• Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Svanley

First Lieutenant
53 Badges
Jun 16, 2012
225
165
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Prison Architect
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Crusader Kings III: Royal Edition
  • Age of Wonders III
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
950x300.png


We are proud to bring you the Bronze Age Mod under a slightly different name to CK3, which features a completely new custom made map featuring the Near East and Aegean in extreme detail. From the Minoans and Mycenaeans in the west to the Ancient Egyptians in the south, the Hittities in the North and the Sumerians, Akkadians, Elamites and Assyrians in the East. Dive into this world that is as detailed as it is ancient in one of two start dates, 2115 or 1590 BCE.

Download v1.7b
Instructions: Extract the zip file and put the .mod file and the "The Bronze Age Maryannu" folder in your documents folder somewhere like this:
Documents/Paradox Interactive/Crusader Kings III/mods/
Guide by Silver_Queen:

1. Make sure CK3 is installed on the same drive as your Documents folder. CK3 will keep your saves and your mods in your Documents folder even if the game itself is installed on a different drive, but the mods don't work when it's set up this way.

2. The mod download function on the Xbox Gamepass app doesn't work for this mod (or any mods?). It downloads the mod to the right folder and shows it as enabled, but the mod won't work in-game. You have to manually download the mod, put it in the Documents > Paradox > CK3 > mod folder, and then enable it in the Xbox Gamepass app. It will show up under Mods with a hard drive icon beside it to indicate that it was installed manually. Hope this is helpful to somebody.

Workshop

unknown.png


Features
The mod features many gameplay additions and mechanical changes like:
- Many new religious Tenets like Pharaohs, Oracles, Sumerian Mythology and so on with many more to come and exisiting ones fleshed out. (Currently Oracles and Patron Deities have placeholder effects).
- Exposure driven Innovations that need to be encountered by your culture to be researched. Current ones are Spoked Wheels giving Chariots, Composite Bows and lastly Writing.
- Buildings overhaul to fit the era and the focus on Urbanization.
- Addition of infanticide to represent the cruelties of the pre-modern world.
- A small taste of mechanics to come as the Distance Efficiency which lowers your gained levies and taxes gained based on distance, which can currently be lowered by Innovations.

And much, much more.

unknown.png


Currently Lacking
- Most clothing and armor, but we have very talented people working on the mod as you can see in the current Egyptian Pharaohic clothing. This will be expanded shortly with next items being Babylonian/Assyrian and Aegean/Mycenaean clothing.
- Much more mechanics and flavor, as part of innovations and tenets but also just in general like the Tributary system, currently not fleshed out, and the Distance Efficiency system explained above.
- Non-generic Innovation description and icons. The last age (Early Iron Age) also has some TBD innovations.

Hope you enjoy it! And don't forget to respond with any bugs or localization issues etc that will inevitably exist as the mod continues to improve!

unknown.png


Discord

We already have a very large and active community on discord, which is the perfect place to discuss the mod, bronze age history or just report bugs and give suggestions. Come join us!

unknown.png


Patreon

And if you wish to support my, Svanley's, modding adventures on this mod or the upcoming Zanzibar mod expanding the vanilla map down to Zimbabwe, you can do so by becoming a Patron of mine. Your support makes a huge difference to enabling me to continue spending as much time as I have on this. A thousand thanks!

unknown.png


Credits
- Sloth made the incredible flatmap, loading screen, thumbnail, more map stuff like clouds/water colors, several icons like the Sumerian, Minoan/Aegean and Egyptian religious icons. Icons for levies, knights, chariots, military tab and more I am likely forgetting.
- Owlcoholic/Rewinged made the awesome Egyptian clothing available right now and more to come!
- Benjin made the Mycenaean helmet which is just a sneak peak at the plethora of more awesome stuff in the works!
- JR Dolan for his many extensive name list for Greeks, Luwians, Egyptians, Sumerians, Akkadians, Levantines and Hurrians! And possibly some more I am forgetting. There are a ton of names alright.
- MattTheLegoman made the great cedar tree.
- Oneven/lascupa made a bunch of coat of arms you find around the world.
- Skotos of Sinope for his research on Hellenic and Greek deities as well as a bunch of general research on the Aegean area and also for commissioning clothing!
- MikeW for amazing icons for men-at-arms and some buildings.
- MobJay made the coat of arms for Byblos.
- Nopani for making and running the subreddit found here and general community management.
- PrinterIsComing for his Cultural Titles for many, many cultures as well as Aegean and Mycenaean names.

unknown.png
 
Last edited:
  • 22Like
  • 10Love
  • 1
Reactions:

TheDerpyBeagle

Major
24 Badges
Jan 11, 2013
721
1.342
  • Crusader Kings II
  • Darkest Hour
  • Victoria 2: Heart of Darkness
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I'm confused, how is this even possible (to have a downloadable mod) when the game doesn't release for another two hours o_O
 
  • 3Like
Reactions:

mwa11ace

Sergeant
73 Badges
Apr 5, 2013
54
296
  • Stellaris: Federations
  • Crusader Kings III
  • Island Bound
  • Stellaris: Necroids
  • Crusader Kings II
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Rights of Man
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Prison Architect: Psych Ward
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Natural Disasters
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
I'm confused, how is this even possible (to have a downloadable mod) when the game doesn't release for another two hours o_O

The game has been out for 19mins at the time of writing this reply but i agree with your overall surprise! o_O
 

Cèsar de Quart

Forgetful troubadour
88 Badges
Jan 13, 2009
3.528
1.514
  • Tyranny - Tales from the Tiers
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Victoria 2
I heard somewhere that the Bronze Age team got an early copy of CK3 in order to migrate the mod quickly.
 
  • 1Like
Reactions:

AnExplorer

First Lieutenant
42 Badges
Jun 6, 2014
293
32
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - Parklife
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV: Cadet
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Cities: Skylines - Parklife Pre-Order
  • Mount & Blade: Warband
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Magicka
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
Best mod for Imperator, and it still looks just as amazing in CK3 :)

Also it was because the team got into beta, thats why its such an early release.
 

Djacir

Second Lieutenant
46 Badges
Mar 13, 2011
131
39
  • Crusader Kings II
  • Rome Gold
  • Sengoku
  • Ship Simulator Extremes
  • Stellaris: Leviathans Story Pack
  • 500k Club
  • Pride of Nations
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Warlock: Master of the Arcane
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Rome: Vae Victis
  • War of the Roses
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis IV
  • Europa Universalis: Rome
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Cities: Skylines
  • Victoria: Revolutions
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
Impressive that you managed a released after a few hours of the release, even with beta access. Was pretty disapointed when you decided to stop development for Imperator, but, thankfully it seems i can enjoy right away your impressive mod.
 
  • 1Like
Reactions:

Svanley

First Lieutenant
53 Badges
Jun 16, 2012
225
165
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Prison Architect
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Crusader Kings III: Royal Edition
  • Age of Wonders III
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
Impressive that you managed a released after a few hours of the release, even with beta access. Was pretty disapointed when you decided to stop development for Imperator, but, thankfully it seems i can enjoy right away your impressive mod.
1598995378294.png

Technically 4 minutes after release ;)
 
  • 3Haha
Reactions:

timsfker

Pants
116 Badges
Aug 6, 2009
78
32
  • Rome: Vae Victis
  • Cities: Skylines
  • Europa Universalis IV: Dharma
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Cities: Skylines - Campus
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Fantastic work mod team, what a great surprise to have this drop on day 1 and I hope you all know we players appreciate your efforts.
 
  • 1Like
Reactions:

EnragedKiwi

Major
58 Badges
Sep 23, 2008
606
166
  • Europa Universalis IV
  • For The Glory
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Crusader Kings Complete
  • Crusader Kings II
  • Europa Universalis III Complete
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Mount & Blade: Warband
Wow!! Impressive this got rolling so fast. Was it simple to port the map from Imperator?
 

Svanley

First Lieutenant
53 Badges
Jun 16, 2012
225
165
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Prison Architect
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Crusader Kings III: Royal Edition
  • Age of Wonders III
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
@EnragedKiwi It was quite easy to get it to load but it looked like crap and needed to largely be redone. Like changing the terrain and adjusting the heightmap to the style of CK3 with mountains with edges and hills having some real heightmap variance etc.
 
  • 2
Reactions:

Svanley

First Lieutenant
53 Badges
Jun 16, 2012
225
165
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Prison Architect
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Crusader Kings III: Royal Edition
  • Age of Wonders III
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
v1.2 has been uploaded to the workshop with other platforms soon to follow and should be save game compatible. It has several fixes:

- Adds a new map font by @ Sloth!
- Fixed 2 buildings not applying income correctly, while still showing it would in the tooltip.
- Fixed the Assyrian culture incorrectly being far behind in innovations at the start date
- The city of Wilion can build the Trojan Walls special building it should have been able to in the first place. This will require a new game to take effect though.
- Innovation progression from being ahead in eras or development has been reduced to vanilla levels but the reduced baseline progress still remains. Let me know whether the progression feels too slow/fast.
- Various localization fixes.
 
  • 3Like
Reactions:

Svanley

First Lieutenant
53 Badges
Jun 16, 2012
225
165
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Prison Architect
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Crusader Kings III: Royal Edition
  • Age of Wonders III
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
v1.3 has been uploaded to the workshop and should be save game compatible, with other platforms to follow shortly. Changes:

- Fixed AI not building in cities correctly.
- Fixed being able to build more than 1 city holding per county which was never intended. (Can't allow more as they are meant to be powerful and stacking them in 6/7 braony counties would be very unbalanced).
- Fixed some cultural titles not working correctly.
- Minoa has been renamed Kerete which is much more correct. Egyptian Oases has been renamed Wahen and Red Sea Mu-Kedi for that immersion.
- Nerfed the Kerma Sub-Saharan import special building as they were already very powerful from their gold mines.
- Added a new main menu icon by Sloth
- The "Kemetic Reunification" CB was not working correctly and after seeming to not find a solution the CB will need to be redesigned. It has been made unavailable temporarily until then.
- And more localization fixes, they are endless...
 
  • 4Like
Reactions:

CPU Taro

Second Lieutenant
123 Badges
Nov 30, 2018
112
244
  • Cities: Skylines - Natural Disasters
  • Stellaris: Necroids
  • Battle for Bosporus
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Pride of Nations
  • Cities: Skylines - After Dark
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Knights of Honor
  • Cities: Skylines - Green Cities
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Federations
  • Stellaris
  • Hearts of Iron IV: Colonel
  • March of the Eagles
  • Crusader Kings II
  • Darkest Hour
  • Sengoku
  • Arsenal of Democracy
  • Victoria 2
  • For The Glory
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Europa Universalis III
  • Crusader Kings Complete
  • Victoria: Revolutions
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
I dont understand the move to CK3 so far

Me neither. While I wanted I:R to be something closer to CK2 originally, the emphasis on RPG elements feels somewhat out of place in TBA. Pops, trade, and I:R's religion mechanics felt even more at home in TBA than in the days of the mid-Republic. But it's early still, and @Klyvare's mechanical work in Imperator was really impressive, so perhaps we just need to give it time to be built up anew.

I just hope they'll consider moving back if it doesn't actually offer any mechanical positives in the end. (That said, I wouldn't be surprised or blame them if this was basically a portfolio piece.)

@Klyvare: is multiple start dates something that was only possible in CK3? That was the first thing that stood out to me. :)
 
  • 5
  • 3
Reactions:

Ezumiyr

Field Marshal
70 Badges
Jul 21, 2012
3.688
5.298
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Magicka
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Warlock 2: The Exiled
  • Europa Universalis IV: El Dorado
  • Stellaris Sign-up
  • 500k Club
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Pillars of Eternity
the emphasis on RPG elements feels somewhat out of place in TBA. Pops, trade, and I:R's religion mechanics felt even more at home in TBA than in the days of the mid-Republic. But it's early still, and @Klyvare's mechanical work in Imperator was really impressive, so perhaps we just need to give it time to be built up anew.
I can think of several reasons.
First, power was already a very personal thing during the Bronze age (even if that aspect is often disregarded by the public). CK3 makes it possible to put some emphasis on that. CK3 is perfect for the story of people like Akhenaton for example.
Second, Imperator isn't a very popular game, so moving to CK3 means reaching a greater fanbase - as well as finding new modders more easily.
Third, CK2 was the most moddable Paradox game and it looks like CK3 will be similar. Generally when the modding scene of a game is more active, it benefits to all modders.

And that's just the superficial stuff.
 
  • 8
  • 1
Reactions:

CPU Taro

Second Lieutenant
123 Badges
Nov 30, 2018
112
244
  • Cities: Skylines - Natural Disasters
  • Stellaris: Necroids
  • Battle for Bosporus
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Pride of Nations
  • Cities: Skylines - After Dark
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Knights of Honor
  • Cities: Skylines - Green Cities
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Federations
  • Stellaris
  • Hearts of Iron IV: Colonel
  • March of the Eagles
  • Crusader Kings II
  • Darkest Hour
  • Sengoku
  • Arsenal of Democracy
  • Victoria 2
  • For The Glory
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Europa Universalis III
  • Crusader Kings Complete
  • Victoria: Revolutions
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
Second, Imperator isn't a very popular game, so moving to CK3 means reaching a greater fanbase - as well as finding new modders more easily.
Third, CK2 was the most moddable Paradox game and it looks like CK3 will be similar. Generally when the modding scene of a game is more active, it benefits to all modders.

I don't think which Paradox "system"/game a mod is built upon is a realistic limit for those involved in total conversions. Most of the others' contributions listed don't actually necessitate direct interactions; and it's not like Imperator has half its mechanics hid behind DLC.

Anyway, Imperator was already sold by Paradox for being extremely moddable — at the very least, a significant step beyond CK2 already. If anything I feel like TBA mod demonstrated this very well.
 
  • 5
  • 1
Reactions:

Svanley

First Lieutenant
53 Badges
Jun 16, 2012
225
165
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Prison Architect
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Crusader Kings III: Royal Edition
  • Age of Wonders III
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
@Theodora Nil Yeah multiple start dates was not possible in Imperator without some submods and such essentially making it 2 versions of the same mod.

And I just 100% agree with Ezumiyr, perfectly summarizes the reasons the move was the best choice. Also while I was skeptical the character focus could fit, I've found it to actually fit very well like Ezumiyr mentioned with Akhenaten, and there are many more examples than that. Also dynastic aspect fits very well, there are many super long lived dynasties in the age. The Assyrian Adaside dynasty at the 1590 start date would rule for nearly a thousand years! Ending deep in the Iron Age at 722 BCE when Sargon II founded the Sargonid dynasty. The Kassite dynasty just ascended at 1590 and would rule into the 1100's BCE.

Edit: And yeah I'd say Imperator is very moddable indeed, the gui stuff for example is great. All that stuff is in CK3 too though, and PDX has really taken a massive effort to make everything as moddable as possible in CK3. Imperator had some very notable hardcoded stuff like CB's which in CK3 is fully moddable. The Sumerian revolt in the mod is a great example of this were in Imperator it is super janky and has a ton of possible exploits, some of which could unintentionally be activated. Also the reemergence of Gutium through some unknown mechanisms could cause it to retrigger... Compare that to CK3 where the revolt is just a special CB that only ever gets used in the actual revolt. Basically anything can be done within it.

Scripting the revolt in Imperator nearly broke my spirit, there was so much I wanted to do with it that just wasn't possible and just getting the bare-minimum to work sort of failed too with all the jankiness of it. I haven't checked 1.5 though, I think it added some new CB and it might be that they are moddable now.
 
Last edited:
  • 11
  • 1Like
Reactions:

CPU Taro

Second Lieutenant
123 Badges
Nov 30, 2018
112
244
  • Cities: Skylines - Natural Disasters
  • Stellaris: Necroids
  • Battle for Bosporus
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Pride of Nations
  • Cities: Skylines - After Dark
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Knights of Honor
  • Cities: Skylines - Green Cities
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Federations
  • Stellaris
  • Hearts of Iron IV: Colonel
  • March of the Eagles
  • Crusader Kings II
  • Darkest Hour
  • Sengoku
  • Arsenal of Democracy
  • Victoria 2
  • For The Glory
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Europa Universalis III
  • Crusader Kings Complete
  • Victoria: Revolutions
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
Thanks for sharing your thinking process!

And I just 100% agree with Ezumiyr, perfectly summarizes the reasons the move was the best choice. Also while I was skeptical the character focus could fit, I've found it to actually fit very well like Ezumiyr mentioned with Akhenaten, and there are many more examples than that. Also dynastic aspect fits very well, there are many super long lived dynasties in the age. The Assyrian Adaside dynasty at the 1590 start date would rule for nearly a thousand years! Ending deep in the Iron Age at 722 BCE when Sargon II founded the Sargonid dynasty. The Kassite dynasty just ascended at 1590 and would rule into the 1100's BCE.

I almost feel like this captures some of the criticism with I:R in general (for its base game's start date), the ways that dynastic content feels kinda empty, or how it's kinda unclear who one really is when it comes to Republics. But at the same time it had some really strong elements for civilisation/empire building; things that by default CK3 barely even touches on, or isn't as appropriate (like religion), or is just entirely missing (e.g. pops). And arguably those elements that Imperator: Rome excelled at are even more important in capturing older moments in capturing.

All that said, I really loved your custom mechanic work from the I:R version, and if anyone can wrestle CK3 into being appropriate for TBA, you seem capable of native complexity and polish on your work. :D So my fingers are crossed this works out.
 
  • 5Like
  • 2
Reactions: