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zombieflanders

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Any chance you consider adding a 6th councillor? I have always felt that merging the "court offices" and the "actual Privy Council" was an odd decision, since the first ones were usually hereditary and while granted honours and some obligations, were mainly for show; while the second ones did actual work...

I guess that the shift from a private and privatised curia to a public, State-focused Chancery is way too complex to be shown. Just kidding, this is a game!

But I still have the feeling there's something lacking in the Council. Two titles, at elast: your "Favourite". Not all kings had one, but the ones that did, that was a good show. The Spanish "privado", your Thomas Becket, your Cardinal Wolsey, your Álvaro de Luna... It's something that might require some thought, but that can bring a lot to the human side of the game. Nobles fought not only for regency, also for "privacy" or "primacy", the chance to be the main advisor to the king, or to depose a much hated one. Poor Bernat de Cabrera went to be the Great Favourite, and then lost his head thanks to his enemies' scheming, just like Constable Álvaro de Luna.

The other office is your Chamberlain, Mayordomo, the master of your Household. The guy that takes care of your home and services. Usually (usually) this guy was also some sort of spymaster, but he also made sure the bread was always baked when you woke up and that your room didn't smell like hell because of all these old tapestries.

It feels like the Chancellor and Spymaster/Treasourer fulfill theses positions, but when you're sending the Chancellor away to improve relations or to get that title you so much desire... well, I can't help feeling sorry for the poor guy, who's gonna loose his primacy, and for you (me), the king, who won't have his hot milk if his chamberlain is away on a dangerous spy mission.

I get it that "sending them away" doesn't mean they're there, but sometimes the game treats it that way.

***

On an unrelated note, I miss more bickering between nobles over land or privileges. They're fast to tell you they have rights to a title (even when they don't, silly little counts) but you never hear of their problems among themselves. When I see my vassal X waging war against my vassal Y over a barony, I'd like that they have tried to discuss it with me first. Half of being a king is being judge and arbiter on these matters.

So more arbitring events would be good, and would also ciment your relations with your cronies, or make other vassals dislike you a lot. It's also a way to balance those that dislike you with those that don't.
EOOQE, the maker of the NBRT+ mod and sometime poster to this thread, is already working on a councillor mod with additional positions and tasks, you may want to talk with him. I know NB+ is part of TPATT and NBRT+ is supposed to be compatible, so there's a very good chance he'll try and make it work with TPATT.
 

Galaahd

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Any chance you consider adding a 6th councillor? I have always felt that merging the "court offices" and the "actual Privy Council" was an odd decision, since the first ones were usually hereditary and while granted honours and some obligations, were mainly for show; while the second ones did actual work...

I guess that the shift from a private and privatised curia to a public, State-focused Chancery is way too complex to be shown. Just kidding, this is a game!

But I still have the feeling there's something lacking in the Council. Two titles, at elast: your "Favourite". Not all kings had one, but the ones that did, that was a good show. The Spanish "privado", your Thomas Becket, your Cardinal Wolsey, your Álvaro de Luna... It's something that might require some thought, but that can bring a lot to the human side of the game. Nobles fought not only for regency, also for "privacy" or "primacy", the chance to be the main advisor to the king, or to depose a much hated one. Poor Bernat de Cabrera went to be the Great Favourite, and then lost his head thanks to his enemies' scheming, just like Constable Álvaro de Luna.

The other office is your Chamberlain, Mayordomo, the master of your Household. The guy that takes care of your home and services. Usually (usually) this guy was also some sort of spymaster, but he also made sure the bread was always baked when you woke up and that your room didn't smell like hell because of all these old tapestries.

It feels like the Chancellor and Spymaster/Treasourer fulfill theses positions, but when you're sending the Chancellor away to improve relations or to get that title you so much desire... well, I can't help feeling sorry for the poor guy, who's gonna loose his primacy, and for you (me), the king, who won't have his hot milk if his chamberlain is away on a dangerous spy mission.

I get it that "sending them away" doesn't mean they're there, but sometimes the game treats it that way.

***

On an unrelated note, I miss more bickering between nobles over land or privileges. They're fast to tell you they have rights to a title (even when they don't, silly little counts) but you never hear of their problems among themselves. When I see my vassal X waging war against my vassal Y over a barony, I'd like that they have tried to discuss it with me first. Half of being a king is being judge and arbiter on these matters.

So more arbitring events would be good, and would also ciment your relations with your cronies, or make other vassals dislike you a lot. It's also a way to balance those that dislike you with those that don't.

I love the Favourite / Primacy idea.
 

debar

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I am somewhat unhappy about the relation hits in the newest version. Mostly, I am constantly at -100 when doing role playing with some bad traits.
The value is far to volatile as I have only courtiers in the most extreme ranges and nobody around 0.

It should be fixed.
 

Thnygaard

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noticed some of the buildings have wrong discreptions like the irish special buildinging ceirhin recruitment building its says it have heavy footmen but it provides light cavalry and the defence for it
 

VorpalNeko

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Something I have noticed: The bishopric in Alexandria (Egypt), is now Hamman and Alexandria is a castle, so it will not give the bonus to Orthodox authority of having a patriarch
You're right. That's something TPatT changes from SWMH (which is not to blame this time). Drat.
You can edit history\provinces\802 - Alexandria.txt to mark b_alexandria as back to being a temple, though this will only affect new games.
 

Roald

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This is a really excellent mod, it makes the game infinitely more enjoyable than vanilla. With that said, I'll move onto some things that I've noticed.

For some reason, in most of the intrigue pop-ups about people plotting, the word "ENGLISH" is added to the back end of the names of the people involved. It'll say something along the lines of 'Droungarios SoandsoENGLISH is plotting to do a bad thing."

Also, there are some strange cases of duchies having de jure cities, baronies or churches that lie outside of their actual territory. One of the southern Hungarian duchies has this over one such holding in northern de jure Serbia, and I think the Duchy of Alania has one for a temple in Georgia. It's relatively easy to tell because when you click the title to get the de jure territory outlined with the de jure mapmode off, you'll see that the de jure territory boundary sneaks off into some other duchy or kingdom where it really shouldn't go.

Additionally, is there any reason that the AI doesn't immediately force it's target to surrender when it's not using an invasion casus belli or something? Sarkel has been attempting to conquer the poor little Khazar guy at 100% warscore for a number of months in my most recent game, and for some reason it just didn't want to have peace declared. I've seen the Kingdom of Sicily do the same when conquering the muslim-held areas of Sicily, but that was in an earlier version. Incidentally, why isn't the Khazar Khaganate formable?
 

dorimi

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@Idlib:

Do you plan on bringing back the "bloodlines" trait that you used to use? Where characters from certain prestigious families have a custom trait with bonuses? Like "Blood of Charlamagne" that all descendents of the Carolingians had, that would give +1 Diplomacy?
They were in the mod for a short while, back a few versions ago.
Yes, they were. But now you can add it manually. Here you can find even non-ruling families with traits, like de Vergy ( blood of Erchinoald as de Vergy ( 1268 - courtier at Duke of Upper Lorraine))or Balthi blood as des Baux (Courtiers at Haute de Provance after 1075, counts it Italy (Benevento etc) and Provance - 1260+). In that version i've also added some my favourite traits i've used long time ago - it's to grant a noble status to some family, and all his children will have this trait "Noble family". And also "Royal blood" trait - King\emperor can grant this trait to his close relatives, also can be inherited through fathers.
ps. gonna add those ones too now http://forum.paradoxplaza.com/forum/showthread.php?668536-House-of-Alliata&highlight=
[video=youtube;yqABXqfBvTs]http://www.youtube.com/watch?v=yqABXqfBvTs[/video]
[video=youtube;y0Y1vX7M-ds]http://www.youtube.com/watch?v=y0Y1vX7M-ds[/video]
 
Last edited:

McBeanie

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Are there supposed to be so many characters with no traits except for a single leadership trait?
 

uleslaw

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Hello, I've just check out this mod and I am very impressed. Just one question. As patrician, I have CB to seize any coastal city (even without trade post in the county). And it is quite surprising for me. Is it a bug or a feature? :)
 

Doc Maturin

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I've encountered a problem with a character who's a Templar. Instead of getting the opportunity to return home event, he instead repeatedly gets the event to arrest the Templars in France (and he's not French). It looks like the templar decision file is a bit wonky but I'm not smart enough to work out what the exactly the problem is.
 

Gingerninja

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What happened to the Holy orders in the new version?

EDIT: Lack of answers makes me want to elaborate. Used to be I could ask the pope for permission to found new holy orders. Being king of Spain, I had 5 OP holy orders at my disposal. After updating the decisions to form Holy Orders are no longer there. Was it removed?
 
Last edited:

postm00v

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I can't seem to create a duchy. It says I need to own at least 50% of the de-jure counties (which I have) and have at least 179 gold (which I have). So why isn't it letting me create the duchy?

EDIT: Never mind. Turns out when I acquire another county, I can create the duchy.
 
Last edited:

uleslaw

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I believe in vanilla a patrician has seize coastal city CB only if his family controls trade post in a county where this city is situated. War of course can be declared against an independent ruler who is a highest rank liege of this coastal city mayor. With this mod, I have CB on ANY coastal city. And it seems a little unbalanced.
 

brown111

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What could be the reason that I can not vote on my son in elective agnatic-cognatic county? My son is child, placed in my court (i am a ttutor for him), he is not squire, not excomminicated - i am an elector of Loon-Limburg County with normal traits...
 
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