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AgentBuckshotMo

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Is there a special requirement to create the Grand Duchy of Lithuania besides the normal? I meet all the requirements (52% of de jure territory, Lithuanian culture, enough gold and piety), yet the button is still grayed out. When hovering over it, it does not show any additional conditions that would be required.
 

Beric Dondarion

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Is there a special requirement to create the Grand Duchy of Lithuania besides the normal? I meet all the requirements (52% of de jure territory, Lithuanian culture, enough gold and piety), yet the button is still grayed out. When hovering over it, it does not show any additional conditions that would be required.

I had to acquire around 60% to form it, apparently the displayed percentage required is bugged.
 

Naoki

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2.0.6 is fine for me. No crashes 100 years into the game as Sicily.

And on my side, I would like to ask more for a nerfing of the HRE :D Byzantium is constantly dominated by civil wars, claimants and so forth, making it easy for some ambitious neighboors to claim land step by step. HRE on the other hand just stays there... no major revolts, no claimant wars, just a huge empire with a massive army ready to roflstomp anyone in their way.
 

Cecil XIX

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And they are mostly a thing of nowadays academia.

Poor princes of Courtenay.

***

By the way, devs: you probably need to nerf the Latin Emperor or make him more dependant on his vassals. Being one of the weakest and most troubled monarchs of the Middle Age, it makes little sense that he can summon tens and tens of thousands of men while trying to revoke my title, the Duke of Thessalonica, and that the other lords of the Empire are OK with that.

I think you should reduce drastically the amount of troops a lord can summon from his vassals. Depening on opinion, yes, but it's too easy to have most of your vassals at 100 if you have had a long reign.

This is one of the things that bug me the most about CK2 and no mod has redressed it so far. It's a major flaw, in my opinion, maybe the biggest one the game has. As the Holy Roman Emperor I can summon almost a hundred thousand men in order to revoke the coutny of Wettin. Come on, what's this, Victoria 2? If anything, the HREmperor would be able to recruit this amount of troops when going on crusade or defending against an external invasion. But the AI goes arrière-ban on everyone right from the start.

So, tu sum up: kings should be able to summon much less troops. Liege loyalists would provide most of his army, along with his own, but I'd try making it so only your loyalists and die-hard friends may send you a decent amount of troops, while the rest would send you as few as possible. 10, 20...

When Edward I went to wage war on Scotland, he summoned all his vassals. According to Contamine, very few of them came, and the king had to go on with a portion of his vassals' troops, who sometimes sent just some squires and their excuses for being sick, or came with their small retinues as if it was a hunting trip. When it comes to defeding the territory, that's another thing, but when attacking, unless it's a crusade, or a war against the infidel where there's much to be won... damn, they should send very small contingents, enough to make Otto von Braunschweig's army, the one that fought and lost at Bouvines, very small and composed mainly of Dutchmen, Lorrainians and Flemings; the ones interested in the war and its outcome.

***

Anyway, the best mod I've tried so far!

Some suggestions:

Maybe you'd like to revisit the feast messages of conflict...? The vanilla ones are quite childish. "I hate this man because he refused to drink more wine! Insulting! Humpf hrumpf grumpf..." or "He stabbed my servant for spilling the wine on his vest! Outrageous!". What about actual politics? The game knows when someone covets some other guy's duchy or county. Let's play with that. Make two people that actually have reasons to hate each other, hate each other! And fight, or insult one another and force you to take sides. One of the best things in CK1's social dynamism was that usually the game forced you to take sides in these kinds of feasts and tourneys.

As a side effect: the rivals and friends mechanics are very left aside, when they should be central to the whole political simulation. Friends that would be made either at early age or during tourneys and battles.

What about the life of wandering of a young knight? You don't see much of that. It was quite a phenomenon during William Marshal and Henry the Young King's lives. It seems a large amount of young noblemen roamed the Continent east of the Rhine and north of the Loire in bands, much like football teams today, sponsored by powerful lords isntead of Arab sheiks and Russian gas magnates. As a father, you could let your son go in this kind of Medieval "tournament Erasmus", and while paying for his manutention, you'd hear of his deeds (or misdeeds, glory or shame) and he might even find a good wive while roaming the land with his knightly homies. You could also forbid him to go and have him decide if he wants to obey or not. There he might make friends and rivals from all over Western Europe, and develop skills or loose an eye, or even die, but a lot of knights died in tournament, as much as in war, at least before 1250.

I have actually given a lot of thought to this chance. It's better than having your son asking for land every two years, and it's probably what he'd like to most. Arnold of Guines, the famous knight of William Marshal's time, met his wife this way, while travelling all over France from tourney to tourney, meeting her druing a tournament and abducting her later.

Kidnapping heiresses or betrothed girls is also a cool feature and might end up in casus belli, but that's another matter.

Seconding this.
 

omnipotentatus

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2.0.6 is fine for me. No crashes 100 years into the game as Sicily.

And on my side, I would like to ask more for a nerfing of the HRE :D Byzantium is constantly dominated by civil wars, claimants and so forth, making it easy for some ambitious neighboors to claim land step by step. HRE on the other hand just stays there... no major revolts, no claimant wars, just a huge empire with a massive army ready to roflstomp anyone in their way.

I totally agree with you, though one emperor who was terrible came to power in my game (also he was frankish), immediately he bacame emperor a succesion of huge civil wars broke out, where an alliance of basically all small counts and dukes in the empire won against the emperor.
But still overall the empire should be nerfed (or just large realms in general?), because having a 100k army compared to the 60k a unified England-France can field is too much, for an empire that historically was weak and extremely decentralised.
 

1ltOddsball

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There is an historically accurate way of going around a solution to this.

Inter-dynastic conflict never involved many men, and maybe probably involved 1/10 of the conflicts of expansion of Latin christian Europe.

Interdynastic war (fx trial by battle) was in effect just an escalated means of negotiation on a spectrum of conflict, when contractual settlements between noble families, mandated by king/emperor/church, over land or peasants/ townships weren't able to be accepted by one party or the other. As such, it was a localized/ regionalized conflict at only one level of society, between the members of one class within this class' hierarchy.

Conflicts of Latin christian expansion not so. There, a dichotomous relationship with the opponent was created, related to the very european and roman concept of "the other". The opponent was not a peer protected by certain rights, but rather an empty legal space, into which peoples from ALL levels of society were free to take up arms and plowsheds and colonize frontier areas, be they slavic pagan regions, Ireland or the Levant. Needless to say, the movement of peoples and armies were much much larger.

Crusader kings 2 does a good job at mirroring this dynamic, to a certain degree. But in the case of HRE, a European country fielding 100.000 man armies was only something that happened after the levée-en-masse in 1792 of the french revolution!!

What if we toyed with a dynamic where attacking someone of the same religion would halve or more the amount of raised vassal levies? In any case, it has to be adressed, for the sake of balance as well as historical accuracy.
 

Chopy

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"Always fallow XXXX army" button doesn't seem to work for me. Also got invited to Templar at age of 42 and always received same events in a row. Other than that , everything seems to be fine.
 

Teutonic_Thrash

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omnipotentatus

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beinbear

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The Templar order was independent in my game as the Kingdom of Jerusalem but I decided to give them the duchy of Jaffa-Ascallon because my counts in the area were arabs.
I gave the grand-master the duchy and for a few days it was called the Knights Templar but later it became the duchy of Jaffa-Ascallon and the grand-master was a duke!
I went to diplomacy and I saw that I could ask him to become my vassal. He accepted! Now I have four templar orders as vassals. Is this supposed to happen or a bug?
 

alxeu

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Since I'm too lazy to check the entire thread for any snippet of info.... Does this work with 1.92? My game is on steam so I can't go back to 1.91 with it.
 

alxeu

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Thanks. Hallelujah!
 
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