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Aasmul

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Reuploaded 2.851 in the OP and on the prior page. 2.851 should now have the proper dependency entry included aswell as Norsegaelic dynasties and Ruwaards dynamic names.

The PB dependency line is now missing in the SWMH .mod file, that's why.
Thanks, sorry got a bad tendency to forget checking its in, I always remove it for the testing version since the validator sometimes act funny with dependencies on when both mods isn't in place.
 

Meneth

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Thanks, sorry got a bad tendency to forget checking its in, I always remove it for the testing version since the validator sometimes act funny with dependencies on when both mods isn't in place.
Setting the error mode to "main mod only" should fix that.
 

maitrecarotte

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How do I get English culture if I start 867 and dont let norse spread across british isles?
 

Ruwaard

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I might post some further Dutch names (if needed) for other regions once a part of the Low Countries or bordering the Low Countries. Though it might take a few days.
 

Pfalz

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What happened to the Muslim Caliphs? There's no head of religion for the Sunni's or Shiite's. The Shia Caliphate has history up until 867, but for some reason the title is lost before the game starts.

Edit: I'm using PB+SWMH both using the latest version.
 
Last edited:

Olem

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There appears to be an issue with Venice where in 867 and I believe 1066 it is not receiving the correct trade post limit, in the 867 start it is unable to construct a single trade post. The "base" trade post value seems to be set to 0. There may be in issue with a couple of the other republics, but I can only say for certain that Venice's numbers are lower than it should be.

This is with only SWMH enabled.
 

highsis

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I'm probably out of line for asking this question: Has there been some unpleasant history with CK2+ team? Integration denial I understand, but why deny them from even making a compatibility patch on their own, who was, to quote Schwarherz, trying to ask for a permission "without stepping on toes?" I think SWMH and CK2+ can greatly complement each other just as SWMH and PB do. It really saddens me(and many CK2+ fans, I'm sure) that the two great mods can't be made compatible despite willingness of one party.
 

schwarherz

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I'm probably out of line for asking this question: Has there been some unpleasant history with CK2+ team? Integration denial I understand, but why deny them from even making a compatibility patch on their own, who was, to quote Schwarherz, trying to ask for a permission "without stepping on toes?" I think SWMH and CK2+ can greatly complement each other just as SWMH and PB do. It really saddens me(and many CK2+ fans, I'm sure) that the two great mods can't be made compatible despite willingness of one party.

I'll take the liberty of replying to this to avoid any...issues. The SWMH team has decided (and informed me as such) that they'd rather have a neutral third party not associated with either their team or ours maintain any compatch. And I respect and understand that decision. We (the CK2Plus team) also have a plan in place that will, hopefully, remove the need for anyone to maintain something like Project Synergy in order for the community to enjoy both our game mechanics and SWMH's map.

Apologies to Aasmul and the rest of the SWMH team for the temporary thread hijack,

Schwarherz





Edit: sorry to those of you that saw my typo. It's 1:00am here and I was trying to type a little too quickly I suppose.
 

unmerged(750923)

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Bug: I'm playing with PB and SWMH. I don't know which mod is doing this, but I'll post in both threads.

In the North of Ireland, you have County Antrim and Country Down back to front. County Antrim should be in the North, with County Down south of it.
 

Helga of Saxony

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I'm having a strange problem with the newest SWMH. All newly created characters (Ruler designer and debutanteas well as created by the game to fill courts) change into the same dynasty after save and reload. Now I have only a Mor dynasty with 3000+ members. Any idea how to fix this?

Cheers and thanks for the mod, I can't play without it.
 

strong bird

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Few things to comment on, not sure if they've been reported before, they may be only happening to me. Apologies if that's the case. Playing with PB and ARKO, and this. Playing with the default localization (native names). All on Old Gods start.

The duchy of Sicily is being referred to as the county title. Conquered as the Tunisians and it's still called the county-level title.
Coat of arms on the map are much larger than they are in vanilla, and county CoAs are displaying even when zoomed out to the level that usually only kingdom and empire CoAs are visible.
The king level CoA is about as big as the vanilla Empire CoA. The Empire CoA is the same size as vanilla. This makes the map very crowded.
Berber dukes are called RA'IS, all caps.
The Sunni caliphate isn't being given to the Abbasids


The CoA issues may be because of ARKO. I haven't checked that thread yet as the Duchy/County and localization things were the first I noticed
 

Meneth

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The duchy of Sicily is being referred to as the county title. Conquered as the Tunisians and it's still called the county-level title.
It was historically called a county for whatever reason: http://en.wikipedia.org/wiki/County_of_Sicily

Coat of arms on the map are much larger than they are in vanilla, and county CoAs are displaying even when zoomed out to the level that usually only kingdom and empire CoAs are visible.
The king level CoA is about as big as the vanilla Empire CoA. The Empire CoA is the same size as vanilla. This makes the map very crowded.
That's an ARKO thing.
 

strong bird

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It was historically called a county for whatever reason: http://en.wikipedia.org/wiki/County_of_Sicily


That's an ARKO thing.

Ah. Thanks. I've taken out ARKO and it solved the problem for me. Now I'm getting the Mor issue, though. I'm getting 2 decadence per month, but on the positive side I have 900 allies.

W/r/t Sicily maybe if it slips out of Catholic control it should be called a dukedom again
 

Vethantis

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The "Mor issue" has brought my games to a halt :(

Every save game transforms half the world into that odd dynasty, including my ruler. It only started after installing the new SWMH.
 

Shadow Dancer

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I'm having a strange problem with the newest SWMH. All newly created characters (Ruler designer and debutanteas well as created by the game to fill courts) change into the same dynasty after save and reload. Now I have only a Mor dynasty with 3000+ members. Any idea how to fix this?

Cheers and thanks for the mod, I can't play without it.

+2

Please help :(