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Tempiic

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I've noticed that when your ruler is Andalusi, you have access to all retinues, and can build two different cultural buildings, namely the Al-Faris Training Ground and the Zanatan Riding Ground. Been noticing it since 2.85.
 

Meneth

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I've noticed that when your ruler is Andalusi, you have access to all retinues
That's due to SWMH not being updated for 2.0.2 yet. 2.0.2 changed how retinue triggers are handled, so retinues from before 2.0.2 are available to everyone.
Should be pretty much the only thing in SWMH that broke with 2.0.2 though.
 

Tempiic

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That's due to SWMH not being updated for 2.0.2 yet. 2.0.2 changed how retinue triggers are handled, so retinues from before 2.0.2 are available to everyone.
Should be pretty much the only thing in SWMH that broke with 2.0.2 though.

Ah right. However it is the only culture as far as i can see that can build two different cultural buildings.
 

Ruwaard

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Yeah, that's a bug of some sort.

Regarding the retinues, do you mean the added 'potential = {...}'?

Well Andalusian Arabic shares one cultural building with the North African Culture Group (Zanata Cavalry) and one with a part (Egyptian Arabic, Levantine Arabic and Sicilian Arabic) of the Arabian Culture Group (Al Faris Cavalry). So which of the two would be more appropriate?
 
Last edited:

theKing1988

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I have a question Elvain. Weren't the Western Oases supposed to be independent from the rest of Egypt until the Ayyubids? Because in the 1066 and the Alexiad starts the Fatimids still control them.
 

maitrecarotte

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Wow, your mod is as addicting as entire CKII. I was foolish enough to check it out and now I cant force myself to finish my lets play because my brain refuses to play without smwh.
 

elvain

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I have a question Elvain. Weren't the Western Oases supposed to be independent from the rest of Egypt until the Ayyubids? Because in the 1066 and the Alexiad starts the Fatimids still control them.
That is most probably right.
The sources I have speak of Siwa being independent all the way to 13th century, which suggests that the other western oases south-east of al-Fayyum might be independent too and I wanted to do it that way. But then I red it propperly and there is explicitly mentioned Siwa, but not the other oases :(
Apart from that the main problem is that yet I haven't find who ruled there.
In the 1066 it might be some Hilalian tribes probably, but I'm not sure, as - in that very time - they just moved westwards to punnish the Zirids... and I'm not sure whether I should make Banu Hilal stretch all the way from Western Oases to inland Tripolitania.
Therefore I decided to give the oases to the emir of Alexandria in order to make him stronger and to give him common border with emir of Upper Egypt (al-Sa'id) with whom he was at war in 1060's and 1070's.
In Alexiad it is even more uncertain.

That said, I am open to change it, but I have nothing to fill into this region now.
 

Erilaz

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Why is this not stickied yet? I can't play CKII again before this is updated!
 

riadach

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Because in many of the provinces the most important settlements I was able to found for that time were churches, abbeys, monastic centers... The construction of castles and forts came after the norman invasion of the island in most of the cases. Many of those provinces have only one barony created, so the ruler of that barony gets the county title. Given that those baronies are mainly ecclesiastical, there you have the reason ;)


Sorry for the necro but no, there were certainly forts before the Normans, and even some forts were termed castles. I would recommend having those sort of structures just with very low levels of fortification. I think the different holding types more refer to the type of dwelling, military, ecclesiastical or urban. There certainly were holdings in Ireland during this period whose primary function was military.

That said, a stronger emphasis should definitely be played on ecclesiastical buildings than elsewhere, given that urban settlement in Irish (as opposed to Norse) areas, was dominated by monastic towns.
 

riadach

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@Meneth:

An Ireland with 32 provinces but only 2-3 holdings per province (with only 1 built in 1066!) is actually a novel and quite intriguing idea. If you look at how Ireland was governed in the middle ages - or rather, how it had pretty much no government at all - such an extremely low density of holdings would fit the land and its historical theme VERY well. Ireland in 1066 had almost no cities and certainly no bishoprics. It's hard to imagine it if you are familiar with Ireland today but back then it was not an agricultural country at all, at least not in the sense that they raised a lot of crops. Ireland was a country mostly of pastoralists, with very little settled life going on. Whose traditional legal code referred to calfs and female slaves as the unit of measurement for the severity of a fine. Warfare revolved around the capture of cattle and slaves, and the imposition of tribute, not around territorial conquest. They didn't even have villages, instead people lived in the sort of settlements you only see in Africa nowadays: A bunch of huts around a kraal type cattle pen. One extended family per settlement, more or less. The CK2 typical castle + bishopric + city province is in this context a very weird and alien construct.

A lot of this is very outdated.
 

Ruwaard

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One small question, are the two cultural buildings for the Andalusian Arabs, intentional or a bug? Since, see my previous post, they currently have two. Again, which one would be the most appropriate?

BTW fixed the retinue issue for my home version; a bit dull, but very easy to fix.
 

theKing1988

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One small question, are the two cultural buildings for the Andalusian Arabs, intentional or a bug? Since, see my previous post, they currently have two. Again, which one would be the most appropriate?

BTW fixed the retinue issue for my home version; a bit dull, but very easy to fix.

It's due to some changes made in the last patch as far as i'm aware. And the team did not update the current patch to account for it.
 

Aasmul

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New Version uploaded(version 2.851)

Changelog:

- Updated for 2.02/2.03
- a handful redone coa in the HRE(mostly Saxony and Franken)
- a lonely new province in Saxony and a bit of related reorganization
- some bug fixes(which fingers crossed should include the notorious late bookmark selection ctd)
- Dutch dynamic names for Flanders, and a some Norsegaelic dynasties.
- fixed the dynasty avalanche bug

A special thanks to: Ruwaard for Dutch(and a Norman)dynamic names.

Download link

Brought to you by:

Axl Madness
Bertuccio
Elvain
Il Moro
Aasmul
 
Last edited:

Smaragd

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New Version uploaded(version 2.851)

Changelog:

- Updated for 2.02/2.03
- a handful redone coa in the HRE(mostly Saxony and Franken)
- a lonely new province in Saxony and a bit of related reorganization
- some bug fixes(which fingers crossed should include the notorious late bookmark selection ctd)

Download link

Brought to you by:

Axl Madness
Bertuccio
Elvain
Il Moro
Aasmul

Praised be the Lord of Light! :)
 

Aasmul

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Aug 14, 2010
1.906
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  • March of the Eagles
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  • Crusader Kings II
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Europa Universalis III Complete
  • Stellaris
  • Crusader Kings Complete
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
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  • Majesty 2
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
Now PB+SWMH doesn`t work whith SWMH 2.851

PD Enable PB, PB+SWMH, and SWMH in the launcher (maybe works only with PB+SWMH and SWMH)?
That's weird it shouldn't really be affected that much by the update :unsure: You got all three ticked in the launcher right?

Still no norsegaelic dynasties? *sigh*
Sorry will get at it, looks like there is also quite a few suggestions in last couple of pages in the thread I missed :blush:. Been a bit busy time lately with exams and all, and we were primarily focused on the stuff for the next big version(took three days before I even noticed 2.02 had been released :ninja:)