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Ri Deircc
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I'm not sure how feasible this is, but I'd love if you found a way to integrate some of the 'local flavor' mods. Like the Norse pagan one, the England one--you've done the Spain one that I know at--and I'm really impressed by Ard Ri, the Welsh-Irish-Scottish mod, which only seems to be heading towards getting better.

As I said, don't know how feasbile it is, since each includes some mechanics--none major, of course--just for them. Like their own religious group to represent their isolation, or a restriction on crown authority as long as they have that religion. Still, I think that bringing together your amazing overall flavor with in depth-local flavor (plus all of your gameplay improvements, which I love) would make the mod even better.

I'll look into them once they are more developed and once I'm done balacing and bugfixing the current version.

How do you command your personal guard now? I established a personal guard, so isn't there supposed to be a "command personal guard" event in the intrigue screen, since all I see is the disband personal guard event. Also, how do you enable Ius Primae Noctis, I meet all the requirements, but the button in the intrigue screen is still grayed out.

I took off the option to command the personal guard, as it wasn't working properly. For the Ius Primae Noctis, I'm trying to fix it as well because it should trigger fine. Hopefully (probably) it will be solved for next version.

I just installed the mod, and I'm wondering if there is a Scottish name-change over time- like, Mael-Colum becomes Malcolm and soforth

Yeah there is a scottish melting pot event.

Found a couple of errors with the most recent version 1.07b:

As mentioned in an earlier post, the item for your lover event is spamming its notice at least once a week for me it seems. Probably will need to adjust that if you haven't already ;)

Also, playing as the King of Ireland, and then also of England, I get spammed with the event regarding Geoffry Moumoth (forgive me if i spelled his name wrong). The notice starts to spam itself at least 2-4 times every 6 months and if you agree to take this man on into your court, the game will generate multiple versions of the same man, with different characteristics. Without even noticing it, I had like 8 of him in my court with different ages and traits. I ended up having to marry him off matrilineally just to get rid of them all lol.

Both should be fixed for next version.

After tinkering with the mod for a bit, I have a few questions:
Why do some characters have no education or traits? Playing as Malcolm III, I look at Cainnech of Buchan- he has no education or traits. Male-Colum of Clydesdale has an education but only one trait, whereas the Pope and William the Bastard have many traits. Is this normal?
In the ruler designer, should the purple traits be picked or should they only trigger in events?
And lastly, what is it like playing as a Jewish ruler? Any ups or downs?

I disabled random traits for historical characters. You can assign yourself a purple trait, I just made them be purple to distinguish them from the vanilla ones. Playing as a Jewish ruler is currently not the best of things as it might be buggy, but it should give you a different perspective and a big challenge.

Hi first off this is a great mod I love the events that fire every once in a while at least it makes it look like the game is alive.

However I'm not sure if this is a bug or not but when I try upgrading from a Goat Barn --> Goat Stable the game eats my gold, But the structure isn't build.
The same happens for Farming cottages to Small Irrigated farms.

Can anyone help me with this?

I tried looking up the issue with the search thread function but seems like it isn't an issue with anyone else.

I'll fix the issue for next version, coding buildings is quite tricky and sometimes even if the code is correct things don't show up right.
 

Elsar

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Something strange happen in the Ruler Editor in 1.07b. There's only 240 Coat of Arms, and many are duplicated(which is odd since in the TPtT document's folder the flagfiles are complete and varied)...
Am i the only one who's experiencing this?

edit:
and this is the cryptic errorlog
[texturehandler.cpp:169]: Couldn't find texture file: .
 

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Ri Deircc
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Something strange happen in the Ruler Editor in 1.07b. There's only 240 Coat of Arms, and many are duplicated(which is odd since in the TPtT document's folder the flagfiles are complete and varied)...
Am i the only one who's experiencing this?

edit:
and this is the cryptic errorlog

It's a vanilla problem, hopefully it's going to be solved with the next official patch.
 

Il Moro

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Hi Idib, I've found two minor bugs, the first concern the Expulsion of the jews decision, it's impossible to fire it even with the required criteria.

The second is a missing line concerning the event about the death of the steward during a Fabricate Claim mission, instead of the name of the province in which he is there's just PROVINCE_ALL or something like that, I don't remember the exactly words.
 

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Ri Deircc
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I really can't figure out what's wrong with those decisions, they used to work before 1.06. I've been trying to tweak them around and see the results, if anyone can determine what the problem is please tell me so I can correct it.
 

Ifernat

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Just to echo some of what has already been said. Siege armies are getting ripped to shreds by events firing in quick succession. Just as an example I had an army that had landed and needed 15 days to set up siege equipment (the time is not really an issue IMO) and in that space there two "Raiders Hit the Camp" and and two "Disease" events. I also saw some weirdness where the morale of the besieged holding (not the force laying siege) would inexplicably go up without any corresponding event firing for me. I'm assuming that some event fired for the defenders and I simply wasn't notified.

Also, some other minor things. I've seen some very weird occasions where combat events concerning my king fired when my king was nowhere near enemy soldiers including one time where I was called via alliance into an Italian war (I was England) and while I was still massing forces as a precursor to selecting generals and embarking an "Ambush by enemy soldiers" event fired and killed my King with the nearest enemy army a thousand miles away in Italy.

On that note, I wanted to ask if something was possible given the engine limitations. I'm guessing that there's no way to have differing 'levels of participation' for an important character leading or participating in an army stack. When the realm is on the line it makes sense that the King, the princes, and major figures would be in the thick of things supported by their personal retinues. When minor count 'what's his name' revolts...not so much. Given that, would it be possible to attach a modifier to the negative combat events which drastically reduce the chance for negative events to fire when the enemy army that's being engaged is seriously outnumbered? Getting important characters killed fighting small/inconsequential enemy detachments should be quite rare IMO. As a secondary option, would it be possible to code an event that would fire at the conclusion of a war? Possibly rewarding or penalizing martial skill and military education on a modest percentage? That way the dynamic would be more high reward/risky vs. low reward/not risky in the decision as to whether or not we directly employ our primary character in the war effort. As it is now, leaving the King and Princes at home keeps them safe but denies them any skill improvement which may be vital down the line.

Also as a suggestion. Right now with professions it is very easy to pick up the hunting professions. Additionally adding martial skill is easy (if risky) the same with intrigue via plots. Stewardship, less so but not all that difficult. Learning and Diplomacy however... Temporary DIP boosts through feasts though can largely offset any DIP needs. Could we potentially get an additional event in the feast/hunt/ball/fair line? One that focuses on learning and opportunities to develop the more academic professions like mystic or scholar? Maybe an ecclesiastical conference? Could also generate a good chunk of piety which would allow an event along those lines to serve as a bandaid for characters that have several piety draining traits. The potential downside (besides the cost) could be a small chance for characters to embrace heresy.
 
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Just to echo some of what has already been said. Siege armies are getting ripped to shreds by events firing in quick succession. Just as an example I had an army that had landed and needed 15 days to set up siege equipment (the time is not really an issue IMO) and in that space there two "Raiders Hit the Camp" and and two "Disease" events. I also saw some weirdness where the morale of the besieged holding (not the force laying siege) would inexplicably go up without any corresponding event firing for me. I'm assuming that some event fired for the defenders and I simply wasn't notified.

Also, some other minor things. I've seen some very weird occasions where combat events concerning my king fired when my king was nowhere near enemy soldiers including one time where I was called via alliance into an Italian war (I was England) and while I was still massing forces as a precursor to selecting generals and embarking an "Ambush by enemy soldiers" event fired and killed my King with the nearest enemy army a thousand miles away in Italy.

On that note, I wanted to ask if something was possible given the engine limitations. I'm guessing that there's no way to have differing 'levels of participation' for an important character leading or participating in an army stack. When the realm is on the line it makes sense that the King, the princes, and major figures would be in the thick of things supported by their personal retinues. When minor count 'what's his name' revolts...not so much. Given that, would it be possible to attach a modifier to the negative combat events which drastically reduce the chance for negative events to fire when the enemy army that's being engaged is seriously outnumbered? Getting important characters killed fighting small/inconsequential enemy detachments should be quite rare IMO. As a secondary option, would it be possible to code an event that would fire at the conclusion of a war? Possibly rewarding or penalizing martial skill and military education on a modest percentage? That way the dynamic would be more high reward/risky vs. low reward/not risky in the decision as to whether or not we directly employ our primary character in the war effort.

Also as a suggestion. Right now with professions it is very easy to pick up the hunting professions. Additionally adding martial skill is easy (if risky) the same with intrigue via plots. Stewardship, less so but not all that difficult. Learning and Diplomacy however... Temporary DIP boosts through feasts though can largely offset any DIP needs. Could we potentially get an additional event in the feast/hunt/ball/fair line? One that focuses on learning and opportunities to develop the more academic professions like mystic or scholar? Maybe an ecclesiastical conference? Could also generate a good chunk of piety which would allow an event along those lines to serve as a bandaid for characters that have several piety draining traits.

Thanks for the feedback. Unfortunately it's quite impossible to tie the war events to the magnitude of the war itself as the engine doesn't allow that. I reworked most of the mmth for the war and siege events for next version, hopefully things will be more balanced. If not I'll further work on them, as pulse events are quite difficult to balance for the nature itself of their triggering which isn't the most user/modder friendly of things. I also reworked some of the events that give you bonuses in stats, so that things should be even more balanced. I think it's normal that your skills should improve over time, and if you aren't good enough decrease. I'll look into what you suggested and see if I can add something like what there is for martial for learning and such things.
 

balrog1987

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Hi everyone, my game crashes when i try to load it with this mod and it's portrait part(i have all the dlc's), but when i uncheck the portrait part of the mod, the game launches and runs normal.I've tried editing the ck2.exe with the cff explorer as noted, but doesn't seem to help.What could be the problem?
 

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Great thanks, any siege changes?

Hopefully the changes I made to war related events will reduce the spam. If not I'll further work on it. I also increased general siege speed and decreased attrition.
 

Mojshe

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First of all, thank you so much for the update! :)

There are a few mini-problems though. House van Vlaanderen is now intertwined with House Wigeriche (well, the house is basically broken into several "independent" members on the left of the dynastic screen). I guess it might be historical even though this is the first time I've seen that happen. Secondly, tier 5 of the demesne laws lacks localisation.

EDIT: Ius Primae Noctis still doesn't work. Also, Jews cannot be expelled. Not that I intend to but still.
EDIT: Changed Boudewijn IV's (362) father to Arnulf II (361) - all good. :)
 
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Beric Dondarion

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Hey idib. Everytime I load up with the portraits as the ERE, the UI is completley invisible. I can't post a picture because it's not storing it in the screenshot folder for some reason, possibly because I have the portraits also loaded and the game can't figure out where to store it.


EDIT: nevermind, restart fixed it.
 

Mojshe

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Untitled.jpg
House von Ratzeburg sure is great. :)

They "were" counts in Maine and only God knows where else and for what reason.
Almost all popes were of this dynasty as well.

EDIT: Don't know why but after loading the savegame a lot of non-dynastical characters adopted this dynasty.
 
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View attachment 59153
House von Ratzeburg sure is great. :)

They "were" counts in Maine and only God knows where else and for what reason.
Almost all popes were of this dynasty as well.

EDIT: Don't know why but after loading the savegame a lot of non-dynastical characters adopted this dynasty.

Super lol. Not sure what happened, maybe it's because I deleted lots of useless and inaccurate dynasties, but there are still enough left to give a different one to each citizen of Shangai, so that shouldn't be it.
 

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I got warnings of corrupt files. But I already have 1.07c and the hotfix, so don't think you need to reload it for me.

Thanks for the heads up, is anyone else having the same problem?
 
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