Thank you, I hope you enjoy my changes, they are aimed at expanding historical realism and mechanics, something that dlc ignores mostly.
One example: Even in the late 19th century, the St. Petersburg area was majority Finnic (the Pskov area also had plenty of them). Even 1000+ years couldn't assimilate them fast enough, but most NW-Russians are genetically quite Northern-European/Finnic through assimilation.
I said North-East, not North-West. I know about Saint Petersburg, yet Pskov has been predominantly Russian since the Old Gods times. No discussion is necessary, go read The Primary Chronicle or something.
We haven't messed with the culture conversion rate anywhere, that's why
Try asking in PB or VIET.I understand, thanks. It would be great to have some mechanics that could increase the speed of cultural conversion at the expense of something.
So I've come back to SWMH after a long period of not using it and I'm enjoying it so far. However, is there any chance of religions being altered or new being added? You've already done a lot in terms of culture, so surely the next logical step would be religion?
It is logical for sure, and we would love to fiddle with it as well. However there is two caveats that keeps us reluctant from doing it, for one religions is tied into a lot more mechanics than cultures. If we begin fiddleing with it we will then soon also have to fiddle with a lot of other things that multiple of the other HIP modules do better than us. Second is that its such an important part of VIET Immersion. When Immersion and SWMH gets compatible at some point there will have to be some tradeoffs in the incompatible areas between the two, and given that SWMH's core features already are of such a big scope, we are uneasy about jaming in another compatibility headache.So I've come back to SWMH after a long period of not using it and I'm enjoying it so far. However, is there any chance of religions being altered or new being added? You've already done a lot in terms of culture, so surely the next logical step would be religion?
I said North-East, not North-West.
I know about Saint Petersburg, yet Pskov has been predominantly Russian since the Old Gods times. No discussion is necessary, go read The Primary Chronicle or something.
The only religious alteration being considered that i know about, is the creation of an East African Pagan religion for East Africa.
Besides that i'm not so sure how enthusiastic Aasmul and Elvain is about adding or changing the religious setup, but i can check with them or direct them to give you an answer if you feel like it.
Thanks for the answers.It is logical for sure, and we would love to fiddle with it as well. However there is two caveats that keeps us reluctant from doing it, for one religions is tied into a lot more mechanics than cultures. If we begin fiddleing with it we will then soon also have to fiddle with a lot of other things that multiple of the other HIP modules do better than us. Second is that its such an important part of VIET Immersion. When Immersion and SWMH gets compatible at some point there will have to be some tradeoffs in the incompatible areas between the two, and given that SWMH's core features already are of such a big scope, we are uneasy about jaming in another compatibility headache.
do you think it would be possible to alter the byz government along the lines of what "Rex In Regno Suo Est Imperator" does. the PB dev told me to ask you as its out of his scope. though possibly in the new mod that's coming out soon.
... the High King actually has claims on his own kingdom for once!
This is actually an annoying thing as the high king shouldn't be able to actually vassalize all of Ireland within ten years. A tribal and/or titular title for the high king would be better imho.
Agreed. Otherwise, Ireland ahistorically just swears fealty to the High King, and Game Over Ireland in 10 years.Giving the High King ahistorical claims on the rest of Ireland is not a cure to Ireland ahistorically ganging up on the High King, though. Making the initial kingdom title titular will solve the problem much more neatly.
Agreed. Otherwise, Ireland ahistorically just swears fealty to the High King, and Game Over Ireland in 10 years.
ThanksI think counties like Al-Jazair and other coastal Maghrebi (from Tunis to Tangier) areas should be "Hills" instead of "Desert" territory types in future releases. Even today the climate, while fairly arid, has more in common with Italy (which is hardly a desert) or Spain than with the Sahara. Furthermore, during the time period in question the area was more fertile and forested.
Edit: Also, Táhart, in the Atlas range is mislabeled as "plains" when it's clearly mountainous, and Lake Tana (near the Beta Israelis) seems to have dried up.
Edit #2: Same problem with Kabylia, btw.
Haven't tried the mod yet but its possible for sure, we got multiple idea/plans/concepts for the empires that's been sitting in the drawer for a fairly long while, since the main priority is the map atm and we haven't had time to also work on implementing the unique empire stuff. ERE hasn't been that big a focus of the plans, but with a ERE specialist now on the team, I can imagine that might changedo you think it would be possible to alter the byz government along the lines of what "Rex In Regno Suo Est Imperator" does. the PB dev told me to ask you as its out of his scope. though possibly in the new mod that's coming out soon.
Thanks, Im glad you like our work:happy:I just downloaded this today and I have to say you guys have made one fucking amazing mod, I did Ireland from the Old Gods start and I was immediately impressed, the High King actually has claims on his own kingdom for once!
Even that aside I gotta say that the name is on the tin, this is somewhat more historical, as in the vikings seem so have spent the last 20 years murdering each other, meanwhile the British Isles (aside from me) are too busy fighting amongst themselves to take advantage of it.
New fav mod!
This is actually an annoying thing as the high king shouldn't be able to actually vassalize all of Ireland within ten years. A tribal and/or titular title for the high king would be better imho.
Don't worry, there will be added a titular title for the high king to hold at game start.Actually I always found that to play as the High King in Old Gods was basically a death sentence since every other petty king has a claim on you, they'll spend more time trying to take your title then trying to defend their own lands from armies of angry pagans who are coming to kill them. At least in this you stand a fighting chance of trying to fight the Vikings without being told to fuck off by everyone in Ireland. Most of them never did much, but then the most famous High King was Brian Boru who was actually able to unite every ruler in Ireland into a lean mean Viking fighting machine inside a single generation.
Admittedly it's a bit too stable, nearing the end of king three and the only reason I have any dissent at the moment is because I was caught trying to murder a guy so I could steal his wife. Maybe more aggressive factions during the Short Reign period would sort that out as it would at least show that the authority of the High King who hadn't done anything to earn any loyalty was not respected in the slightest. Also default electoral monarchy, the Ard Ri was traditionally appointed by the minor kings.