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Do you think a silesian culture could be implemented?

I think it would be very cool to have Silesian as a mix culture like Sicilian- instead of Latin, Arabic, and Greek, we could have Germanic, West Slavic, and maybe even Magyar (The first two being historical, the third not so much).

You mean as a melting pot?

Also, I'll probably release a bit later than I thought, I decided that jews deserved their own graphical culture and portraits so I'm working on that.
 

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Yeah, I'd drop Magyar and make it German, Bohemian, and Polish only.

I'm not really an expert of the area both namewise and culturewise, maybe someone from there or around there can code it following the model of the sicilian melting pot, or help me define it?
 

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I'm not really an expert of the area both namewise and culturewise, maybe someone from there or around there can code it following the model of the sicilian melting pot, or help me define it?
The events aren't hard, but yeah... I would assume the names would be Germanic with some slavic influences.
 

Raf Zar

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The events aren't hard, but yeah... I would assume the names would be Germanic with some slavic influences.


Germanic with slavic influences? With all of respect Mate, but it is totally ahistorical. I don't see any historical justification to do this. In medieval times that area was pure slavic, even that local magnates 'imported' some German colonists, starting from the half of XIII century. It is not the matter of politics but simple historical fact:) I also think Silesian culture in those times was not so evident to distinguish it from Polish culture in general.
 

Mr. Capiatlist

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Germanic with slavic influences? With all of respect Mate, but it is totally ahistorical. I don't see any historical justification to do this. In medieval times that area was pure slavic, even that local magnates 'imported' some German colonists, starting from the half of XIII century. It is not the matter of politics but simple historical fact:) I also think Silesian culture in those times was not so evident to distinguish it from Polish culture in general.
I'm certainly not saying they should be Silesian at the start, but by the end of the game many locals in Silesia had a German majority thanks to the policy of Germany eastward expansion.
 

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I'm certainly not saying they should be Silesian at the start, but by the end of the game many locals in Silesia had a German majority thanks to the policy of Germany eastward expansion.
I agree a silesian meltingpot would make sense for a Bohemian or a German ruler
 

Tsar Monarchist

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I'm certainly not saying they should be Silesian at the start, but by the end of the game many locals in Silesia had a German majority thanks to the policy of Germany eastward expansion.

As you say - german, not silesian. Silesian (sub)culture is rather something that happened much later than middle ages, and as it's said, it was mix of german, bohemian and polish influences. But during the game it might not happen, though. I mean, Silesia might still be part of Poland, maybe they even take (by force or not) Bohemia and Brandenburg... and what? From nothing Silesian culture happens?

Sorry, but it's both ahistorical and little ridiculous for the game. Because if that, then you should do it for all cultures and regions. Why not, while playing, in Greater Poland influences of german culture happens for example, and what? No new culture in it? Why not?
 

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As you say - german, not silesian. Silesian (sub)culture is rather something that happened much later than middle ages, and as it's said, it was mix of german, bohemian and polish influences. But during the game it might not happen, though. I mean, Silesia might still be part of Poland, maybe they even take (by force or not) Bohemia and Brandenburg... and what? From nothing Silesian culture happens?

Sorry, but it's both ahistorical and little ridiculous for the game. Because if that, then you should do it for all cultures and regions. Why not, while playing, in Greater Poland influences of german culture happens for example, and what? No new culture in it? Why not?

It is well within the time period: (from wikipedia below)

Silesia has historically been an ethnically diverse region. Germanic tribes were first recorded within Silesia in the 1st century. Slavs arrived in this territory around the 6th century.The first known states in Silesia were those of Greater Moravia and Bohemia. In the 10th century, Mieszko I incorporated Silesia into the Polish state. In this state it remained until the Fragmentation of Poland. Afterwards it was divided between Piast dukes, descendants of Władysław II the Exile, High Duke of Poland.
In the Middle Ages, Silesia was divided among many independent duchies ruled by various Silesian dukes of the Piast dynasty. During this time, cultural and ethnic German influence increased due to immigrants from the German-speaking components of the Holy Roman Empire. Between the years 1289–1292 Bohemian king Wenceslaus II became suzerain of some Upper Silesian duchies. Silesia subsequently became a possession of the Crown of Bohemia under the Holy Roman Empire in the 14th century.

It happened during the middle ages. Silesia was a mix of Poles, Czechs, Germans, and the mix their cultures created, a Silesian culture.

I believe the way the English culture change works is that if they have a ruler who is Frankish/Norman they change from Anglo-saxon to English culture.

Why could it not work any differently for Silesia, which has a historic precedent for being a melting pot of cultures?

Also, the reason I suggested magyar is because Polish and Bohemian are in the same culture group. If Polish was lechitic and Bohemian west slavic this would be different.
 

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Well most decisions and objectives share the same generic icon, so I would love to have a bit more variety on that side. If anyone feels like working on it PM me so I can send you an updated interface, as I worked on them a bit today to include some stuff that was already there but I forgot to put.

I can try my hand at making the new icons Idib, but I'm not sure how to do so although I have some experience with PS and similar programs. I'll send you a PM so we can discuss it.
 

Mr. Capiatlist

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It is well within the time period: (from wikipedia below)

Silesia has historically been an ethnically diverse region. Germanic tribes were first recorded within Silesia in the 1st century. Slavs arrived in this territory around the 6th century.The first known states in Silesia were those of Greater Moravia and Bohemia. In the 10th century, Mieszko I incorporated Silesia into the Polish state. In this state it remained until the Fragmentation of Poland. Afterwards it was divided between Piast dukes, descendants of Władysław II the Exile, High Duke of Poland.
In the Middle Ages, Silesia was divided among many independent duchies ruled by various Silesian dukes of the Piast dynasty. During this time, cultural and ethnic German influence increased due to immigrants from the German-speaking components of the Holy Roman Empire. Between the years 1289–1292 Bohemian king Wenceslaus II became suzerain of some Upper Silesian duchies. Silesia subsequently became a possession of the Crown of Bohemia under the Holy Roman Empire in the 14th century.

It happened during the middle ages. Silesia was a mix of Poles, Czechs, Germans, and the mix their cultures created, a Silesian culture.

I believe the way the English culture change works is that if they have a ruler who is Frankish/Norman they change from Anglo-saxon to English culture.

Why could it not work any differently for Silesia, which has a historic precedent for being a melting pot of cultures?

Also, the reason I suggested magyar is because Polish and Bohemian are in the same culture group. If Polish was lechitic and Bohemian west slavic this would be different.
For the Czechs I would do this; and I say thins knowing that the next eight posts will be a nationalistic nightmare, but this is how MEIOU works:

Culture groups are a game mechanic and must be used as such. The Czechs tended to play nice with the Germans in the HRE... hell they were Emperor many times under the Luxemburg dynasty which definitely favored their Czech lands over their German lands. They shouldn't be "foreign" to the HRE, they should be a central and respected part of the HRE. A Czech Emperor should not cause the HRE to fall apart due to a foreigner modifier.

Really, what I'd do with the Central German cultures is break them up into smaller groups: Dutch, Czech (move this in from West Slavic), Northern German, Middle German, Southern German. The different German groups don't need separate names but this will help represent the Imperial Circles a bit. Their aren't "foreigners" per se, they just aren't one giant homogeneous blob of Germans. Hell, even in the age of unified language and mass culture the Germans still aren't one giant homogeneous blob of Germans.

What this will do is make Bohemia more central to the HRE. They might get elected a bit more and they won't constantly try to break free simply because of a foreign ruler. It will also decentralize the Germans a bit more, hopefully like will vote for like and this will sort of be like the circuits that existed within the Empire.

Now, and I know this will stop no one so I will just switch voices here: DON'T GO INTO NATIONALISTIC/LINGUISTIC DISCUSSIONS ABOUT THIS. If you have a legit gameplay or game mechanic reason please tell us. Or if you have a better idea, I love better ideas.

Ehem: I understand that Czech is not Germanic, I know the Czechs are Slavs closely related to the Poles and Sorbs. I understand that many people confuse the culture groups for linguistic groups. But they aren't. They are a game mechanic in a game which we are trying to balance. Dividing cultures purely on Linguistic lines and not on game balancing lines can be a real pain. Gigau has done a great job with MEIOU and every week or two we have to get out the game mechanic hammer and whack down the obnoxious honking of "The English aren't French" or "The Catalonians aren't Italian" "Burgundians aren't German", "Bulgarians and Greeks aren't Turkish". We know these things. But it means we can sculpt the AI, subtle nudges that avoid railroading the AI but guide them into historic expansion or behavior. I guess the best word is "plausible" behavior. Adding the Czechs to the Central Germanic group isn't about saying the Czechs are Germanic, or that they should be, or anything like that. It means that the Czechs should play nicely with the Empire because historically they did... and they were rewarded for it until the Hussite Wars (which were Holy Wars, not cultural ones). If it makes everyone happy rename "Central Germanic" to "Imperial" so it describes all the cultures that made up the core lands of the HRE (e.g. we wouldn't add the rebellious Italians here).

The best example, again from MEIOU, is with the Ottoman Empire. Initially, since the Turks were Turks and the Greeks were in a group with the Georgians and Armenians, the Ottomans never really expanded into Europe. We later noticed that they loved expanding eastward... into the Turkish lands beyond the Caspian. At first we added Bulgarian to the Turkish group and it distracted the Ottomans long enough to conquer a bit more of Europe but then inevitably went back to the Steppe. This isn't like in one or two games... this was a trend. The Ottomans ignored Constantinople for the wastes of the Steppe. So eventually, under much nationalistic protest, gigau made the "Byzo-Turkish" culture group. Greeks were no longer related to Armenians and Georgians, instead they were tied into the Bulgarians and Turks. And what happened? The Ottomans behaved more historically: they tried to take Constantinople. What if they failed? Well, sometimes the Byzantine Empire rose from the ashes and then tried to retake Anatolia. Things were plausible. The Ottomans should not ignore Constantinople for the Steppe and the Byzantine Empire shouldn't ignore Anatolia for the Caucasus. In the same way the Czechs should be equals within the Empire, not just some foreigners who are waiting to escape.
 

Martellus.

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Yeah, that more or less sums it up.

On a somewhat relevant note, I'm writing yet another TPtT AAR as Poland- updated daily. You can find it here, or in the AAR forum, or in my sig. It's updated daily too!

P.S. This time I have backups :)
 

metalinvader665

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Nordmannia was the term used by the Karoliganempire/HRE for descripeing Scandinavia/influence sphere of the Danish king(everything between Norway and Novogorod "was in Nordmannia"), between 750-1150(maybe used for a longer period, but it has been recoded as such in the imperial anals in this period)

Okay, I see. Call it whatever you like.

Its the name that we have for this time period, liviona is not a particular good alternative(even if neutral)

Terra Mariana was the name of the first state, but the region was always known as Livonia. I'm of the opinion that non-historic kingdoms (like most any creation of one in that region) should be named for regions and such. And besides the fact that "Old Livonia" and "Livonian Confederation" seem to be alternate names for the state. But if you want to keep calling it that, it isn't my mod to complain about.

Most of that area is wasteland in the next version so the duchy won't exist:)

NOOOOOOOOOOOO, how am I ever going to conquer Scandinavia with my badass reindeer herdsmen now!?

Anyway, I have another suggestion here. Maybe you could add titular empires like in CK2Plus, for countries/regions that would have less of a claim on an empire? If I'm playing as the Croatians, I don't want to create Etelköz, I'd rather create something more of my own culture here. And some places don't have titular empires, like Volga Bulgaria.

And another bug that I found: Muslim grail hunter.
ck2_2.jpg
Probably should make that trait Christian or Catholic exclusive.
 

Aasmul

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Okay, I see. Call it whatever you like.

Terra Mariana was the name of the first state, but the region was always known as Livonia. I'm of the opinion that non-historic kingdoms (like most any creation of one in that region) should be named for regions and such. And besides the fact that "Old Livonia" and "Livonian Confederation" seem to be alternate names for the state. But if you want to keep calling it that, it isn't my mod to complain about.
well its Idib's mod:), so to what extend he would want to modify the stuff from SWMH im not going to try and pass judgement on (though I would find it a bit funky to go with Scandinavia since its an 18th century invention) my point was that there is a reason behind choosing this setup. However Terra marina will be for catholics only in the next version and the lappish/finnougric/livonian/estonian/slavic pagan situation has also been resolved for the update.

NOOOOOOOOOOOO, how am I ever going to conquer Scandinavia with my badass reindeer herdsmen now!?
hehe I only removed the province of lappland (after I had transferd most of the territory to it) so its still possible, but im afraid there is no sapmi flag for the mighty reindeer army to unite behind.
 

sir Eyeball

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Small bug report. I ran the expel the Jews and the text for the "You managed to expel all the Jews from ? ) came up where the ? is some line of code I can't remember but it should have been a province name.
Edit I quite liked the Sampi nation (Lappland) do'h I am gonna be sad to see that go even though it wasn't that historical it was quite charming to have a small nation of Sami people.
 

Aasmul

Something fluffy
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Edit I quite liked the Sampi nation (Lappland) do'h I am gonna be sad to see that go even though it wasn't that historical it was quite charming to have a small nation of Sami people.
I wasn't to cheerd about removing it either:((I spent quite a long time on drawing the flag:glare:) but its simply to ahistorical to have settlements in this area(the first one is from 1590) and it also sorts out the headache of Norway going on a killing spree in Finland during the first years.
 
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