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Gatkramp

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I seem to be crashing frequently around ~1110 (played since default bookmark).

Prior to playing TPATT, I have had similar experiences of crashing on CK2+ around about the same time.

Vanilla issue. Currently there are two game breaking bugs in vanilla that carry over to all the mods as well.

1. Broken save games in mid to late game. CTD on saves and autosaves. Only way to fix is to go back a few saves until you find one that doesn't crash when you save again.

2. When someone with a retinue but no heir dies, CTD. Only way to fix is to find all individuals with a retinue but no heir and save-edit (or tag change and delete retinue). Most commonly found in republics.

Overall, not worth bothering playing CKII atm. Easier to just wait for the next patch and hope it fixes these to issues.
 

k4nd17r33

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Those dynasties were just renamed in 2.0 update, people are still the same. (There was a discussion about this a couple pages back, whether they should be called Capets and Jimena or de France and de Navarra).
The description "English" in some events is recurring problem. Always look if there's update or hotfix.

There is no justification to call them "de France" or "de Navarra". It's Capet and Jimena. That was quite a ridiculous choice to rename them, but that's not a real problem since it's easy to fix by messing in the txt files.

The most and incredibly game breaking addition is to put the same COA for different families. The real "De Navarra" have the same COA as the Jimena. Crovan have the same one as the old Ua Imair. Provence same as Toulouse. Also renaming "de Bouillon" to "de Boulogne" or "de Poitou" to "de Poitiers" is dubious at best. If it wasn't enough confusing some randomly generated nobles gets the same dynastic name as other existing (or already dead) houses. After playing 150 years the game gets way too confusing, this badly needs a fix!!! !!!
 

k4nd17r33

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Vanilla issue. Currently there are two game breaking bugs in vanilla that carry over to all the mods as well.

1. Broken save games in mid to late game. CTD on saves and autosaves. Only way to fix is to go back a few saves until you find one that doesn't crash when you save again.

2. When someone with a retinue but no heir dies, CTD. Only way to fix is to find all individuals with a retinue but no heir and save-edit (or tag change and delete retinue). Most commonly found in republics.

Overall, not worth bothering playing CKII atm. Easier to just wait for the next patch and hope it fixes these to issues.

I played until 1180 or so and didn't have any crash so far, could it be a memory issue on older computers?
 

Gatkramp

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I played until 1180 or so and didn't have any crash so far, could it be a memory issue on older computers?

I'm playing on my laptop. But it's still fairly new and has 4gb. The one getting me constantly is the retinue one, as the collapse of the HRE in Italy saw the rise of a large number of republics. I save edited out the rets a few times, but eventually gave up as the sheer amount of republics made it tedious (since the first warning that someone without a heir died is a CTD).

The save crash one is a bit weirder. I've only had it once (recurring on same save, didn't bother playing again to find out if it would continue doing it), but it seems to affect some and not others. PDS are looking into it at the moment.
 

firelordzuko

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I'm playing on my laptop. But it's still fairly new and has 4gb. The one getting me constantly is the retinue one, as the collapse of the HRE in Italy saw the rise of a large number of republics. I save edited out the rets a few times, but eventually gave up as the sheer amount of republics made it tedious (since the first warning that someone without a heir died is a CTD).

The save crash one is a bit weirder. I've only had it once (recurring on same save, didn't bother playing again to find out if it would continue doing it), but it seems to affect some and not others. PDS are looking into it at the moment.

So, playing with the Rome DLC disabled should fix it since it removes the retinues from the game, right?
 

k4nd17r33

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Why does an invasion war ends when the defending leader dies?... If Harold dies against me as William the Conqueror, the war ends.

I've seen some pretty strange things in other playthroughs, where William was vassalized god knows how to Harold.
 

Solo_Adhémar

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There is no justification to call them "de France" or "de Navarra". It's Capet and Jimena. That was quite a ridiculous choice to rename them, but that's not a real problem since it's easy to fix by messing in the txt files.

The most and incredibly game breaking addition is to put the same COA for different families. The real "De Navarra" have the same COA as the Jimena. Crovan have the same one as the old Ua Imair. Provence same as Toulouse. Also renaming "de Bouillon" to "de Boulogne" or "de Poitou" to "de Poitiers" is dubious at best. If it wasn't enough confusing some randomly generated nobles gets the same dynastic name as other existing (or already dead) houses. After playing 150 years the game gets way too confusing, this badly needs a fix!!! !!!

Well I'm gonna respond point by point

There is no justification to call them "de France" or "de Navarra". It's Capet and Jimena.
The name Capet has never been the name of the dynasty. No individual other than Hugues Capet ever used that nickname (yes it's a nickname, not even a rare one at that time). As for Jimena it's bad grammar, there are genders in most latin languages and you can't ignore them when borrowing from them. Having people named Alfonso Jimena or Philippe Capétienne sounds utterly ridiculous and ahistorical. You could at best call them house of the capetians and of Ximeno but the capetians are a (very) large dynastic group and how are you gonna justify having all the cadet branches use the regular french naming patterns and not the main line ? If the argument is that it's the academic form then I'm just gonna point that it's the case for all the cadet branches and pretty much all the french dynasties. You would have to rename all of them to Robertiens, Humbertiens, Rodolphiens, Guillelmides, some of these would have dozens of occurences.

The most and incredibly game breaking addition is to put the same COA for different families.
I'm sorry to say but that's what medieval heraldry is. There are very few unique design and a multitude of fairly common ones. Rampant lions for example account for 10 to 20% of all medieval arms (almost twice before 1200) and since there are few possible combinations of colours (only four are common) it's only logical that many families used the same designs. Heraldic groups (the repetitive use of a design and its elements in a political or dynastic group of individuals or lineages) will make this even more obvious.

The real "De Navarra" have the same COA as the Jimena.
That's the same family.

Crovan have the same one as the old Ua Imair.
Should people in dynastic groups living before the birth of heraldry let have random designs or be recreated as heraldic groups ? That's a choice to make and I chose the second possibly. Since you can't prevent old dynasties to use heraldry (would be nasty to have all these people being lowborn, including Charlemagne !) we may aswell have something plausible. That's my opinion at least.

Provence same as Toulouse.
The counts of Toulouse borrowed their arms from the bosonid dynasty. The dynastic conflict over the marquisate of Provence lead all the people involved to wear the same arms : the counts of Provence/Forcalquier (several seals still exist), the counts of Toulouse (several seals too), the former counts of Valence (the Adhémar family, before they split in several branches), the lords of Arles (the Baux family for the cadet branch claiming the viscounty of Marseille), the viscounts of Marseille (the Trets and Fos families), the former counts of Venasque. Even the city of Pisa chose to use the bosonid cross to represent the former marquisate of Tuscany (Pisa was its capital).

Also renaming "de Bouillon" to "de Boulogne" or "de Poitou" to "de Poitiers" is dubious at best
I dont think Godefroy has his own dynasty in the game, does he ? If he has his own (I would argue he should not) it's a simple mistake otherwise he's the son of the count of Boulogne.
As for Poitou and Poitiers it's the proper form in french (it's the same with Genevois and Genève, there's no count of Genevois but a count of Genève).

EDIT : I just checked there's only a Boullion (mispelled) dynasty in vanilla that no character used. I've renamed it to Bouillon (correct spelling) as there was one dynasty of castellans (not really worthy of being included but still I didn't remove the entry). I'm not sure where you got this dubious renaming I'm supposed to have done here.

If it wasn't enough confusing some randomly generated nobles gets the same dynastic name as other existing (or already dead) houses. After playing 150 years the game gets way too confusing, this badly needs a fix!!! !!!
We can't control randomly generated dynasties. They use a cultural pattern and pick a random holding. We've added thousands of historical dynasties but the game only picks them for specific tasks or through events and there's no way to force the game to draw new dynasties from the predefined list. Unless you want us to rename/remove every holding that already has a dynasty named after it, I really don't see what we can do. Even then I don't see a point in making random dynasties stand out, in my opinion everyone should blend together so you don't see behind the curtain too obviously.
 
Last edited:

Mattobro

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I seem to be crashing frequently around ~1110 (played since default bookmark).

Prior to playing TPATT, I have had similar experiences of crashing on CK2+ around about the same time.

I've been experiencing the opposite, prior to 2.06 I couldn't get past 1080 for the 1066 start, around 1080 I would get constant crashes. This time around, playing as Muslim Sicily, I've made it to 1120 with 0 crashes so far. Really confusing crashes...
 

1zarathustra1

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Hey, wanted to give this mod a try, installed everything according to the guide, had to add a # in front of the user_dir in the .mod file to get it to work, but when I get to the map it is very bugged out, a lot of black spots where a map should be, is there a common fix to this, am I just being stupid? Any help would be greatly appreciated, thanks.
 

Culinia

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Vanilla issue. Currently there are two game breaking bugs in vanilla that carry over to all the mods as well.

1. Broken save games in mid to late game. CTD on saves and autosaves. Only way to fix is to go back a few saves until you find one that doesn't crash when you save again.

2. When someone with a retinue but no heir dies, CTD. Only way to fix is to find all individuals with a retinue but no heir and save-edit (or tag change and delete retinue). Most commonly found in republics.

Overall, not worth bothering playing CKII atm. Easier to just wait for the next patch and hope it fixes these to issues.

Thanks for the replies guys. Would not have known since don't play vanilla any more :)

I will wait as well.
 

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I want to report a bug: I was playing as Richard I of England in 1990, then the pope called a crusade, I joined it then the crusade was called off, and the worst, the sultan of Egypt won the crusade without battle once.
 

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Well there has been no crashes for a while but now at the year of around 1120 the pope decided to call a crusade for Jerusalem. every time the Catholics gets smashed and in no time the crusade get to 100% for the Muslims, then the game crashes at that exact moment. Does anyone know a fix?
 

toluas

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Playing Kingdom of Georgia on 2.0.6 build. After reloading my save game, every one of my vassals and family members, including myself, has the dishonorable trait - each and every one, even my 5 year old son.

In addition, four of my courtiers - two muslims and two orthodox - have the crowned trait; tooltip says they were crowned by the pope and recognized as holy roman emperor...
 

_Monsignor_

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I'm having trouble creating the Kingdom of Sicily in this mod. I started as the Duke of Apulia in 1066 and now it's almost 1100 and I have I think 70% of the required territories. I'm still Norman. I have sufficient cash and prestige, so why can't I create the title? Is there a hidden requirement not listed in-game? Thanks.
 
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