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Polskers

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The hotfix for tournaments would be nice at least for a little bit until the new version is released... I keep wanting to do the tournament but then I can't because it fires. Boo. Unless I knew how to fix it myself. Idib, perhaps PM me the hotfix so I could take a look at it?
 

Solo_Adhémar

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I keep getting a CTD on the most recent version. I have all the DLC installed. The only other mod I am using is called interface adjust found here: http://forum.paradoxplaza.com/forum/showthread.php?672542-Couple-Minor-Mods-Keyboard-Shortcuts-and-Interface-Adjust

There doesn't seem to be any rhyme or reason to the crashes. Are there any simple things I am missing? I know this doesn't contain any real info, but I wouldn't know what technical info you might need. Help me help you help me. What should I be looking for/at?

Thanks.

This mod changes character_selection.gui, which more than likely makes TPTT crash.
 

DocRobert09

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Hey I searched the thread and couldn't find anything on this. I have restored the roman empire, and could use imperial reconquest to reclaim lands that were de jure byzantine. however; all de jure byzantine lands are now mine and the empire is restored (my leader has 6,000 prestige) yet I can't use the imperial reconquest CB on any territory. Am I just being stupid or is this a bug? Thanks for all the time and help.

Rob
 

Arumba

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This mod changes character_selection.gui, which more than likely makes TPTT crash.

Depending on the order that you enable your mods, one will take preferential treatment over the other. If you enable TPATT first, and then my mod, it will break TPATT because the game just loads my files and not some of TPATT's. If you enable my mod first, THEN TPATT, it will run just fine, but unfortunately not work at all.

Hopefully we can just get the minor mods incorporated into TPATT, its very easy to do and would really help out. Elder kings did it after all, maybe this one will too?
 

Lone Stalker

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Hi.
First of all, thank you for guys for your amazing job on this mod : being a huge fan of the vanilla game, I can only but thank you for making it a deeper experience.

I however just had a problem with the creation of empire. I can't find any empire except Byzantium, HRE and Persia, unlike in the previous versions of the mod, where i could "ctrl+f" the missing titles in game or see it in the "De jure empires" filter.I tried to figure out the problem myself, but didn't find anything (except that similar problem with poland-lituania). Is there a way to fix this problem myself ?
 

Rewjeo

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Me and some friends who play your mod ( we love it btw, awesome mod) we get this bug where we cannot marry certain characters. When we select marry and pick the individual the list is empty. Is this a known bug?
Are those characters squires? Squires cannot marry - you have to knight them (grant them the title "sir" in the diplomacy menu.)
 

LordGreyjoy

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I've noticed that many dynasties have changed their names, eg. "Capet" changed to "de France"; "Jimena" changed to "de Navarra", and some dynasties have the same coat of arms like "de Toulouse" and "de Provence", is this normal or it's a bug?
 

Polskers

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I've noticed that many dynasties have changed their names, eg. "Capet" changed to "de France"; "Jimena" changed to "de Navarra", and some dynasties have the same coat of arms like "de Toulouse" and "de Provence", is this normal or it's a bug?

That's normal. That's an inclusion with the new version of the mod since Solo became involved.
 

ethanjory

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I was planning to finally sit down and attempt to knock out a Karling "reconquest most of Europe" playthrough only to find out that the lonely count in France is no longer of the same dynasty as Charlemagne. Oh well.
 

martindoublem

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Fix for republic/patrician/family palace, no buildings upgrades possible

Yes, I have noticed there are also no buildings in any of the Republics. A bit confusing. Will have to check for next version.

Edit - Also noticed that upon exiting from playing a republic, I receive a CTD. Not sure the cause of that. Idib & Solo will have to take a look at what could be causing that, although I too will have a look (even though I am not more than a sometimes contributor ;) ).

Edit 2 - Only received said CTD two out of four tries, two with Venice, two with Genoa, so I'm not reporting it as a bug. But I will second the building issue with Patrician houses.

Hi
I encountered a bug in 2.05
It prohibits from building upgrades of patrician mansions
View attachment 78182

I have a fix for both of you, it consist in taking crusader kings 2 original building code and add them into a new file in your prince and the thane folder.
Create family_palace_buildings.txt in <CK2 folder>\mod\The Prince and the Thane\common\buildings and place the following inside:

Code:
family_palace = {

	# Mansion
	fp_mansion_1 = {
		desc = fp_mansion_1_desc
		build_cost = 200
		build_time = 1095
		ai_creation_factor = 110
		
		levy_size = 0.1
		tax_income = 2
		
		start = {
			year = 1066
		}
	}
	
	# Great Mansion
	fp_mansion_2 = {
		desc = fp_mansion_2_desc
		upgrades_from = fp_mansion_1
		build_cost = 300
		build_time = 1460
		ai_creation_factor = 109
		
		levy_size = 0.2
		tax_income = 6
		max_tradeposts = 3
		
		start = {
			year = 1156
		}
	}
	
	# Palace
	fp_mansion_3 = {
		desc = fp_mansion_3_desc
		upgrades_from = fp_mansion_2
		build_cost = 400
		build_time = 2190
		ai_creation_factor = 108
		
		levy_size = 0.3
		tax_income = 8
		max_tradeposts = 3
		
		start = {
			year = 1246
		}
	}
	
	# Grand Palace
	fp_mansion_4 = {
		desc = fp_mansion_4_desc
		upgrades_from = fp_mansion_3
		build_cost = 500
		build_time = 2190
		ai_creation_factor = 107
		
		levy_size = 0.4
		tax_income = 10
		max_tradeposts = 3
		
		start = {
			year = 1400
		}
	}
	
	# Guard Barracks
	fp_barracks_1 = {
		desc = fp_barracks_1_desc
		build_cost = 150
		build_time = 730
		ai_creation_factor = 105
		
		heavy_infantry = 70
		pikemen = 50
		
		start = {
			year = 1066
		}
	}
	
	# Swordsmith
	fp_barracks_2 = {
		desc = fp_barracks_2_desc
		upgrades_from = fp_barracks_1
		prerequisites = { fp_mansion_2 }
		build_cost = 250
		build_time = 1095
		ai_creation_factor = 104
		
		heavy_infantry = 85
		pikemen = 65
		
		start = {
			year = 1156
		}
	}
	
	# Armory
	fp_barracks_3 = {
		desc = fp_barracks_3_desc
		upgrades_from = fp_barracks_2
		prerequisites = { fp_mansion_3 }
		build_cost = 350
		build_time = 1460
		ai_creation_factor = 103
		
		heavy_infantry = 100
		pikemen = 80
		
		start = {
			year = 1296
		}
	}
	
	# Small Stable
	fp_stable_1 = {
		desc = fp_stable_1_desc
		build_cost = 150
		build_time = 730
		ai_creation_factor = 105
		
		light_cavalry = 75
		
		start = {
			year = 1096
		}
	}
	
	# Riding Grounds
	fp_stable_2 = {
		desc = fp_stable_2_desc
		build_cost = 250
		build_time = 1095
		upgrades_from = fp_stable_1
		prerequisites = { fp_mansion_2 }
		ai_creation_factor = 104
		
		light_cavalry = 90
		
		start = {
			year = 1156
		}
	}
	
	# Horse Breeder
	fp_stable_3 = {
		desc = fp_stable_3_desc
		build_cost = 350
		build_time = 1460
		upgrades_from = fp_stable_2
		prerequisites = { fp_mansion_3 }
		ai_creation_factor = 103
		
		light_cavalry = 105
		knights = 45
		
		start = {
			year = 1300
		}
	}
	
	# Bowyer
	fp_bowyer_1 = {
		desc = fp_bowyer_1_desc
		build_cost = 150
		build_time = 730
		ai_creation_factor = 105
		
		light_infantry = 95
		archers = 95
		
		start = {
			year = 1066
		}
	}
	
	# Target Range
	fp_bowyer_2 = {
		desc = fp_bowyer_2_desc
		build_cost = 250
		build_time = 1095
		upgrades_from = fp_bowyer_1
		prerequisites = { fp_mansion_2 }
		ai_creation_factor = 104
		
		light_infantry = 110
		archers = 110
		
		start = {
			year = 1156
		}
	}
	
	# Crossbow Workshop
	fp_bowyer_3 = {
		desc = fp_bowyer_3_desc
		build_cost = 350
		build_time = 1460
		upgrades_from = fp_bowyer_2
		prerequisites = { fp_mansion_3 }
		ai_creation_factor = 103
		
		light_infantry = 120
		archers = 120
		
		start = {
			year = 1296
		}
	}
	
	# Map Room
	fp_shipyard_1 = {
		desc = fp_shipyard_1_desc
		build_cost = 150
		build_time = 730
		ai_creation_factor = 105
		
		galleys = 12
		
		start = {
			year = 1066
		}
	}
	
	#  Private Shipyard
	fp_shipyard_2 = {
		desc = fp_shipyard_2_desc
		build_cost = 250
		build_time = 1095
		upgrades_from = fp_shipyard_1
		prerequisites = { fp_mansion_2 }
		ai_creation_factor = 104
		
		galleys = 18
		
		start = {
			year = 1146
		}
	}
	
	# Naval Arsenal
	fp_shipyard_3 = {
		desc = fp_shipyard_3_desc
		build_cost = 350
		build_time = 1460
		upgrades_from = fp_shipyard_2
		prerequisites = { fp_mansion_3 }
		ai_creation_factor = 103
		
		galleys = 24
		
		start = {
			year = 1296
		}
	}
	
	# Military Warehouse
	fp_warehouse_1 = {
		desc = fp_warehouse_1_desc
		build_cost = 150
		build_time = 730
		ai_creation_factor = 105
		
		land_morale = 0.1
		levy_reinforce_rate = 0.1
		retinuesize = 1000
		
		start = {
			year = 1096
		}
	}
	
	# Palace Archive
	fp_warehouse_2 = {
		desc = fp_warehouse_2_desc
		build_cost = 250
		build_time = 1095
		upgrades_from = fp_warehouse_1
		prerequisites = { fp_mansion_2 }
		ai_creation_factor = 104
		
		stewardship = 1
		land_morale = 0.2
		levy_reinforce_rate = 0.2
		retinuesize = 2000
		
		start = {
			year = 1176
		}
	}
	
	# Administrative Office
	fp_warehouse_3 = {
		desc = fp_warehouse_3_desc
		build_cost = 350
		build_time = 1460
		upgrades_from = fp_warehouse_2
		prerequisites = { fp_mansion_3 }
		ai_creation_factor = 103
		
		stewardship = 1
		land_morale = 0.3
		levy_reinforce_rate = 0.3
		retinuesize = 3000
		
		start = {
			year = 1320
		}
	}
	
	# Palace Garden
	fp_garden_1 = {
		desc = fp_garden_1_desc
		build_cost = 150
		build_time = 730
		ai_creation_factor = 105
		
		monthly_character_prestige = 0.20
		
		start = {
			year = 1096
		}
	}
	
	# Scenic Pond
	fp_garden_2 = {
		desc = fp_garden_2_desc
		build_cost = 250
		build_time = 1095
		ai_creation_factor = 104

		upgrades_from = fp_garden_1
		prerequisites = { fp_mansion_2 }

		diplomacy = 1
		monthly_character_prestige = 0.30
		
		start = {
			year = 1196
		}
	}
	
	# Hedge Maze
	fp_garden_3 = {
		desc = fp_garden_3_desc
		build_cost = 350
		build_time = 1460
		ai_creation_factor = 103

		upgrades_from = fp_garden_2
		prerequisites = { fp_mansion_3 }

		diplomacy = 1
		monthly_character_prestige = 0.50
		
		start = {
			year = 1296
		}
	}
	
	# Wine Cellar
	fp_cellar_1 = {
		desc = fp_cellar_1_desc
		build_cost = 150
		build_time = 730
		ai_creation_factor = 105
		
		fertility = 0.1
		
		start = {
			year = 1096
		}
	}
	
	# Catacombs
	fp_cellar_2 = {
		desc = fp_cellar_2_desc
		build_cost = 250
		build_time = 1095
		ai_creation_factor = 104

		upgrades_from = fp_cellar_1
		prerequisites = { fp_mansion_2 }
		
		martial = 1
		monthly_character_piety = 0.25
		
		start = {
			year = 1196
		}
	}
	
	# Dungeon Complex
	fp_cellar_3 = {
		desc = fp_cellar_3_desc
		build_cost = 350
		build_time = 1460
		ai_creation_factor = 103
		
		upgrades_from = fp_cellar_2
		prerequisites = { fp_mansion_3 }
		
		martial = 1
		monthly_character_prestige = 0.25
		
		start = {
			year = 1296
		}
	}
	
	# Secluded Shrine
	fp_shrine_1 = {
		desc = fp_shrine_1_desc
		build_cost = 150
		build_time = 730
		ai_creation_factor = 105
		
		church_opinion = 10
		monthly_character_piety = 0.10
		
		start = {
			year = 1096
		}
	}
	
	# Private Art Collection
	fp_shrine_2 = {
		desc = fp_shrine_2_desc
		build_cost = 250
		build_time = 1095
		upgrades_from = fp_shrine_1
		prerequisites = { fp_mansion_2 }
		ai_creation_factor = 104
		
		learning = 1
		monthly_character_piety = 0.25
		
		start = {
			year = 1196
		}
	}
	
	# Grand Library
	fp_shrine_3 = {
		desc = fp_shrine_3_desc
		build_cost = 350
		build_time = 1460
		upgrades_from = fp_shrine_2
		prerequisites = { fp_mansion_3 }
		ai_creation_factor = 103
		
		learning = 1
		monthly_character_piety = 0.50
		
		start = {
			year = 1296
		}
	}
	
	# Fortified Vault
	fp_vault_1 = {
		desc = fp_vault_1_desc
		build_cost = 150
		build_time = 730
		ai_creation_factor = 105
		
		tax_income = 4
		
		start = {
			year = 1116
		}
	}
	
	# Secret Passages
	fp_vault_2 = {
		desc = fp_vault_2_desc
		build_cost = 250
		build_time = 1095
		upgrades_from = fp_vault_1
		prerequisites = { fp_mansion_2 }
		ai_creation_factor = 104
		
		tax_income = 5
		intrigue = 1
		
		start = {
			year = 1216
		}
	}
	
	# Hidden Chamber
	fp_vault_3 = {
		desc = fp_vault_3_desc
		build_cost = 350
		build_time = 1460
		upgrades_from = fp_vault_2
		prerequisites = { fp_mansion_3 }
		ai_creation_factor = 103
		
		tax_income = 6
		intrigue = 1
		
		start = {
			year = 1316
		}
	}
}

Reload your game and it should work and/or be fix and back to normal

Mod creator feel free to use this (the code is not mine though as it is the original one). I am sure you will have plenty of ideas to make it better
 

Sir Tornado

Colonel
104 Badges
May 20, 2011
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Noticed a few bugs...

1) Patrician palace bug, for which fix has been suggested by martindoublem.
2) Pisa has only 4 Patrician families instead of 5
3) Venice starts with a non-Patrician Doge.
4) The mouseover for Liege's opinion towards a character (top right corner of the portrait) does not work)
 
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