The Jihad problem with invading Epirus while bypassing Anatolia is a vanilla bug, correct?
Wouldn't you automatically continue as the most senior member of your dynasty? So perhaps make an event where you can become Pope, but you give all the rest of your lands to an heir of your dynasty. That way when you die you'll still be able to continue on where you left off (plus or minus some decades of AI misrule).
The Jihad problem with invading Epirus while bypassing Anatolia is a vanilla bug, correct?
I forget who it was, but someone on the forums pointed out that its not a game-over when your heir isn't of your dynasty. You just continue on as the most senior landed member of your house. I think the same would be true with the Papal States.I'm decently sure the game would end as the papal law is elective, but everything can be tweaked and revised. I'll let you know what's up, I just finished working on norse portraits and I'm now implementing some cool saxon helmet. After that I'll revamp all the other culture's portraits and then I'll start working on some new events, probably on this thing and on revamping the knighthood feature, plus some other stuff I'll think of as I code.
I've also seen this. Fatamid Jihads for Epirus when they have no territory near it. Have you considered doing something like in CK2+ where Jihads aren't allowed except under certain conditions. What about Jihads only being allowed in response to major Muslim defeats. In other words they could only target kingdoms in Muslim hands at 1066, or something like that.What problem are you speaking of? It might be a vanilla bug but I'm not sure.
But that removes a lot of fun for people playing as the Muslims. I feel like they should be limited to bordering areas (for Muslims) or specifically for the Holy Land, Iberia and Greece/Anatolia for Catholics. Plus any realms that start off as a particular religion. That way they expand, not just create strange enclaves and exclaves.I've also seen this. Fatamid Jihads for Epirus when they have no territory near it. Have you considered doing something like in CK2+ where Jihads aren't allowed except under certain conditions. What about Jihads only being allowed in response to major Muslim defeats. In other words they could only target kingdoms in Muslim hands at 1066, or something like that.
But that removes a lot of fun for people playing as the Muslims. I feel like they should be limited to bordering areas (for Muslims) or specifically for the Holy Land, Iberia and Greece/Anatolia for Catholics. Plus any realms that start off as a particular religion. That way they expand, not just create strange enclaves and exclaves.
Also, do you think it would be possible to implement this?
I am not that much for the pope having to grant certain kingdoms. It would be all well and good if everybody played Catholic but they aren't and that would limit other religions severely and they already suffer enough as is.
It was mentioned earlier such an option might be modable and Idlib asked if we wanted that I simple answered that I did not and why.Well, you wouldn't need it if you were not a Catholic, would you? Good relations with Head of Religion would suffice.
It was mentioned earlier such an option might be modable and Idlib asked if we wanted that I simple answered that I did not and why.
But that removes a lot of fun for people playing as the Muslims. I feel like they should be limited to bordering areas (for Muslims) or specifically for the Holy Land, Iberia and Greece/Anatolia for Catholics. Plus any realms that start off as a particular religion. That way they expand, not just create strange enclaves and exclaves.
I think that's a great idea, if it can be impemented. If we manage to restrict jihad to areas historically under muslim control or that could plausibly have fallen under their control (I'm thinking Asia Minor, Balkans and Iberia, perhaps Southern Italy plus Africa, Arabia, the Levant and Persia) and also only to territory that they are neighbouring, it might help clean up broders significantly and stop nonsense like a Shia jihad in Iberia.
I could try and differentiate between Sunni and Shia when aplying crusade target weight in the landedfiles(it works for Orthodox and Catholics so I don't see why it shouldn't work for the muslims)
So I'm asking other people how to mod the following effects:
1. Increase value from victories - battles and occupation.
2. Add in some kind of "value" factor for the war target. For example, if I'm fighting for a single county, I would like the warscore to be calculated differently than when I'm fighting for a kingdom title. I don't understand why the AI fights just as tenaciously for every title no matter what its value.
3. If you're going to make sieges so damn hard to do, at least they should be valuable. They should provide a lot of gold, as well as a good chance for destroying a building or two in the province.