1.2.1
==New features
- Localized Wounds
-- All duels now have wounds on specific parts of the body. The head, torso, dominant hand, non-dominant hand and the legs.
-- All attack options will show your foe's overall physical condition and all defense option yours.
-- All attacks will more easily target certain body parts, all hits will give minor wounds (bruises).
-- If a body part get too many bruises, it will turn into a more serious wound and you'll receive the wounded trait.
-- Any body parts with a serious wound can be maimed. A maimed dominant hand (one-handed trait) for a lefthanded character will remove lefthanded. Black eye into one-eyed into blinded. Etc.
-- Pregnancy can become more difficult if hit in the torso while pregnant.
- Get into Shape
-- New rank 1 power for both Holy Orders and Fighters' Guilds.
-- Will balance your fat/malnourished traits, will most likely require several uses to lose them.
-- If you keep using it despite not being fat/malnourished, you'll get a positive temporary modifier eventually. Keep on training to refresh it while avoiding growing close to fat/malnourished.
- Grand Champion bloodline
-- Champions who protect their title successfully 10 times in a row will get a bloodline. It give prestige, combat rating, sex appeal and allow people to by-pass some of the Fighters' Guilds' requirements.
- Holy Duty
-- Members of a holy order society or those who became a holy order will receive calls to join/pledge to crusade involving their faith if they haven't yet.
-- It support both the old and new crusade system, you'll either pledge to join the offence/defence (you cannot unpledge), or directly join the war for the old system.
-- Refusing will kick you out of the society, if you are not part of a holy order society but are a holy order, it will be transformed into a mercenary title.
-- This system doesn't include the northern crusades or the reconquistas yet.
==Changes and Balances
- Holy Order societies now only require 10 martial if you are xealous, instead of 15.
- Banned AI religious head from joining the societies.
- Banned the new animals cultures from Holy Order societies, unless a lunatic pass the law. Using the animal kingdoms alternate start will allow animal everywhere.
- Gave the Bon Holy Order, the Children of Dralha, monthly Fervor for the Kailash Guardian trait, their crusader-like trait.
- Pagan Holy Orders who have the bloodthirsty reformation and the Aztecs Orders will gain Fervor for the bloodthirsty traits.
- Holy Orders who received Fervor for the christian Crusader trait will also receive Fervor for the Crusader King and Queen traits.
- Added the new scarred, sturdy and giant traits to the Fighters' Guilds Glory gain. Lowered the penalty of maimed traits.
- Being being fat/malnourished give a Glory/Fervor penalty. Being in perfect shape give a bonus.
- The War Focus now give Glory/Fervor if you do not have a martial education and the Theology Focus will give Fervor if you do not have a learning education. This is for helping people who join the societies despite not meeting the education requirement.
- Champion now gain 5 glory per month instead of 10.
- Lowered the over time penalties for resting/recovering champions. The values now also appear in the Glory tooltip on the society screen.
- Lowered the penalty and gain of prestige and Glory/Fervor for duels.
- Added prestige to the Berserkers' bonus.
- When starting a new game, your selected character won't be in one of this mod's society anymore.
- Added a tooltip_info_custom for when you are guessing the right option while being trained.
- Gave my new holy orders goverment 6 extra commanders and reducing the mercenaries' commanders to 6. 10 extras just felt too many.
- Heretics are now valid targets for the Holy Order hunting mission.
- Thanks to the new preferred_limit, the game will try to avoid giving you duel against already wounded characters.
- Most of the dueling events picture were changed. They are also modular, based on duel type, tribal, feudal and so on.
- Added the *Skip the Duel Engine* option to bounties and warrior pilgrimages duels.
- Made sure that the rewards of the bounties were based on the target's tier, and not the hunter's.
- Imported more of the vanilla's duel experience and renown system into my duels. They might become timed at a later time if I find that they stack too high too easily.
- When your fighter trait is rank 4, further increases will instead improve your "Duel Experience" instead of adding 1 martial.
- AIs are less likely to surrender if they are sick.
- In order to make dodge/counter/parry choice more interesting than simply the weight your traits have, they now affect the hit-chances of the attacks:
-- Dodging increase the normal miss chances while decreasing the critical miss chances.
-- Countering increase the critical miss chances while decreasing the normal miss chances.
-- Parrying is the balanced option.
==Bugfixes and optimization
- The chivalry_army_timer modifier is now hidden.
- The holding decisions to set up tournaments are no longer hidden if incapable or prisoner.
- Improved the "Place a Bounty" conditions tooltip.
- The Herculeans' (ck2plus) description is no longer hidden in the french localization.
- Reworked all of the events that make you join a war pick the specified war instead of any.