• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Auirus

First Lieutenant
80 Badges
Dec 10, 2016
217
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • BATTLETECH: Season pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH: Flashpoint
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • BATTLETECH - Digital Deluxe Edition
  • Prison Architect
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • BATTLETECH: Heavy Metal
  • Stellaris: Nemesis
  • Crusader Kings III
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Surviving Mars: Digital Deluxe Edition
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
Magister Officiorum was the title of the administrative official who oversaw the agentes in rebus, who were the courier/spies of the late Roman empire.
I've got Magister Officiorum as the Roman Empire's court regent.
I'm looking for an office/title for the Holy Roman Empire's "Spymaster" type of guy.
Still thanks :)
 

Maal

Society Master
115 Badges
Nov 10, 2013
691
81
  • Rome: Vae Victis
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Stellaris: Galaxy Edition
  • Stellaris
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • King Arthur II
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper 2
  • Crusader Kings II: Monks and Mystics
  • Magicka 2
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - After Dark
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Ancient Space
  • Divine Wind
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
Side note, for something I've found recently.

Since you also use influence in your society, did you check event MNM.6666? It happen every time you clear a misson and add a successful modifier to the society with the on_quest_success on_action.

It pretty much double the influence your society receive if you also increased the influence with the events that complete the mission.
 

Auirus

First Lieutenant
80 Badges
Dec 10, 2016
217
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • BATTLETECH: Season pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH: Flashpoint
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • BATTLETECH - Digital Deluxe Edition
  • Prison Architect
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • BATTLETECH: Heavy Metal
  • Stellaris: Nemesis
  • Crusader Kings III
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Surviving Mars: Digital Deluxe Edition
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
Side note, for something I've found recently.

Since you also use influence in your society, did you check event MNM.6666? It happen every time you clear a misson and add a successful modifier to the society with the on_quest_success on_action.

It pretty much double the influence your society receive if you also increased the influence with the events that complete the mission.

Yea that threw a wrench into my original plans, but I've worked around it. Really wish they would restrict this sort of stuff to the vanilla societies.
 

antihero_929

Private
103 Badges
Nov 14, 2009
21
6
  • Europa Universalis IV
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
I was planning something somewhat similar but much smaller in scope. More like a test mod limited to Byzantine, Ottoman/Seljuk/Persian and Chinese empires.

The society was more about the soft power exerted in large empires, with a focus on women and eunuch's.
Particularly events/missions/decisions being executed by either the top liege or a landed vassal and creating a diplomatic back channel via wives/concubines. Who may or may not advance the interests of their dynasty.

  • The society influence is much higher during regencies and with certain laws enabled.
  • new wives/concubines would automatically be forced into the society.

Please take any of my ideas, i can't work on it because i'm way too busy atm.

Some of my source material:
https://en.wikipedia.org/wiki/Sultanate_of_Women
https://en.wikipedia.org/wiki/Lao_Ai
King, Kaiser, Tsar by Catrine Clay
 

Auirus

First Lieutenant
80 Badges
Dec 10, 2016
217
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • BATTLETECH: Season pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH: Flashpoint
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • BATTLETECH - Digital Deluxe Edition
  • Prison Architect
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • BATTLETECH: Heavy Metal
  • Stellaris: Nemesis
  • Crusader Kings III
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Surviving Mars: Digital Deluxe Edition
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
I was planning something somewhat similar but much smaller in scope. More like a test mod limited to Byzantine, Ottoman/Seljuk/Persian and Chinese empires.

The society was more about the soft power exerted in large empires, with a focus on women and eunuch's.
Particularly events/missions/decisions being executed by either the top liege or a landed vassal and creating a diplomatic back channel via wives/concubines. Who may or may not advance the interests of their dynasty.

  • The society influence is much higher during regencies and with certain laws enabled.
  • new wives/concubines would automatically be forced into the society.

Please take any of my ideas, i can't work on it because i'm way too busy atm.

Some of my source material:
https://en.wikipedia.org/wiki/Sultanate_of_Women
https://en.wikipedia.org/wiki/Lao_Ai
King, Kaiser, Tsar by Catrine Clay

Thank you, I already have some similar stuff implemented.
During regencies the society's influence is higher, for eunuchs I just gave them more monthly society currency.
I originally wanted to increase the society's influence whenever an Imperial Office is assigned, so if you assinged a Seneschal influence would be increased by 10%. Sadly I couldn't make it work reliably enough, I can add society_modifiers but I can't remove them or check for them. So at times I ended up with a stacked 20% for the Seneschal, and at times there was a month or two when the society didn't have the 10% modifier, so I ended up scrapping that and just increased influence from other sources.

Also, Lao Ai's bio was...interesting... to put it mildly lol.
 

Maal

Society Master
115 Badges
Nov 10, 2013
691
81
  • Rome: Vae Victis
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Stellaris: Galaxy Edition
  • Stellaris
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • King Arthur II
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper 2
  • Crusader Kings II: Monks and Mystics
  • Magicka 2
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - After Dark
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Ancient Space
  • Divine Wind
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
Yea that threw a wrench into my original plans, but I've worked around it. Really wish they would restrict this sort of stuff to the vanilla societies.

Vanilla societies no longer use Influence at all now! They even hide the tab. It is literally only used to add influence to non-vanilla society.

What have you done about it? On my side, I have created another an event on that on_action that created a -1% influence modifier on the society. So it negate the +1. I had no real way of naming that modifier so I named it "Balancing Paradox's Oversight" out of spite lol (I spent so much time tweaking my events trying to balance it until I found that 6666 event). I've tried to some use some variants like remove_society_modifier but I believe there is none to remove societies modifiers.
 

Auirus

First Lieutenant
80 Badges
Dec 10, 2016
217
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • BATTLETECH: Season pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH: Flashpoint
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • BATTLETECH - Digital Deluxe Edition
  • Prison Architect
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • BATTLETECH: Heavy Metal
  • Stellaris: Nemesis
  • Crusader Kings III
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Surviving Mars: Digital Deluxe Edition
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
Vanilla societies no longer use Influence at all now! They even hide the tab. It is literally only used to add influence to non-vanilla society.

What have you done about it? On my side, I have created another an event on that on_action that created a -1% influence modifier on the society. So it negate the +1. I had no real way of naming that modifier so I named it "Balancing Paradox's Oversight" out of spite lol (I spent so much time tweaking my events trying to balance it until I found that 6666 event). I've tried to some use some variants like remove_society_modifier but I believe there is none to remove societies modifiers.

I had 4 different types of society mission modifiers, I just removed 1 which was basically the exact same as vanilla and reduced all the others by 1%.

Now I cannot for the life of me figure out why this faction isn't working correctly. I've tried many different combinations of triggers but it still won't behave. Barely anyone joins, I cant force people to join it via favors. If i switch to a vassal, create the faction then switch to another vassal, the faction gets auto disbanded. I really hope I'm just missing something here and its not actually broken.

If anyone is willing to take a look, here you go:
Code:
faction_ipc_takeover = {
    type = liege_titles
    exclusive = yes #Can only lead or be in one faction of this type
   
    warning_level = 0.7
   
    # Plotter scope
    potential = {
        prisoner = no
        is_ruler = yes
        independent = no
        is_landed = yes
        is_adult = yes
        is_feudal = yes
        mercenary = no
        primary_title = { holy_order = no }
        liege = {
            tier = emperor
            NOT = { any_demesne_title = { temporary = yes } }  
        }
        NOT = { any_demesne_title = { temporary = yes } }
        NOT = { has_character_modifier = faction_ipc_takeover_ultimatum_timer }
       
        #these work
        #is_in_society = yes
        #has_character_flag = ipc_member
       
        #these break
        #is_imperial_court_member_trigger = yes
       
    }
   
    # Target scope
    allow = {
        #tier = emperor
        higher_tier_than = king
        is_primary_holder_title = yes
        has_title_flag = imperial_court_active
        holder_scope = {
            NOT = {
                any_war = {
                    war_title = ROOT
                    using_cb = ipc_faction_takeover_war
                }
            }
           
            NOR = {
                reverse_has_opinion_modifier = {
                    who = FROM
                    modifier = opinion_coerced_into_leaving_faction
                }
                reverse_has_opinion_modifier = {
                    who = FROM
                    modifier = opinion_replaced_bad_ruler
                }
            }
        }
    }
   
    # Faction member scope (ROOT = joiner, FROM = target)
    allow_join = {
        ROOT = {
            is_ruler = yes
            independent = no
            is_landed = yes
            is_adult = yes
            NOT = { trait = incapable }
            prisoner = no
            #NOT = { has_character_modifier = faction_ipc_takeover_ultimatum_timer }
           
           
           
            #is_in_society = yes
            #has_character_flag = ipc_member
           
            #these break it
            #society_member_of = imperial_court_byzantine
            #is_imperial_court_member_trigger = yes
           
            #society_influence >= 80
        }
    }
   
    # AI creation weight
    chance = {
        #factor = 1
        factor = 500
       
        #modifier = {
        #    factor = 0
        #    FROM = { is_imperial_court_member_trigger = no }
        #}
        #modifier = {
        #    factor = 0
        #    FROM = { society_rank < 3 }
        #}
        modifier = {
            factor = 4
            FROM = { is_imperial_court_regent_trigger = yes }
        }
        modifier = {
            factor = 2
            FROM = {
                has_unique_imperial_office_trigger = yes
                is_imperial_court_regent_trigger = no
            }
        }
       
        ##misc
        #modifier = {
        #    factor = 0.2
        #    FROM = { pacifist = yes }
        #}

        #modifier = {
        #    factor = 0
        #    FROM = {
        #        OR = {
        #            leads_faction = faction_claimant
        #            in_faction = faction_claimant
        #        }
        #    }
        #}
        #modifier = {
        #    factor = 0
        #    FROM = {
        #        OR = {
        #            prisoner = yes
        #            has_character_modifier = in_seclusion
        #        }
        #    }
        #}
        #modifier = {
        #    factor = 0
        #    holder_scope = { any_spouse = { character = FROM } }
        #}
        #modifier = {
        #    factor = 0
        #    current_heir = { character = FROM }
        #}
        #modifier = {
        #    factor = 0
        #    FROM = { preparing_invasion = yes }
        #}
       
        ##opinions
        #modifier = {
        #    factor = 0
        #    FROM = { opinion = { who = LIEGE value = 75 } }
        #}
        #modifier = {
        #    factor = 0
        #    FROM = {
        #        opinion = { who = LIEGE value = 50 }
        #        NOR = {
        #            trait = deceitful
        #            trait = ambitious
        #            trait = envious
        #        }
        #    }
        #}
        #modifier = {
        #    factor = 0.75
        #    FROM = {
        #        opinion = { who = LIEGE value = 25 }
        #        OR = {
        #            trait = kind
        #            trait = charitable
        #            trait = content
        #            trait = just
        #            trait = humble
        #            trait = honest
        #        }
        #    }
        #}
        modifier = {
            factor = 1.5
            NOT = { FROM = { opinion = { who = LIEGE value = 0 } } }
        }
        modifier = {
            factor = 1.5
            NOT = { FROM = { opinion = { who = LIEGE value = -25 } } }
        }
        modifier = {
            factor = 2
            NOT = { FROM = { opinion = { who = LIEGE value = -50 } } }
        }
        modifier = {
            factor = 4
            NOT = { FROM = { opinion = { who = LIEGE value = -75 } } }
        }
       
        ##traits
        #modifier = {
        #    factor = 0.01
        #    FROM = { trait = content }
        #}
        #modifier = {
        #    factor = 0.01
        #    FROM = { trait = imbecile }
        #}
        #modifier = {
        #    factor = 0.1
        #    FROM = { trait = inbred }
        #}
        #modifier = {
        #    factor = 0.1
        #    FROM = { trait = craven }
        #}
        #modifier = {
        #    factor = 0.2
        #    FROM = {
        #        OR = {
        #            trait = slow
        #            trait = dull
        #        }
        #    }
        #}
        #modifier = {
        #    factor = 0.5
        #    FROM = { trait = kind }
        #}
        #modifier = {
        #    factor = 0.5
        #    FROM = { trait = charitable }
        #}
        #modifier = {
        #    factor = 0.5
        #    FROM = { trait = honest }
        #}
        #modifier = {
        #    factor = 0.75
        #    FROM = { trait = humble }
        #}
        #modifier = {
        #    factor = 0.75
        #    FROM = { trait = just }
        #}
        modifier = {
            factor = 1.5
            FROM = { trait = proud }
        }
        modifier = {
            factor = 1.5
            FROM = { trait = brave }
        }
        modifier = {
            factor = 1.5
            FROM = { trait = arbitrary }
        }
        modifier = {
            factor = 2
            FROM = { trait = envious }
        }
        modifier = {
            factor = 2
            FROM = { trait = greedy }
        }
        modifier = {
            factor = 2
            FROM = { trait = impaler }
        }
        modifier = {
            factor = 2
            FROM = { trait = deceitful }
        }
        modifier = {
            factor = 4
            FROM = { trait = ambitious }
        }
    }
   
    # AI membership weight: ROOT is the prospective member. FROM is the faction leader. FROMFROM is the target title or character.
    membership = {
        #factor = 1
        factor = 5000
       
        modifier = {
            factor = 1000
            has_opinion_modifier = { modifier = opinion_coerced_into_joining_faction who = FROM }
        }
        #modifier = {
        #    factor = 0
        ##    is_imperial_court_member_trigger = no
        #}
        #modifier = {
        #    factor = 0
        #    OR = {
        #        leads_faction = faction_claimant
        #        in_faction = faction_claimant
        #    }
        #}
        #modifier = {
        #    factor = 0
        #    OR = {
        #        prisoner = yes
        #        trait = incapable
        #        is_adult = no
        #        is_landed = no
        #        preparing_invasion = yes
        #    }
        #}
        #modifier = {
        #    factor = 0
        #    FROMFROM = { current_heir = { character = ROOT } }
        #    NOT = {    has_opinion_modifier = { modifier = opinion_coerced_into_joining_faction who = FROM } }
        #}
        #modifier = {
        #    factor = 0
        #    has_character_modifier = faction_ipc_takeover_ultimatum_timer
        #}
        #modifier = {
        #    factor = 0
        #    has_opinion_modifier = {
        #        who = LIEGE
        #        modifier = opinion_coerced_into_leaving_faction
        #    }
        #}
        #modifier = {
        #    factor = 0.2
        #    pacifist = yes
        #    NOT = {    has_opinion_modifier = { modifier = opinion_coerced_into_joining_faction who = FROM } }
        #}
       
        #modifier = {
        #    factor = 0
        #    NOT = { opinion = { who = FROM value = -40 } }
        #    NOT = {    has_opinion_modifier = { who = FROM modifier = opinion_coerced_into_joining_faction } }
        #}
        #modifier = {
        #    factor = 0
        #    opinion = { who = LIEGE value = -40 }
        #    NOT = {    has_opinion_modifier = { modifier = opinion_coerced_into_joining_faction who = FROM } }
        #}
       
       
       
       
        ##opinions
        #modifier = {
        #    factor = 0
        #    opinion = { who = LIEGE value = 50 }
        #}
        #modifier = {
        #    factor = 0.5
        #    opinion = { who = LIEGE value = 25 }
        #}
        modifier = {
            factor = 1.5
            NOT = { opinion = { who = LIEGE value = -25 } }
        }
        modifier = {
            factor = 2.0
            NOT = { opinion = { who = LIEGE value = -50 } }
        }
        modifier = {
            factor = 4.0
            NOT = { opinion = { who = LIEGE value = -75 } }
        }
       
       
        ##traits
        #modifier = {
        #    factor = 0.01
        #    trait = content
        #    NOT = {    has_opinion_modifier = { modifier = opinion_coerced_into_joining_faction who = FROM } }
        #}
        #modifier = {
        #    factor = 0.01
        #    trait = imbecile
        #    NOT = {    has_opinion_modifier = { modifier = opinion_coerced_into_joining_faction who = FROM } }
        #}
        #modifier = {
        #    factor = 0.1
        #    trait = inbred
        #    NOT = {    has_opinion_modifier = { modifier = opinion_coerced_into_joining_faction who = FROM } }
        #}
        #modifier = {
        #    factor = 0.1
        #    trait = craven
        #    NOT = {    has_opinion_modifier = { modifier = opinion_coerced_into_joining_faction who = FROM } }
        #}
        #modifier = {
        #    factor = 0.2
        #    OR = {
        #        trait = slow
        #        trait = dull
        #    }
        #    NOT = {    has_opinion_modifier = { modifier = opinion_coerced_into_joining_faction who = FROM } }
        #}
        #modifier = {
        #    factor = 0.5
        #    trait = kind
        #}
        #modifier = {
        #    factor = 0.5
        #    trait = charitable
        #}
        #modifier = {
        #    factor = 0.5
        #    trait = honest
        #}
        #modifier = {
        #    factor = 0.75
        #    trait = humble
        #}
        #modifier = {
        #    factor = 0.75
        #    trait = just
        #}
        modifier = {
            factor = 1.5
            trait = proud
        }
        modifier = {
            factor = 1.5
            trait = brave
        }
        modifier = {
            factor = 1.5
            trait = arbitrary
        }
        modifier = {
            factor = 2.0
            trait = envious
        }
        modifier = {
            factor = 2.0
            trait = greedy
        }
        modifier = {
            factor = 2.0
            trait = impaler
        }
        modifier = {
            factor = 2.0
            trait = deceitful
        }
        modifier = {
            factor = 4.0
            trait = ambitious
        }
    }
   
    success = {
        holder_scope = {
            FROM = {
                has_opinion_modifier = { who = PREV modifier = opinion_abdicated }
            }
        }
    }
   
    abort = {}
    abort_effect = {}
   
    effect = {
        FROM = {
            any_faction_backer = {
                faction = faction_ipc_takeover
                reverse_opinion = {
                    modifier = opinion_grateful
                    who = FROM
                    years = 5
                }
            }
        }
    }
}
 

Auirus

First Lieutenant
80 Badges
Dec 10, 2016
217
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • BATTLETECH: Season pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH: Flashpoint
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • BATTLETECH - Digital Deluxe Edition
  • Prison Architect
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • BATTLETECH: Heavy Metal
  • Stellaris: Nemesis
  • Crusader Kings III
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Surviving Mars: Digital Deluxe Edition
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
Well I haven't posted here in a while, I've had a very busy week. Getting sick was also quite annoying.
Despite that, progress has been good. Managed to rework some old stuff into a much better system, also redid all the things that give monthly society currency using triggered gains instead of just boring traits. Some of the missions I had planned are gonna be moved to updates instead of initial release, reasons being that I feel that they're a bit similar to already existing stuff and to be honest there's quite a bit of content in the mod already, the more I add the more I'll have to bugfix.
All that's left is a few more flavor events, about two decisions and a plot. Then I'll move on to testing for a bit before release.
 

Auirus

First Lieutenant
80 Badges
Dec 10, 2016
217
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • BATTLETECH: Season pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH: Flashpoint
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • BATTLETECH - Digital Deluxe Edition
  • Prison Architect
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • BATTLETECH: Heavy Metal
  • Stellaris: Nemesis
  • Crusader Kings III
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Surviving Mars: Digital Deluxe Edition
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
Sorry for the disappearance, mod has been finished for a while but due to various reasons I decided not to upload it. I mostly wouldn't have had the time to check on it's progress and bugfix.
So here it is, keep in mind that despite my tests there will be bugs. CK2 is a complex game and circumstances are always different when stuff happens. Have fun :).
 

NarcomancerPL

Colonel
36 Badges
Mar 23, 2015
916
2.085
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Conclave
  • Imperator: Rome
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Interesting idea :) I am creating something like "Spider Web" society (I forgot the name I created). Purpose is very similiar except that mine is allowing for influence from abroad. Helping in for example intrigues. Maybe one day I will finish it :)
 
Last edited:

Farabi

Sayf ad-Dawla
53 Badges
Jan 31, 2016
113
255
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • BATTLETECH
  • Stellaris: Nemesis
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings III
  • Stellaris: Federations
  • Cities: Skylines - Snowfall
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Mass Transit
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
I really love this mod, you've clearly put a heck of a lot of time and effort into it.

I am an occasional student of the 'Abbasid era and I noticed you had no Arabic title for 'Master of Coin'. If I may, I could therefore suggest a few title alterations for the Imperial Court of the Arabian Empire society to reflect 'Abbasid-era Arabic imperial titles or status as a member of the khassa ('notables') of Baghdad, as these set the standard for high court life and were emulated by later Islamic rulers.

Feel free to take on board any suggestions or none of them. I simply enjoy my research, and thought you might make use of it.

Please bear with me as I pontificate.

I should note that CK2 cannot entirely reflect reality: the real 'Abbasid court was divided between 'people of the pen' and 'people of the sword'; regional governors and military officers would not have occupied the chief administrative offices of state.

Also, although women did occasionally hold significant individual power and played a major role in court life (the caliphal harem did not entirely follow the popular image of a gilded prison for pliant concubines), as medieval Islamic society did not permit women to hold public office I thought men and women's titles should also reflect the segregated historical reality in some way, even if in game terms the mechanics do not quite fit the actual role they would have played in court life.

Lastly, orthography: there are no capital letters in Arabic, but I have used English capitalisation rules and left out any transliteration diacritics (with the exception of the single apostrophe used to signify hamza and the letter 'ayn) for the sake of consistent CK2 style. Hopefully I've done it right.

Suggested rank titles for men:

Rank 4: Amir al-mu'minin - 'commander of the faithful'
This one was a tough one. However, it feels inappropriate for Paradox to have used the term badshah (an Arabised version of the Persian padishah) as a supposed imperial title for Arabs, as no Arab ruler - especially in the early medieval period of Arab hegemony - would ever have used the title for themselves. Amir al-mu'minin feels better. This was initially used exclusively by caliphs (or claimants to the title) but gained some currency for other rulers in the West such as the Rostemids, Aghlabids, Zirids, Ḥammadids, Umayyads, and various Andalusian rulers after the collapse of 'Abbasid hegemony, as well as eastern rulers after the Sack of Baghdad. It seems an appropriate term for the head honcho of the society whilst not being absolutely clear on whether his 'imperial' title is Caliph or Sultan.

Rank 3: Sahib al-diwan - 'master of [a] diwan'
In real life, this was a high level bureaucrat in the caliphal court (essentially the immediate subordinate of a wazir) who headed up one of the main administrative units, a diwan (e.g. the diwan for the payment of the army, the diwan al-jaysh). I didn't want to suggest any title that might imply independent temporal governorship like wali or hakim, because this would overlap with CK2 iqta' government titles. I also felt that a multiplicity of viziers does not reflect the unitary nature of that title during its earlier period of usage, when it was somewhat cognate with 'prime minister'. As it is, this seems appropriate for someone who might hold a high office of state.

Rank 2: Qa'id - 'commander'/'leader'/a term for a senior military officer
Even with the actual divide in military/administrative roles in the 'Abbasid court, it seems appropriate for the dynastic power politics of CK2 and the power-building role within the society, especially as in 'Abbasid society military power was often hereditary. The term na'ib ('deputy') didn't enjoy much currency in the earlier Islamic courts as an administrative post, and in latter Persianate ones - such as the Delhi Sultanate - it was a high administrative post, rather than a low or mid-level one. A sahib al-majlis was actually the subordinate administrator to a sahib al-diwan (which I've put in rank 3), but I didn't think this was a good choice as people might get confused with which sahib is which!

Rank 1 (if you feel like changing it from Imperial Courtier): Mawla
Strictly speaking this isn't an imperial title at all but indicates a power relationship and means both 'client' and 'patron' in various contexts. This seems appropriate for the society role - a courtier of unclear individual significance, distinction or origin but looking to climb socially.

Suggested rank titles for women:

Rank 4: Sayyida
This is a term that was used for Caliph al-Muqtadir's mother (the most powerful woman in the harem and sometimes even the power behind the throne was usually the Queen Mother), roughly translating as 'the lady'. It is sufficiently vague to be roughly appropriate for any woman who might hold the highest society post. I would resist using any term that implies that the title holder is a wife or consort, simply because a medieval Muslim ruler rarely ever had one wife - and for a while 'Abbasid caliphs did not marry at all. Sahiba - roughly translated as 'mistress' - could be an alternative term, but I feel it might create confusion when set alongside the rank 3 sahib al-diwan title.

Rank 3: Qahramana
Essentially a stewardess administrating the harem with a comparatively significant degree of personal power and independence. Game-wise, it seems a suitable powerful female 'equivalent' to the sahib al-diwan.

Rank 2: Mukhaddara
Not a court title but what I could think of as appropriate for a moderately influential woman in the court without a specific particular status. A mukhaddara was essentially a woman confined to her home / not permitted to appear in public (and on the rare occasions when this was necessary, never without a veil), an existence only possible for women of sufficiently high status and respectability. This would I think be an appropriate word for all women of a palace harem who could not leave the compound, whether or not they were a concubine or otherwise.

Rank 1: Qayna
Again, not a court title but a word that refers to the class of female slave entertainers in Islamic courts. The qiyan had a particularly prominent role in Arabic court history and as they were expected to be witty and well educated in addition to being dancers, singers and poets some unsurprisingly ended up as consorts and mothers of caliphs and powerful women in their own right. Although not a rank in any sense of the word, it felt characterful and somewhat appropriate for a role as a social climber in the harem.

Suggested titles for imperial offices:

Imperial Regent: ʿAmid al-Dawla - 'supporter of the Dynasty' (capitalised because 'the Dynasty' in this case is referring to the 'Abbasids). This was actually an honorific for Husayn ibn al-Qasim, a vizier under the caliph al-Muqtadir, but various such titles with the al-Dawla compund were thereafter given to men who wielded the actual power in court, most notably the scions of the Buyid dynasty, and was later a title for a host of other powerful men.

Imperial Seneschal: Hajib
- chamberlain. Always a very important official, although with a diverse range of roles through the centuries of the term's usage after the 'Abbasid collapse.

Imperial Marshal: Amir al-umara
- 'emir of emirs'. This seems apt for the senior military official of the empire, and had a rather pointed history in the last stages of 'Abbasid imperial authority...

Imperial Lawmaker: Wazir
- 'As you're using the Greek 'Logothetes' rather than Anglicised 'Logothete', I would suggest you do the same thing here and use the Arabic word wazir instead of vizier. This seems an appropriate role for the leader's 'prime minister'.

Imperial Spymaster: Sahib al-shurta - chief of police. Appropriate for a chief investigator.

(Edited to rejiggle some ideas.)
 
Last edited:

Auirus

First Lieutenant
80 Badges
Dec 10, 2016
217
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • BATTLETECH: Season pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH: Flashpoint
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • BATTLETECH - Digital Deluxe Edition
  • Prison Architect
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • BATTLETECH: Heavy Metal
  • Stellaris: Nemesis
  • Crusader Kings III
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Surviving Mars: Digital Deluxe Edition
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
I really love this mod, you've clearly put a heck of a lot of time and effort into it.

I am an occasional student of the 'Abbasid era and I noticed you had no Arabic title for 'Master of Coin'. If I may, I could therefore suggest a few title alterations for the Imperial Court of the Arabian Empire society to reflect 'Abbasid-era Arabic imperial titles or status as a member of the khassa ('notables') of Baghdad, as these set the standard for high court life and were emulated by later Islamic rulers.

Feel free to take on board any suggestions or none of them. I simply enjoy my research, and thought you might make use of it.

Please bear with me as I pontificate.

I should note that CK2 cannot entirely reflect reality: the real 'Abbasid court was divided between 'people of the pen' and 'people of the sword'; regional governors and military officers would not have occupied the chief administrative offices of state.

Also, although women did occasionally hold significant individual power and played a major role in court life (the caliphal harem did not entirely follow the popular image of a gilded prison for pliant concubines), as medieval Islamic society did not permit women to hold public office I thought men and women's titles should also reflect the segregated historical reality in some way, even if in game terms the mechanics do not quite fit the actual role they would have played in court life.

Lastly, orthography: there are no capital letters in Arabic, but I have used English capitalisation rules and left out any transliteration diacritics (with the exception of the single apostrophe used to signify hamza and the letter 'ayn) for the sake of consistent CK2 style. Hopefully I've done it right.

This was a rather nice surprise to read, thank you :).
Out of all the mods I've made, this one was the most fun to work on. I've always gave up on games after reaching an empire rank simply because it gets too easy. It's easy to get all your vassals to love you, and most of the AI rulers near you are pathetically weak.

Researching names for all the ranks and offices is what took most of my planning time, and trying to find stuff that doesn't conflict with vanilla's councillors and honorary titles was a headache lol.

Suggested rank titles for men:

Rank 4: Amir al-mu'minin - 'commander of the faithful'
This one was a tough one. However, it feels inappropriate for Paradox to have used the term badshah (an Arabised version of the Persian padishah) as a supposed imperial title for Arabs, as no Arab ruler - especially in the early medieval period of Arab hegemony - would ever have used the title for themselves. Amir al-mu'minin feels better. This was initially used exclusively by caliphs (or claimants to the title) but gained some currency for other rulers in the West such as the Rostemids, Aghlabids, Zirids, Ḥammadids, Umayyads, and various Andalusian rulers after the collapse of 'Abbasid hegemony, as well as eastern rulers after the Sack of Baghdad. It seems an appropriate term for the head honcho of the society whilst not being absolutely clear on whether his 'imperial' title is Caliph or Sultan.

Rank 3: Sahib al-diwan - 'master of [a] diwan'
In real life, this was a high level bureaucrat in the caliphal court (essentially the immediate subordinate of a wazir) who headed up one of the main administrative units, a diwan (e.g. the diwan for the payment of the army, the diwan al-jaysh). I didn't want to suggest any title that might imply independent temporal governorship like wali or hakim, because this would overlap with CK2 iqta' government titles. I also felt that a multiplicity of viziers does not reflect the unitary nature of that title during its earlier period of usage, when it was somewhat cognate with 'prime minister'. As it is, this seems appropriate for someone who might hold a high office of state.

Rank 2: Qa'id - 'commander'/'leader'/a term for a senior military officer
Even with the actual divide in military/administrative roles in the 'Abbasid court, it seems appropriate for the dynastic power politics of CK2 and the power-building role within the society, especially as in 'Abbasid society military power was often hereditary. The term na'ib ('deputy') didn't enjoy much currency in the earlier Islamic courts as an administrative post, and in latter Persianate ones - such as the Delhi Sultanate - it was a high administrative post, rather than a low or mid-level one. A sahib al-majlis was actually the subordinate administrator to a sahib al-diwan (which I've put in rank 3), but I didn't think this was a good choice as people might get confused with which sahib is which!

Rank 1 (if you feel like changing it from Imperial Courtier): Mawla
Strictly speaking this isn't an imperial title at all but indicates a power relationship and means both 'client' and 'patron' in various contexts. This seems appropriate for the society role - a courtier of unclear individual significance, distinction or origin but looking to climb socially.
1. Rank 4 was initially supposed to be dynamically assigned according to the emperor's actual title. So it would be "Padishah" for a Turkic emperor, "Shahanshah" for Iranians, and "Badshah" for Arabians. Sadly that wasn't possible as it would show up correctly in only 50% of the places, so I had to put in a static name. I'd prefer to keep it as is since that's how it is for all the other societies. I do agree that "Badshah" doesn't really fit, but well paradox chose that so I have to stick with it lol.

2. This took me a while to think of a response...
Viziers were not a common title yes, but the reason I chose it is due to the Muslim Chancellor being named "Grand Vizier", which implies that there are multiple Viziers.
I'm still on the fence for this one though.

3. Na'ib is indeed from a point outside of CK2's timeframe, but I simply didn't find any good alternatives. Qa'id sadly is too militaristic and is pretty much a "commander" which conflicts with the vanilla commander titles.

4. I see no problems with this, sure. Imperial Courtier was just to make my life easier at the time, otherwise I would have needed to find 7 more names and juggle around the ones I already had.

Suggested rank titles for women:

Rank 4: Sayyida
This is a term that was used for Caliph al-Muqtadir's mother (the most powerful woman in the harem and sometimes even the power behind the throne was usually the Queen Mother), roughly translating as 'the lady'. It is sufficiently vague to be roughly appropriate for any woman who might hold the highest society post. I would resist using any term that implies that the title holder is a wife or consort, simply because a medieval Muslim ruler rarely ever had one wife - and for a while 'Abbasid caliphs did not marry at all. Sahiba - roughly translated as 'mistress' - could be an alternative term, but I feel it might create confusion when set alongside the rank 3 sahib al-diwan title.

Rank 3: Qahramana
Essentially a stewardess administrating the harem with a comparatively significant degree of personal power and independence. Game-wise, it seems a suitable powerful female 'equivalent' to the sahib al-diwan.

Rank 2: Mukhaddara
Not a court title but what I could think of as appropriate for a moderately influential woman in the court without a specific particular status. A mukhaddara was essentially a woman confined to her home / not permitted to appear in public (and on the rare occasions when this was necessary, never without a veil), an existence only possible for women of sufficiently high status and respectability. This would I think be an appropriate word for all women of a palace harem who could not leave the compound, whether or not they were a concubine or otherwise.

Rank 1: Qayna
Again, not a court title but a word that refers to the class of female slave entertainers in Islamic courts. The qiyan had a particularly prominent role in Arabic court history and as they were expected to be witty and well educated in addition to being dancers, singers and poets some unsurprisingly ended up as consorts and mothers of caliphs and powerful women in their own right. Although not a rank in any sense of the word, it felt characterful and somewhat appropriate for a role as a social climber in the harem.

1. Same as above, I'd prefer that it's the same as the Empire title for Arabians.

2. This is much better than what I currently have, thanks.

3. I'm not keen on this one. Since most Rank 2 members can be unlanded, or wives of landed males. They're not really very high up in status.

4. I'm not too sure on this one. Qiyans initially are quite low in social rank, and like above they could be wives of landed dukes and such, it would be unfitting for those.


Suggested titles for imperial offices:

Imperial Regent: ʿAmid al-Dawla - 'supporter of the Dynasty' (capitalised because 'the Dynasty' in this case is referring to the 'Abbasids). This was actually an honorific for Husayn ibn al-Qasim, a vizier under the caliph al-Muqtadir, but various such titles with the al-Dawla compund were thereafter given to men who wielded the actual power in court, most notably the scions of the Buyid dynasty, and was later a title for a host of other powerful men.

Imperial Seneschal: Hajib
- chamberlain. Always a very important official, although with a diverse range of roles through the centuries of the term's usage after the 'Abbasid collapse.

Imperial Marshal: Amir al-umara
- 'emir of emirs'. This seems apt for the senior military official of the empire, and had a rather pointed history in the last stages of 'Abbasid imperial authority...

Imperial Lawmaker: Wazir
- 'As you're using the Greek 'Logothetes' rather than Anglicised 'Logothete', I would suggest you do the same thing here and use the Arabic word wazir instead of vizier. This seems an appropriate role for the leader's 'prime minister'.

Imperial Spymaster: Sahib al-shurta - chief of police. Appropriate for a chief investigator.

(Edited to rejiggle some ideas.)

1. I see no problems with this. Wali-Badshah was too long and a bit confusing tbh. Since you could have Wali-s in other places like merchant republics.

2. Sounds good to me.

3. Also a great one.

4. I would have to use Vizier, since having both a "Grand Vizier" and "Wazir" would be inconsistent. The Lawkeeper office isn't really meant to be a prime minister, It's role should become clearer when I finish adding all the missions I planned. So for now I'll keep it as is.

5. I agree, but I feel like its not "prestigious" enough. I'll have to think on this one.



Again thank you for taking the time to write all this. It's been a tremendous help :).
 

Farabi

Sayf ad-Dawla
53 Badges
Jan 31, 2016
113
255
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • BATTLETECH
  • Stellaris: Nemesis
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings III
  • Stellaris: Federations
  • Cities: Skylines - Snowfall
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Mass Transit
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
My pleasure! And yes, good points all.

You're right about qa'id - I had previously considered something like katib, which means 'scribe' or 'clerk' (from the k-t-b root, like kitab - book - and maktab - office) but in this context could well be served by the translation 'civil servant' (some kuttab would have been advisors to senior officials). However, I felt this rather commonplace word might be a little boring.

How about qadi al-qudat ('qadi of qadis') for the lawmaker role? Abu Yusuf, the first 'qadi al-qudat' for Harun al-Rashid, was given power to appoint subordinates across the empire. The role essentially became like that of chief justice of the supreme court. Also, an appropriate feminine word for 'client' is mawlat.
 

UrsusAtlanticus

Banned
18 Badges
Aug 22, 2018
184
55
  • Crusader Kings II: Way of Life
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Thank you very much for your interesting mod. It's a minor detail, but if possible I would suggest to change the background picture of the Byzantine society, the pointed arch portal isn't very Byzantine-like. As replacement I would suggest plain columns (flush, without the flutes/indentations, unlike the ones of the Roman society) with Corinthian capitals topped by an arc, something vaguely reminiscent of Theodoric's palace in the famous mosaic of Sant'Apollinare Nuovo.
 

Auirus

First Lieutenant
80 Badges
Dec 10, 2016
217
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • BATTLETECH: Season pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH: Flashpoint
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • BATTLETECH - Digital Deluxe Edition
  • Prison Architect
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • BATTLETECH: Heavy Metal
  • Stellaris: Nemesis
  • Crusader Kings III
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Surviving Mars: Digital Deluxe Edition
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
Thank you very much for your interesting mod. It's a minor detail, but if possible I would suggest to change the background picture of the Byzantine society, the pointed arch portal isn't very Byzantine-like. As replacement I would suggest plain columns (flush, without the flutes/indentations, unlike the ones of the Roman society) with Corinthian capitals topped by an arc, something vaguely reminiscent of Theodoric's palace in the famous mosaic of Sant'Apollinare Nuovo.

You are quite welcome :).
That would be a bit hard to do, as the person that does the artwork is quite busy and if I attempted that it would be a disaster. Still thank you for the suggestion


New update is out as well.
 

VineFynn

Custom Title
79 Badges
Mar 10, 2012
1.635
1.753
  • Crusader Kings III: Royal Edition
  • Steel Division: Normandy 44
  • Magicka 2
  • Europa Universalis IV
  • Cities: Skylines
  • Crusader Kings II
  • Darkest Hour
  • Magicka
  • Pillars of Eternity
  • Stellaris
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Cities in Motion
  • Imperator: Rome Deluxe Edition
  • Mount & Blade: Warband
  • Victoria 2
  • Victoria: Revolutions
  • Surviving Mars: First Colony Edition
  • Rome Gold
  • Europa Universalis III Complete
  • Knights of Honor
  • Age of Wonders III
You are quite welcome :).
That would be a bit hard to do, as the person that does the artwork is quite busy and if I attempted that it would be a disaster. Still thank you for the suggestion


New update is out as well.
HIP is updated for 3.0! Pl0x make for compatibility
 

Auirus

First Lieutenant
80 Badges
Dec 10, 2016
217
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • BATTLETECH: Season pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH: Flashpoint
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • BATTLETECH - Digital Deluxe Edition
  • Prison Architect
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • BATTLETECH: Heavy Metal
  • Stellaris: Nemesis
  • Crusader Kings III
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Surviving Mars: Digital Deluxe Edition
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
HIP is updated for 3.0! Pl0x make for compatibility
I already have compatibility stuff for previous versions of HIP. I'll just need to recheck and add some extra things to make it fully compatible. That's not going to be anytime soon unfortunately as I'm quite busy these days.

(I copy pasted this from the Steam page, sorry for laziness :p)
 

VineFynn

Custom Title
79 Badges
Mar 10, 2012
1.635
1.753
  • Crusader Kings III: Royal Edition
  • Steel Division: Normandy 44
  • Magicka 2
  • Europa Universalis IV
  • Cities: Skylines
  • Crusader Kings II
  • Darkest Hour
  • Magicka
  • Pillars of Eternity
  • Stellaris
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Cities in Motion
  • Imperator: Rome Deluxe Edition
  • Mount & Blade: Warband
  • Victoria 2
  • Victoria: Revolutions
  • Surviving Mars: First Colony Edition
  • Rome Gold
  • Europa Universalis III Complete
  • Knights of Honor
  • Age of Wonders III
I already have compatibility stuff for previous versions of HIP. I'll just need to recheck and add some extra things to make it fully compatible. That's not going to be anytime soon unfortunately as I'm quite busy these days.

(I copy pasted this from the Steam page, sorry for laziness :p)
Ah, yeah- I know what you mean. Volunteer work is keeping me from working on 3.0 atm :'(