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Caranorn

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First of all: Great Mod!

Than a few details.

Change the Bouillon duchy to Namur, if possible call it a marquisat or margraviat. Add Laroche to Namur de jure.

The barony in Arlon county is Clairefontaine.

Manderscheid was never relevant within the Luxembourg county. I changed that to Esch (sur Sure), which was an important lordship (owning more than 3 castles and two cities irl). Another prospective barony would be Diekirch, a city in the north which had been an independant justice for a while and was the seat of a Markvogt (border ward).

I will check through the mod files sometime in the future and probably add more recommendations.

Generally you did very well in this region. Was planning my own map mod before I found HIP and SWMH and discovered you'd done 95% of what I'd planned :-D...
 

Toa Kraka

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During the installation of HIP it says this mod is just removing Africa and some of Asia for improvement to speed and quality. It says it's a mini version of this but you're saying the whole thing is included?
After you choose SWMH in the installer, you then get the option to narrow your choice to MiniSWMH, which removes some provinces from the full SWMH mod. You don't have to use MiniSWMH, however.
 

InfernoItaliano

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After you choose SWMH in the installer, you then get the option to narrow your choice to MiniSWMH, which removes some provinces from the full SWMH mod. You don't have to use MiniSWMH, however.
So if I install SMWH, how do I turn off India/Africa? Is there a drop down message or something of the sort?
Not sure if you're doing HIP too, but during that installation it asks about SWMH, press enter on that, and then you'll get a question about India/Africa.
 

theKing1988

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During the Installation you are asked if you wanna install SWMH, that's the full module.

Then you are asked if you wanna install MiniSWMH, that's the performance increased version with Rajasthan and Central Africa+The Sahara removed.

If you answer yes to both, you get the performance increased version of SWMH, if you only answer yes to the first, then you get the full module.

If you wanna change your installation setup, simply clear your mod folder of your installed HIP folder and run the installation again.
 

Gwyn ap Nud

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Alternatively, if you want to keep both installations, there's an option in the installer to write to a custom-named folder, which you can do to keep multiple parallel copies with different module combinations (for example, I currently have both HIP+swmh and HIP-swmh installed, and clearly labelled as such within the CK2 launcher so I can launch one or the other with a click of a button.
 

Drachenfire

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I just wanted to post a quick thank you for this mod. I am really finding a lot of what I had wanted way back when available in this mod. Everything from a very well fleshed out Welsh map (where I play nearly 100% of the time) to even allowing 'non-dynasty'' succession. Love that.

I have a few disagreements (generally having Wales remain 'tribal' after the year 1100. It should def be feudal at this point.

But thank you to the contributors and developers of this mod.
 

Ese Khan

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I have a few disagreements (generally having Wales remain 'tribal' after the year 1100. It should def be feudal at this point.
Anything can be up for revision! Do let us know why such should be the case. If I recall correctly, Ireland and Wales (and Scotland in earlier start dates) being tribal had to do with their "clan politics".
 

Drachenfire

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Anything can be up for revision! Do let us know why such should be the case. If I recall correctly, Ireland and Wales (and Scotland in earlier start dates) being tribal had to do with their "clan politics".

Thank you Ese Khan. I appreciate your offer for revision.

Right now I am doing some research on this and will have to get back to you more fully. Suffice to say, in all my layman study of Welsh history, I have never encountered the argument that Welsh culture was tribal and clannish (in the Irish and Scottish context) in the late Early and High Middle Ages. True, Welsh society's gwely system and bonheddwyr (freeman) class does have strong Celtic roots that predate the Roman conquest. But it is an overstatement to hold that because of the gwely system (which was only part of Welsh culture and found primarily in the uplands and moorelands), that all or the majority of Welsh culture at this time was 'tribal and clannish'. Quite the opposite in fact. Welsh culture was no more tribal and clannish then their pre-conquest Anglo-Saxon neighbors. The second element which the Laws of Wales give much text to is the manorial system in the more fertile regions of Wales, grouped around villein villages called traeogdrfi, and emphasized agriculture. There was a distinct reliance between the fertile lowlands and the pastoral uplands.

It would be wrong to draw too much of a correlation between Welsh and Irish cultures of this period. For instance, Ireland had never been conquered by Rome and therefor its true tribal culture not influenced by Roman notions of civitas. That is a sense of belonging to a citizenship far greater then family and the extended family. This sense of basic citizenship was fundamental to the people of the various Welsh successor kingdoms of the Early Middle Ages. This is evidenced by memorial stone of Cantiorix in Penmanchno in Gwynedd which described Cantiorix as 'Venedotis Cives', a 'Citizen of Gwynedd'. Venedotia was the name of North Wales, which evolved into Gwynedd. There was a distinct desire to link these early kingdoms with the empire and the traditions they represented. Early ruling families linked their origins to Romano-British personages, and their right to rule to offices held by them. They sustained the Latin language and Christian faith as ways to further define their sense of citizenship (within their kingdoms), as opposed to the Irish, English, and Norse. This by definition transcends family based tribalism and clannish which is characterized by the Irish experience.

Additionally, notions that the fundamental kingdoms of Wales were divided is also disproved. According to John Davies, by the 10th century, "the principle of primogeniture was gaining recognition [in Wales] and the Law of the Court gave prominent position to the edling, the king's heir". Davies writes that there was a contraction in the lineage considered to be royal and examples of the eldest son multiplied. According to Hurbert Lewis (The Ancient Laws of Wales, 1889. Chapter VIII: Royal Succession; Rules to Marriage; Alienation pgs 192–200) though not explicitly codified as such, the edling, or heir apparent, was by convention, custom, and practice the eldest son of the lord and entitled to inherit the position and title as "head of the family" from the father. Effectively primogeniture with local variations. However, all sons were provided for out of the lands of the father and in certain circumstances so too were daughters. Additionally, sons could claim maternal patrimony through their mother in certain circumstances.

Thank you. I will reach back out further later this week.
 
Last edited:

Lysistrata

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From what I've read about Edward the Exile's brother Edmund on Wikipedia, he was probably born posthumously (judging by the fact that he's named after his father, which was customary for posthumous sons) in 1017, and died sometime in the decade prior to Edward and his family being recalled to England in 1054, not during childhood.
 

Yoshilin

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Hi, relatively new user of HIP here, loving the mod so far. Don't know if this is the right place to ask this but, is there an alternate version of SWMH that has a province/title colour scheme more in line with the 'colour clusters' style of Vanilla CK2. I just personally find the 'random colours' to be rather confusing on the County/Duchy level, especially on an unfamiliar map with many quite small provinces. Does such a thing exist?

Cheers.
 

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kuczaja

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Do SWMH team plan any response to update of vanilla map? I mean, there would be now many places that are more developed in vanilla than in SWMH. Namely Wallachia/Moldavia, Russia, Scandinavia, Ural, northern Africa and steppes.
 

theKing1988

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Do SWMH team plan any response to update of vanilla map? I mean, there would be now many places that are more developed in vanilla than in SWMH. Namely Wallachia/Moldavia, Russia, Scandinavia, Ural, northern Africa and steppes.

Lets not turn this into a pissing contest. The goal should never be to add provinces, just for the sake of having more provinces. They should always carry a value, fullfill a title history purpose or help us better portray a title setup.

Secondly, we're actually quite happy with the setup we've achieved for several of the regions you mention

Thirdly, we set ourselves higher standards than Paradox when it comes to our barony setup. Paradox fills it with a mix of 20th century settlements, settlements from antiquity, doubles and names from a fantasy name generator and as such they will always be able to support a higher number of provinces than us, if that is what they desire. Because we limit ourselves to period-appropriate baronies only.

Fourthly, if we by displaying caution before we add more provinces, allow more people to start using SWMH, both full and lite, then that's a victory in our book. We have not forgotten the effect that drastically increasing the province number had, when we did the Eastern Expansion several years ago and we would rather not end up in a similar situation again. We can always trickle in provinces here and there if we find that the optimizations that Paradox have done on their end allows us to do so.

And fifthly, Aasmul and i are still on low-activity mode as we have been for quite a while, due to real-life taking priority over modding work. And until we feel like we can start spending more time on modding again, we are unlikely to start any large scale work, beyond simply maintaining SWMH and compatching it when HF drops.
 
Last edited:

Darrigan

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Hey guys, very long time since I've been to these forums and equally long since I've played ck2. But as I have more spare time on my hands, I picked up an interest in this game again. And of course I wouldn't play without HIP/SWMH!

Anyway, I'm don't have access to my computer for a few days now, but I'm looking for a full religion and holy order list of this mod. I can't seem to find any online. Would it be possible to share such list(s) here?
 

Toa Kraka

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Anyway, I'm don't have access to my computer for a few days now, but I'm looking for a full religion and holy order list of this mod. I can't seem to find any online. Would it be possible to share such list(s) here?
Disclaimers: Names may not match in-game localizations; list may be incorrect or incomplete
- Catholic (Knights Templar, Teutonic Order, Livonian Brothers of the Sword, Knights Hospitaller, Knights of Santiago, Knights of Calatrava)
- - Cathar
- - Fraticelli
- - Waldensian
- - Lollard
- - Adoptionist
- - Arian
- Orthodox (Brotherhood of the Holy Sepulchre)
- - Bogomilist
- - Monothelite
- - Iconoclast
- Syriac
- Maronite
- Miaphysite (Knights of St. Mark, Order of St. Anthony)
- - Monophysite
- Apostolic (Order of St. Blaise)
- - Paulician
- - Tondrakian
- Nestorian (Order of St. Addai)
- - Messalian (Army of Lucifer)
- Sunni (Arsiyah, Bektashi Order)
- - Zikri
- - Mahdiyya
- - Nabawiyya/Barghawata
- Ibadi (Haruriyyah)
- - Kharijite
- - Haruri
- Shiite
- - Waqifi
- - Hurufi
- - Ismaili (Saqaliba, Hashshashins/Assassins)
- - Qarmatian
- Zaydi
- Druze
Only Hellenic and Bon lack reformed versions. All holy orders except Jomsvikings are only for reformed religions.
- Norse (Jomsvikings)
- Tengri (Lords of the Sky)
- Baltic (Chosen of Perkunas)
- Finnish (Sons of Kaleva)
- Aztec (Cult of Huitzilopochtli)
- Slavic (Warriors of Perun)
- West African (Spirit Guardians)
- East African
- Zun (Knights of the Sun)
- Hellenic
- Bon
- Zoroastrian (Immortals)
- - Mazdaki
- - Zurvanist
- - Khurmazta
- Manichean (Army of Light)
- - Mandaean
- Yazidi
- Jewish (Zealots)
- - Samaritan
- - Karaite
- Hindu (Followers of Arjuna)
- Buddhist (Ashoka's Chosen)
- Jain (Bulls of Rishabha)
- Taoist
 

mechl

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Fourthly, if we by displaying caution before we add more provinces, allow more people to start using SWMH, both full and lite, then that's a victory in our book. We have not forgotten the effect that drastically increasing the province number had, when we did the Eastern Expansion several years ago and we would rather not end up in a similar situation again. We can always trickle in provinces here and there if we find that the optimizations that Paradox have done on their end allows us to do so.
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I find that it's been optimized quite well. My personal game has a lot of the old HIP provinces that were removed and additional ones (like expanding the map more east and plans to add more once Tianxia is one day updated) and doesn't lag whatsoever after 300 years. Then again I guess someone on a potato may have a vastly different experience with a map like mine with 2234 provinces.