• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Lazerus Artificial

Major
41 Badges
May 18, 2016
532
293
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Leviathans Story Pack
  • Teleglitch: Die More Edition
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Magicka: Wizard Wars Founder Wizard
  • Magicka 2 - Signup Campaign
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II
I was kinda bored today, so i decided to rework my old Startertech mod.
Back in 1.2 or so i created this mod to add techs on gamestart, techs like robots, terraforming and whatnot.
To do that i created a trait and an event which checked for empires with that trait on gamestart.

Now Utopia added Mechanist, a Civic that grants two techs.
So, i pretty much used that Civic to recreate my old mod.

http://steamcommunity.com/sharedfiles/filedetails/?id=903288783

Clones (Materialist):
A society of clones, pops grow faster and the homeworld starts with a clone vat. Also they start with Genome Mapping and Cloning techs.

Terraformers (Materialist):
To counter Environmental changes caused by pollution, this society developed Terraforming.
Terraforming is cheaper and faster, they also start with Terrestrial Sculpting and Atmospheric Manipulation

Weapon Masters (Militarist):
Countless Wars lead to the development of deadlier weapons.
Starts with Tier 2 Mass Drivers, Missiles and Lasers.
Deals more damage, but has weaker defense

Defense Masters (Pacifist):
An Eye for an Eye and the whole World is blind. Thats why they developed stronger defense mechanisms instead of weapons.
Starts with Tier 2 Shields, Armor and Pointdefense.
Defense is stronger, but weapons are weaker.