Ichi no Hito
- Aug 24, 2012
Please avoid using the 12.0.0 version until further notice. The one that got posted accidentally included a bunch of WIP things that have known issues.
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Uhm, Yorimichi don’t show up in the interesting character list for me, is that supposed to be?Wielding power behind the scenes as regent? The closest you'll get is dominating council voting by getting and calling in Favours. Alternatively, create a submod that enables the Permanent Regency mechanics in additional places (it'd not be straightforward) or that adds something else in a similar vein.
Deposing the emperor as a vassal and becoming emperor/empress? Fabricate or inherit a claim and create a faction. Alternatively, create a submod that allows plot-based coups, adding a decision for a regent to coup someone, or the like.
Why we're not doing Permanent Regencies (or something similar) in China/Chinese Imperial realms:
- Both the various Permanent Regency mechanics and various Chinese Imperial mechanics (the MoH, the Grace system, etc.) are rather messy behind the scenes (mostly due to it being unavoidable; there probably are a few bits that could be less messy), and the two categories of mechanics -- and certain other mechanics adjacent to those categories -- were designed under the assumption that they never would interact with each other (or with one of the two categories for some adjacent mechanics). Even discounting adjacent mechanics (e.g. the Treasure Fleet) that might need changes, I'd say it'd be necessary to manually review upwards of 100k lines of script scattered across several files, and with significant adjustments likely being necessary (even if you opt against things like e.g. letting a Permanent Regent in China oversee Tribute/Boon acceptance) it'd be also necessary to do a significant amount of testing to ensure that both the existing functionality is maintained and that the new functionality works as desired.
- While China had some regencies where the regent was powerful (and periods where certain other officials had significant power), it wasn't really comparable to the Tenno having a regent in nearly all start dates (and between early starts/after 1337.1.1) or the Shogun having a regent for most of the Kamakura Shogunate's existence.
- We want the experience of playing as/in China/Chinese Imperial realms to be somewhat different from playing as/in a Japanese Imperial realm (or a non-Chinese Imperial Japanese empire where the Shogun potentially gets a regent). Giving China/Chinese Imperial realms Permanent Regency mechanics would push Japan towards "Budget China" territory.
Why we're not doing coups/takeovers using plots:
- Much like vanilla, we sometimes have to opt against historical accuracy due to other factors, and in this case we're opting for what's (subjectively) more fun. I have little doubt that people would find it fun to overthrow their liege, but I also have little doubt that many people would find it unfun to be overthrown and that some people might consider it unfun enough that they stop playing that campaign. Even if it was game ruled (and "Just game rule it!" is not always appealing or sensible), it'd still require it to be added and tested, and possibly adjustments to other things to account for it potentially being active.
- Vanilla has opted against plot-based coups even where they happened (e.g. the ERE). We're not messing with vanilla outside of a few previously mentioned exceptions, so we'd obviously not be able to add coups in relevant vanilla areas, and it seems like a good idea to remain consistent with vanilla's "No plot-based coups" approach.
- There are other ways to depose a ruler already, and there are ways to depose a dynasty as well, and we're making it slightly easier in (sub-Average MoH) Chinese Imperial realms already. It feels a bit redundant, and the other approaches let you fight back to some extent, which presumably is vastly preferable if you are not the would-be usurper.
In both cases, it's also worth noting that Tianxia -- much like vanilla -- has to simplify things to an extent and it's thus not possible for everything that happened historically to happen in the game, that existing mechanics/flavour not directly related to the special government mechanics likely would need to be reviewed and possibly adjusted to account for government mechanics they're currently not ever interacting with, and that future mechanics/flavour might get messier (and might get scrapped if they're deemed too messy) due to having to interact with more special government mechanics (and this would not just be mechanics/flavour added in Japan or China as certain other cultures and religions are eligible for Chinese Imperial). It's also impossible to accommodate every request and every possible playstyle, so if something doesn't seem like a good idea to us (for whatever reason) we'll probably skip it and instead work on other things -- related or not -- that we think are good ideas unless it's a very easy request to accommodate.
Since it's tangentially relevant: I'm aware of the Goryeo military regime, and it's something that would be interesting to try to model, but I really think that copy-pasting Permanent Regencies for that would be a bad idea. Some other possibilities are being considered, but as of right now it isn't certain that any of them will pan out, and it's possible we'll just go with a very empowered council and the dictator controlling nearly every county in the realm.
Fujiwara no Yorimichi, i.e. the Kampaku in 1066? You could check the English Wikipedia page for him or a translated version of the Japanese Wikipedia page for him (I can't vouch for the translation being accurate, but I doubt it's deliberately inaccurate) for some information, and he was important enough that you likely can find quite a bit of information about him if you go looking.
As for him starting as a Ghost Gatherer, that's not pre-scripted, but since he's scripted to start with one vice (Proud) he's eligible for being randomly picked as a starting member (and he'd need to get rather lucky with the random traits and attributes to be eligible as a starting member in some other society), which means he is reasonably likely to end up in the Ghost Gatherers. It's possible he'll get some more traits when Japan is worked on again, which might push him towards another society, but I rather doubt he'll not start with Proud due to the "Just the First Subject" thing, and thus he'll remain eligible unless we specifically exclude Permanent Regents (which isn't currently planned).
I'll check if that's broken.
Uhm, Yorimichi don’t show up in the interesting character list for me, is that supposed to be?
What happen if the Tenno dies and no other Yamato exists?
No no, I don’t intend to be so inhumane as to, kill them all like that. I was just about to show them the light of The Awakened One.Have you selected the correct bookmark (it has to be the "The Empires in the North" bookmark, not any other 1066.9.15 bookmark)? If so, which characters are listed as interesting characters? The intended list is Go-Reizei ("Reizei II"), Minamoto no Yoshiie (a.k.a. Hachimantaro), Fujiwara no Yorimichi, Kiyohara no Takenori, Yingzong of Song ("Zhao Shu"), Xingzong of Liao ("Liao Hongji"), Yizong of (Xi)-Xia ("Weiming Liangzuo"), and Wanyan Wugunai (posthumously Xizong of (Jurchen) Jin).
If he doesn't show up, it's a very minor bug (as he should still be possible to select manually).
Assuming you mean the Imperial Family (Yamato dynasty), I'd assume k_chrysanthemum_throne passes to a random Shinto vassal or courtier, similar to how vanilla would use a fallback vassal or courtier if a dynasty goes extinct (and there are no eligible members of another dynasty), unless there's some special rule (e.g. "Consider bastards legitimate in this case") that comes in to play generally or any special rules for (temporal) rel head titles (e.g. destroying the title outright instead of giving it to a random character) that I'm unfamiliar with.
We've not tested it as it's pretty unlikely to happen during normal gameplay (normal gameplay would of course not cover a player going out of their way to wipe out the Imperial Family as if they were Karlings), but we've not e.g. told the game to destroy k_chrysanthemum_throne in such a scenario, and the only things of relevance we've done is setting some special conditions (that probably should be harsher than they are) for recreation of the title and removing the protections k_chrysanthemum_throne has against claimant factions for claimants outside the Imperial Family if k_chrysanthemum_throne ever falls into the hands of another dynasty, so whatever vanilla would do in such a case would be what Tianxia does.
What determine how much loot I get from slaying dragons? Is the reward for slaying dragons in the LNY different from the reward from going on a successful dragon slaying journey? How can I obtain the Vial of Immortality?
What are the chances of the Champion of Justice turning me into BBQ in the LNY celebrations?
What is best, being the Shogun, being the Tenno and being the Perma Regent?
What determine what options for dragon boon appear, and which boon is the most powerful?
So now, my treasure fleet have reached Cham, and nothing happens for 3-4 months? Is that normal?
If you're not accompanying the TF then you'll generally not hear anything between "TF arrived at A" and "TF arrived at B" (if you hear anything else, it usually means something bad happened to the TF). I think the time between stops is supposed to be roughly three months, but it's been a while since I wrote the event chain, and I might misremember as a result.
Relevant to troubleshooting:
- Was Champa the first stop for this particular TF?
- Does d_treasure_fleet have a holder at present?
- Is China still held by a Chinese Imperial ruler of the same dynasty?
Yes to all of those.
How do I mark someone as my preferred Tenno heir as the Perma Regent, and what criterias do the AI consider when doing so?
Uhm, I was doing the Become the Very Best quest, and somehow I got three event in which I defeated three different Unknown Master, and got three Champion Bloodlines?
I finished the Steppe, the Christ, the Dragon and the Serpent. Unknown Masters popped up after the guy in the booby-trapped temple and the girl, and another popped up again after I finished all six.That's definitely a bug. Did you defeat any other champions, or did it skip directly to the Unknown Master?