I'll probably get lynched for this, but I'd rather have nothing of India on SWMH.
the 1/3 we have has a lot more provinces than the original 1/3)
Still expecting a Sunday release. The weirdest of the bugs that we had been hit by, which affected the Mongol invasion we have found the(very bizarre) cause behind last night.So... How are things...?
Still expecting a Sunday release. The weirdest of the bugs that we had been hit by, which affected the Mongol invasion we have found the(very bizarre) cause behind last night.
Still expecting a Sunday release. The weirdest of the bugs that we had been hit by, which affected the Mongol invasion we have found the(very bizarre) cause behind last night.
Mongol invasion event. Temujin isn't an independent landed character in swmh when the event hits, and the fallback spawns a Mongolian of "random" dynasty. For reasons yet unknown, in swmh that "random" dynasty does in this case translate into an auto generated mongol dynasty based on a landedtitle inside d_latium(presumably because the event is fired on the pope). The fallback thing is straight out of vanilla so why the logic should be different using swmh I got no clue.Out of curiosity, what was it?
King still got thing to do on that area as he is also reworking title and character history, and he got very very little spare time just now.Just for clarification: The Caucasus and Jazira changes won't be part of this release, but part of the next version? This was stated in the DD but I wondered why it won't be included when it appears done (to me).
Ah, okay, I will wait patiently for the Assyrians then and just play Khazars or so.King still got thing to do on that area as he is also reworking title and character history, and he got very very little spare time just now.
Mongol invasion event. Temujin isn't an independent landed character in swmh when the event hits, and the fallback spawns a Mongolian of "random" dynasty. For reasons yet unknown, in swmh that "random" dynasty does in this case translate into an auto generated mongol dynasty based on a landedtitle inside d_latium(presumably because the event is fired on the pope). The fallback thing is straight out of vanilla so why the logic should be different using swmh I got no clue.![]()
no paradox just fires the formation event on the pope, it doesn't relate to what happens for the actual invasion. But the weird logic for some reason meant that a new khagan would spawn taking a dynasty name after something inside the Popes demesne. So you would have a guy of an oop Tivolio or oop Perugia dynasty leading the hordeSo... the Mongols invade via Rome...?
I... I kinda wanna see that...![]()
I'm actually curious as to what might be causing this. Does this problem occur in vanilla? Or vanilla event going haywire in SWMH? IF so, there might be an event related bug? Like the event that makes them appear?no paradox just fires the formation event on the pope, it doesn't relate to what happens for the actual invasion. But the weird logic for some reason meant that a new khagan would spawn taking a dynasty name after something inside the Popes demesne. So you would have a guy of an oop Tivolio or oop Perugia dynasty leading the horde![]()
The event had needed more tweaks than we had initially thought yeah. Why exactly the naming aspect act like that is just strange, we haven't seen it happening with vanilla but it must be something to do with the nomadic nature of the title. In any case Ziji have rewritten the event for us now so you should be spared the return of Temujin oop Castel de sant angelo^^.I'm actually curious as to what might be causing this. Does this problem occur in vanilla? Or vanilla event going haywire in SWMH? IF so, there might be an event related bug? Like the event that makes them appear?