[MOD] SWMH 2.0  Map, de jure and general history mod. For a superior CK2 experience

[MOD] SWMH 2.0 Map, de jure and general history mod. For a superior CK2 experience

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ahistorically correct

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I see, thanks. While outside the scope of the SWMH topic (sorry, I posted it here just because of the missing Andrew's bethrothed daughter, I wondered if it was just omission or mechanics issue with SWMH historical characters at first), any way to recreate similar scenario with several outside claimants to a single crown inside CK2 mechanics? These days, I much more enjoy "ahistorical" CK2 short-plays of "but what if" based on true historical events (the whole HIP mod and SWMH help with that a lot) rather than a long-play to some boring empire blob :)
 

Isewein

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Some small suggestions regarding cultural choices: It seems odd that Surayye / Aramaic is its own completely separate cultural group, especially considering how in other cases SWMH did away precisely with such outliers. I think being at least in a common group with Mashriqi would make sense, based on cultural as well as linguistic affiliation, even if they are not exactly "Arabic" per se. Even the vanilla classification within the Byzantine group might be fine considering Armenian and Georgian are lumped in there as well, although it makes less sense for Eastern Syriacs who had few ties to the Empire.

Second, how cane Moger / proto-Hungarians are not nomadic any longer? It seems by all accounts they should be, rather than just tribal.

Then there are some strange choices of basically synonymous ethnonyms applied in different variations - how are Langobardo / Lombardo, Frensisk / Fransisk or Parsi / Parsig supposed to be distinct from each other?
 
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theKing1988

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Well as i said to you the other day. Development of SWMH is completely stopped. I was the lead modder of SWMH in CK2.

Unless something is not working as intended, i am not gonna touch it.

My fellow HIP co-mod Delnar did the Old Magyar/Hungarian split, and according to what he read on the early days of the Magyars, they don't really fit what is defined as Nomads in CK2. But then again, the border between Tribals and Nomads are poorly defined in CK2, which is probably why they scrapped Nomads altogether for the inital release of CK3.

The Cultures you mention in the bottom is (Upper) Franconian and Lower Franconian. One developed into German and the other developed into Dutch. And the other is Southern Lombard and Northern Lombard. The Southern Lombard remained much more Germanic, while the Northern Lombard became a lot more French/Latin under the rule of Charlemagne and his successors.

I will leave my reply at this, so don't be concerned that i am not responding any further to you, if you post any more about the topic. As i said at the beginning of this post. I have stopped all development of SWMH for CK2. So i don't really want to spend any more time in this thread than i have to
 
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Isewein

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Sorry, I just thought it was courteous to leave a little feeback regardless. You never know who might pick it up one day, after all! I don't think CK2 will be abandoned by the player base as fast as CK1 was, seeing as it will take years for CK3 to catch up on all those DLCs. Please don't feel pressured into responding or anything.

I concur that the regional cultures are different, I just found it weird that they are given synonymous names in different dialect variations - but then again, "Dutch" is sort of the same case, so touchee.
 

theKing1988

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It sounded like you assumed changes was still possible to the SWMH setup, which is why i made sure to make it absolutely clear that they're not. You don't need to apologize for your assuming anything. If you are new to the mod, there is no way you could have known this.

I certainly hope that the playerbase don't abandon playing my SWMH work (and my fellow co-mods, although i'm the only SWMH mod that is still actively modding) immediately. I've spent god knows how many hours on it.

And yeah, sometimes there is just no way around ethnonyms that are very similar. Some languages in Europe just resemble each other a lot.
 
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Grave461

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I certainly hope that the playerbase don't abandon playing my SWMH work (and my fellow co-mods, although i'm the only SWMH mod that is still actively modding) immediately. I've spent god knows how many hours on it.
King, do you have a province ID map available for the latest version of SWMH or know where I can obtain one?

Sort of like the one IoannesBarbus posted a few years ago, like this:

I need something that I can readily distinguish Wasteland areas with, because I'm... working on something that I hope will be useful to the community (if I can finish it). :cool: