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Harald Fairhair

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If you wanna argue for province additions then you need to actually use other arguments than Vanilla has more provinces, we will reject those arguments without a second thought. We are not in a province race with Vanilla.

Is there actually a reason for Vanilla to have more provinces, does it represent a tribe, a family or a known administrative subdivision? If you can find the reason, then try arguing based on that.
Is there a option to expand the numbers of county?
 

theKing1988

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I didn't imply anything, I asked if such a thing was considered.



I'm pretty sure there is no written records of the subdivision of land in pagan Finland, so neither the vanilla pre-Holy Fury map, or yours, has any more basis in provable history than the newer "fantasy changes" to the vanilla maps. I just asked because it would be fun to play in that part of the world with SWMH.

We are forced to base most of our Finnish setup on the tail-end of the CK2 period, which we already have. So you're looking at the wrong end of the CK2 period if you see no provable history in our setup. Based on my observation most of the Vanilla setup is based on wanting to buff Finland for the earliest startdates, rather than on anything concrete from recorded history. We don't really agree with Paradox that Finland really need a buff. The main region that seem to need a buff in our eyes is the Near Mid-East.
 

Ese Khan

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I think it was largely due to troop movement and pathfinding getting weird due to the large counties and how they connected, rather than the region (or religion) needing a buff.
Still, splitting a province into two ends up buffing the area because, in CK2, 2 provinces with 2 holdings have more output than 1 province with 4 holdings. For one thing, the owner has more direct holdings in the former situation than the latter.
 

Warial

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At the game start I can see that Aksu is owned by Kara Khans and I saw that's also how it is represented in the Historical Atlas of Central Asia. On the other hand, on Chinese maps I have Aksu is portrayed as a part of Uyghur kingdom. I'm inclined to believe that the map from the Historical Atlas has more credibility, but I wonder, do you guys maybe found a record of Kara Khans conquering Aksu specifically?
 

elvain

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At the game start I can see that Aksu is owned by Kara Khans and I saw that's also how it is represented in the Historical Atlas of Central Asia. On the other hand, on Chinese maps I have Aksu is portrayed as a part of Uyghur kingdom. I'm inclined to believe that the map from the Historical Atlas has more credibility, but I wonder, do you guys maybe found a record of Kara Khans conquering Aksu specifically?
As far as I remember my research for this area, I have to admit that Aksu was on the very edge of my interest and it is possible that my main source was the Historical Atlas of Central Asia. OTOH, the region was still undergoing changes and remarkable improvements after I left the team, so there is high chance that there were other and more detailed sources.

Vanilla made recently mostly brainless or fantasy changes.
I would object to this statement. While in the case of Finand it might be possible, there is whole bunch of regions where the devs' work was under pretty careful scrutiny of the comunity or those members of community interested in those areas. The quality and detail doesn't go as deep as in SWMH, but I'd say that majority of vanilla map changes does make sense in terms of their design and gameplay preferences (which are different than in HIP). OTOH we should keep in mind that for them pure historical accuracy is far lower on their list of priorities.
I would just strongly oppose the word brainless. The dev team has changed a lot... and with it their relation to the map.
 

Ese Khan

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At the game start I can see that Aksu is owned by Kara Khans and I saw that's also how it is represented in the Historical Atlas of Central Asia. On the other hand, on Chinese maps I have Aksu is portrayed as a part of Uyghur kingdom. I'm inclined to believe that the map from the Historical Atlas has more credibility, but I wonder, do you guys maybe found a record of Kara Khans conquering Aksu specifically?
I've been in charge of the east in recent years. I've seen those maps myself too, but I never rely on historical atlases alone unless I just can't find anything else to go on. I usually disregard atlases without years specified because I would have to research on the specifics anyways.

In the case of Aqsu in the 11th century, I simply couldn't find anything in support of either the Karakhanid or the Tianshan Uyghur kingdom control. However, I came across a reference on Karakhanid rule of Kucha, located east of Aqsu, and their eventual loss of effective control over Kucha in the early 12th century due to increasing incursion and presence of nomadic Karluks from the north.(Michal Biran's The Empire of Qara Khitai in Eurasian History). So I made a deductive setup where the Karakhanids rule Kucha by the end of the 11th century, and Aqsu some time before that. In short, Aqsu just happens to lack the level of surviving historical details that Kashgar, Qarashahr, and Kucha do.

I would object to this statement. While in the case of Finand it might be possible, there is whole bunch of regions where the devs' work was under pretty careful scrutiny of the comunity or those members of community interested in those areas. The quality and detail doesn't go as deep as in SWMH, but I'd say that majority of vanilla map changes does make sense in terms of their design and gameplay preferences (which are different than in HIP). OTOH we should keep in mind that for them pure historical accuracy is far lower on their list of priorities.
I would just strongly oppose the word brainless. The dev team has changed a lot... and with it their relation to the map.
Just adding my opinion: I feel like Africa and the Middle East have generally seen much better informed changes at the province level (though there are areas like Tabarestan that in my opinion have weird divisions) than Europe, but certainly not at the barony level. I think I'm seeing as many period-inappropriate baronies as appropriate ones.
 

elvain

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Just adding my opinion: I feel like Africa and the Middle East have generally seen much better informed changes at the province level (though there are areas like Tabarestan that in my opinion have weird divisions) than Europe, but certainly not at the barony level. I think I'm seeing as many period-inappropriate baronies as appropriate ones.
Yes, as I said, "The quality and detail doesn't go as deep as in SWMH" - by which I meant particulary the barony level.

The level of well-informed changes varies from one region to another and I can personaly guarantee that there are regions of Europe whose overhauls are results of historical research and debates as intensive as in case of SWMH. And at this point I have to insist on my previous statement that in these cases the biggest difference between vanila and SWMH is design, not accuracy.

I may have objections to design decisions by the devs, but so do I have against some design decisions of SWMH mod (admitting that I was part of decission making and thus partialy responsible for that). I am also aware that I did some wrong decisions back then as member of SWMH team. I am aware that today, several years after I left, I have sources I didn't have back when doing the overhauls I was responsible for, and that some of this research helped vanilla map making, but wasn't incorporated to SWMH. And most importantly I know that the approach of the vanilla dev team has changed. That's why I stepped up in their defense.

It is undeniable that the dedication to historical accuracy and the amount of time spent on research of every single barony for SWMH is far greater than in case of vanilla. It doesn't mean, though, that most vanilla changes are brainless and fantasy.
 
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zijistark

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It is undeniable that the dedication to historical accuracy and the amount of time spent on research of every single barony for SWMH is far greater than in case of vanilla. It doesn't mean, though, that most vanilla changes are brainless and fantasy.
Brainless? No. Fantasy? Partially. Just as you almost said: thousands of vanilla baronies are not only period-inappropriate but actually generated randomly with a fantasy name generator available to the public for free on the web. This was so that every single province could have 7 barony slots merely for the single event in Reaper's Due which can add a holding slot to one of your provinces that has the highest tier of Prosperity. That is literally the definition of fantasy.
 

elvain

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Brainless? No. Fantasy? Partially. Just as you almost said: thousands of vanilla baronies are not only period-inappropriate but actually generated randomly with a fantasy name generator available to the public for free on the web. This was so that every single province could have 7 barony slots merely for the single event in Reaper's Due which can add a holding slot to one of your provinces that has the highest tier of Prosperity. That is literally the definition of fantasy.
You're right.
OTOH, I don't know the current approach, but how does HIP team solve this question?
Back when I was in the team, there wasn't yet the necessity (caused by Reaper's Due) to have all 7 slots filled somehow for provinces which only had one historical settlement. But even at that time, we didn't always remove all the inapropriate baronies and many of them were kept (as long as they were inside the province itself, but founded later)
Yes, they weren't randomly generated, like in some vanilla cases, but they were sometimes randomly taken from era-inapropriate settlements.

To avoid misunderstanding, I have very little to none word of defense to the way how the original vanilla map was done. That was the pure definition of awfullness. I only stepped up to defend the team which took over and started reconstruction of the map around the time of Jade Dragon. Since then a lot has changed in vanilla approach, but not in the way how SWMH team or some its fans tend to speak about vanilla vs. SWMH. It's no longet THAT valid.
 
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zijistark

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SWMH simply disables the event that adds an extra barony slot.
And EMF turns it back on.

Most of the map is supported for adding multiple holding slots. We have a very large trigger that is code-generated whenever the SWMH setup for provinces or their max. defined baronies in their associated county changes that determines whether any given province at any given point (i.e., even after adding a handful of holding slots to it in the past) can safely receive an extra holding slot. The event only triggers if it's possible to do so, but it almost always is.
 

PugLife777

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Would there be a way for me to modify the MiniSWMH where I kept Rajastan but took out the interior of Africa for personal use, and if so how challenging would that be? I like there not being Africa because I never use that area, but I do like going all Alexander the Great into India at the same time
 

Tomaster

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Did someone manage to procure blank map for this? I wanted to do some painting for a submod, and what I made is... well...
index.php


this?
 

Warial

監修五代史
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I've a question. What happens when during research the team stumbles upon a political entity with a list of rulers, but with only fragmentary information on how they are related, or whether they are related at all? Are plausible familial links invented? Or is the creation of multiple dynasties a more accurate choice?
 

Ackwell

Recruit
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You can currently build ports and shipyards in Savo, Finland. Though there is no way getting out of the lakes as it should be. They cannot move anywhere. I always raise all vassal navies and forget to dismiss that fleet that cannot move making the Temple vassal totally hate me for keeping his ships hanging around for nothing. :)