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Berten1

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I have a little suggestion wich could be good.
Why don't you make individual planets as counties, solar systems as duchies, and regions into kingdoms. That you can maybe get more lore pushed in there, and the republic and sith empires etc. as either titular empires or de jure empires. (not sure if this has been suggested already, I just found this thread and am very excited for this :D)
 
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Odans

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was trying to work something similar out myself, will the 'theologies' be playable?
New Sith War era did have the Jedi as de facto rulers of the Republic(at least near the end).
 

Nukumnehtar

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I have a little suggestion wich could be good.
Why don't you make individual planets as counties, solar systems as duchies, and regions into kingdoms. That you can maybe get more lore pushed in there, and the republic and sith empires etc. as either titular empires or de jure empires. (not sure if this has been suggested already, I just found this thread and am very excited for this :D)

That is pretty much what they say it will be, apart from Sectors being k_ level and Regions being e_ level. I think regions work better at the e_ level because then you can have things like a Hutt Empire in Hutt Space, Revived Infinite Empire, etc. The Republic would likely represent the Core Region, with events that allow independent worlds or systems to join peacefully. The Sith (as well as Mandalorians) also have their own Region of the galaxy, and could use war and aggression to expand their domain. If we just divide the galaxy between Republic and Sith de jure e_ levels, I feel it would be very limiting in scope and not too accurate of the politics of the Era this mod will initially be set in. But it is a good thought though.
 
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Berten1

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That is pretty much what they say it will be, apart from Sectors being k_ level and Regions being e_ level. I think regions work better at the e_ level because then you can have things like a Hutt Empire in Hutt Space, Revived Infinite Empire, etc. The Republic would likely represent the Core Region, with events that allow independent worlds or systems to join peacefully. The Sith (as well as Mandalorians) also have their own Region of the galaxy, and could use war and aggression to expand their domain. If we just divide the galaxy between Republic and Sith de jure e_ levels, I feel it would be very limiting in scope and not too accurate of the politics of the Era this mod will initially be set in. But it is a good thought though.
Oh I didn't know, I didn't look at all the pages sorry. I guess the way they have it with the regions is better than mine, but I think the republic should be titular more than de jure (since it later turns into the galactic empire). But either way whould work great I think, but then again I said it was only an idea.

Another idea that no doubt has already been said: How about making the goverment for the republic (or any democratic nation) use the merchant republic system?
 

zonkie

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was trying to work something similar out myself, will the 'theologies' be playable?
New Sith War era did have the Jedi as de facto rulers of the Republic(at least near the end).

Warhammer Geheimnisnacht has playable Holy orders (the Witchhunters) so I guess it's possible to make theologies playable.
 
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Wandering Sentinel

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Yeah, it's basically a custom feudal with weird related decisions to simulate a holy order, such as being able to request the right to build a castle in a county, being expelled (which actually has an associated modifier attached to it), being able to join holy wars whenever they want potentially without asking the defender if they want help beforehand, or just hunting down everyone that isn't totally faithful to their religion and putting them to the stake.
 
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TheTeaMustFlow

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The playable witch hunters techniclly arent actaully a theocracy but a custom feudal government.

Yep, it's impossible to have a playable government in the theocracy group. You can make a custom government with many of the features of a theocracy (e.g. Open Elective, Temple holdings only, etc), which is how all of the 'Theocracies' (actually bureaucracies) in Crisis do it, but they have to be in the feudal or tribal group and thus subject to laws about feudals or tribals, not temples. (Same applies to republics that don't use MR mechanics.)

One could simulate them having their own group by putting them all in tribal, getting rid of actual tribals (no great loss, if you ask me), and changing all the localisations. But there's the 'getting rid of tribals' stage of that plan.
 
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Nukumnehtar

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Well for Star Wars, tribal government might actually work for some worlds or races: Kashyyyk or Endor are two notable ones that come to mind.Potentially Mandalore could even work under a tribal system, as they are also quite 'tribal' like with their Clan politics. Might be able to make some use out of the tribal system.
 
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Odans

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I was thinking, couldn't someone adapt the adoption thing from the elder scrolls mod, and just have that as the apprentices/padawans to possibly get around the kids and strict theology aspect(maybe give all jedi celibate?)
 
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Nukumnehtar

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Maybe if Paradox made a trigger that let modders set a government as "considered theocracy for tax and levies" or something....

Even better would be if they allowed for theocracies to be playable and customizeable, or at least let the theocracy group be playable, but block the vanilla theocracy government type if they still want to keep it closed.

I was thinking, couldn't someone adapt the adoption thing from the elder scrolls mod, and just have that as the apprentices/padawans to possibly get around the kids and strict theology aspect(maybe give all jedi celibate?)

Good idea. Definitely Jedi should usually get the celibate trait, but perhaps some Sith should as well, as most of the Sith Lords also seem too focused on gaining power to have time to build a family. It seems that both the Jedi and Sith rejected romantic love: Jedi saw it as too attached, while Sith saw it as a weakness. Perhaps the Jedi and Sith could be religions of the Force similar to how the early Je'daii saw things: One in the middle that allows marriage and love i.e. Je'daii or Middle Way; one for the Jedi that focuses on the Light Side, and the Sith focusing on the Dark Side. I think it would be interesting to see a scenario where an Order breaks off from the Jedi following and more middle or balanced way. If these need would need God names, they could simply use the Canon the Father, the Daughter and the Son from the Clone Wars series.
 
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Odans

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Even better would be if they allowed for theocracies to be playable and customizeable, or at least let the theocracy group be playable, but block the vanilla theocracy government type if they still want to keep it closed.



Good idea. Definitely Jedi should usually get the celibate trait, but perhaps some Sith should as well, as most of the Sith Lords also seem too focused on gaining power to have time to build a family. It seems that both the Jedi and Sith rejected romantic love: Jedi saw it as too attached, while Sith saw it as a weakness. Perhaps the Jedi and Sith could be religions of the Force similar to how the early Je'daii saw things: One in the middle that allows marriage and love i.e. Je'daii or Middle Way; one for the Jedi that focuses on the Light Side, and the Sith focusing on the Dark Side. I think it would be interesting to see a scenario where an Order breaks off from the Jedi following and more middle or balanced way. If these need would need God names, they could simply use the Canon the Father, the Daughter and the Son from the Clone Wars series.
Some Sith had families at least in the lead up to the Ruusan Reformation; but that's sort of what helped cause the collapse of the Sith Empire(they liked to try to kill one another).
Referrence: http://starwars.wikia.com/wiki/Star_Wars:_Knight_Errant
 

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Yeah, not impossible for Sith to have families, especially for the less powerful ones. But it seems in most cases, most Sith Lords and Emperors were celibate. :p
Jedi preach that love is bad, as it could lead to passion, so they avoid having families. But for Sith having passion is good (through passion gain strength etc, etc), therefor having family is kinda good for a Sith, as I understand.
 
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Nukumnehtar

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Jedi preach that love is bad, as it could lead to passion, so they avoid having families. But for Sith having passion is good (through passion gain strength etc, etc), therefor having family is kinda good for a Sith, as I understand.

Perhaps confusing love with lust. From what I understand, the passion Sith utilize could be more akin to lust, not exactly the same as familial or romantic love. Passion burns out eventually, and you move on or betray it; but a family or romantic bond goes deeper. I think most Sith Lords would think having a family or romantic love as being a weakness, ie Kylo Ren being commanded to kill his father in the latest film. We don't ever see Sidious, Maul or Douku with a wife or family, and even Vader had to sever those ties when he fell to the Darkside. Two moments in SW that show love as being powerful enough to redeem someone from the Darkside would be Vader's sacrifice for Luke, and if you include the Knights of the Old Republic's "Legacy Canon" ending, Revan and Bastila's mutual love was also a redeeming factor. So while the Jedi might reject family and romantic love because of where it can lead to, I think the Sith Lords also reject it as being a weakness prevent one's full ascent to power.
 
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Berten1

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Potentially Mandalore could even work under a tribal system, as they are also quite 'tribal' like with their Clan politics. Might be able to make some use out of the tribal system.

I guess since you used clans, maybe an altered nomadic goverment whould be better for Mandlorians, only because of the blood fued mechanic.
 
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