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IoannesBarbarus

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Are you sure about that? I'm pretty sure you can localise custom title localisations by culture.
Only the standard ones, e.g. duchy_of_italian, but not for anything you set as title_prefix.

Unless that’s changed? That would be great.
 

Lysistrata

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Only the standard ones, e.g. duchy_of_italian, but not for anything you set as title_prefix.

Unless that’s changed? That would be great.

I'm pretty sure I've localised the tanist minor title to Aetheling for Saxons before. I see no reason why it wouldn't work for the examples I've given.
 
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DC123456789

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Only the standard ones, e.g. duchy_of_italian, but not for anything you set as title_prefix.

Unless that’s changed? That would be great.

I'm almost certain we've been doing that in BTWK for a long time. It was broken in one of the patches but has since been fixed IIRC.
 
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Lysistrata

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According to an online Saxon dictionary I found, the closest Saxon word to monk is "munuc". So the Saxon localisation for Newcastle should probably be Munuc(c)easter, not Monkceaster.
 
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Lysistrata

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It seems the Kingdom of Galicia is impossible to refound if it is titular when it is destroyed. In fact, it seems to be permanently deactivated, since everybody's lost their claims on it and I can't even recreate it by console. Surely it should be possible to recreate it, titular or not, as long as you are Galician?
 

Toa Kraka

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It seems the Kingdom of Galicia is impossible to refound if it is titular when it is destroyed. In fact, it seems to be permanently deactivated, since everybody's lost their claims on it and I can't even recreate it by console.
Event meneth.420 in events/PB_historical.txt deactivates and destroys k_spanish_galicia if it's titular and held by a character who also holds a non-titular kingdom.
Surely it should be possible to recreate it, titular or not, as long as you are Galician?
The creation of all titular kingdoms was forbidden a few versions ago by title_king_basic_allow in common/scripted_triggers/emf_title_triggers.txt, for unknown reasons:
Titular kingdom titles cause a lot of issues. I don't have time to list them, TBH.
 

Ese Khan

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The creation of all titular kingdoms was forbidden a few versions ago by title_king_basic_allow in common/scripted_triggers/emf_title_triggers.txt, for unknown reasons:
The issue was (and probably still is?) that titular kingdoms could be usurped at will, IIRC.
 

Toa Kraka

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zijistark

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I haven't run into that problem in my current campaign, in which I've allowed the creation of titular kingdoms and added about two dozen semi-custom titular kingdoms.
Paradox bugs and bias against titular kingdom titles aside, it mostly comes down to:

a) there are a lot of titular kingdoms in SWMH and vanilla which should never be created/usurped unless already de jure somehow (e.g., k_rum and 4000 friends) that currently use title_king_basic_allow to ensure that.

b) titular kingdoms should not be formable while in vassalage to an emperor, or it violates the whole point of the IKC (Imperial Kingdom Creation) law, but this could be sort of fixed by simply requiring that the creator/usurper of the titular kingdom was independent (and not an emperor) in title_king_basic_allow.
 
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Toa Kraka

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a) there are a lot of titular kingdoms in SWMH and vanilla which should never be created/usurped unless already de jure somehow (e.g., k_rum and 4000 friends) that currently use title_king_basic_allow to ensure that.
Don't the EMF titles for which this concern is applicable already have or = { has_holder = yes is_titular = no } in their allow sections, in addition to title_king_basic_allow? I think k_israel is one of the few that don't have it--though I could be mistaken, since I haven't gone through the file in a week or two.
b) titular kingdoms should not be formable while in vassalage to an emperor, or it violates the whole point of the IKC (Imperial Kingdom Creation) law, but this could be sort of fixed by simply requiring that the creator/usurper of the titular kingdom was independent (and not an emperor) in title_king_basic_allow.
Well, I guess I'll add that to my next campaign. I thought it was funny, though, to see a zillion different triple dukes in Arabia and the ERE form their own titular kingdoms. (*wags finger at the Basileus* "That's what happens when you don't revoke the titles of your most powerful vassals!")
 

Moarice

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So I updated my game and wanted to give French culture dynamic naming in Brittany. It worked this time, but there is one problem.
Kingdom of France is entirely gone. There is no title like that recognized by the game after I try to start a new game. I didn't touch anything in k_France's code.
Here's a screenshot of how France looks like in the 1066 bookmark.
FGdbVIJ.jpg

Here's the modified code of all of k_Brittany together with the beginning of k_France. Don't mind the random "č" here and there, my game recognizes it as an "è".
Could it be caused by the fact that I added a bit too many cultural names, even in places where there's literally only one letter difference?
Code:
k_brittany = { # Breizh
        color = { 240 240 240 }
        color2 = { 0 0 0 }
        capital = 106 # Naoned # Nantes
        culture = breton
        catholic = 2500 # Crusade target weight
        norse = "Bertangaland"
        frankish = "Bretagne"
        d_brittany = { # Breizh
            color = { 210 170 210 }
            color2 = { 255 255 255 }
            capital = 106 # Naoned # Nantes
            culture = breton
            norse = "Bertangaland"
            frankish = "Bretagne"
            c_vannes = { # Gwened (105)
                color = { 41 32 134 }
                color2 = { 255 255 255 }
                roman = "Darioritum"
                greek = "Darioriton"
                frankish = "Vannes"
                b_vannes = {
                    roman = "Darioritum"
                    greek = "Darioriton"
                }
                b_josselin = {}
                b_locmine = {
                    frankish = "Locminé"
                }
                b_hennebont = {}
                b_st_gildas = {
                    frankish = "Saint-Gildas-de-Rhuys"
                }
                b_pontivy = {}
                b_auray = {}
                #b_ploermel = {
                    frankish = "Ploërmel"
                }
            }
            c_cornouaille = { # Gernev (104)
                color = { 63 62 9 }
                color2 = { 255 255 255 }
                roman = "Vorgium"
                greek = "Ouorgion"
                frankish = "Cornouaille"
                b_quimper = {}
                b_carhaix = {
                    roman = "Vorgium"
                    greek = "Ouorgion"
                    frankish = "Carhaix-Plouguer"
                }
                b_quimperle = {
                    frankish = "Quimperlé"
                }
                b_landevennec = {
                    frankish = "Landévennec"
                }
                b_langonnet = {}
                b_corlay = {}
                b_huelgoat = {}
                #b_lezergue = {
                    frankish = "Lézergué"
                }
            }
            c_french_leon = { # Leon (103)
                color = { 182 198 176 }
                color2 = { 255 255 255 }
                roman = "Gesocribate"
                greek = "Gesocribate"
                frankish = "Léon"
                b_brest = {}
                b_st_pol_de_leon = {
                    frankish = "Saint-Pol-De-Léon"
                }
                b_roscoff = {}
                b_plougonven = {}
                b_st_meen = {
                    frankish = "Saint-Méen-le-Grand"
                }
                b_plourivo = {}
            }
            c_nantes = { # Naoned (106)
                color = { 45 49 100 }
                color2 = { 255 255 255 }
                roman = "Portus Namnetum"
                greek = "Portus Namnetum"
                frankish = "Nantes"
                b_nantes = {
                    roman = "Portus Namnetum"
                    greek = "Portus Namnetum"
                    frankish = "Nantes"
                }
                b_chateaubriant = {
                    frankish = "Châteaubriant"
                }
                b_redon = {}
                b_guerande = {
                    frankish = "Guérande"
                }
                b_clisson = {}
                b_donges = {}
                b_la_roche-bernard = {}
                #b_st_nazaire = {
                    frankish = "Saint-Nazaire"
                }
            }
            c_penthievre = { # Turnagoued (102)
                color = { 61 126 87 }
                color2 = { 255 255 255 }
                frankish = "Penthičvre"
                b_verdelet = {}
                b_st_brieuc = {
                    frankish = "Saint-Brieuc"
                }
                b_monkontour = {
                    frankish = "Moncontour"
                }
                b_paimpol = {}
                b_peran = {
                    frankish = "Saint-Péran"
                }
                b_loudeac = {
                    frankish = "Loudéac"
                }
                b_quintin = {}
            }
            c_tregor = { # Trégor (1248)
                color = { 248 201 20 }
                color2 = { 255 255 255 }
                b_morlaix = {}
                b_treguier = {}
                b_guingamp = {}
                b_chatelaudren = {}
            }
            c_rennes = { # Roazhon (101)
                color = { 150 1 120 }
                color2 = { 255 255 255 }
                roman = "Condate Redonum"
                greek = "Kondate"
                frankish = "Rennes"
                b_rennes = {
                    roman = "Condate Redonum"
                    greek = "Kondate"
                    frankish = "Rennes"
                }
                b_fougeres = {
                    frankish = "Fougčres"
                }
                b_st_michel = {
                    frankish = "Mont Saint-Michel"
                }
                b_vitre = {
                    frankish = "Vitré"
                }
                b_liffre = {
                    frankish = "Liffré"
                }
                b_guichen = {}
                b_combourgbrittany = {
                    frankish = "Combourg"
                }
            }
            c_porhoet = { # Porhoët (1175)
                color = { 57 48 250 }
                color2 = { 255 255 255 }
                frankish = "Porhoët"
                b_cancale = {}
                b_st_malo = {
                    frankish = "Saint-Malo"
                }
                b_porhoet = {
                    frankish = "Porhoët"
                }
                b_gael = {
                    frankish = "Gaël"
                }
                b_mauron = {}
                b_plancoet = {
                    frankish = "Plancoët"
                }
                b_dol = {
                    frankish = "Dol-de-Bretagne"
                }
                #b_dinan = {}
            }
        } # end d_brittany
        d_lowerbrittany = { # Breizh Izel
            color = { 148 148 116 }
            color2 = { 255 255 255 }
            capital = 105 # Gwened # Vannes
            culture = breton
            frankish = "Basse Bretagne"
            allow = {
                independent = yes
                NOT = { has_landed_title = d_brittany }
            }
        }
        allow = {
            hidden_tooltip = {
                OR = {
                    ai = no
                    culture_group = celtic
                }
            }
            title_king_basic_allow = yes
        }
    } # end k_brittany
    k_france = { # France
        color = { 0 86 148 }
        color2 = { 255 216 0 }
        capital = 112 # Paris # Ile de France
        culture = frankish
        catholic = 4000 # Crusade target weight
        aragonese = "Franza"
        catalan = "França"
        castillan = "Francia"
        saxon = "Francland"
        basque = "Frantzia"
        occitan = "França"
        roman = "Galliae"
        greek = "Gallia"
 

Toa Kraka

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Don't mind the random "č" here and there, my game recognizes it as an "è".
Have you ensured that you're using ANSI encoding, rather than UTF-8? That could be causing problems.

Also, you seem to have accidentally commented out the top of b_ploermel without commenting out the rest, and that may have broken other items further down in the file.
 

Moarice

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Have you ensured that you're using ANSI encoding, rather than UTF-8? That could be causing problems.

Also, you seem to have accidentally commented out the top of b_ploermel without commenting out the rest, and that may have broken other items further down in the file.
Yes, it's ANSI. I'm just using Polish as the language of my keyboard, alt + 0232 with it becomes č. I guess the game reads the files by using English, so ANSI combinations still appear the right way. Besides, when I checked other titles from the base mod files (like the French localisation for Athens) this symbol was recognized in-game as an è, so it doesn't cause any problems.

That # before b_ploermel was there before I started meddling with the code.
 

Toa Kraka

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That # before b_ploermel was there before I started meddling with the code.
In my file, both curly braces are commented out:
Code:
#b_ploermel = {}
In your file, only the opening curly brace is commented out:
Code:
#b_ploermel = {
  frankish = "Ploërmel"
}
Your file has mismatched curly braces, because you've commented out the opening curly brace but not the closing one.
 
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zijistark

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In my file, both curly braces are commented out:
Code:
#b_ploermel = {}
In your file, only the opening curly brace is commented out:
Code:
#b_ploermel = {
  frankish = "Ploërmel"
}
Your file has mismatched curly braces, because you've commented out the opening curly brace but not the closing one.
Did the same thing w/ b_st_nazaire, from an ultra quick glance.

EDIT: ... and b_lezergue

Match your braces.
 
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Moarice

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In my file, both curly braces are commented out:
Code:
#b_ploermel = {}
In your file, only the opening curly brace is commented out:
Code:
#b_ploermel = {
  frankish = "Ploërmel"
}
Your file has mismatched curly braces, because you've commented out the opening curly brace but not the closing one.

Did the same thing w/ b_st_nazaire, from an ultra quick glance.

EDIT: ... and b_lezergue

Match your braces.
Thanks guys, now everything is fine.
 

Barón Rojo

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Preaching in the desert but, the Duke of Aragon still has Castillian culture in 867. He should be Basque or Aragonese.
 

theKing1988

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I will take a look at that. I remember you've asked for that before now that you're repeating it, but we don't keep logs of requests made by users. We will forget most requests, if they are not repeated or we have time to look at them immediately

ETA: It's now done
 
Last edited:

majesty8

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From a functional standpoint, what the Culture groups does is to affect liege-vassal relationships on a character level and on a province level. If you add the Romanians to the Latin culture group, the Romanians would lose any positive relationship that they currently have with the Greeks and they would have with the South Slavs, if they were moved to that group. And said characters would in AI hands try to actively usurp titles from the few Romanian characters that we have added and they would try to actively convert Romanian provinces. To keep the Romanians a playable option it feels like they need to be in a culture group with some of their neighbours.

And if we look at real life examples, the Romanians did actually have quite cordial relationships with their Orthodox neighbours from the south bank of the Danube. (They had no relationship with Latins what so ever) They were much more stable alternatives to Nomad overlords from the Steppes, and brought in culture and technological development that was lost at the fall of the Roman Empire. And the South Slavs and the Byzzies didn't treat the Romanians as a hostile population either. Particularly the Bulgarians allied very closely with the Romanians, and without Vlach help the rebellion that lead to the establishment of the Second Bulgarian Empire would have failed.

Following that logic, wouldn't it make much more sense to move Beta Israel to the East African group? They had virtually no contact with Ashkenazis and Sephardis (and many of them even doubted Beta Israel's existence), but their relationship with Ethiopians was good enough for them to survive until modern day.