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Arumba

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Any chance the sprite locations can be updated for SWMH mod? I keep trying to engage armies and ending up in the wrong county because the unit sprite appears to be in one county when its actually in a different county. I'm all for more historical borders and countylines, but if it affects the combat... meh.. :(

Oh, and idib, if you have a second please check out these minor mods and consider adding them, it would help a lot for user friendliness:
Keyboard Shortcuts and Interface Adjust
 

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Ri Deircc
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Any chance the sprite locations can be updated for SWMH mod? I keep trying to engage armies and ending up in the wrong county because the unit sprite appears to be in one county when its actually in a different county. I'm all for more historical borders and countylines, but if it affects the combat... meh.. :(

Oh, and idib, if you have a second please check out these minor mods and consider adding them, it would help a lot for user friendliness:
Keyboard Shortcuts and Interface Adjust

I don't know how to map-mod, so I'm gonna have to wait until the SWMH team is out with a new version. I will consider the shortcuts minimod for the next updates.
 

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I don't know how to map-mod, so I'm gonna have to wait until the SWMH team is out with a new version. I will consider the shortcuts minimod for the next updates.
it's definitely one of the more useful minimods, so I'd back getting it integrated as well.
(though I personally change the tilde key with the backslash key since it gets in the way of console-debugging)
 

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What's the difference between the chaplain and the prelate?

For now im working on an more "darker" council member that works for you and the Pope. So Relation to the Pope will become more Important for this Council Member
Like Inquisition Questioning other Dukes (and then claim their lands in the name of God etc) , search for Relics etc ... i will post a full feature list soon :eek:
 

Arumba

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it's definitely one of the more useful minimods, so I'd back getting it integrated as well.
(though I personally change the tilde key with the backslash key since it gets in the way of console-debugging)

It doesn't interfere with it at all, if you have no screens open then tilde opens the console, if you have a screen open its a back button. These two interactions are most often mutually exclusive, so its a logical keybind. But you can change it if you really want >:p

Here's another idea: Since the modifiers you get for being a different culture are SO significant, could we update the culture tooltip to list the changes? +15% archer offense, -10% archer defense, +15% garrison, etc.
It feels very haphazard not knowing what to expect, and not having it memorized. A consolidated tooltip would be awesome.
 

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It doesn't interfere with it at all, if you have no screens open then tilde opens the console, if you have a screen open its a back button. These two interactions are most often mutually exclusive, so its a logical keybind. But you can change it if you really want >:p

actually, I do regularly open the console while a screen is open when debugging, such as for hot-swapping characters to see if stuff like modifiers are working correctly (ie. comparing a "control" character and several test ones) :laugh:
 

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It doesn't interfere with it at all, if you have no screens open then tilde opens the console, if you have a screen open its a back button. These two interactions are most often mutually exclusive, so its a logical keybind. But you can change it if you really want >:p

Here's another idea: Since the modifiers you get for being a different culture are SO significant, could we update the culture tooltip to list the changes? +15% archer offense, -10% archer defense, +15% garrison, etc.
It feels very haphazard not knowing what to expect, and not having it memorized. A consolidated tooltip would be awesome.

Haha I didn't realize you were the creator of the shortcuts minimod, so I guess I have permission to integrate it if I'd like to? Of course I'll credit you.

And no, I don't want players to know what different cultures give you, unless they wanna take a look at the coding. When you know everything you lose interest in playing.
 

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I'm playing the new version, and none of my children are of my dynasty. I am male, and in a regular marriage. Could it be it's because I have the "bastard" trait?

Edit: Problem solved. I console-triggered an event to give me the "legitimised" trait instead, and my next child was of my dynasty. The first son ... died, and the problem solved itself.
 
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Arumba

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Haha I didn't realize you were the creator of the shortcuts minimod, so I guess I have permission to integrate it if I'd like to? Of course I'll credit you.

And no, I don't want players to know what different cultures give you, unless they wanna take a look at the coding. When you know everything you lose interest in playing.

Fair enough, thought I'd suggest it. I am one of the players that read the coding >.< (I can't just NOT know.)

Please do incorporate the minimods, and *please* look at interface adjust. I could not play for more than 10 minutes without saving and going to correct it. It drives me crazy having the character selection gui open in the WRONG spot.

Your mod currently replaces the file "\mod\The Prince and the Thane\interface\character_selection.gui", so in order to make that adjustment you would just need to edit line 6 of that file to read:

" position = { x=545 y=150 }"

Its SOOOO minor, I still cannot believe paradox hasn't just corrected it in the actual game. I posted about it a year ago on the bug report forums and never got a reply.

Please fix it.
 

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There seems to be a bug, that when barons/mayors revolt, even when 100% warscore is reached the war will never end.

Anyone else experiencing this?

Also, I updated the download link with the russian fix, you can find it HERE or in the OP. Sorry for the inconvenience.
 
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