• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

grody311

Sergeant
8 Badges
Nov 1, 2004
67
0
  • Crusader Kings II
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
I'm not sure if this is intentional or not, but I've noticed that no matter what your demense laws are, you are always allowed 100% of the levy as long as your vassal opinion is 100%. This makes the demense laws for levies useless, and you should keep them all on min.

I'm switching my decisions/demense_law.txt file to the vanilla version to see how it works out in this mod.

Update: Haha don't use that demense_law.txt file. It only has data for 4 demense laws, and not 5, which this mod uses. I had to simply mod the TPATT demense_law.txt file. Here is the one I'm using, if anyone is interested:

Code:
# Demesne type (de facto) laws (set for the PRIMARY title in a demesne but affects the whole demesne)

laws = {

	# FEUDAL VASSAL LEVY SIZE LAWS
	##############################
	
	feudal_contract_0 = {
		group = feudal_contract
		feudal_opinion = 0
		default = yes
		
		potential = {
			NOT = { tier = baron }
			NOT = { holder_scope = { religion_group = muslim } }
		}
		allow = {	
			holder_scope = { war = no }
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = feudal_contract_1
			revoke_law = feudal_contract_2
			revoke_law = feudal_contract_3
			revoke_law = feudal_contract_4
		}
		castle_vassal_max_levy = -0.9
	}
	
	feudal_contract_1 = {
		group = feudal_contract
		feudal_opinion = -5
		
		potential = {
			NOT = { tier = baron }
			NOT = { holder_scope = { religion_group = muslim } }
		}		
		allow = {	
			holder_scope = { war = no }
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = feudal_contract_0
			revoke_law = feudal_contract_2
			revoke_law = feudal_contract_3
			revoke_law = feudal_contract_4
		}
		castle_vassal_max_levy = -0.75
	}
	
	feudal_contract_2 = {
		group = feudal_contract
		feudal_opinion = -10
		
		potential = {
			NOT = { tier = baron }
			NOT = { holder_scope = { religion_group = muslim } }
		}		
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_1 }
				crownlaw_title = { has_law = centralization_2 }
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0			
		}
		ai_will_revoke = {
			factor = 0			
		}
		effect = {
			revoke_law = feudal_contract_0
			revoke_law = feudal_contract_1
			revoke_law = feudal_contract_3
			revoke_law = feudal_contract_4
		}
		
		castle_vassal_max_levy = -0.6
	}
	
	feudal_contract_3 = {
		group = feudal_contract
		feudal_opinion = -15
		
		potential = {
			NOT = { tier = baron }
			NOT = { holder_scope = { religion_group = muslim } }
		}		
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_2 }
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = feudal_contract_0
			revoke_law = feudal_contract_1
			revoke_law = feudal_contract_2
			revoke_law = feudal_contract_4
		}
		
		castle_vassal_max_levy = -0.45
	}
	
	feudal_contract_4 = {
		group = feudal_contract
		feudal_opinion = -20
		
		potential = {
			NOT = { tier = baron }
			NOT = { holder_scope = { religion_group = muslim } }
		}		
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = feudal_contract_0
			revoke_law = feudal_contract_1
			revoke_law = feudal_contract_2
			revoke_law = feudal_contract_3
		}
		
		castle_vassal_max_levy = -0.3
	}	
	
	
	# FEUDAL VASSAL TAX SIZE LAWS
	##############################
	
	feudal_tax_0 = {
		group = feudal_tax
		feudal_opinion = 0
		default = yes
			
		potential = {
			NOT = { holder_scope = { religion_group = muslim } }
		}
		allow = {	
			holder_scope = { war = no }			
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { has_law = feudal_tax_1 }
			}			
			modifier = {
				factor = 0
				holder_scope = { NOT = { trait = charitable } }
			}			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = feudal_tax_1
			revoke_law = feudal_tax_2
			revoke_law = feudal_tax_3
			revoke_law = feudal_tax_4
		}
		castle_vassal_tax_modifier = 0.05
	}

	feudal_tax_1 = {
		group = feudal_tax
		feudal_opinion = -10
		
		potential = {
			NOT = { tier = baron }
			NOT = { holder_scope = { religion_group = muslim } }
		}
		allow = {	
			holder_scope = { war = no }			
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { has_law = feudal_tax_0 }
				NOT = { has_law = feudal_tax_2 }
			}
			modifier = {
				factor = 0
				holder_scope = { NOT = { trait = greedy } }
				has_law = feudal_tax_0
			}			
			modifier = {
				factor = 0
				holder_scope = { NOT = { trait = charitable } }
				has_law = feudal_tax_2
			}			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = feudal_tax_0
			revoke_law = feudal_tax_2
			revoke_law = feudal_tax_3
			revoke_law = feudal_tax_4
		}
		
		castle_vassal_tax_modifier = 0.1
	}
	
	feudal_tax_2 = {
		group = feudal_tax
		feudal_opinion = -20
		potential = {
			NOT = { tier = baron }
			NOT = { holder_scope = { religion_group = muslim } }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_1 }
				crownlaw_title = { has_law = centralization_2 }
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}			
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { has_law = feudal_tax_1 }
			}			
			modifier = {
				factor = 0
				holder_scope = { NOT = { trait = greedy } }
			}			
			modifier = {
				factor = 0
				has_law = feudal_tax_2
			}			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = feudal_tax_0
			revoke_law = feudal_tax_1
			revoke_law = feudal_tax_3
			revoke_law = feudal_tax_4
		}
		castle_vassal_tax_modifier = 0.15
	}
	
	feudal_tax_3 = {
		group = feudal_tax
		feudal_opinion = -30
		potential = {
			NOT = { has_law = feudal_tax_3 }
			NOT = { tier = baron }
			NOT = { holder_scope = { religion_group = muslim } }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_2 }
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}			
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = feudal_tax_0
			revoke_law = feudal_tax_1
			revoke_law = feudal_tax_2
			revoke_law = feudal_tax_4
		}
		
		castle_vassal_tax_modifier = 0.2
	}
	
	feudal_tax_4 = {
		group = feudal_tax
		feudal_opinion = -40
		potential = {
			NOT = { tier = baron }
			NOT = { holder_scope = { religion_group = muslim } }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}			
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = feudal_tax_0
			revoke_law = feudal_tax_1
			revoke_law = feudal_tax_2
			revoke_law = feudal_tax_3
		}
		
		castle_vassal_tax_modifier = 0.25
	}	
	
	# CITY VASSAL LEVY SIZE LAWS
	##############################
	
	city_contract_0 = {
		group = city_contract
		city_opinion = 0
		default = yes
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				has_law = city_contract_0
			}			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = city_contract_1
			revoke_law = city_contract_2
			revoke_law = city_contract_3
			revoke_law = city_contract_4
		}
		city_vassal_max_levy = -0.9
	}

	city_contract_1 = {
		group = city_contract
		city_opinion = -5

		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = city_contract_0
			revoke_law = city_contract_2
			revoke_law = city_contract_3
			revoke_law = city_contract_4
		}
		city_vassal_max_levy = -0.75
	}
	
	city_contract_2 = {
		group = city_contract
		city_opinion = -10
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_1 }
				crownlaw_title = { has_law = centralization_2 }
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = city_contract_0
			revoke_law = city_contract_1
			revoke_law = city_contract_3
			revoke_law = city_contract_4
		}
		city_vassal_max_levy = -0.6
	}
	
	city_contract_3 = {
		group = city_contract
		city_opinion = -15
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_2 }
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = city_contract_0
			revoke_law = city_contract_1
			revoke_law = city_contract_2
			revoke_law = city_contract_4
		}
		city_vassal_max_levy = -0.45
	}
	
	city_contract_4 = {
		group = city_contract
		city_opinion = -20
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = city_contract_0
			revoke_law = city_contract_1
			revoke_law = city_contract_2
			revoke_law = city_contract_3
		}
		city_vassal_max_levy = -0.3
	}	
	
	
	# CITY VASSAL TAX SIZE LAWS
	##############################
	
	city_tax_0 = {
		group = city_tax
		city_opinion = 0
		default = yes
		
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = city_tax_1
			revoke_law = city_tax_2
			revoke_law = city_tax_3
			revoke_law = city_tax_4
		}
		
		city_vassal_tax_modifier = 0.1
	}

	city_tax_1 = {
		group = city_tax
		city_opinion = -10
		
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }		
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				holder_scope = { trait = charitable }
			}
			modifier = {
				factor = 0
				OR = {
					has_law = city_tax_2
					has_law = city_tax_3
				}
			}
			modifier = {
				factor = 0
				has_law = city_tax_1
			}				
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = city_tax_0
			revoke_law = city_tax_2
			revoke_law = city_tax_3
			revoke_law = city_tax_4
		}
		
		city_vassal_tax_modifier = 0.2
	}
	
	city_tax_2 = {
		group = city_tax
		city_opinion = -20
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_1 }
				crownlaw_title = { has_law = centralization_2 }
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}			
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				holder_scope = { trait = charitable }
				NOT = { has_law = city_tax_3 }				
			}
			modifier = {
				factor = 0
				holder_scope = { NOT = { trait = charitable } }
				has_law = city_tax_3
			}	
			modifier = {
				factor = 0
				has_law = city_tax_2
			}			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = city_tax_0
			revoke_law = city_tax_1
			revoke_law = city_tax_3
			revoke_law = city_tax_4
		}
		city_vassal_tax_modifier = 0.3
	}
	
	city_tax_3 = {
		group = city_tax
		city_opinion = -30
		
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_2 }
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}			
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				holder_scope = { NOT = { trait = greedy } }
			}
			modifier = {
				factor = 0
				has_law = city_tax_3
			}			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = city_tax_0
			revoke_law = city_tax_1
			revoke_law = city_tax_2
			revoke_law = city_tax_4
		}
		
		city_vassal_tax_modifier = 0.4
	}
	
	city_tax_4 = {
		group = city_tax
		city_opinion = -40
		
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}			
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = city_tax_0
			revoke_law = city_tax_1
			revoke_law = city_tax_2
			revoke_law = city_tax_3
		}
		
		city_vassal_tax_modifier = 0.5
	}	
	
	# TEMPLE VASSAL LEVY SIZE LAWS
	##############################
	
	temple_contract_0 = {
		group = temple_contract
		temple_opinion = 0
		default = yes
		
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				has_law = temple_contract_0
			}			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = temple_contract_1
			revoke_law = temple_contract_2
			revoke_law = temple_contract_3
			revoke_law = temple_contract_4
		}
		temple_vassal_max_levy = -0.9	
	}

	temple_contract_1 = {
		group = temple_contract
		temple_opinion = -5
		
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = temple_contract_0
			revoke_law = temple_contract_2
			revoke_law = temple_contract_3
			revoke_law = temple_contract_4
		}
		temple_vassal_max_levy = -0.75
	}
	
	temple_contract_2 = {
		group = temple_contract
		temple_opinion = -10
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_1 }
				crownlaw_title = { has_law = centralization_2 }
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = temple_contract_0
			revoke_law = temple_contract_1
			revoke_law = temple_contract_3
			revoke_law = temple_contract_4
		}
		temple_vassal_max_levy = -0.6
	}
	
	temple_contract_3 = {
		group = temple_contract
		temple_opinion = -15
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_2 }
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = temple_contract_0
			revoke_law = temple_contract_1
			revoke_law = temple_contract_2
			revoke_law = temple_contract_4
		}
		temple_vassal_max_levy = -0.45
	}
	
	temple_contract_4 = {
		group = temple_contract
		temple_opinion = -20
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = temple_contract_0
			revoke_law = temple_contract_1
			revoke_law = temple_contract_2
			revoke_law = temple_contract_3
		}
		temple_vassal_max_levy = -0.3
	}	
	
	# TEMPLE VASSAL TAX SIZE LAWS
	##############################
	
	temple_tax_0 = {
		group = temple_tax
		temple_opinion = 0
		default = yes
		
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = temple_tax_1
			revoke_law = temple_tax_2
			revoke_law = temple_tax_3
			revoke_law = temple_tax_4
		}
		
		temple_vassal_tax_modifier = 0.1
	}

	temple_tax_1 = {
		group = temple_tax
		temple_opinion = -10
		
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }			
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				holder_scope = { trait = charitable }
			}
			modifier = {
				factor = 0
				OR = {
					has_law = temple_tax_2
					has_law = temple_tax_3
				}
			}
			modifier = {
				factor = 0
				has_law = temple_tax_1
			}				
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = temple_tax_0
			revoke_law = temple_tax_2
			revoke_law = temple_tax_3
			revoke_law = temple_tax_4
		}
		temple_vassal_tax_modifier = 0.2
	}
	
	temple_tax_2 = {
		group = temple_tax
		temple_opinion = -20
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_1 }
				crownlaw_title = { has_law = centralization_2 }
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}			
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				holder_scope = { trait = charitable }
				NOT = { has_law = temple_tax_3 }				
			}
			modifier = {
				factor = 0
				holder_scope = { NOT = { trait = charitable } }
				has_law = temple_tax_3
			}
			modifier = {
				factor = 0
				has_law = temple_tax_2
			}			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = temple_tax_0
			revoke_law = temple_tax_1
			revoke_law = temple_tax_3
			revoke_law = temple_tax_4
		}
		temple_vassal_tax_modifier = 0.3
	}
	
	temple_tax_3 = {
		group = temple_tax
		temple_opinion = -30
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_2 }
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}			
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				holder_scope = { NOT = { trait = greedy } }
			}
			modifier = {
				factor = 0
				has_law = temple_tax_3
			}			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = temple_tax_0
			revoke_law = temple_tax_1
			revoke_law = temple_tax_2
			revoke_law = temple_tax_4
		}
		temple_vassal_tax_modifier = 0.4
	}
	
	temple_tax_4 = {
		group = temple_tax
		temple_opinion = -40
		potential = {
			NOT = { tier = baron }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}			
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0		
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = temple_tax_0
			revoke_law = temple_tax_1
			revoke_law = temple_tax_2
			revoke_law = temple_tax_3
		}
		temple_vassal_tax_modifier = 0.5
	}
	
	##############################
	# MUSLIM FEUDAL LAWS
	##############################
	
	iqta_contract_0 = {
		group = iqta_contract
		feudal_opinion = 0
		default = yes
		
		potential = {
			NOT = { tier = baron }
			holder_scope = { religion_group = muslim }
		}
		allow = {	
			holder_scope = { war = no }
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = iqta_contract_1
			revoke_law = iqta_contract_2
			revoke_law = iqta_contract_3
			revoke_law = iqta_contract_4
		}

	}
	
	iqta_contract_1 = {
		group = iqta_contract
		feudal_opinion = -5
		
		potential = {
			NOT = { tier = baron }
			holder_scope = { religion_group = muslim }
		}		
		allow = {	
			holder_scope = { war = no }
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = iqta_contract_0
			revoke_law = iqta_contract_2
			revoke_law = iqta_contract_3
			revoke_law = iqta_contract_4
		}
		
		castle_vassal_min_levy = 0.05
	}
	
	iqta_contract_2 = {
		group = iqta_contract
		feudal_opinion = -10
		
		potential = {
			NOT = { tier = baron }
			holder_scope = { religion_group = muslim }
		}		
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_1 }
				crownlaw_title = { has_law = centralization_2 }
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0			
		}
		ai_will_revoke = {
			factor = 0			
		}
		effect = {
			revoke_law = iqta_contract_0
			revoke_law = iqta_contract_1
			revoke_law = iqta_contract_3
			revoke_law = iqta_contract_4
		}
		
		castle_vassal_min_levy = 0.1
	}
	
	iqta_contract_3 = {
		group = iqta_contract
		feudal_opinion = -15
		
		potential = {
			NOT = { tier = baron }
			holder_scope = { religion_group = muslim }
		}		
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_2 }
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = iqta_contract_0
			revoke_law = iqta_contract_1
			revoke_law = iqta_contract_2
			revoke_law = iqta_contract_4
		}
		
		castle_vassal_min_levy = 0.15
	}
	
	iqta_contract_4 = {
		group = iqta_contract
		feudal_opinion = -20
		
		potential = {
			NOT = { tier = baron }
			holder_scope = { religion_group = muslim }
		}		
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = iqta_contract_0
			revoke_law = iqta_contract_1
			revoke_law = iqta_contract_2
			revoke_law = iqta_contract_3
		}
		
		castle_vassal_min_levy = 0.2
	}	
	
	
	# FEUDAL VASSAL TAX SIZE LAWS
	##############################
	
	iqta_tax_0 = {
		group = iqta_tax
		feudal_opinion = 0
		default = yes
			
		potential = {
			holder_scope = { religion_group = muslim }
		}
		allow = {	
			holder_scope = { war = no }			
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { has_law = iqta_tax_1 }
			}			
			modifier = {
				factor = 0
				holder_scope = { NOT = { trait = charitable } }
			}			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = iqta_tax_1
			revoke_law = iqta_tax_2
			revoke_law = iqta_tax_3
			revoke_law = iqta_tax_4
		}
		castle_vassal_tax_modifier = 0.1
	}

	iqta_tax_1 = {
		group = iqta_tax
		feudal_opinion = -10
		
		potential = {
			NOT = { tier = baron }
			holder_scope = { religion_group = muslim }
		}
		allow = {	
			holder_scope = { war = no }			
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { has_law = iqta_tax_0 }
				NOT = { has_law = iqta_tax_2 }
			}
			modifier = {
				factor = 0
				holder_scope = { NOT = { trait = greedy } }
				has_law = iqta_tax_0
			}			
			modifier = {
				factor = 0
				holder_scope = { NOT = { trait = charitable } }
				has_law = iqta_tax_2
			}			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = iqta_tax_0
			revoke_law = iqta_tax_2
			revoke_law = iqta_tax_3
			revoke_law = iqta_tax_4
		}
		
		castle_vassal_tax_modifier = 0.15
	}
	
	iqta_tax_2 = {
		group = iqta_tax
		feudal_opinion = -20
		potential = {
			NOT = { tier = baron }
			holder_scope = { religion_group = muslim }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_1 }
				crownlaw_title = { has_law = centralization_2 }
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}			
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { has_law = iqta_tax_1 }
			}			
			modifier = {
				factor = 0
				holder_scope = { NOT = { trait = greedy } }
			}			
			modifier = {
				factor = 0
				has_law = iqta_tax_2
			}			
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = iqta_tax_0
			revoke_law = iqta_tax_1
			revoke_law = iqta_tax_3
			revoke_law = iqta_tax_4
		}
		castle_vassal_tax_modifier = 0.2
	}
	
	iqta_tax_3 = {
		group = iqta_tax
		feudal_opinion = -30
		potential = {
			NOT = { tier = baron }
			holder_scope = { religion_group = muslim }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_2 }
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}			
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = iqta_tax_0
			revoke_law = iqta_tax_1
			revoke_law = iqta_tax_2
			revoke_law = iqta_tax_4
		}
		
		castle_vassal_tax_modifier = 0.25
	}
	
	iqta_tax_4 = {
		group = iqta_tax
		feudal_opinion = -40
		potential = {
			NOT = { tier = baron }
			holder_scope = { religion_group = muslim }
		}
		allow = {	
			holder_scope = { war = no }
			has_crown_law_title = yes
			OR = {
				crownlaw_title = { has_law = centralization_3 }
				crownlaw_title = { has_law = centralization_4 }
			}			
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			revoke_law = iqta_tax_0
			revoke_law = iqta_tax_1
			revoke_law = iqta_tax_2
			revoke_law = iqta_tax_3
		}
		
		castle_vassal_tax_modifier = 0.3
	}	
}
 
Last edited:

Jaol

Kapudan Pasha
56 Badges
Jan 24, 2011
3.755
313
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Victoria 2 Beta
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
I'm not sure if this is intentional or not, but I've noticed that no matter what your demense laws are, you are always allowed 100% of the levy as long as your vassal opinion is 100%. This makes the demense laws for levies useless, and you should keep them all on min.

I'm switching my decisions/demense_law.txt file to the vanilla version to see how it works out in this mod.
That's how the levies laws work. They only determine the minimum the vassal has to give. The actual amount is determined by opinion
 

Vendrin

Second Lieutenant
64 Badges
Jul 25, 2012
151
36
  • King Arthur II
  • Tyranny - Tales from the Tiers
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Leviathans Story Pack
  • Stellaris: Nemesis
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
Greatly enjoying the mod, just one question.
Does this mod significantly slows down tech research? I'm into the 1300s yet most of my provinces still haven't gotten past 1 star in most areas.
 

jordanjay29

Major
81 Badges
Jun 14, 2009
740
77
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Cities in Motion 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Stellaris Sign-up
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Greatly enjoying the mod, just one question.
Does this mod significantly slows down tech research? I'm into the 1300s yet most of my provinces still haven't gotten past 1 star in most areas.

Are you a small nation? Have you been expanding quickly? Are your neighbors advanced? There are lots of reasons why Tech advancement might not be as quick as you need it to be, though this mod could certainly be playing a part.
 

Vendrin

Second Lieutenant
64 Badges
Jul 25, 2012
151
36
  • King Arthur II
  • Tyranny - Tales from the Tiers
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Leviathans Story Pack
  • Stellaris: Nemesis
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
Are you a small nation? Have you been expanding quickly? Are your neighbors advanced? There are lots of reasons why Tech advancement might not be as quick as you need it to be, though this mod could certainly be playing a part.
I started off as a duke of hungary now am the emperorer of eltokz, While I certainly expanded, don't think I expanded over quickly. And no my numbers don't seem to be to far advanced beyond me.
 

jordanjay29

Major
81 Badges
Jun 14, 2009
740
77
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Cities in Motion 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Stellaris Sign-up
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
I started off as a duke of hungary now am the emperorer of eltokz, While I certainly expanded, don't think I expanded over quickly. And no my numbers don't seem to be to far advanced beyond me.

If you went from a small Duke to an Empire and your neighbors haven't advanced much, that's probably a good part of the reason why you haven't, either.
 

SicilianSaint

Captain
71 Badges
Jun 29, 2011
461
0
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • A Game of Dwarves
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria: Revolutions
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Reapers Due
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
Is the Roman Empire as a titular title in this or the next version? I'd go to the file myself, but my mod folder is so jumbled up that well, it feels like a hassle.

Also, Idib, would you like any help with any coding? I'm sure people would love for a new version, and I'd be glad to help.
 

unmerged(208745)

Ri Deircc
6 Badges
May 29, 2010
2.032
4
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
Is the Roman Empire as a titular title in this or the next version? I'd go to the file myself, but my mod folder is so jumbled up that well, it feels like a hassle.

Also, Idib, would you like any help with any coding? I'm sure people would love for a new version, and I'd be glad to help.

Help is of course welcome, but I don't wanna give orders to anyone. So if someone wants to help me out with coding I can give you some ideas to work on and then you can send me back the event/decision or whatever. For example for now I would like some events for knighthood and squiring flavour/enhancement, and some other war flavour/determining events.
 

unmerged(208745)

Ri Deircc
6 Badges
May 29, 2010
2.032
4
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
Alright, is there any bug fixing I could do, as I've never event coded. And, is the Roman Empire in it?

I'm not quite sure if the Roman Empire is in, I will ask Aasmul. If not it could always be set as a titular empire. And well, I did most of the bugfixing already, so I'm not sure how much help I need on that side. As for event coding, I didn't do anything like that before starting the mod either :rofl:
 

Erendir

Second Lieutenant
51 Badges
Jan 5, 2010
163
21
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Majesty 2 Collection
  • Majesty 2
  • Crusader Kings II: Reapers Due
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Surviving Mars
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • War of the Vikings
  • 500k Club
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
did you fixed the bug with Coronation? ( wants_coronation flag stays forever without any reaction from the Pope after initial one)
and i remember of another strange thing that happens to me: i tried to build the "Small Military Engineers Workshop" twice, but it just disappeared in the process - i guess, it's because some events changed my martial skill.
Ah, and yet another thing: if i win, as Ghibellin Emperor, an investiture war agains any Guelph, i become both "Investiture War won" and "... lost" events.
 

Vendrin

Second Lieutenant
64 Badges
Jul 25, 2012
151
36
  • King Arthur II
  • Tyranny - Tales from the Tiers
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Leviathans Story Pack
  • Stellaris: Nemesis
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
If you went from a small Duke to an Empire and your neighbors haven't advanced much, that's probably a good part of the reason why you haven't, either.

Fair enough, but it also seems that a spymasters study technology doesn't seem to be working. He repeatedly reports sending back plans of new tech but there is never any advancement from it in my realm.
 

Aasmul

Something fluffy
67 Badges
Aug 14, 2010
1.906
202
  • March of the Eagles
  • Heir to the Throne
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Europa Universalis III Complete
  • Stellaris
  • Crusader Kings Complete
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Dharma
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Holy Fury
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Victoria: Revolutions
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
I'm not quite sure if the Roman Empire is in, I will ask Aasmul. If not it could always be set as a titular empire.
no roman empire, I could make a titular one but in that case I think it should only be formable by event(and that will require the little coding minions to get to work since I don't add events in SWMH;)) Closet Skeleton once made a nice event decision where you could unite the ERE and HRE into a "Roman empire" but I don't know if he ever got it runing in a stable manner:unsure:
 

unmerged(208745)

Ri Deircc
6 Badges
May 29, 2010
2.032
4
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
did you fixed the bug with Coronation? ( wants_coronation flag stays forever without any reaction from the Pope after initial one)
and i remember of another strange thing that happens to me: i tried to build the "Small Military Engineers Workshop" twice, but it just disappeared in the process - i guess, it's because some events changed my martial skill.
Ah, and yet another thing: if i win, as Ghibellin Emperor, an investiture war agains any Guelph, i become both "Investiture War won" and "... lost" events.

All fixed for next version.

Fair enough, but it also seems that a spymasters study technology doesn't seem to be working. He repeatedly reports sending back plans of new tech but there is never any advancement from it in my realm.

The spymaster stealing technology event should work fine, are you sure it doesn't work for you?
 

Jaol

Kapudan Pasha
56 Badges
Jan 24, 2011
3.755
313
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Victoria 2 Beta
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
The spymaster stealing technology event should work fine, are you sure it doesn't work for you?

It's working for me. You sure it's not working Vendrin? Unless it's a tech I'm watching closely, I rarely remember exactly which .1 level it's at. Perhaps you just thought it was already at 0.7, but it was actually only at 0.6 before the event fired.
 
Status
Not open for further replies.