yes of course, which parts are you thinking of incorporating?
I was thinking of incorporating pretty much all the financial/stronghold part of it, and merging most of the buildings with the building system that is currently in the mod
yes of course, which parts are you thinking of incorporating?
I was thinking of incorporating pretty much all the financial/stronghold part of it, and merging most of the buildings with the building system that is currently in the mod
yeah thats fine, will probably take you a while to do though, i think this mod is roughly around 120 + new buildings.... Do you have any ideas for new buildings for bishoprics that you would like to see?
You could try with products that friars historically made, like beer, wine, liquors, some peculiar food products, manuscript copies of books, and other church or cultural related buildings, maybe a library, or a seminary, and some basic infrastructure like castles but focused on culture. Those are the first things I'm coming up with
yeah i was thinking along those lines.........
The link doesn't work.:sad:
is this mod compatible with say ck2plus?
sorry in advance if i missed it being said somewhere
Looks really interesting so I will definetly give this a go.
How about increasing the overall city taxation, instead of letting the AI "cheat"?
If you increase the tax percentage and decrease the relation hit, you would achieve what you want, wont you?
You can still build in their holdings too, being direct vassals...
Instead of trying to get the AI to actually hold on to cities, or let it "cheat" with tax benefits, why not just increase the tax for cities held by a mayor (direct vassal) over the whole board?
Also, you could decrease demesne-limit to compensate for these "held" cities....
a small idea for the buildings.txt. Wouldn´t it be easier to write just "has_province_modifier = xyz " for the potential instead of the whole province ids. I tested it and it works.
Very interesting stuff. I would like to suggest one idea to keep things somewhat balanced and prevent things from snowballing *too* much: Sieges could have a chance of destroying buildings in the holdings (like rebels supposedly do in vanilla). That way, the more war-prone areas won't be quite as economically developed.
Meanwhile, a place like Venice, which will naturally be involved in much fewer wars due to its non-feudal nature, will be more of an economic powerhouse.
yes thats a good idea, I shall look into it.