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jayantcline5

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When making improvements to the land/building it has many duplicates. Also, the duplicates do not continue to improve (they only have one level compared to another that is the same that will later improve). Is there a fix for this? -OR- Is it supposed to be this way to improve the land?
 

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Ri Deircc
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When making improvements to the land/building it has many duplicates. Also, the duplicates do not continue to improve (they only have one level compared to another that is the same that will later improve). Is there a fix for this? -OR- Is it supposed to be this way to improve the land?

Which buildings are you speaking of?
 

Velorian

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When making improvements to the land/building it has many duplicates. Also, the duplicates do not continue to improve (they only have one level compared to another that is the same that will later improve). Is there a fix for this? -OR- Is it supposed to be this way to improve the land?

That isn't happening in my game, sure you installed properly/aren't running it with another incompatible mod?
 

LP90

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Another noobish question xD
I see there are rather similiar buildings like in Magnate Lords, is this intetionally or did I just fucked my mod directory off?
 

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Ri Deircc
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Another noobish question xD
I see there are rather similiar buildings like in Magnate Lords, is this intetionally or did I just fucked my mod directory off?

Most of the magnate lords buildings are based on grallonsphere's and apg's previous mods, who were integrated a long time ago into my mod and who are the core of my reworked building system. So you didn't do anything wrong :)
 
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MJNSoccer9

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idib816, I love the mod. Very good. It's hard to keep up with all your lettered updates. I start a game in 1.07c and you've released 1.07e :laugh:

Anyway, I apologize if this has been broached in the past. I haven't done much of a search through the thread. I would like to raise my voice in wondering if there is anything that can be done regarding the English, specifically the AI's inability to effectively fight a war overseas. Playing as the Count of Leicester in 1.07d (William the Conqueror start), I watched in dismay as the French declared dejure war for Rouen. A hapless William raised nearly 3000 troops and more than enough ships to carry them. The troops consolidated in Middlesex and then proceeded to move back and forth between there and the province to the south west (name escapes me at current) ad nauseum. A similar situation occurred with the ships: 20 or so ships stacked directly south of Middlesex (at port in whatever province is there) and then the rest of the English ships just went in and out of the sea zone there and the one to the west of it. No progress was made by the English. Rouen was captured and then - worst of all - the French took to the sea and invaded near Lancaster. As their 3,500+ stack meandered around the English north, the English stack continued its pointless movement back and forth, draining resources and doing nothing. William eventually ceded Rouen to the French.

Why do the English suck at crossing the Channel? Why can the French manage it? Again, sorry if this has been brought up or if there's nothing you can do to fix it, but it rather annoyed me to watch such utter incompetence on the part of the AI.
 

rbc1989

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The Rubenid dynasty is using the coat of arms of the Hetoumi Dynasty. Rubenids should be using Armenia Minor Duchy's coat of Arms. The Hetoumi family should also control the barony of Lampron(That is where they were based out of.) in Tarsos in 1066. Currently its ruled by a randomly created ruler. Since you split up Armenia Cilicia and Armenia into separate kingdoms it doesn't make sense for Armenia to be using the coat of arms of the Hethumids as they were only kings of Cilicia not old Armenia.
 

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The Rubenid dynasty is using the coat of arms of the Hetoumi Dynasty. Rubenids should be using Armenia Minor Duchy's coat of Arms. The Hetoumi family should also control the barony of Lampron(That is where they were based out of.) in Tarsos in 1066. Currently its ruled by a randomly created ruler. Since you split up Armenia Cilicia and Armenia into separate kingdoms it doesn't make sense for Armenia to be using the coat of arms of the Hethumids as they were only kings of Cilicia not old Armenia.

Thanks for the info, I fixed it.

EDIT: I'll also fix the Kaiser thingie.
 
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von Sachsen

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Peasant revolt event's do nothing for me, the event fires, but there is no effect and no rebels raise. I am using the latest version.
 

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Peasant revolt event's do nothing for me, the event fires, but there is no effect and no rebels raise. I am using the latest version.

That's part of the better rebels mod, you should get a province modifier and some bad events related to the revolt until it's sedated.
 

von Sachsen

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I know, and there isn't one.
 

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I know, and there isn't one.

The modifier shows up under the province mini menu, it's easy to miss but it's there in the same panel as the diseases and weather modifiers. Also, if that county/province is controlled by a duke or count vassal, then they will deal with the rebels. If you control the province and the peasants rise up in revolt, you'll get a periodic notice that asks how you want to deal with it. It doesn't show up right away, it happens later after you get the rebel notice.
 

Tarridus

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I'm really enjoying the new version. I think we finally hit that sweet spot in terms of balance. I'm sure there are errors (found one with the COAs but I know that has vanilla issues) but nothing game breaking or even annoying enough for me to end any of my games prematurely.

Have you ever looked at the Additional Ambitions and Plots Mod by JGCrusader. In P&T's current state, I think it's the other mod I can think of that would fit perfectly with it's present flavour and events. He's already stated that he will create a compatibility mod for P&T but I think you both should collaborate, as you both add lots of events and ambitions not found in other mods.

Just a thought for the future Idib :)
 

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ius primae noctis seems to be broken it won't let me sleep with people that get married
 

brown111

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Idib816, your work is awesome.
My current game is very realistic and I really feel like count of Opole and Cieszyn :) Making major electors of HRE as kings made game challenging and flavourable.

Four suggestions:
- change name of chancellor of polish culture from "kanclerzy" to "kanclerz",
- delete COA's of Opole, Cieszyn, Upper Silesia and Lower Silesia - as a result real accurate COA's will appear,
- try to find out why pope never gets nickname (info about new nick appears but later nothing happens),
- please, think about info system like CK2+ - make new numbers of patch to inform if the savegame from older version is compatible.

Keep up the fantastic work!
 
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