ziqi.
- Other minor adjustments and additions.

Localization:
- The Korean Reconquest CB now tells you which title you are targeting.
- The Japanese Reconquest CB now tells you which title you are targeting.
- The Rising Sun Subjugation CB now tells you which title you are targeting.
- Other adjustments.
- Added new localization strings related to a bunch of new stuff.

Barring any major issues being discovered or something unexpected coming up, 13.0.0 should be released on the 14th.
 
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Higakoryu

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So if I am neither the Tenno or a dynast of his, I can send the Imperial Regalia to the EoC?

On that topic, what factors affect the likelihood of the EoC accepting tributes and the Grace the tribute senders get?
 

Silversweeeper

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So if I am neither the Tenno or a dynast of his, I can send the Imperial Regalia to the EoC?

As things currently stand, yes. This is actually a bit stricter than for vanilla's reformer artefacts (only the current rel head is blocked there, unchanged from vanilla).

On that topic, what factors affect the likelihood of the EoC accepting tributes and the Grace the tribute senders get?

At all? He must not dislike you (a lot of things are checked; use the "Determine Grace Feedback" targeted decision to see if you're safe or not), assuming he is AI-controlled (a human can still accept (and can refuse for no good reason, too), though the AI wouldn't send a request an AI would rightfully refuse).

For himself rather than for his heir/a vassal? A combination of traits (e.g. a Lustful EoC will probably keep a concubine for himself unless he's homosexual, Celibate, etc.), eligibility (e.g. if a woman sits on the Dragon Throne she can't accept concubine tributes for herself (not even if homosexual, since CK2 isn't designed to handle that)), and the perceived value of the tribute (based on vanilla's script and checking e.g. the traits on a character being sent or the quality of an artefact).

The amount of Grace mostly depends on the perceived value and whether the EoC/his heir gets it or someone else, though there are a few other bits (e.g. a Greedy EoC will give you more Grace for money than a Charitable one).

Hanami lovers?

There are some events that can result in tumbling/getting a lover during the Hanami, and one of them previously didn't properly check for compatible orientation.
 

Higakoryu

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I find it jarring that Ancestor Veneration is ineligible for CI gov. I understand the mechanic reasons, that it requires a head, but in the historical Chinese empires ancestor veneration is a big deal. Maybe you guys can make it so that ancestor who meets certain conditions are immediately venerated even with no head, both to model historical culture and to give some value to Autonomous?
 

Silversweeeper

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I find it jarring that Ancestor Veneration is ineligible for CI gov. I understand the mechanic reasons, that it requires a head, but in the historical Chinese empires ancestor veneration is a big deal. Maybe you guys can make it so that ancestor who meets certain conditions are immediately venerated even with no head, both to model historical culture and to give some value to Autonomous?

It's an unfortunate side-effect caused by Cosmopolitan + any non-Autonomous Leadership resulting in GHWs and thus having to be blocked because that isn't something we want to give CI rulers. Automatic veneration with Autonomous (and unlocking Ancestor Veneration with Autonomous) would mean a change to vanilla in a fashion that's outside the scope of Tianxia (it's not a bugfix, a consequence of an addition, or effectively exclusive to our part of the map), and just unlocking it for a few religions would be inconsistent (and inconsistent design is generally a bad idea), so that's not an option.

However, to slightly spoil the next dev diary and the third dev diary from now, one of the current plans for 14.0.0 (due to... the topic of the second dev diary from now, it's unlikely to be something that's feasible to do in a bugfix patch, and there was a reason to not do it in 13.0.0) is to update the conditions for being eligible for CI (and ConBu, and <Redacted>), and Ancestor Veneration (and the unique Thanist Doctrine) not being an option is something that likely will be fixed as a consequence of some related changes.
 

Higakoryu

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What religions are eligible for CI gov now? Is it too far fetched to have Christian or Manichaen or Jewish Chinese Emperors?
 
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Silversweeeper

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What religions are eligible for CI gov now?

Currently (and in 13.0.0) Taoist, Buddhist, and specific reformations of Shenist, Thanist, Muist, and Ryukyuan. There's also a culture requirement unless you use the game rule to disable that (which still will be an option in 13.0.0).

Is it too far fetched to have Christian or Manichaen or Jewish Chinese Emperors?

From a plausibility standpoint? Some or all of the religions in question might not be entirely implausible.

From a mechanics/balance/implementation/etc. standpoint? You can at the very least rule out any religion with Crusades/GHWs, multiple holy orders, Divine Blood, and/or autocephaly, which takes out nearly all of the religions you mentioned.