v0.4.3 has now been uploaded and is also save game compatible but will need to start a new game for some changes to apply like trade goods.
Changes:
- Naval Raiding is now available from Pirate Heritage (thanks for the idea Littlepage)
- Added food effects to Local Autonomy Governor Policy that increases the food output but massively lowers the output and food capacity of the province.
- Freemen have been renamed to Farmers
- Changed several cases where food trade goods were in improper terrain like Grain in Mountain (Thanks Littlepage for finding so many!)
- Ruler now loses the Modest trait if they select a Massive Pyramid to be built. Small flavor, thanks whoever recommended that
- Additional sources of Fine Stone has been added in the eastern part of Middle Egypt.
- Pearl of X mission to import/produce Olives/Wood now expanded to also include Papyrus and Fine Stone to make the mission more realistically completable in Egypt.
- Annexing a Migratory Revolt now removes 10 aggressive expansion.
- Added extra precaution to make sure that now 100% Pyramids can't under rare circumstances be uncompletable. (Fingers crossed).
- Added 4 Pirate hubs to Egypt and Red Sea area.
- Pearl of X Farming mission should now be completable even with plantations. (Please be fixed already)
- Made improvements to the updating of Religious Rank modifier to update 1 year sooner and also update when you convert religion.
- Added new temporary loading screen and main menu until
@Sloth make some brand new ones!
- Farms now buildable in Marshes with Vegetables or Livestock
- Added tooltip to notify the player that Harbour buildings in non-provincial capitals don't provide the import bonus (a bit janky, I know)
- And various smaller fixes