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Rags17

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Can you put this on the steam workshop?

EDIT; what the hell


So you found my Easter egg !

That's supposed to be one of the archaic hominids that migrated out of Africa before teh Toba eruption, I'm thinking about replacing him with yet another custom culture, even older and more backwards than the Denisovans.

Or not, I'll see . . . :D
 

Eragon432

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So I managed to find jesus...

Who'd have thought that the neanderthals were the true chosen of god?
 

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Eragon432

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Keep them safe, some Roman's going to need them in around 60,000 years !
I.... have some unfortunate news.... turns out humans decided that he was a bit to edible looking, and ate the crown as well...

I also found it fun that I forgot to turn off China, so theirs a bunch of ming crap floating around, and the denisovians in India are only surviving cause of tributary...

Question, whats the best way to level up your culture? just educate someone? or to go and grab the land for a bit?
And is there a time frame for the next update? and if I might suggest something, maybe the Hydraulic empires could have a cap for personal desmense, to try and replicate city states, so that you get a strong center, but need tributary's to extend past your one or two cities?
 

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I tried it out for a bit and remembered that I'm not actually that fond of shattered world starts, but that's ok, I'm liking the idea enough to keep going anyway. So, how fast should I be expanding/migrating? The piety requirement for the migration CB seems really difficult to get early game. I think I might have met the morale bug too, I had a province revolt and when I tried to fight they just vaporised my army, and when I swung back around with a whole bunch of prestige troops, like, three hundred more than they had, and it happened again, I killed like, one guy. Either that or maybe it's the pagan attrition? I don't play pagans often, I don't know if the home turf advantage would matter in this case.

Edit: Oops, I missed a couple pages, but I think it still stands.
 
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Galvador

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Third, I note the appearance of some pretty big conglomerations, but not so many that I am worried. My only concern is the creation of the kingdoms of Austrasia, France and Georgia, they must all be via decisions which I will have to find and kill !
If I'm not wrong kingdoms are usually created by rebel armies. If a nationalist rebel won the war, sometimes they create the kingdom of the de jure land they invaded. Might need to check it out.
 

Rags17

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I.... have some unfortunate news.... turns out humans decided that he was a bit to edible looking, and ate the crown as well...

I also found it fun that I forgot to turn off China, so theirs a bunch of ming crap floating around, and the denisovians in India are only surviving cause of tributary...

Question, whats the best way to level up your culture? just educate someone? or to go and grab the land for a bit?
And is there a time frame for the next update? and if I might suggest something, maybe the Hydraulic empires could have a cap for personal desmense, to try and replicate city states, so that you get a strong center, but need tributary's to extend past your one or two cities?

Jesus is Saved !

Re: Culture. Remember that unless you have built Lookouts or other camp defences you can move your capital every three months - simply take an area next to a culture you want to level up to, move your capital there, convert, then move your capital back. Soon you will be able to abandon that province too and get your Piety back !

Hunter Gatherers have a TINY personal demesne so almost everyone is over their limit, Hydraulics won't be much different. The difference there is that in Kingdoms and Empires you get all sorts of vassals and other interested parties who REALLY don't like you being over your limit, so yeah, tributaries will be very important.


I tried it out for a bit and remembered that I'm not actually that fond of shattered world starts, but that's ok, I'm liking the idea enough to keep going anyway. So, how fast should I be expanding/migrating? The piety requirement for the migration CB seems really difficult to get early game. I think I might have met the morale bug too, I had a province revolt and when I tried to fight they just vaporised my army, and when I swung back around with a whole bunch of prestige troops, like, three hundred more than they had, and it happened again, I killed like, one guy. Either that or maybe it's the pagan attrition? I don't play pagans often, I don't know if the home turf advantage would matter in this case.

Edit: Oops, I missed a couple pages, but I think it still stands.

Praise the Spirits every chance you get - the headaches and fevers go away after about 8-12 months so you should be able to do it once a year. That's 20-30 Piety per year so you're on your way, once humans move out of Africa and the 60,000 BP flag fires you can also take the Theology focus for LOTS of free Piety.

Someone else mentioned the morale issue, not sure if its a bug or just the fact that every single player warrior is light infantry with -90% morale - event spawned rebels also get some archers and HI I think so that might be what's doing it. Again - on the to do list !
 

Rags17

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Any plans to change the names of the more advanced religions to something a little more generic than stuff like Aztec, Zunist, Suomenusko, etc?

Worth looking at it, but the names may be ingrained to all the events and decisions so I will have to have a look closely at the files.
 

NickFeyR

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Worth looking at it, but the names may be ingrained to all the events and decisions so I will have to have a look closely at the files.

I think once you hit the Neolithic time period, religions should branch out more, maybe even during late Paleolithic.
Heck, the Neanderthals were the first to bury their death, and actually according to this wiki:

Likewise a number of archeologists propose that Middle Paleolithic societies — such as that of the Neanderthals — may also have practiced the earliest form of totemism or animal worship in addition to their (presumably religious) burial of the dead.

So a separate religion for the Neanderthals seems appropriate to me.

Will we also get a couple of more bookmarks for the Later Paleolithic and Neolithic time periods, as well as a semi-historical Late Neolithic and/or Bronze age bookmark?
 
Last edited:

Cuthuthulu

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Worth looking at it, but the names may be ingrained to all the events and decisions so I will have to have a look closely at the files.
The entire religious system should probably be changed at some point. The only vanilla non-pagan religions I can think of that fall within 70,000BC-1000BC would be Hinduism and Judaism, which even then would be very late game.
 

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The entire religious system should probably be changed at some point. The only vanilla non-pagan religions I can think of that fall within 70,000BC-1000BC would be Hinduism and Judaism, which even then would be very late game.
Zoroastrianism would get in at the end of the timeline too, though like Judaism most of the events and decisions make no sense so early.
 

Rags17

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Due to popular demand I WILL be adding in new religions for the current placeholders, but this may take a while. The idea would be to have a clone of the existing generic Pagans (maybe with some custom events and decisions), something about worshiping the Spirits (cf WAP), something about worshiping the Great Herds (cross between Suomenusko and Tengri), and one about worshiping the Sun and Sky (cross between Zun and Slavic/Romuva). I'll still have options for the others to arise, but that won't happen until very late in the timeline.

See the file tech tree.xls in the mod folder for details on my current proposed timeline for religion introductions, a lot of the vanilla religions did appear (at least in embryonic form) in the period 2,000 BC - 300 BC, thinking of things like Hinduism, Judaism, Bon, Hellenic etc. A lot of others also existed in another form, for example I can guarantee you that something like Romuva, Slavic and Tengrism has existed for millennia.

Happy to push this feature forward if I get enough "Agrees" to this post !
 

Rags17

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Maybe Neanderthals, humans and denisovans should get traits?

I don't think there is a need for a Trait although this is an interesting idea, sort of like the Sayyid trait. FWIW there are opinion modifiers between culture groups which are pretty massive (-50 each way) but these go down over time until Neanderthals and Denisovans are just seen by humans as yet another strange culture on the map, albeit with a residual -10 opinion modifier.

At the moment it is just fun playing forward to around 30,000 BP when the map is 99% human and then seeing that some gnarly faced dude managed to convert to Kulbulakian or whatever and has those handsome Neanderthal features. Given enough time these features WILL wash out with more intermarriage etc, but one of the reasons I started this whole thing was to see just how late these outliers would appear !

Aruk-sander the Great (Neanderthal !)
 

NickEvolveFury

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Leave some event troops for humans. When invasions are over, they lose everything and it takes a long time for the levy to replenish. Consequently, they are often invaded and subjugated.
 

Rags17

Ludere Ludum
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Dec 11, 2014
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Leave some event troops for humans. When invasions are over, they lose everything and it takes a long time for the levy to replenish. Consequently, they are often invaded and subjugated.

The migration CB automatically fills up the conquered province levy on success but I haven't found a way to do the same for the garrison. I originally had no refill but event troops staying alive, but this meant I would get mutant provinces being attacked by ever larger hordes. The target would vanquish his attacker then use his victory prestige to buy more troops, yielding a bigger migrating army and so on. Every once in a while I would see a lone Neanderthal holdout surrounded by Humans, zoom in and see that his army was around 15,000 troops while being attacked by multiple armies of 20,000 !

Managing a victorious migration is thus kind of important in this mod !
 
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