• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

unmerged(208745)

Ri Deircc
6 Badges
May 29, 2010
2.032
4
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
The coat of arms issue is still there. Only now it is red/yellow for the westerners and yellow/blue for the Muslims. It is most notable for the pagans I think. The color choices have been decreased as well. In the ruler builder there were "14" to choose from but I use quotes because here is the line up:
1 - Yellow
2 - White
3 - Red
4 - Black
5 - Blue
6 - Green
7 - Red
8 - Red
9 - Red
10 - Red
11 - Red
12 - Blue
13 - Black
14 - Black

I thought I solved it, apparently it wasn't so. New task for the night :)

EDIT: I looked into it and apparently it's a vanilla problem that emerged from patch 1.06 onwards and hasn't been solved yet. After I spent the last 3 days trying a million different combinations of interface and graphics and after taking the mod apart file by file to see what was wrong.
 
Last edited:

Krakenz

Sergeant
8 Badges
Apr 12, 2012
50
0
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Magicka
  • 500k Club
  • Steel Division: Normandy 44
  • Imperator: Rome Sign Up
  • Crusader Kings III
Big thanks for your hard work idib816, enjoying your mod since its betas. Watching the current version, in my opinion, sieges are so annoyingly long, they were perfect at 1.0-1.03, is there a chance for a fix upcoming or do you think they are fine?
 

Leginp

Recruit
3 Badges
May 3, 2012
6
0
  • Crusader Kings II
  • 500k Club
  • Magicka 2 - Signup Campaign
Was playing though a game (1.07b) when I got this event.

Looked bugged to me. Who knows, maybe she was crazy.


2012-07-22_00001.jpg
 

Arko

Red zone
45 Badges
Jul 1, 2009
7.087
1.124
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • Crusader Kings III
  • Deus Vult
  • Cities: Skylines
  • Magicka
The coat of arms issue is still there. Only now it is red/yellow for the westerners and yellow/blue for the Muslims. It is most notable for the pagans I think. The color choices have been decreased as well. In the ruler builder there were "14" to choose from but I use quotes because here is the line up:
1 - Yellow
2 - White
3 - Red
4 - Black
5 - Blue
6 - Green
7 - Red
8 - Red
9 - Red
10 - Red
11 - Red
12 - Blue
13 - Black
14 - Black
I thought I solved it, apparently it wasn't so. New task for the night :)

EDIT: I looked into it and apparently it's a vanilla problem that emerged from patch 1.06 onwards and hasn't been solved yet. After I spent the last 3 days trying a million different combinations of interface and graphics and after taking the mod apart file by file to see what was wrong.

it comes from the latest Patrum Scuta version to reflect a more historical representation of the frequency of use of different colors. so, WAD. (apart the unsolved 1.06 vanilla bug using only 3 colours)
original code from Patrum Scuta.

Code:
	color = {
	
		{ 250 188 0 }	    #0  Or
		{ 231 231 231 }   #1   Argent
		{ 172 4 10 } 	    #2   Gueules		(51% freq.)
		{ 38 38 38 }	    #3   Sable (24% freq.)		
		{ 0 86 148 } 	    #4   Azur (20% freq.)
		{ 22 111 13 }     #5   Sinople (2% freq.)
		{ 172 4 10 } 	    #6   Gueules
		{ 172 4 10 } 	    #7   Gueules	
		{ 172 4 10 } 	    #8   Gueules
		{ 172 4 10 } 	    #9   Gueules	
		{ 172 4 10 } 	    #10   Gueules   
		{ 0 86 148 } 	    #11   Azur      
		{ 38 38 38 }	    #12   Sable
		{ 38 38 38 }	    #13   Sable       

	}
 

unmerged(208745)

Ri Deircc
6 Badges
May 29, 2010
2.032
4
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
Big thanks for your hard work idib816, enjoying your mod since its betas. Watching the current version, in my opinion, sieges are so annoyingly long, they were perfect at 1.0-1.03, is there a chance for a fix upcoming or do you think they are fine?

They should be a bit longer than vanilla, are they too long you guys think?

Was playing though a game (1.07b) when I got this event.

Looked bugged to me. Who knows, maybe she was crazy.


View attachment 59057

Thanks, fixed.
 

unmerged(208745)

Ri Deircc
6 Badges
May 29, 2010
2.032
4
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
it comes from the latest Patrum Scuta version to reflect a more historical representation of the frequency of use of different colors. so, WAD. (apart the unsolved 1.06 vanilla bug using only 3 colours)
original code from Patrum Scuta.

Code:
    color = {
    
        { 250 188 0 }        #0  Or
        { 231 231 231 }   #1   Argent
        { 172 4 10 }         #2   Gueules        (51% freq.)
        { 38 38 38 }        #3   Sable (24% freq.)        
        { 0 86 148 }         #4   Azur (20% freq.)
        { 22 111 13 }     #5   Sinople (2% freq.)
        { 172 4 10 }         #6   Gueules
        { 172 4 10 }         #7   Gueules    
        { 172 4 10 }         #8   Gueules
        { 172 4 10 }         #9   Gueules    
        { 172 4 10 }         #10   Gueules   
        { 0 86 148 }         #11   Azur      
        { 38 38 38 }        #12   Sable
        { 38 38 38 }        #13   Sable       

    }

The color distribution theoretically is fine, the real pain is the vanilla bug that assigns them the same 3 colors over and over again. Keanon did a nice job with the distribution, and I had my own colors before that as well, but this bug screwed us up.
 

Arko

Red zone
45 Badges
Jul 1, 2009
7.087
1.124
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • Crusader Kings III
  • Deus Vult
  • Cities: Skylines
  • Magicka
The color distribution theoretically is fine, the real pain is the vanilla bug that assigns them the same 3 colors over and over again. Keanon did a nice job with the distribution, and I had my own colors before that as well, but this bug screwed us up.

we can't do anything to fix it by ourselves for now.
 

unmerged(208745)

Ri Deircc
6 Badges
May 29, 2010
2.032
4
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
we can't do anything to fix it by ourselves for now.

Yeah I figured that out after I took the mod apart piece by piece and tried something like 120 different combinations and interfaces. :D
 

unmerged(503962)

Sergeant
2 Badges
Jun 10, 2012
92
0
  • Crusader Kings II
  • Humble Paradox Bundle
Can I ask why you decided to name the Swedish culture 'Svenskar' while you used the English words 'Dane' and 'Norse' for the other Scandinavian cultures? A better word if you want to keep using English would be 'Swede'. Or atleast take the -ar out of the word, because Svenskar doesn't make any sense. :D
 

JJDXB

Captain
60 Badges
Dec 20, 2011
316
27
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Cities: Skylines Industries
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Necroids
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Are the new shadowed CoAs from the Patrum Scuta mod as well? To be honest, I preferred it when they were 2D without any shadow effects.

Is there some way of disabling the effects on my end?
 

unmerged(208745)

Ri Deircc
6 Badges
May 29, 2010
2.032
4
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
Can I ask why you decided to name the Swedish culture 'Svenskar' while you used the English words 'Dane' and 'Norse' for the other Scandinavian cultures? A better word if you want to keep using English would be 'Swede'. Or atleast take the -ar out of the word, because Svenskar doesn't make any sense. :D

Damn wikipedia! I'll change it to Swede.
 

unmerged(208745)

Ri Deircc
6 Badges
May 29, 2010
2.032
4
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
Are the new shadowed CoAs from the Patrum Scuta mod as well? To be honest, I preferred it when they were 2D without any shadow effects.

Is there some way of disabling the effects on my end?

Yep, delete the coats_of_arms.gfx file and the generalstuff.gfx file from the interface folder of the main mod.
 

Velorian

Field Marshal
81 Badges
Oct 5, 2009
2.632
1.295
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Hearts of Iron III
  • Hearts of Iron IV: Colonel
  • Shadowrun Returns
  • Surviving Mars
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders: Planetfall Deluxe edition
  • Tyranny: Gold Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Europa Universalis IV: Rights of Man
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sword of Islam
How come the vanilla traits for martial like trickster, defender, infantry commander, flanker etc. aren't included? Did you find it unbalanced, or is it just not implemented yet?

I love the new CoAs btw.
 

unmerged(208745)

Ri Deircc
6 Badges
May 29, 2010
2.032
4
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
How come the vanilla traits for martial like trickster, defender, infantry commander, flanker etc. aren't included? Did you find it unbalanced, or is it just not implemented yet?

I love the new CoAs btw.

The way they are assigned eludes me. They aren't on any vanilla event so I'm not sure why they don't get assigned. If someone can give me an insight I'll fix it for next version.

If you mean the shape/frame of the CoAs the credit isn't mine, but they are cool indeed.
 

unmerged(208745)

Ri Deircc
6 Badges
May 29, 2010
2.032
4
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
And could you lower the requirements for Primogeniture? Or were can i do it myselve?

Which requirements do you mean? You can do it yourself but first you would have to copy the vanilla succession_laws into the decisions folder of the mod, and then edit it to your liking.
 

Darkspawn12

Second Lieutenant
43 Badges
Mar 12, 2012
138
0
  • Crusader Kings II
  • Europa Universalis IV
  • 500k Club
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Crusader Kings III
  • Europa Universalis IV: Cossacks
  • Knights of Honor
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Which requirements do you mean? You can do it yourself but first you would have to copy the vanilla succession_laws into the decisions folder of the mod, and then edit it to your liking.

I mean that there must be high or absolute crown authority... because until this happens i have to fight, don't know, 6 gavelkind wars to reunite my realm.
 

unmerged(208745)

Ri Deircc
6 Badges
May 29, 2010
2.032
4
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
I mean that there must be high or absolute crown authority... because until this happens i have to fight, don't know, 6 gavelkind wars to reunite my realm.

I'll change it. But I won't allow it for autonomous vassals, only from low crown authority onwards.
 

JJDXB

Captain
60 Badges
Dec 20, 2011
316
27
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Cities: Skylines Industries
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Necroids
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Is a female ruler supposed to be able to take part in tournaments (does this happen in vanilla?)? I just entered as my duchess and she won the jousting tournament, which was actually quite funny.

Oh, and is is the investiture contest CB male only?
 
Status
Not open for further replies.