• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
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unmerged(208745)

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NOTICE: This modification DOES NOT WORK with any recent patches, your game will CRASH if you attempt to play using any patch after 1.092. ~ Korbah



The Team:

idib816 (original concept, scripting)

Solo_Adhémar (interface and graphics)

Grallonsphere (buildings and ideas)


Features:


-new interface and graphics
-a whole range of new traits gainable both through education and dedicated events
-new guelph vs. ghibellines system, with related traits, historical characters and events
-a new and more accurate set of both historical and randomly generated coats of arms
-more than 100 famous historical characters fully implemented with a chance to welcome them to your court
-new holy orders creation system and many new orders and mercs

-heretical religion heads and smarter heresies
-new templar system
-lots of new flavour and everyday life events
-extended everyday decisions and events
-jewish communities and religion fully implemented, with three separate cultures (ashkenazi, mizrahi and sephardic)
-many new cultures and 'melting pot' events
-lots of new decisions to implement historical reforms in selected kingdoms and empires
-many new plots and ambitions
-more religious depth with many dedicated events
-many more intrigue and romance opportunities and dedicated event chains
-many new everyday and historical decisions
-completely new building system
-many new bookmarks
-extended map with more provinces
-new education system
-many new kingdoms and empires
-more economic flavour with the addition of the maritime republics and the hanseatic league
-deadlier wars and sieges with dedicated events and decisions

-new cardinal and papal election system
-many culturally differentiated laws
-new dowry on marriage system

-new peerage of england system
-new fealty and civil war system
-new combat tactics and many battle events that influence the outcomes themselves
-many relic dedicated events with hunts for the grail and the shroud with the chance to build a temple in their honor

-general effort to achieve balance, realism and immersion



Download link (current version 2.1.2, compatible with ck2 1.092
):

-
The Prince and the Thane (mediafire)

-Mod trailer (thanks to dorimi)

-
Twitter




Instructions:


-download the .rar archive.
-delete any previous version of the mod.
-unpack the files into C:users\username\documents\Paradox Interactive\crusader kings 2\mod

-tick the mod(s) on the ckii launcher
-if you experience black flags, go into
users\username\documents\Paradox Interactive\crusader kings 2\ and delete the folder called The Prince and the Thane. You only need to do this once.


Credits & special thanks to (in no particular order):


pierreluc2012, Solo?, Zaldax, apg, zeress, Cabezaestufa, knuckey, Rodri, dorimi, Sunspear, Galle, Zarine, Ran Miller, dauncosony, Amun Nefer, jordarkelf, Aspie, avee, Pothkan, Keanon, Wiz, ash001, Mr. Capiatlist, sergeant113, Reijo, Jamie550, James009, Brown111, Taijian, neondt, Syren,Van Diemen, Solo_Adhémar, Birger, Grell74, the_hdk, grallonsphere, duinnin, Maestro Ugo, Polskers, EOOQE, Sniggles, chatnoir17, RhoDaZZ, karelian, cybrxkhan

Credits for the beautiful SWMH map:

Il Moro, Elvain, Axl Madness, Aasmul

 
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Integrated mods:




Alternative scenario mods:

-Carte Blance (credits to LittleJP)

Changelog:

versions 2.1.0 and 2.1.x:

-general bugfix and feature fix
-mod now integrates latest swmh version
-new event window interface by solo


Posting guidelines:


-of course everyone should follow general forum rules, and please be nice to others
-if you report a CTD, please attach the error log with it. (such log can be found at documents/Paradox Interactive/crusader kings ii/logs/error.txt)
-if you report a bug, please be clear about it and if it's event related attach a screenshot or the event description, so that I can find the problem much faster
-anyone feel free to PM me with any question regarding the mod, but please don't spam it
-any suggestion is more than welcome, same with feedback


For fellow modders:

-you can use the parts of this mod designed/scripted by myself for your own purposes, just please let me know and give credit where credit is due!
-if it is not clear whether it is my work or someone else's, or if it's clearly stated that it's someone else's work, PM me about using it so i can redirect you to the original creators!
-anyone who wants to collaborate, or has some fix or something they made that they'd like to see integrated in the mod, PM me. I'm generally open to those things, as I believe there is always room for improvement

 
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Templar system:

The system works this way: you might get offered the templar service if you're a young, martially skilled, catholic and pious enough character. If you accept, the service lasts at least until you are 35 years old. After that treshold, you can decide to come home either via decision, or via a random event. During the templar service you will be considered to be abroad, so you're going to need a regent. During the service you will get many templar related events, and you might get some even on your trip back home from the holy land, which always lasts around two years. Remember that when you click on the decision as well, and always keep in mind that it's not so easy to get out of the order, and that the holy land is a dangerous place!

Peerage of England system:


The peerage of england system is present only if the ruler of england is of norman or english culture. It basically adds many titular titles corresponding to those of the peerage, except from barons, which are impossible to render in the game engine. So the heir to the throne will be prince of wales, the male firstborn will be duke of cornwall, the male second born will be duke of york, and the thirdborn will be duke of bedford. Then you got other titles that you can assign to vassals or family members, like the duchy of clarence and gloucester for junior sons of the monarch, the duchy of norfolk and earldom arundel (jointly assigned, making the premier earl), the duchies of aumale, exeter, surrey and lancaster, assigned to a local landholder, together with the earldoms of buckingham and warwick, assigned with the same criteria, and the earldom of the marches which can be assigned to bordering lords on either the scottish marshes or the welsh ones. The whole system works via events.

Guelphs vs. Ghibellines system:


In the new system guelphs and ghibellines are distinct factions of the hre. They cannot exist at the same time, and the existing one will be determined by the investiture law of the emperor. Once (and only if) he changes it to crown investiture, the system will start and a guelph faction will appear in order to fight to restore the papal supremacy. If they grow powerful enough they will send the emperor an ultimatum, and if he accepts it the law will revert to papal investiture, whereas on the alternative case of refusing it a civil war between the guelphs and the ghibellines will break out, with the result of a change in law in the case of guelph victory, possibly via nominating a more favorable guelph ruler. If the law is successfully reverted to papal investiture through the guelph faction, the ghibelline faction will appear, with the same behaviour and goals, but with crown investiture as a goal. Also, italian guelphs and ghibellines are able to wage war on each other only because they are part of the adverse faction, via a special cb working like a conquest one.

Creatable Holy Orders:


There are 16 creatable holy orders creatable via decision. You can create them starting at year 1090 if you are a catholic ruler of a higher tier than duke, you completely control their province of origin, have 2 years of income at hand and 1000 prestige. Once you create an order, your ruler won't be able to create another one in his lifetime, even if he has the requirements. When you click on the decision, the pope will decide on granting you the authorization for the fouding, and if he does so you will be able to found the order of your choice which will be given their barony of origin, the grandmaster title and a county depending on the avaiability, or if it's a capital or not. The newly generated grandmaster will be vassalized by you, and you will be able to raise the order at a much reduced piety hit, and manteinance costs.

Cardinal and Papal election system:


The system works this way: there are 25 seats for cardinals, and those will be randomly and gradually assigned to either a landed bishop, an important court chaplain or the cadet son of an important ruler who asked the pope for such recognition. Out of the landless cardinals who reside at the papal court, 6 will be assigned to the 6 dioceses of rome, a handful will be cardinal deacons and one the cardinal protodeacon, with the latter not able to be elected pope. Once the pope dies a new one is immediatly generated by the game, but at the same time a conclave will be held to determine who is the future pope between the cardinals. There are 10 papables, ranked in no priority, based on different conditions such as holding a key bisphoric, being a great theologian, being sponsored by someone important, being highborn and so on. The choices might overlap, so that if a papable falls into more than 1 category he will have a higher chance of being elected. You can influence the election if one of the papables is of your dynasty by funding his papal campaign (there is a sponsored category between the papables), which will give you a personal opinion gain with the cardinal (and possible future pope), and all kinds of bonuses if he wins the race. Be careful though, if you backed another cardinal the new pope might not like you so much!

Fealty system:


Every vassal is required to swear fealty to his liege. This will happen either at the confirmation ceremony, or at a later stage if you couldn't attend the ceremony. If you refuse to swear fealty, your liege can choose either to ignore it, but you will still be his vassal with great penalties for him and a relations hit, or to declare war on you and possibly imprison you/strip you of your titles. Note that if you somehow end up being at war with someone you swore fealty to, that will give you the oathbreaker trait and lots of other negative consequences. So be careful to keep your oaths, medieval society frowned upon those who did not!

Holy war system:

In order to declare a holy war, there are some conditions to be fulfilled: you have to have at least 250 piety or be zealous, but such treshold becomes only piety related once you are over year 1150. Every 75 years until 1300 the piety treshold increases by 250, so you need to have at least 500 piety in 1225, and at least 750 piety in 1300.


 
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chatnoir17

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Congrats for the new stage of this wonderful mod!
 

unmerged(437506)

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Yay gratz on the so called "out of beta release". Setting a new standard for betas, if only some AAA devs would learn from such passion.
 

Sujit

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Nice, but the funny thing is that I never knew or felt that the mod was in beta.
 

integrityrykers

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I like the new thread-layout. :)
I also never thpught the mod is still in beta. Now I am going to play some tPaTT, excuse me.... :D
 

unmerged(208745)

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Okay there seems to be a problem with current version, I'll fix it asap
 

JakobGood

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+1 for fixing, and the new mod!
 
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unmerged(208745)

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Congrats for the new stage of this wonderful mod!
Cheers :)

Yay gratz on the so called "out of beta release". Setting a new standard for betas, if only some AAA devs would learn from such passion.
Too kind, let's pretend the little accident with the events not loading because the description of a single one was too long never happened ;)

Nice, but the funny thing is that I never knew or felt that the mod was in beta.
What I mean for out of beta is that now the mod really reflects my initial idea of what it would be in an ideal release stage if it was a game.
 

JakobGood

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Had CTD playing as Leon after one day.. Lots of graphical issues before crash.. here is the log...

[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .
[gfx_dx9.cpp:1988]: GfxCreateTextureFromFile failed with error: Ran out of memory
[texturehandler.cpp:169]: Couldn't find texture file: .
[gfx_dx9.cpp:1988]: GfxCreateTextureFromFile failed with error: Ran out of memory
[gfx_dx9.cpp:1988]: GfxCreateTextureFromFile failed with error: Ran out of memory
[gfx_dx9.cpp:1988]: GfxCreateTextureFromFile failed with error: Ran out of memory
[gfx_dx9.cpp:1988]: GfxCreateTextureFromFile failed with error: Ran out of memory
[gfx_dx9.cpp:1988]: GfxCreateTextureFromFile failed with error: Ran out of memory
[texturehandler.cpp:169]: Couldn't find texture file: .
[gfx_dx9.cpp:1988]: GfxCreateTextureFromFile failed with error: Ran out of memory
[gfx_dx9.cpp:1988]: GfxCreateTextureFromFile failed with error: Ran out of memory
[gfx_dx9.cpp:1287]: Error create vertices -2005532292 520 1200 24
[gfx_dx9.cpp:1292]: dynamic-2005532292520
[gfx_dx9.cpp:1287]: Error create vertices -2005532292 520 1200 24
[gfx_dx9.cpp:1292]: dynamic-2005532292520
[gfx_dx9.cpp:1287]: Error create vertices -2005532292 520 1200 24
[gfx_dx9.cpp:1292]: dynamic-2005532292520
[gfx_dx9.cpp:1287]: Error create vertices -2005532292 520 1200 24
[gfx_dx9.cpp:1292]: dynamic-2005532292520
[gfx_dx9.cpp:1287]: Error create vertices -2005532292 520 1200 24
[gfx_dx9.cpp:1292]: dynamic-2005532292520
 
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