• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Steelcan

Second Lieutenant
59 Badges
Dec 31, 2013
197
126
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
As for the political map of Thedas outside of Ferelden and Orlais, I would not be so optimistic. We know some dukes and the king of Nevarra, the King of antiva and a couple of merchant princes, the King of Anderfels, some magisters (we can give them duchies but they are not said to rule lands necessarily).
The Free marches can probably be represented via large duchies as opposed to actual Kingdoms, maybe an overarching "Kingdom of the Marches" for the cases where one does start to dominate the others.

Orlais can have several duchies named after named areas I suppose, as there's plenty of areas to give names to such as the Western Approach, Dales (it oculd be divied up further but iirc its treated as a monolithic area ie Briala being made Marquis of the Dales or something iirc), and so on.

Ferelden is trickier as there are only two extant "duke" level titles, Highever and Gwaren and Arls such as Eamon seem to wield tremendous amounts of power and land (Eamon being able to raise enough troops to replace an entire army lost at Ostagar)
 

Lumen_de_Lumine

M&T Censorate
61 Badges
Jul 31, 2013
373
385
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • PDXCon 2017 Awards Winner
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis IV
You seem quite learned! Where did you got that White river is under Redcliffe? I cannot find a source on it's location.

Some bits of the lore are sadly non-representable. The king must have the county of Denerim for it to be the capital of the kingdom (The Arl of Denerim can however have other baronies in the county of Denerim and the corresponding arling/duchy. Also, free-holders owing alliegance to no bann means barons directly under the king, which would be...overpowered but interesting as a mechanic, if the king can rely directly in the vassal levies of direct barons/freeholders in exchange of having a poor demesne.

As for the political map of Thedas outside of Ferelden and Orlais, I would not be so optimistic. We know some dukes and the king of Nevarra, the King of antiva and a couple of merchant princes, the King of Anderfels, some magisters (we can give them duchies but they are not said to rule lands necessarily).

As for any date outside 9:41 being tenuous, I'd disagree: there is no reason, when not stated in the lore, to suppose that there has been major changes in the political setup, so the 9:30-9:40 political landscape can be ported doing the lore changes.

(And regarding ferelden, we have barely 50% of the provinces with canon names, if my calculation are right, let alone baronies/free holds), but then again,that's no real problem, I'd say

For White river it is mostly guess work; every river except for the one running by Dragon's peak to brecilian is accounted for (which btw makes no physical sense as it pours into nowhere), and also considering Bann Reginalda's strong relationship with Sighard, also considering the defeat the rebels suffered there and their subsequent escape, it is most likely this bannorn is south of the Imp hwy east of Lothering. due to its geography it is most likely under pressure from denerim and occasional;y aligned with gwaren. After the collapse of the two magnates of the West (Howe and Loghain) its loyalty is anyone's guess, so maybe claiming it to be redcliffe aligned is unjustfied.

I suggest splitting Denerim into Fort Drakon, North denerim (alienage+market) and south denerim. The alienage could have became an Arling in its own right if warden was city elf, while most of the port facility is south of Drakon river. This way the King could hold Drakon (which should have the Imperium tower as a unique buildings in it, like the circle tower) which would have no port access and few slots, South denerim would be more developed and most importantly, it hold the great stone on which andraste was born. (holy site) the northern part is decidedly poorer but both should be held by Howe (mostly likely it reverted to the crown post blight), with alienage unrest/independence as a mechanic.

The reason i think 9:41 being the only viable date is because the temple of sacred ashes, Skyhold, haven, and many other locations has undergone drastic transformations during it. I dont even think there is a way to first discover then completely destory a province (the premier holy site at that) in ck2, and the inquisition is far more than a holy order, since lorewise it shouldnt be hireable by any landed character, has its own initiatives, and becomes inordinately powerful by the end of 9:42. If we are to simply look at the lore implication of some of the war table operations (denerim fireship, kirkwall cahin, Levelan chain, Josephine etc etc), we are looking at a organization whose power far eclipse any landed kingdoms and who hold strategic citadels all across Thedas, with boundless coffers and commands loyalty/blackmail material on noble houses of every nation, led by a leader of unparalleled prestige, all the while playing the role of kingmaker in Orlais, straightup owning half of the marches, and installing a loyal candidate on the papacy.

If this isnt some sort of new world order illuminati then i dont know what is. Simulating the phenomenal rise of the inquisition and the equally speedy fall of Corypheus is a scripting task orders of magnitude more complex than what is done in the middle earth project. It will involve splitting the wardens, (the representation of the order itself is highly problematic) creating complete event chains for the mages and templars and whoever becomes cory's minions, also the alternate scenario if cory succeeds in any of the plot points.

For the sake of wanting to see this mod to even have a chance to not die in development, I am adamantly for skipping the events of all three games and only having start dates that are either pre-blight or post inquisition and let Clausewitz engine do its forte by letting political forces instead of heroic agency shape the course of the world. I say if we want to see the events of the games, then go play the DA games! this mod should have its focus as letting the player experience a player of the Orleasian "game" or a quarreling bann, or Marcher prince, not the hero.
 
  • 1
Reactions:

ngppgn

Field Marshal
19 Badges
Jan 29, 2011
3.508
656
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
I put white river bannorn within the brecilian pass so I think that's a good guess then?

In CK2 you can freely create and destroy bronies. The villate of haven and the temple ofSacred Ashescan be both in the Haven province with the templebeing built and destroyed at convinience. Will still always be a holy site, but that is a game engine limitation. Also, holdings can be held be dummy "unsettled area" characters, that can takecare of Skyhold.

I won't split Denerim when all of that can be represented with a single province with 7 baronies, each one with a different owner. Also, small correction, but the Denerim alienage can be made into a bannorn at the end of origins,not an arling (titular county given to the owner of b_denerim_alienage).

I might have skipped some table missions, but how is that "owning have the Marches" a thing? In my world state, Sebastian was Prince in Starkhaven and Aveline was a sort of regent in Kirkwall, with ocasional missions in Hasmal, Tantervale and Wycome, but none implying conquest, IIRC. Please, correct me if I'm wrong!

Precisely because the Inquisition is so huge a game changer we will first focus in scenarios where we will develop mechanics that don't rely on it. So yes, +1 to your las paragraph!
 

OneDropOfRain

Private
80 Badges
Nov 23, 2013
14
0
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler: Cold War
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Age of Wonders: Shadow Magic
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Heir to the Throne
  • Divine Wind
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Victoria 2
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Battle for Bosporus
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
I agree that the events of the games should not be a concern at the moment. For example when the GoT mod was first release it barely touched on the events of the books, the first bookmark was Robert's Rebellion. Starting with pre Fifth Blight bookmarks like the devs have said you are sounds like an excellent idea, anything after then people might start having debates about which is the official canon and people asking for alternative scenario bookmarks. These are all things the devs can be asked when the mod is fully built and operation with a strong base to work from.

As for lore, I don't think we should get to hung up about it at the moment, expecting the devs to zealously shoehorn every known detail into the mod regardless of whether it suits the CK2 engine will just likely lead to an unbalanced, unenjoyable gameplay. Just let them fill in the blanks best as possible, it can always be changed in future updates, and for now it could be seen as a 'what if the Fifth Blight never happened?' scenario.

For the sake of wanting to see this mod to even have a chance to not die in development, I am adamantly for skipping the events of all three games and only having start dates that are either pre-blight or post inquisition and let Clausewitz engine do its forte by letting political forces instead of heroic agency shape the course of the world. I say if we want to see the events of the games, then go play the DA games! this mod should have its focus as letting the player experience a player of the Orleasian "game" or a quarreling bann, or Marcher prince, not the hero.

I agree with Lumen_de_Lumine I'm much more excited to have my ruling lands with modded mechanics like the Game, magic, elven oppression and dwarvern battles in the deep roads.
We should let the devs get on with the History files as they see fit so they can move on to creating these cool mechanics. As long as a the very few basics are done (Cailan, Celene, Loghain, etc) Who's called what, where they rule, how they look, what they wear and who their grandfathers were aren't a huge concern at the moment for me personally, that kind of microscopic accuracy can be added later if necessary.
 
Last edited:

DeamonBlackfyre

Captain
77 Badges
Sep 4, 2013
366
49
  • Europa Universalis IV: Pre-order
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron III: Their Finest Hour
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 2
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV Sign-up
  • Mount & Blade: Warband
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
Look out for Bann Sighard. As I said we can relocate you character either as a freeholder under him or as a bann elsewhere in the Bannorn :)



Actually, that is quite an attriactive approach. My only hints about the parallels orientation was the bit frozen sea that can be seen in most maps in the SE corner of the Amaranthine Ocean. This other approach could entail snowy winter all around the southern Dales and Orlais (Brecilia forest gets snowy in the winter, as seen in The Stolen Throne, so arguably, anything at that latitude should. Which makes the flora represented in the southern forests quite unbelievable, by the way).



We aim to revamp personality traits, yes, but don't have decided on an approach yet.
Hey Ngppgn could you change my custom character to one of the independant bannorns under the direct authority of the king?
 

OneDropOfRain

Private
80 Badges
Nov 23, 2013
14
0
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler: Cold War
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Age of Wonders: Shadow Magic
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Heir to the Throne
  • Divine Wind
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Victoria 2
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Battle for Bosporus
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
Code:
#= {
    name="Guillaume"
    dynasty=
    religion="andrastian_chantry"
    culture="orlesian"
    8892.1.1={
        birth="yes"
    }     
}

#= {
    name="Estelle"
    dynasty=
    female=yes
    religion="andrastian_chantry"
    culture="orlesian"
    8894.1.1={
        birth="yes"
    }     
}

#= {
    name="Jacques"
    dynasty=
    religion="andrastian_chantry"
    culture="orlesian"
    8912.1.1={
        birth="yes"
    }     
}

Is this ok for code for character history?
 
Last edited:

Úigínn

Recruit
57 Badges
Feb 21, 2013
8
0
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Prison Architect
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Battle for Bosporus
  • Victoria 2
  • Crusader Kings III
  • Victoria 3 Sign Up
  • War of the Roses
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Reapers Due
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
How will you deal with children of Elves and Humans out of curiosity? I don't believe I've read anything on that. But if it is there, then I apologise.

Will it be like secret bear? Secret Elf? ;)
 

ngppgn

Field Marshal
19 Badges
Jan 29, 2011
3.508
656
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
How will you deal with children of Elves and Humans out of curiosity? I don't believe I've read anything on that. But if it is there, then I apologise.

Will it be like secret bear? Secret Elf? ;)

They are humans with an aditional inheritable "elf blooded" trait. Although they don't differ much from humans besides that, humans tend dto despise eld blooded, which are often times discriminated like coty elves are.

No secret bears but... Possessed bears? Blighted bears? Who know which rare beasts can you encounter in the wilderness!

Also, technical problems have halted progress (broken computers in holiday aesions are specially problematic) but that sadairuatipn will hopefully end this seek!
 

Thanezz

Also Vivec
45 Badges
Jul 17, 2012
267
75
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome Sign Up
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Cities: Skylines - Parklife
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Cities: Skylines - After Dark
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall - Revelations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Victoria 3 Sign Up
  • Crusader Kings II: Horse Lords
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Conclave
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Impire
  • March of the Eagles
  • Victoria: Revolutions
  • Sengoku
  • Cities: Skylines
Hey NGP, I'm willing to help you guys again with histories and help organize it properly to make sure further additions can be added in the future if required.

That is if you need more help - If I could get in touch again, that'd be grand.
 

Zarathustra_the

Lt. General
85 Badges
Nov 3, 2011
1.645
985
  • Victoria 2: A House Divided
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Naval War: Arctic Circle
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Stellaris
  • Warlock: Master of the Arcane
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
Ngppn I am almost done on blood magic system and will be sending you a link for it soon. I guess the main thing is to look into how you want the ai using it.
 
  • 1
Reactions:

Úigínn

Recruit
57 Badges
Feb 21, 2013
8
0
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Prison Architect
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Battle for Bosporus
  • Victoria 2
  • Crusader Kings III
  • Victoria 3 Sign Up
  • War of the Roses
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Reapers Due
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
Children of elves and humans are simple humans, there are no half-elves in Thedas.

No, I know that. Hence why I was making the joke of secret Elves. xD
I was curious as it wouldn't be common knowledge that Alistair, for example, is of Elf blood as well as Human. So secret Elf. ;)
Bad jokes on my part.

They are humans with an aditional inheritable "elf blooded" trait. Although they don't differ much from humans besides that, humans tend dto despise eld blooded, which are often times discriminated like coty elves are.

No secret bears but... Possessed bears? Blighted bears? Who know which rare beasts can you encounter in the wilderness!

Also, technical problems have halted progress (broken computers in holiday aesions are specially problematic) but that sadairuatipn will hopefully end this seek!

But I'm glad to hear. For those who are known to have Elf-blood, could they get a relationship hit with both Elves and Humans perhaps?
 

ngppgn

Field Marshal
19 Badges
Jan 29, 2011
3.508
656
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
We've had a small break due to technical problems and summer vacations,but are slowly but steadily going back on track!
Hey NGP, I'm willing to help you guys again with histories and help organize it properly to make sure further additions can be added in the future if required.

That is if you need more help - If I could get in touch again, that'd be grand.

That would be awesome! I've tried catching you up in steam, but never saw you connected, will drop you a PM here ASAP
 

Dimension3500

Στρατηγός βραζιλιανός
82 Badges
Mar 2, 2012
46
50
  • Crusader Kings II: Horse Lords
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Tyranny: Gold Edition
  • Semper Fi
  • Europa Universalis IV: Pre-order
  • Magicka 2 - Signup Campaign
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III
  • Europa Universalis III: Chronicles
  • Tyranny - Tales from the Tiers
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • War of the Roses
  • Rome: Vae Victis
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis 4: Emperor
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
Hey, NGP, are you still looking for help?

I would be more than glad to help with the development of the mod. A Thedas mod for CK2 is one of the things I've been looking forward the most since the game launched. We have A Song of Ice and Fire, Elder Scrolls, Warhammer, Middle Earth... so why not Dragon Age?

My modding skills are very basic. all I did until now was edit a few traits, character history and savegames, but I'm willing to learn if it helps this come to fruition :D
 

bhark3

Corporal
92 Badges
May 18, 2014
26
9
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Magicka
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Colonel
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Victoria 2
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Victoria 3 Sign Up
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
This looks like a great mod for the game but, one question:

In the Dragon Age games the Qunari have access to something called "gaatlok". It doesn't take a genius to figure out this stuff is basically gunpowder. Not only that but they have cannons using the stuff. Is it possible to have events in the mod around gunpowder. Maybe even an event allowing people other then the Qunari to steal the formula or even recreate it?
 

pbr7994

Second Lieutenant
82 Badges
Oct 12, 2014
111
80
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Nemesis
  • Hearts of Iron IV: Colonel
  • Teleglitch: Die More Edition
  • Crusader Kings II: Conclave
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
This looks like a great mod for the game but, one question:

In the Dragon Age games the Qunari have access to something called "gaatlok". It doesn't take a genius to figure out this stuff is basically gunpowder. Not only that but they have cannons using the stuff. Is it possible to have events in the mod around gunpowder. Maybe even an event allowing people other then the Qunari to steal the formula or even recreate it?

Special units perhaps, a variation of archers called gaatlock infantry, perhaps the spymaster can have an event if he's in qunari. Land
 
  • 1
Reactions: