I'm enjoying everything about this mod except for the wars. Every war is a WW2-style war of annihilation, even for stupid stuff, like trying to obtain vassalage of a bishopric that some other leige mistakenly has under his control.
So I'm asking other people how to mod the following effects:
1. Increase value from victories - battles and occupation.
2. Add in some kind of "value" factor for the war target. For example, if I'm fighting for a single county, I would like the warscore to be calculated differently than when I'm fighting for a kingdom title. I don't understand why the AI fights just as tenaciously for every title no matter what its value.
3. If you're going to make sieges so damn hard to do, at least they should be valuable. They should provide a lot of gold, as well as a good chance for destroying a building or two in the province.
I think I already know how to do #1 (the value should be in defines.lua), but I'm clueless about the other two.
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Here's a good example of what I'm experiencing in the game right now, in case you were wondering what I'm complaining about. I was playing as the King of Croatia, and the Emperor of Byzantium was somehow the direct leige of a mayor in one of my demense provinces. Rather than simply negotiating a transfer (which is impossible, but that is Paradox's fault), I declared war, which I figured shouldn't be too hard considering he was already embroiled in about 10 separate wars for independence.
Oh, how wrong I was. I spent over 10 years fighting him. After taking the city immediately, I sent my army to his home provinces. Captured 3 of his 6 demense counties. Annihilated 3 of his main armies. The warscore at this point was only about 30%, so to save money I took my army home and disbanded and waited a few years. Then I went back and retook one county, took another, and then annihilated another army. By now it was around 80%. Disbanded and waited some more. Then, finally, after 11 years, he capitulated at 100% warscore.
So now, after this incredible expenditure in lives and treasure, I now have proper vassalage of a small, underdeveloped city that will not start to generate any income at all until 5 years have passed. I've also severely weakened an important neighbor and I know I will be facing the muslim hordes that much faster now.
There has got to be a better way to simulate dark age warfare than this.
Strong points, I'll tweak the warscore mechanism for next version, thanks for the feedback.
Random thought: what would happen if you cut down on the number of women with the martial education? Would that unbalance the game? It just seems strange that 1 in 5 women have an education that isn't particularly useful to them.
To do it, you could give some female children with martial-type guardians a flag/trait, saying that they are actually interesting diplomacy, intrigue, etc.. For example, the event where the ward starts to learn swordplay could have some additional options available to female characters that will set the flag/trait for other education types. Then, you could use that flag/trait to either preempt the education system by giving them that type of education trait at age 15 (like in CK2+) or trigger an event once they are finished their education changing their education trait to the specified type.
It's one of the things I'm working on for next version, I want to re-implement a customizable education system, something like wiz has done.