Here are some renders of the stardestroyer which will be featured in SW: Fallen Republic.
The Chimaera!
Here are some renders of the stardestroyer which will be featured in SW: Fallen Republic.
We'll be using Legends when it doesn't conflict with Canon.Cant wait!! Will it be mostly canon or will there be Legends stuff too?
We'll offer at least 2 map scenarios on release, one with fairly established canon empires and a more sandboxy one.Hmmm....will this be a more 4X like Vanilla Stellaris where you start with only your homeplanet and expand, or will (hopefully) the Empire, Hutts, and all the other factions of the galaxy already control a large number of predefined worlds that they did in canon at the time following the fall of the Republic? I hope it's the later, as where as in my opinon the type of gameplay from the former works much more excellently for Star Trek, but far less so for Star Wars.
No, we have expanded the team quite a lot. STNH development will go on as usual.Will this have any negative consequence on STNH when you have to divide your resources between two mods?
Otherwise good news!
Thanks for crystallizing what had been puzzling me ever since I saw it!Huh... just realised the Venator looks like Jar Jar Binks in portrait...
I would say add as much legend as you can. The XU greatly expand the storys, places and myths compared to the canon. Its always better to have a livelier and more colored universe especially if you create one that is so suited to tell thousands of space operas.
I believe I saw a mention of CIS remnants on the Discord, but don't quote me on thisIs there any chance of Separatist Holdouts being in the mod? I've been hoping to play with a Separatist shipset, and could work well as a Machine Empire.