While we're on the subject of the "of X" autogenerated dynasties, I'm toying with Greeks using "ites" as a suffix instead of "of" as a prefix, seems to broadly work.
While we're on the subject of the "of X" autogenerated dynasties, I'm toying with Greeks using "ites" as a suffix instead of "of" as a prefix, seems to broadly work.
If we can confirm it to be working, i see no problems with implementing it. I'm currently working on something else, but i will add it to the to-do list for the next release
There are a few awkward names like Antiocheiasites, it might need a grammar_transform
Huh. Well, I guess it does work. That's really convenient.I modyfied to myself and it's work properly
from_dynasty_suffix = "i"
Sadly I think grammar_transform isn't moddable... or did something change?
We have lifted most of the religion specific title creation requirements. But there is still some we've yet to lift.
There are still many non-titular titles locked to certain religious groups (usually Christian). This is understandable for archbishopric duchies, slightly annoying for some titles (e.g. Serbia, Cyprus), and very annoying for Jerusalem and Antioch (when playing as a Muslim).as i mentioned in the very first reply to the OP we've been trying to do away with religious specific creation requirements.
I believe that both Pisa and Genoa are de-jure kingdoms that require a Republic.snip
Neither are de jure kingdoms, just de jure duchies. There are titular kingdoms for them that do require a republic government to create, however. [However, I'm not sure whether the merchant republic government type is allowed to create kingdoms and empires since HL; I should look into that.] In that case I'd say the titles were specifically for representing a certain state and thus it's fine to be government-locked.I believe that both Pisa and Genoa are de-jure kingdoms that require a Republic.
Neither are de jure kingdoms, just de jure duchies. There are titular kingdoms for them that do require a republic government to create, however. [However, I'm not sure whether the merchant republic government type is allowed to create kingdoms and empires since HL; I should look into that.] In that case I'd say the titles were specifically for representing a certain state and thus it's fine to be government-locked.
Our private gitrepo linked with the HIP dev Slack helps a lot for keeping some structure. Still a lot of leaky memory and hand drawns notes involved(at least for me there is ^^) but its less than it used to be.A question - how do you (SWMH team) assign and manage tasks? Do you have an internal bug tracker, use some project managing software, or do you just rely on your own memories and post-it notes?
You have to download the installer that includes all of HIP's modules. When you run the installer, however, you can choose to install only the specific module(s) that you want to use.how to play SWMH independently from HIP
Neither are de jure kingdoms, just de jure duchies. There are titular kingdoms for them that do require a republic government to create, however. [However, I'm not sure whether the merchant republic government type is allowed to create kingdoms and empires since HL; I should look into that.] In that case I'd say the titles were specifically for representing a certain state and thus it's fine to be government-locked.
Still totally willing to pitch in on the historicity front for a 769 bookmark, if you're willing to attempt it. If only because I'm a pervert with a weird obsession for the Byzantine Emperor's only daughter. Can't help with painting the map, though; the local zoo's art auction proved that the artistic skill of an orangutan is far superior to mine.
Still totally willing to pitch in on the historicity front for a 769 bookmark, if you're willing to attempt it. If only because I'm a pervert with a weird obsession for the Byzantine Emperor's only daughter. Can't help with painting the map, though; the local zoo's art auction proved that the artistic skill of an orangutan is far superior to mine.