• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

REDDQ

Colonel
76 Badges
Jul 2, 2013
931
1.965
  • Crusader Kings II
  • Knights of Honor
  • Tyranny: Gold Edition
  • Pillars of Eternity
  • Shadowrun Returns
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings III
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Prison Architect
  • Europa Universalis IV
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Colonel
9DVK8Wb.jpg


New buildings:

- Mineral Silo IV-VI (+ mineral storage capacity)
- Hospital (upgrade from Frontier Clinic, + habitability, + happiness)
- Entertaiment Center (upgrade from Xeno Zoo, + happiness of planet & empire, + energy)
- Industrial Complex (+ bonus to mineral extraction, - happiness)
- Bank (+ energy, + energy storage capacity)
- Central Bank (+ energy, + energy storage capacity, + influence)

U684T0L.jpg

UPDATE 1

New buildings:

- TV Station (+ happiness, - ethic divergence)
- Propaganda Network (- ethic divergence)
- Entertainment Network (+ happiness)
- Garantho-betharian Power Plant (+ massive energy income, + engineering research, needs Garanthium Ore and Betharain Stone to show up)
- Dark Matter Experimental Unit (+ massive energy income, + massive bonuses to research, needs Dark Matter, Garanthium Ore and Lythuric Gas)
- Atmosphere Processing Plant (+ planet habitability, needs terraforming resources)

DDE27E5C367018C10BD750DCA6DD2E62F895B634


UPDATE 2

New buildings:

Ministry:
- Ministry of Interior (+ leader capacity)
- Ministry of Interstellar Expansion (+ planet border range)
- Ministry of Administration (+ core sectors capacity)
- Ministry of Foreign Affairs (+ rivalries, + country trade attractiveness)
- Ministry of Development (+ building construction time, + building cost, + blocker removal)

- Listening Post (+ planet sensor range)

Freelancer Cooperation Department
- FCD - Dark Matter focus
- FCD - Zro focus
- FCD - Lythuric Gas focus
- FCD - Orillium Ore focus
- FCD - Engos Vapor focus
- FCD - Neutronium Ore focus
- FCD - Pitharan Dust focus
- FCD - Teldar Crystals focus
- FCD - Living Metal focus
- FCD - Satramene Gas focus
- FCD - Garanthium Ore focus
- FCD - Terraforming Liquid focus
- FCD - Terraforming Gas focus
(all above: + resource production)
- FCD - Security focus (+ happiness)

- Bunkers (+ planet fortification, + pop fortification, + garrison health)
- Defense Center (+ planet fortification, + pop fortification, + garrison health, + defensive bonus for newly trained soldiers)

826BDCE1352DC46EB0A04B8E815AF091EE6FE625


Unfortunately, I had to invade "common/Buildings/00_buildings.txt" so other mods using that file may cause slight conflict. It was the only way I could find to add buildings to upgrade line. Sorry for the inconvenience, everything else should work fine.

Feedback much appreciated!
 
Last edited:
  • 4
  • 1
Reactions:

REDDQ

Colonel
76 Badges
Jul 2, 2013
931
1.965
  • Crusader Kings II
  • Knights of Honor
  • Tyranny: Gold Edition
  • Pillars of Eternity
  • Shadowrun Returns
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings III
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Prison Architect
  • Europa Universalis IV
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Colonel
UPDATE 1

New buildings:

- TV Station (+ happiness, - ethic divergence)
- Propaganda Network (- ethic divergence)
- Entertainment Network (+ happiness)
- Garantho-betharian Power Plant (+ massive energy income, + engineering research, needs Garanthium Ore and Betharain Stone to show up)
- Dark Matter Experimental Unit (+ massive energy income, + massive bonuses to research, needs Dark Matter, Garanthium Ore and Lythuric Gas)
- Atmosphere Processing Plant (+ planet habitability, needs terraforming resources)

DDE27E5C367018C10BD750DCA6DD2E62F895B634

DDE27E5C367018C10BD750DCA6DD2E62F895B634
 
Last edited:

REDDQ

Colonel
76 Badges
Jul 2, 2013
931
1.965
  • Crusader Kings II
  • Knights of Honor
  • Tyranny: Gold Edition
  • Pillars of Eternity
  • Shadowrun Returns
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings III
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Prison Architect
  • Europa Universalis IV
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Colonel
I will have to look again. I don't think I have seen any of your new buildings yet. Maybe It is conflicting with another mod. i will have to check.

That is quite a weird bug. Conflict could stop buildings like Mineral Silo IV-VI, Hospital or Entertainment Center from showing up but the rest should be loaded properly.
 

minami26

Sergeant
5 Badges
May 6, 2016
94
128
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Shadowrun Returns
Hi can you like think for something like a Tall Strategy Empire with the buildings?

maybe like after tier V buildings there will be like a cap at upgrades like below:
  • If the empire has 5 or more planets then you can't build Tier VI buildings anymore.
  • Only buildable on core planets. *building will be destroyed if planet is not core planet anymore. (using that mechanic from rebellious pops.)
etc. would be interesting how it turns out, cheers!
 

REDDQ

Colonel
76 Badges
Jul 2, 2013
931
1.965
  • Crusader Kings II
  • Knights of Honor
  • Tyranny: Gold Edition
  • Pillars of Eternity
  • Shadowrun Returns
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings III
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Prison Architect
  • Europa Universalis IV
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Colonel
Hi can you like think for something like a Tall Strategy Empire with the buildings?

maybe like after tier V buildings there will be like a cap at upgrades like below:
  • If the empire has 5 or more planets then you can't build Tier VI buildings anymore.
  • Only buildable on core planets. *building will be destroyed if planet is not core planet anymore. (using that mechanic from rebellious pops.)
etc. would be interesting how it turns out, cheers!

Nice idea. No sure if possible but I am gonna check.
 

REDDQ

Colonel
76 Badges
Jul 2, 2013
931
1.965
  • Crusader Kings II
  • Knights of Honor
  • Tyranny: Gold Edition
  • Pillars of Eternity
  • Shadowrun Returns
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings III
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Prison Architect
  • Europa Universalis IV
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Colonel
UPDATE 2

New buildings:

Ministry:
- Ministry of Interior (+ leader capacity)
- Ministry of Interstellar Expansion (+ planet border range)
- Ministry of Administration (+ core sectors capacity)
- Ministry of Foreign Affairs (+ rivalries, + country trade attractiveness)
- Ministry of Development (+ building construction time, + building cost, + blocker removal)

- Listening Post (+ planet sensor range)

Freelancer Cooperation Department
- FCD - Dark Matter focus
- FCD - Zro focus
- FCD - Lythuric Gas focus
- FCD - Orillium Ore focus
- FCD - Engos Vapor focus
- FCD - Neutronium Ore focus
- FCD - Pitharan Dust focus
- FCD - Teldar Crystals focus
- FCD - Living Metal focus
- FCD - Satramene Gas focus
- FCD - Garanthium Ore focus
- FCD - Terraforming Liquid focus
- FCD - Terraforming Gas focus
(all above: + resource production)
- FCD - Security focus (+ happiness)

- Bunkers (+ planet fortification, + pop fortification, + garrison health)
- Defense Center (+ planet fortification, + pop fortification, + garrison health, + defensive bonus for newly trained soldiers)

826BDCE1352DC46EB0A04B8E815AF091EE6FE625
 
Last edited:

ranma100

Colonel
45 Badges
Feb 9, 2007
984
302
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Europa Universalis IV: Common Sense
Very nice. I got your mod to work by doing the direct download, so I can actually see the buildings. It doesn't seem that banks would be worth it over power plants. Also do power hubs affect bank income?
 

REDDQ

Colonel
76 Badges
Jul 2, 2013
931
1.965
  • Crusader Kings II
  • Knights of Honor
  • Tyranny: Gold Edition
  • Pillars of Eternity
  • Shadowrun Returns
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings III
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Prison Architect
  • Europa Universalis IV
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Colonel
Very nice. I got your mod to work by doing the direct download, so I can actually see the buildings. It doesn't seem that banks would be worth it over power plants. Also do power hubs affect bank income?

Thanks. Banks are only worth it over power plants if you need an extra storage place for energy credits. It is good to have at least one as Central Bank gives influence.

And yes, power hubs affect bank income.
 

Guilliman88

Planet Modifier Guy
46 Badges
Mar 21, 2015
544
429
  • Magicka
  • Stellaris
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH - Digital Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
How havent I see your mod yet :O Amazing and just what I thought was missing! Downloading for my next playtrough :)
 

ranma100

Colonel
45 Badges
Feb 9, 2007
984
302
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Europa Universalis IV: Common Sense
I don't know if this is a bug, but when I built the Ministry of Administration, I had to save and reload before I got the bonus 2 core systems. I got charged the maintenance cost right away. That's red tape for you:)
 

GrayCarlyle

Sergeant
77 Badges
Sep 27, 2009
88
100
  • Warlock 2: The Exiled
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • King Arthur II
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Field Marshal
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Steel Division: Normandy 44
  • Stellaris: Necroids
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • BATTLETECH
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
All new stuff here has no tech requirements, am I right? It really looks great, especially for RP and AAR. Really good work.

Are you considiering to add tech requirements for the new buildings in the future?
 

ranma100

Colonel
45 Badges
Feb 9, 2007
984
302
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Europa Universalis IV: Common Sense
I found a bug. When I built the Ministry of Administration, it charged me maintenance and changed the number of core sectors from 5 to 7, but I still got charged 20 percent inefficiancy fo being at 7 sectors instaed of 5.
 

REDDQ

Colonel
76 Badges
Jul 2, 2013
931
1.965
  • Crusader Kings II
  • Knights of Honor
  • Tyranny: Gold Edition
  • Pillars of Eternity
  • Shadowrun Returns
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings III
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Prison Architect
  • Europa Universalis IV
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Colonel
All new stuff here has no tech requirements, am I right? It really looks great, especially for RP and AAR. Really good work.

Are you considiering to add tech requirements for the new buildings in the future?

I will add tech for sure.

I found a bug. When I built the Ministry of Administration, it charged me maintenance and changed the number of core sectors from 5 to 7, but I still got charged 20 percent inefficiancy fo being at 7 sectors instaed of 5.

Yeah, I experience it as well. That seems to be a problem with the game itself.