Hi all,
I would like to announce my first mod project, The Expansionist! The aim of this mod is to slow down the early game expansion without delaying the mid-game arrival. To that effect settlers now take twice as much and twice as long to build, but they will yield lvl 2 cities straight away. Same goes if you capture a neutral town, its population will "bump" to 2 if it was only 1. An interesting side effect of this is that now you can move a city immediately after capturing/settling, no need to wait for that lvl 2 anymore! The other change regarding the lord of koatls perk is more of a game balance decision, more could follow and I am open to suggestions.
features
That's it, the first release is out!! On the bad side it looks like it will be harder than expected to get some features working until we can figure out the scripting. I'm all open for suggestions so please feel free to comment!
How to install
Modjo
I would like to announce my first mod project, The Expansionist! The aim of this mod is to slow down the early game expansion without delaying the mid-game arrival. To that effect settlers now take twice as much and twice as long to build, but they will yield lvl 2 cities straight away. Same goes if you capture a neutral town, its population will "bump" to 2 if it was only 1. An interesting side effect of this is that now you can move a city immediately after capturing/settling, no need to wait for that lvl 2 anymore! The other change regarding the lord of koatls perk is more of a game balance decision, more could follow and I am open to suggestions.
features
Working:
v0.2-------------------------
v0.1-------------------------
- New cities start at 2000 pop (instead of 1000 - note: due to a bug, you may need to destroy a building if it's showing as lvl1)
- Settlers price and construction time increased again (+25 gold and +1 turn)
future work:
- Lord of Koatls mage perk now costs 5 points (instead of 2)
- The Koatl queen premade mage has been changed accordingly (2 Koatls perks + lesser heal)
- Settlers price, construction time and maintenance increased (+25 gold and +1 turn, +1gold/turn maintenance)
- Settlers cost population (2000 pop for 1 settler)
- Researcher perk gives an extra research slot on top the existing +3 research(can choose from 6 spells instead of 5)
- Population cost gold(on top of food/mana. 1 gold for 1000 pop)
That's it, the first release is out!! On the bad side it looks like it will be harder than expected to get some features working until we can figure out the scripting. I'm all open for suggestions so please feel free to comment!
How to install
- Download the mod [==>View attachment TheExpansionist.zip<==]
- Extract the archive
- Copy the .pack file in the warlock install directory
- Run Warlock
- Sit back and enjoy
Modjo
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