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ATW

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Also makes the mod more historical, which most players won't find any worse.

de France was a self styled name no? While Capet was the actually name of the House? In history it is known as the Capetian Dynasty, not he de France Dynasty

The House of Ximenes ruled the Christian Kingdoms of Iberia from the 10th to 13th Century.
 
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martindoublem

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Noticed a few bugs...

1) Patrician palace bug, for which fix has been suggested by martindoublem.
2) Pisa has only 4 Patrician families instead of 5
3) Venice starts with a non-Patrician Doge.
4) The mouseover for Liege's opinion towards a character (top right corner of the portrait) does not work)

The Pisa problem of 4 family seems to solve itself naturally after a few minutes of game, stays at 5 throughout the game...
 

tokle

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Hey I searched the thread and couldn't find anything on this. I have restored the roman empire, and could use imperial reconquest to reclaim lands that were de jure byzantine. however; all de jure byzantine lands are now mine and the empire is restored (my leader has 6,000 prestige) yet I can't use the imperial reconquest CB on any territory. Am I just being stupid or is this a bug? Thanks for all the time and help.

Rob
You are saying that you have all the Roman lands, but asking why you can't attack them?
 

tokle

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Hi.
First of all, thank you for guys for your amazing job on this mod : being a huge fan of the vanilla game, I can only but thank you for making it a deeper experience.

I however just had a problem with the creation of empire. I can't find any empire except Byzantium, HRE and Persia, unlike in the previous versions of the mod, where i could "ctrl+f" the missing titles in game or see it in the "De jure empires" filter.I tried to figure out the problem myself, but didn't find anything (except that similar problem with poland-lituania). Is there a way to fix this problem myself ?
You can still find the titles with the search function, if you know what they are called ingame. You will get the "title can be created" message if you have all the conditions to create one. Alternatively you can open the tptt_empires file in the landed_titles folder of the mod to see which empires are there, and what the creation conditions are. in addition you will always need at least three kingdom titles to create an empire.
 

Firenz

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Really enjoying the mod.

small bug that I've noticed so far is that you can have the trait tolerant and the trait zealous at the same time.
 

Solo_Adhémar

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de France was a self styled name no? While Capet was the actually name of the House? In history it is known as the Capetian Dynasty, not he de France Dynasty

The House of Ximenes ruled the Christian Kingdoms of Iberia from the 10th to 13th Century.
Capet is only the personnal nickname of Hugues Capet (remember in his time almost everyone had a personnal nickname), no other individual ever used it in the dynasty before it was used at the revolution ... to ridicule the king during his trial. In the mind of the french people, heraldry and the particle system were strongly (wrongfully though) associated with the idea of nobility and the taking down of both was systematic. In the end, it's a exactly like renaming the Hauteville dynasty to "Bras-de-fer" or "Guiscard" : if some historian would decide to do that in the XVIIth or XVIIIth century, that doesn't make it any historical, just like the Byzantine Empire.

Philippe Capet, Sancho Jimena or Robèrt Bosonid are individual names that would never exist in any context (not even modern academic papers since they are incorrect in grammar or form) and since there's no way to distinguish the name of the dynasty from the name the individuals use ingame we're stuck with choosing one or the other. I thought people were against any kind of modern apocryphal name like Byzantine Empire but if the majority of players want them it's still possible go the other way, but careful what you wish for : there are hundreds of them and since first names are very repetitive there will be many identical dynastic names like Rodolphians or Willelmids.

As for the counts of Toulouse and Provence having identical arms : they used the bosonid cross of Provence as their emblem and had no other one. So did the cadet branches of all the families having a claim to Provence (counts of Forcalquier, viscounts of Marseille, the lords of Baux and Monteil). Those are the arms of the Marquisate of Provence which was at the center of the dynastic conflicts in Provence in the XIth and XIIth centuries. It's also no coincidence that the city of Pisa chose a very close design as it was the capital of the Marquisate of Tuscany (before the game timeframe), ruled by the same dynasty.
 

Rewjeo

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But Capet is what the dynasty is known by now. I feel like it makes the most sense to go with the names people are familiar with. I personally find "de France" much more immersion breaking than "Capet" because Capet is the what I've always heard that dynasty called, and isn't the entire point of making the game more historical that doing so increases immersion?
 

khardinal

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Capet is only the personnal nickname of Hugues Capet (remember in his time almost everyone had a personnal nickname), no other individual ever used it in the dynasty before it was used at the revolution ... to ridicule the king during his trial. In the mind of the french people, heraldry and the particle system were strongly (wrongfully though) associated with the idea of nobility and the taking down of both was systematic. In the end, it's a exactly like renaming the Hauteville dynasty to "Bras-de-fer" or "Guiscard" : if some historian would decide to do that in the XVIIth or XVIIIth century, that doesn't make it any historical, just like the Byzantine Empire.

Philippe Capet, Sancho Jimena or Robèrt Bosonid are individual names that would never exist in any context (not even modern academic papers since they are incorrect in grammar or form) and since there's no way to distinguish the name of the dynasty from the name the individuals use ingame we're stuck with choosing one or the other. I thought people were against any kind of modern apocryphal name like Byzantine Empire but if the majority of players want them it's still possible go the other way, but careful what you wish for : there are hundreds of them and since first names are very repetitive there will be many identical dynastic names like Rodolphians or Willelmids.

As for the counts of Toulouse and Provence having identical arms : they used the bosonid cross of Provence as their emblem and had no other one. So did the cadet branches of all the families having a claim to Provence (counts of Forcalquier, viscounts of Marseille, the lords of Baux and Monteil). Those are the arms of the Marquisate of Provence which was at the center of the dynastic conflicts in Provence in the XIth and XIIth centuries. It's also no coincidence that the city of Pisa chose a very close design as it was the capital of the Marquisate of Tuscany (before the game timeframe), ruled by the same dynasty.

I'm agree with you, but why do you keep the Byzantine Empire name so ? Named it Rhomanion Empire or anything else !

Second question : Is the blood traits definitively abandonned ?

Last question : Can you fix the problem with Jerusalem king who always turn into Levantine culture ?

Thanks, and great work !
 

Solo_Adhémar

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Eastern Roman Empire would be the consistent form to go with the mod rather than Byzantium. It's just that there's so many things to do everywhere you know, priorities (doesn't mean it wont be taken care of in the long run, just as the colours on the map).
 

DocRobert09

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You are saying that you have all the Roman lands, but asking why you can't attack them?

Haha I'm not that stupid. I have all de jure BYZANTINE lands, aka most of Anatolia and Greece, NOT Roman Lands. That just wouldn't make any sense. I also conquered the territories required to launch the restore the roman empire event. I obviously have not conquered all of the de jure Roman lands that the imperial reconquest casus beli is supposed to enable. For example, I cannot declare war on France or anyone in Italy, despite vanilla allowing for the Imperial Reconquest CB allowing for that. Is this a deliberate feature of the mod, or is this a bug? In the mean while I'll just change the barbarian intruders religion to Catholicism to simulate the Imperial Reconquest casus beli.

Cheers,
Rob
 

Solo_Adhémar

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Hopefully we can just get the minor mods incorporated into TPATT, its very easy to do and would really help out. Elder kings did it after all, maybe this one will too?
Fair enough, moving the window a little bit doesn't hurt anything so I'll have to remember about doing it the very next time I have something to change in there.
 

Lofychewim

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Hello
I'm unable to form the kingdom of Cyprus, is there any sort of special requirements to form it or only the ones listed?
I have all of those requirement fulfilled to the point where it doesn't seem like it could be them preventing me.
 

tokle

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Hello
I'm unable to form the kingdom of Cyprus, is there any sort of special requirements to form it or only the ones listed?
I have all of those requirement fulfilled to the point where it doesn't seem like it could be them preventing me.
The issue is probably that you need 65%(? Not a 100% sure of the exact number, but somewhere around there.) of the de jure lands, rather than the 55% the game says. You also need to hold 2 duchies.
 
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