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Svanley

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Hey, progress is steady and the big Levant update will be ready soon(tm). I post updates and is generally more active on the discord (https://discord.gg/FVnRwWY). The next thing is (obviously) the Levant, and after that most likely is Egypt and then Mesopotamia after that. Then in no known order the Zagros mountains will be added (might be in Mesopotamia update), the area of Cyrene and the central part of Anatolia.

Help with historical research is very much needed, best way is to send me a message on discord! (Can find me in the discord channel under the name Svanley).

Thanks!
 

blackbirdgriffi

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Hey, progress is steady and the big Levant update will be ready soon(tm). I post updates and is generally more active on the discord (https://discord.gg/FVnRwWY). The next thing is (obviously) the Levant, and after that most likely is Egypt and then Mesopotamia after that. Then in no known order the Zagros mountains will be added (might be in Mesopotamia update), the area of Cyrene and the central part of Anatolia.

Help with historical research is very much needed, best way is to send me a message on discord! (Can find me in the discord channel under the name Svanley).

Thanks!

Awsome man, I've joined the discord and will see how I can help, I'm getting some books soon that might have valuable information, if so I'll keep you guys posted, good luck in your endeavours, cya
 

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I notice that the terrain type in some places is desert_hills, or something to that effect.

The mod seems very playable and fun, though, despite how unfinished it is. With every update, it seems like it'll be even better, and I fully expect that this mod will be the best the game has to offer if you ever reach your original design goals for map extant and so forth.

As an aside, I have zero experience with Imperator modding, but plenty with other Paradox titles. If you still need people for 2d GFX, like flags and so forth, I'm sure I could help out. Localisation, simple stuff like adding starting nations or province drawing, and research are all things I'm capable of too, though I suspect that 3d GFX and stuff like in-depth event chains are outside of my skillset.
 

Numahr

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Very impressive mod. What you've already done is really nice and immersive.
I know that mentioned Egypt coming. I wanted to ask for... Anatolia, the land of the Hittites?
And also, may I ask, what are you basing your work on for the geography? Finding appropriate toponyms for all these provinces must be quite a feat!
 

Svanley

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Hey, thanks! Anatolia will be added at some point, though after Mesopotamia.
And for province names names there are sadly only sources for a few places and often from much later eras... That's simply the reality so I have had to invent names ideally based on what fits for the people that lived there, for example using Luwian words sometimes with two of them twisted together so that it seems plausible at least.
 

Austregisel

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Hey, thanks! Anatolia will be added at some point, though after Mesopotamia.
And for province names names there are sadly only sources for a few places and often from much later eras... That's simply the reality so I have had to invent names ideally based on what fits for the people that lived there, for example using Luwian words sometimes with two of them twisted together so that it seems plausible at least.
Egypt is planned after Mesopotamia too?
 

Austregisel

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I think warfare need a huge rework, the actual stage the pops growth like Industrial Revolution, making the game have like a Peloponeso State have more than 200k troops and more then 600k of manpower, its completely broken for me.
Sem título.jpg
 

Svanley

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@Austregisel Hey, thanks for the feedback! Yes the insane manpowers of large nations is a real problem, also earlier on than that screenshot which seems to be very old, 1.1 if not 1.0 even. I am experimenting with reducing overall output of all pops by 50% currently. With the capital region/area/territory bonuses the capital region becomes the core of a nations output and should limit the unrealistic outputs of larger nations. Have yet to try this out in game (other features aren't ready for testing yet), will see how it plays out. Thanks again for the feedback!
 

Svanley

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Posted this in the discord and might as well post it here too.

Hey all, progress has been good and I've wanted to show things off but been unable to because Livy broke localization for mods, hopefully they fix this soon. My original plan for a while now had been to release the Egypt update by the 13th December before the next PoE league is coming out. With the Livy localization issues progress has been halted and at this point the update is therefore delayed and with a possible PoE addiction and Christmas holidays it is hard to say when the update will come out.

But I can now say what the Egypt updates major features will be:
1. Extending the map to include all of the African coast until Cyrenaica, Sinai, the Nile down until Kerma in Nubia and the Red Sea coast until Berenike (a much later Hellenistic era city).

2. Construction of Pyramids, Mortuary temples and (maybe) more tying into a Dynastic system for Egypt. This is the part needing the most work and it is hard to say how interesting/impactful/successful it will be. Might include showing built Pyramids on the map. (This could be added at a later time as well if not in the Egypt update). '(edited)

3. Migration system where now groups can migrate over large distances and either overthrow a ruling dynasty, get accepted as a great family (and possibly become ruling class that way) or found their own Kingdom initially a vassal or just disperse of course. All this happens dynamically where groups get created and move on their own, with no prescripted events. Droughts and warfare are the (current) driving forces behind this. Which also ties into the next feature.

4. Foraging. Armies now drain food while in hostile territory and replenishes this by foraging. Each territory has a supply of food that can be foraged depending on the terrain and population. This food replenishes over time but the territory will provide a lot less food during this time. This means especially long-term warfare in a region can really devastate it for a significant period of time and causing it's inhabitants to migrate away possibly as a tribal group (tying into Migration feature). The food in each territory gives a lot of strategic thought for how to conduct campaigns. For example Forests has a lot more base food that can be foraged compared to for example deserts which has almost none.

If you have any thoughts/feedback on anything in this block of text do let me know!
 

Svanley

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Hey all, the testing for the Egypt update has been going very well over the last two weeks of testing and polishing and I can finally announce a release date which will be this Saturday, the 8th of February!

Also done some showcasing on the discord with some of the new things and more to come but you will soon be able to try that stuff in game for yourself. Will also eventually update this page with all the major changes and additions.
 

blackbirdgriffi

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that's awsome so exited,
thank you for the work guys :)