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unmerged(208745)

Ri Deircc
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Wouldn't you automatically continue as the most senior member of your dynasty? So perhaps make an event where you can become Pope, but you give all the rest of your lands to an heir of your dynasty. That way when you die you'll still be able to continue on where you left off (plus or minus some decades of AI misrule).

I'm decently sure the game would end as the papal law is elective, but everything can be tweaked and revised. I'll let you know what's up, I just finished working on norse portraits and I'm now implementing some cool saxon helmet. After that I'll revamp all the other culture's portraits and then I'll start working on some new events, probably on this thing and on revamping the knighthood feature, plus some other stuff I'll think of as I code.

The Jihad problem with invading Epirus while bypassing Anatolia is a vanilla bug, correct?

What problem are you speaking of? It might be a vanilla bug but I'm not sure.
 

anjou

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Most of my play throughs experience a Jihad that is called on Epirus or Thessalonika until it's finally taken. I don't have a problem with it except when ERE still has most of Anatolia under its control. Wiz had an issue with this as well though not sure whether he found a solution
 

Jaol

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I'm decently sure the game would end as the papal law is elective, but everything can be tweaked and revised. I'll let you know what's up, I just finished working on norse portraits and I'm now implementing some cool saxon helmet. After that I'll revamp all the other culture's portraits and then I'll start working on some new events, probably on this thing and on revamping the knighthood feature, plus some other stuff I'll think of as I code.
I forget who it was, but someone on the forums pointed out that its not a game-over when your heir isn't of your dynasty. You just continue on as the most senior landed member of your house. I think the same would be true with the Papal States.

What problem are you speaking of? It might be a vanilla bug but I'm not sure.
I've also seen this. Fatamid Jihads for Epirus when they have no territory near it. Have you considered doing something like in CK2+ where Jihads aren't allowed except under certain conditions. What about Jihads only being allowed in response to major Muslim defeats. In other words they could only target kingdoms in Muslim hands at 1066, or something like that.
 

Mr. Capiatlist

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I've also seen this. Fatamid Jihads for Epirus when they have no territory near it. Have you considered doing something like in CK2+ where Jihads aren't allowed except under certain conditions. What about Jihads only being allowed in response to major Muslim defeats. In other words they could only target kingdoms in Muslim hands at 1066, or something like that.
But that removes a lot of fun for people playing as the Muslims. I feel like they should be limited to bordering areas (for Muslims) or specifically for the Holy Land, Iberia and Greece/Anatolia for Catholics. Plus any realms that start off as a particular religion. That way they expand, not just create strange enclaves and exclaves.
 

Aron08

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I don't want you to die from the pressure of coding too much for your demanding loving community Idib but is the Duel Engine in TPTT as up to date as this newly released version from the GoT team? If it isn't you could update it to this :p : http://forum.paradoxplaza.com/forum/showthread.php?624994-Mod-Utility-The-Duel-Engine

Also, do you think it would be possible to implement this?

I think it's a great idea but it looks as though it's currently a little rough around the edges. I'm not sure whether it'd really fit with your mechanics but I thought it was certainly worth suggesting :D

Keep up the good work we all appreciate it even if we don't say it that often!

EDIT: Also, I especially love the rescuing prisoners casus belli from GoT mod so if that is a possibility that'd also be lovely.
 
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Jaol

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But that removes a lot of fun for people playing as the Muslims. I feel like they should be limited to bordering areas (for Muslims) or specifically for the Holy Land, Iberia and Greece/Anatolia for Catholics. Plus any realms that start off as a particular religion. That way they expand, not just create strange enclaves and exclaves.

Eh, we've already got Holy Wars to help Muslim expansion. I just find the Muslims usually expand way too easily in Iberia. The game doesn't do a good job of representing that the Muslims were no longer on the offensive there. Not to mention that the Jihads mechanic doesn't match history very well--even Saladin didn't get the sort of support the Iberian Jihads get.

Perhaps some sort of Muslim invasion CB that would let you target a Kingdom, but doesn't get the entire Sunni/Shiite world involved. And doesn't lead to such big swings in Moral Authority.
 

jordanjay29

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Also, do you think it would be possible to implement this?

That guy needs to pick a few modifiers and go with it, 14 possibilities for one click is just ridiculous.

That said, it's an interesting idea. I'm not really impressed with the hack-ish manner in which the game will now treat your 'siege leader' when he's in the countryside, and mod might be a little too harsh in our longer sieges for TPATT. I've seen sieges last over a year before, as I'm sure you have. Though I like the control he's given to the lieges to make them hand over important prisoners and end the hiding for peacetime holdovers.
 

dorimi

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nice idea with this mod
 

sir Eyeball

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I am not that much for the pope having to grant certain kingdoms. It would be all well and good if everybody played Catholic but they aren't and that would limit other religions severely and they already suffer enough as is.
 

Beric Dondarion

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I am not that much for the pope having to grant certain kingdoms. It would be all well and good if everybody played Catholic but they aren't and that would limit other religions severely and they already suffer enough as is.

Well, you wouldn't need it if you were not a Catholic, would you? Good relations with Head of Religion would suffice.
 

pablo4321

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But that removes a lot of fun for people playing as the Muslims. I feel like they should be limited to bordering areas (for Muslims) or specifically for the Holy Land, Iberia and Greece/Anatolia for Catholics. Plus any realms that start off as a particular religion. That way they expand, not just create strange enclaves and exclaves.

I think that's a great idea, if it can be impemented. If we manage to restrict jihad to areas historically under muslim control or that could plausibly have fallen under their control (I'm thinking Asia Minor, Balkans and Iberia, perhaps Southern Italy plus Africa, Arabia, the Levant and Persia) and also only to territory that they are neighbouring, it might help clean up broders significantly and stop nonsense like a Shia jihad in Iberia.
 

Aasmul

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I think that's a great idea, if it can be impemented. If we manage to restrict jihad to areas historically under muslim control or that could plausibly have fallen under their control (I'm thinking Asia Minor, Balkans and Iberia, perhaps Southern Italy plus Africa, Arabia, the Levant and Persia) and also only to territory that they are neighbouring, it might help clean up broders significantly and stop nonsense like a Shia jihad in Iberia.

I could try and differentiate between Sunni and Shia when aplying crusade target weight in the landedfiles(it works for Orthodox and Catholics so I don't see why it shouldn't work for the muslims)
 

unmerged(208745)

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I could try and differentiate between Sunni and Shia when aplying crusade target weight in the landedfiles(it works for Orthodox and Catholics so I don't see why it shouldn't work for the muslims)

That's a good idea, it should work. If not I'll take a look at what Wiz did and see where I can go from there.
 

grody311

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Mod my war modifiers

I'm enjoying everything about this mod except for the wars. Every war is a WW2-style war of annihilation, even for stupid stuff, like trying to obtain vassalage of a bishopric that some other leige mistakenly has under his control.

So I'm asking other people how to mod the following effects:

1. Increase value from victories - battles and occupation.
2. Add in some kind of "value" factor for the war target. For example, if I'm fighting for a single county, I would like the warscore to be calculated differently than when I'm fighting for a kingdom title. I don't understand why the AI fights just as tenaciously for every title no matter what its value.
3. If you're going to make sieges so damn hard to do, at least they should be valuable. They should provide a lot of gold, as well as a good chance for destroying a building or two in the province.

I think I already know how to do #1 (the value should be in defines.lua), but I'm clueless about the other two.

==============================================

Here's a good example of what I'm experiencing in the game right now, in case you were wondering what I'm complaining about. I was playing as the King of Croatia, and the Emperor of Byzantium was somehow the direct leige of a mayor in one of my demense provinces. Rather than simply negotiating a transfer (which is impossible, but that is Paradox's fault), I declared war, which I figured shouldn't be too hard considering he was already embroiled in about 10 separate wars for independence.

Oh, how wrong I was. I spent over 10 years fighting him. After taking the city immediately, I sent my army to his home provinces. Captured 3 of his 6 demense counties. Annihilated 3 of his main armies. The warscore at this point was only about 30%, so to save money I took my army home and disbanded and waited a few years. Then I went back and retook one county, took another, and then annihilated another army. By now it was around 80%. Disbanded and waited some more. Then, finally, after 11 years, he capitulated at 100% warscore.

So now, after this incredible expenditure in lives and treasure, I now have proper vassalage of a small, underdeveloped city that will not start to generate any income at all until 5 years have passed. I've also severely weakened an important neighbor and I know I will be facing the muslim hordes that much faster now.

There has got to be a better way to simulate dark age warfare than this.
 

Jaol

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Random thought: what would happen if you cut down on the number of women with the martial education? Would that unbalance the game? It just seems strange that 1 in 5 women have an education that isn't particularly useful to them.

To do it, you could give some female children with martial-type guardians a flag/trait, saying that they are actually interesting diplomacy, intrigue, etc.. For example, the event where the ward starts to learn swordplay could have some additional options available to female characters that will set the flag/trait for other education types. Then, you could use that flag/trait to either preempt the education system by giving them that type of education trait at age 15 (like in CK2+) or trigger an event once they are finished their education changing their education trait to the specified type.
 

Jaol

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So I'm asking other people how to mod the following effects:

1. Increase value from victories - battles and occupation.
2. Add in some kind of "value" factor for the war target. For example, if I'm fighting for a single county, I would like the warscore to be calculated differently than when I'm fighting for a kingdom title. I don't understand why the AI fights just as tenaciously for every title no matter what its value.
3. If you're going to make sieges so damn hard to do, at least they should be valuable. They should provide a lot of gold, as well as a good chance for destroying a building or two in the province.

1 and 2 are both in the defines. 1 is fairly straightforward. You could achieve something like 2 by adjusting the CONTESTED_TERRITORY_WARSCORE_MULTIPLIER and CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS. If you make the latter very large then just controlling the title at issue will give a big bonus.

3 is controlled by the on_action siege events.
 
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